更新发送到功能
更新仇恨计算方式 还在开发 更新其他细节
This commit is contained in:
81
Modules/Activity.lua
Normal file
81
Modules/Activity.lua
Normal file
@@ -0,0 +1,81 @@
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local NanamiDPS = NanamiDPS
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local DataStore = NanamiDPS.DataStore
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local L = NanamiDPS.L
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local Activity = {}
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function Activity:GetName()
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return L["Activity"]
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end
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function Activity:GetBars(segment)
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if not segment or not segment.data or not segment.data.activity then return {} end
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local segDuration = segment.duration
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if segDuration <= 0 then
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segDuration = GetTime() - (segment.startTime or GetTime())
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end
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if segDuration <= 0 then segDuration = 1 end
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local bars = {}
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for name, entry in pairs(segment.data.activity) do
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local class = DataStore:GetClass(name)
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local r, g, b = NanamiDPS.GetClassColor(class)
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if not NanamiDPS.validClasses[class] then
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r, g, b = NanamiDPS.str2rgb(name)
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r = r * 0.6 + 0.4
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g = g * 0.6 + 0.4
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b = b * 0.6 + 0.4
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end
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local activeTime = entry._activeTime or 0
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local pct = segDuration > 0 and (activeTime / segDuration * 100) or 0
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pct = math.min(pct, 100)
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table.insert(bars, {
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id = name,
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name = name,
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value = pct,
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class = class,
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r = r, g = g, b = b,
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valueText = NanamiDPS.round(pct, 1) .. "% (" .. NanamiDPS.formatTime(activeTime) .. ")",
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activeTime = activeTime,
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})
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end
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table.sort(bars, function(a, b) return a.value > b.value end)
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return bars
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end
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function Activity:GetTooltip(playerName, segment, tooltip)
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if not segment or not segment.data.activity[playerName] then return end
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local entry = segment.data.activity[playerName]
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local segDuration = segment.duration
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if segDuration <= 0 then
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segDuration = GetTime() - (segment.startTime or GetTime())
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end
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if segDuration <= 0 then segDuration = 1 end
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local activeTime = entry._activeTime or 0
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local pct = math.min(activeTime / segDuration * 100, 100)
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tooltip:AddLine("|cffffd100" .. playerName)
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tooltip:AddDoubleLine("|cffffffff" .. L["Activity"], "|cffffffff" .. NanamiDPS.round(pct, 1) .. "%")
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tooltip:AddDoubleLine("|cffffffff" .. L["Active Time"], "|cffffffff" .. NanamiDPS.formatTime(activeTime))
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tooltip:AddDoubleLine("|cffffffff" .. L["Fight Duration"], "|cffffffff" .. NanamiDPS.formatTime(segDuration))
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end
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function Activity:GetReportLines(segment, count)
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local bars = self:GetBars(segment)
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local lines = {}
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count = count or 5
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for i = 1, math.min(count, table.getn(bars)) do
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local d = bars[i]
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table.insert(lines, string.format("%d. %s - %.1f%% active", i, d.name, d.value))
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end
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return lines
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end
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NanamiDPS:RegisterModule("Activity", Activity)
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74
Modules/DPS.lua
Normal file
74
Modules/DPS.lua
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@@ -0,0 +1,74 @@
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local NanamiDPS = NanamiDPS
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local DataStore = NanamiDPS.DataStore
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local L = NanamiDPS.L
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local DPS = {}
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function DPS:GetName()
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return L["DPS"]
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end
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function DPS:GetBars(segment)
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if not segment or not segment.data or not segment.data.damage then return {} end
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local bars = {}
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for name, entry in pairs(segment.data.damage) do
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local class = DataStore:GetClass(name)
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local r, g, b = NanamiDPS.GetClassColor(class)
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if not NanamiDPS.validClasses[class] then
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r, g, b = NanamiDPS.str2rgb(name)
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r = r * 0.6 + 0.4
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g = g * 0.6 + 0.4
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b = b * 0.6 + 0.4
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end
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local dps = entry._sum / math.max(entry._ctime, 1)
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table.insert(bars, {
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id = name,
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name = name,
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value = dps,
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class = class,
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r = r, g = g, b = b,
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valueText = NanamiDPS.round(dps, 1) .. " DPS",
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totalDamage = entry._sum,
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ctime = entry._ctime,
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})
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end
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table.sort(bars, function(a, b) return a.value > b.value end)
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local best = bars[1] and bars[1].value or 0
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for _, bar in ipairs(bars) do
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bar.percent = best > 0 and (bar.value / best * 100) or 0
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end
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return bars
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end
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function DPS:GetTooltip(playerName, segment, tooltip)
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if not segment or not segment.data.damage[playerName] then return end
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local entry = segment.data.damage[playerName]
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local dps = entry._sum / math.max(entry._ctime, 1)
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tooltip:AddLine("|cffffd100" .. playerName)
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tooltip:AddDoubleLine("|cffffffff" .. L["DPS"], "|cffffffff" .. NanamiDPS.round(dps, 1))
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tooltip:AddDoubleLine("|cffffffff" .. L["Damage Done"], "|cffffffff" .. NanamiDPS.formatNumber(entry._sum))
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tooltip:AddDoubleLine("|cffffffff" .. L["Active Time"],
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"|cffffffff" .. NanamiDPS.formatTime(entry._ctime))
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NanamiDPS.Tooltip:ShowSpellDetail(playerName, entry.spells, nil, entry._sum, nil, tooltip)
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end
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function DPS:GetReportLines(segment, count)
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local bars = self:GetBars(segment)
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local lines = {}
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count = count or 5
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for i = 1, math.min(count, table.getn(bars)) do
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local d = bars[i]
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table.insert(lines, string.format("%d. %s - %.1f DPS (%s)",
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i, d.name, d.value, NanamiDPS.formatNumber(d.totalDamage)))
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end
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return lines
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end
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NanamiDPS:RegisterModule("DPS", DPS)
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90
Modules/DamageBySpell.lua
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90
Modules/DamageBySpell.lua
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@@ -0,0 +1,90 @@
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local NanamiDPS = NanamiDPS
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local DataStore = NanamiDPS.DataStore
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local L = NanamiDPS.L
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local DamageBySpell = {}
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function DamageBySpell:GetName()
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return L["Damage by Spell"]
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end
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function DamageBySpell:GetBars(segment)
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if not segment or not segment.data or not segment.data.damage then return {} end
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-- Aggregate all spells across all players
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local spellTotals = {}
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for name, entry in pairs(segment.data.damage) do
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if entry.spells then
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for spell, amount in pairs(entry.spells) do
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spellTotals[spell] = (spellTotals[spell] or 0) + amount
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end
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end
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end
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local bars = {}
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for spell, total in pairs(spellTotals) do
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local r, g, b = NanamiDPS.str2rgb(spell)
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r = r * 0.5 + 0.4
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g = g * 0.5 + 0.4
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b = b * 0.5 + 0.4
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table.insert(bars, {
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id = spell,
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name = spell,
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value = total,
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r = r, g = g, b = b,
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})
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end
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table.sort(bars, function(a, b) return a.value > b.value end)
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local grandTotal = 0
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for _, bar in ipairs(bars) do grandTotal = grandTotal + bar.value end
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for _, bar in ipairs(bars) do
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bar.percent = grandTotal > 0 and (bar.value / grandTotal * 100) or 0
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end
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return bars
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end
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function DamageBySpell:GetTooltip(spellName, segment, tooltip)
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tooltip:AddLine("|cffffd100" .. (spellName or L["Unknown"]))
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if segment and segment.data.damage then
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local users = {}
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for name, entry in pairs(segment.data.damage) do
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if entry.spells and entry.spells[spellName] then
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table.insert(users, { name = name, amount = entry.spells[spellName] })
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end
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end
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table.sort(users, function(a, b) return a.amount > b.amount end)
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if table.getn(users) > 0 then
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local total = 0
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for _, u in ipairs(users) do total = total + u.amount end
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tooltip:AddDoubleLine("|cffffffff" .. L["Total Amount"], "|cffffffff" .. NanamiDPS.formatNumber(total))
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tooltip:AddLine(" ")
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tooltip:AddLine("|cffffd100" .. L["Players"] .. ":")
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for _, u in ipairs(users) do
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local pct = total > 0 and NanamiDPS.round(u.amount / total * 100, 1) or 0
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tooltip:AddDoubleLine("|cffffffff" .. u.name,
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"|cffffffff" .. NanamiDPS.formatNumber(u.amount) .. " (" .. pct .. "%)")
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end
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end
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end
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end
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function DamageBySpell:GetReportLines(segment, count)
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local bars = self:GetBars(segment)
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local lines = {}
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count = count or 5
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for i = 1, math.min(count, table.getn(bars)) do
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local d = bars[i]
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table.insert(lines, string.format("%d. %s - %s (%.1f%%)",
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i, d.name, NanamiDPS.formatNumber(d.value), d.percent))
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end
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return lines
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end
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NanamiDPS:RegisterModule("DamageBySpell", DamageBySpell)
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79
Modules/DamageDone.lua
Normal file
79
Modules/DamageDone.lua
Normal file
@@ -0,0 +1,79 @@
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local NanamiDPS = NanamiDPS
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local DataStore = NanamiDPS.DataStore
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local L = NanamiDPS.L
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local DamageDone = {}
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function DamageDone:GetName()
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return L["Damage Done"]
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end
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function DamageDone:GetBars(segment)
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if not segment or not segment.data or not segment.data.damage then return {} end
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local bars = {}
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for name, entry in pairs(segment.data.damage) do
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local class = DataStore:GetClass(name)
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local r, g, b = NanamiDPS.GetClassColor(class)
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if not NanamiDPS.validClasses[class] then
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r, g, b = NanamiDPS.str2rgb(name)
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r = r * 0.6 + 0.4
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g = g * 0.6 + 0.4
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b = b * 0.6 + 0.4
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end
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local dmg = entry._sum or 0
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local dps = dmg / math.max(entry._ctime or 0, 1)
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table.insert(bars, {
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id = name,
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name = name,
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value = dmg,
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class = class,
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r = r, g = g, b = b,
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dps = dps,
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ctime = entry._ctime,
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})
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end
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table.sort(bars, function(a, b) return a.value > b.value end)
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local total = 0
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for _, bar in ipairs(bars) do total = total + bar.value end
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for _, bar in ipairs(bars) do
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bar.percent = total > 0 and (bar.value / total * 100) or 0
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bar.valueText = NanamiDPS.formatNumber(bar.value)
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.. " " .. NanamiDPS.formatNumber(bar.dps) .. "/s"
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.. " (" .. NanamiDPS.round(bar.percent, 1) .. "%)"
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end
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return bars
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end
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function DamageDone:GetTooltip(playerName, segment, tooltip)
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if not segment or not segment.data.damage[playerName] then return end
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local entry = segment.data.damage[playerName]
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tooltip:AddLine("|cffffd100" .. playerName)
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tooltip:AddDoubleLine("|cffffffff" .. L["Damage Done"], "|cffffffff" .. NanamiDPS.formatNumber(entry._sum))
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tooltip:AddDoubleLine("|cffffffff" .. L["DPS"],
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"|cffffffff" .. NanamiDPS.round(entry._sum / math.max(entry._ctime, 1), 1))
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tooltip:AddDoubleLine("|cffffffff" .. L["Active Time"],
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"|cffffffff" .. NanamiDPS.formatTime(entry._ctime))
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NanamiDPS.Tooltip:ShowSpellDetail(playerName, entry.spells, nil, entry._sum, nil, tooltip)
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end
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function DamageDone:GetReportLines(segment, count)
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local bars = self:GetBars(segment)
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local lines = {}
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count = count or 5
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for i = 1, math.min(count, table.getn(bars)) do
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local d = bars[i]
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table.insert(lines, string.format("%d. %s - %s (%.1f%%)",
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i, d.name, NanamiDPS.formatNumber(d.value), d.percent))
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end
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return lines
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end
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NanamiDPS:RegisterModule("DamageDone", DamageDone)
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69
Modules/DamageTaken.lua
Normal file
69
Modules/DamageTaken.lua
Normal file
@@ -0,0 +1,69 @@
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local NanamiDPS = NanamiDPS
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local DataStore = NanamiDPS.DataStore
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local L = NanamiDPS.L
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local DamageTaken = {}
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function DamageTaken:GetName()
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return L["Damage Taken"]
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end
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function DamageTaken:GetBars(segment)
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if not segment or not segment.data or not segment.data.damageTaken then return {} end
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local bars = {}
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for name, entry in pairs(segment.data.damageTaken) do
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local class = DataStore:GetClass(name)
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local r, g, b = NanamiDPS.GetClassColor(class)
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if not NanamiDPS.validClasses[class] then
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r, g, b = NanamiDPS.str2rgb(name)
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r = r * 0.6 + 0.4
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g = g * 0.6 + 0.4
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b = b * 0.6 + 0.4
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end
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table.insert(bars, {
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id = name,
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name = name,
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value = entry._sum or 0,
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class = class,
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r = r, g = g, b = b,
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})
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end
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table.sort(bars, function(a, b) return a.value > b.value end)
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local total = 0
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for _, bar in ipairs(bars) do total = total + bar.value end
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for _, bar in ipairs(bars) do
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bar.percent = total > 0 and (bar.value / total * 100) or 0
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end
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return bars
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end
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function DamageTaken:GetTooltip(playerName, segment, tooltip)
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if not segment or not segment.data.damageTaken[playerName] then return end
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local entry = segment.data.damageTaken[playerName]
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tooltip:AddLine("|cffffd100" .. playerName)
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tooltip:AddDoubleLine("|cffffffff" .. L["Damage Taken"], "|cffffffff" .. NanamiDPS.formatNumber(entry._sum))
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tooltip:AddDoubleLine("|cffffffff" .. L["Active Time"],
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"|cffffffff" .. NanamiDPS.formatTime(entry._ctime))
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NanamiDPS.Tooltip:ShowSpellDetail(playerName, entry.spells, nil, entry._sum, nil, tooltip)
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end
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function DamageTaken:GetReportLines(segment, count)
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local bars = self:GetBars(segment)
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local lines = {}
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count = count or 5
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for i = 1, math.min(count, table.getn(bars)) do
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local d = bars[i]
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table.insert(lines, string.format("%d. %s - %s (%.1f%%)",
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i, d.name, NanamiDPS.formatNumber(d.value), d.percent))
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end
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return lines
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end
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NanamiDPS:RegisterModule("DamageTaken", DamageTaken)
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94
Modules/Deaths.lua
Normal file
94
Modules/Deaths.lua
Normal file
@@ -0,0 +1,94 @@
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local NanamiDPS = NanamiDPS
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local DataStore = NanamiDPS.DataStore
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local L = NanamiDPS.L
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local Deaths = {}
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function Deaths:GetName()
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return L["Deaths"]
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end
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function Deaths:GetBars(segment)
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if not segment or not segment.data or not segment.data.deaths then return {} end
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local bars = {}
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for name, entry in pairs(segment.data.deaths) do
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local class = DataStore:GetClass(name)
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local r, g, b = NanamiDPS.GetClassColor(class)
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if not NanamiDPS.validClasses[class] then
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r, g, b = NanamiDPS.str2rgb(name)
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r = r * 0.6 + 0.4
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g = g * 0.6 + 0.4
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b = b * 0.6 + 0.4
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end
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table.insert(bars, {
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id = name,
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name = name,
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value = entry._sum or 0,
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class = class,
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r = r, g = g, b = b,
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valueText = tostring(entry._sum or 0) .. "x",
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events = entry.events,
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})
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end
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table.sort(bars, function(a, b) return a.value > b.value end)
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return bars
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end
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function Deaths:GetTooltip(playerName, segment, tooltip)
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if not segment or not segment.data.deaths[playerName] then return end
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local entry = segment.data.deaths[playerName]
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tooltip:AddLine("|cffffd100" .. playerName .. " - " .. L["Deaths"])
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tooltip:AddDoubleLine("|cffffffff" .. L["Deaths"], "|cffffffff" .. (entry._sum or 0))
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if entry.events and table.getn(entry.events) > 0 then
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local lastDeath = entry.events[table.getn(entry.events)]
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tooltip:AddLine(" ")
|
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tooltip:AddLine("|cffffd100" .. L["Last Events"] .. " (" .. (lastDeath.timeStr or "") .. "):")
|
||||
|
||||
if lastDeath.events then
|
||||
local startIdx = math.max(1, table.getn(lastDeath.events) - 9)
|
||||
for i = startIdx, table.getn(lastDeath.events) do
|
||||
local evt = lastDeath.events[i]
|
||||
if evt then
|
||||
local timeAgo = ""
|
||||
if lastDeath.time and evt.time then
|
||||
timeAgo = string.format("-%.1fs", lastDeath.time - evt.time)
|
||||
end
|
||||
|
||||
if evt.type == "damage" then
|
||||
local line = string.format("|cffff4444-%s|r %s (%s)",
|
||||
NanamiDPS.formatNumber(math.abs(evt.amount or 0)),
|
||||
evt.spell or "?",
|
||||
evt.source or "?")
|
||||
tooltip:AddDoubleLine("|cffaaaaaa" .. timeAgo, line)
|
||||
elseif evt.type == "heal" then
|
||||
local line = string.format("|cff44ff44+%s|r %s (%s)",
|
||||
NanamiDPS.formatNumber(evt.amount or 0),
|
||||
evt.spell or "?",
|
||||
evt.source or "?")
|
||||
tooltip:AddDoubleLine("|cffaaaaaa" .. timeAgo, line)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Deaths:GetReportLines(segment, count)
|
||||
local bars = self:GetBars(segment)
|
||||
local lines = {}
|
||||
count = count or 5
|
||||
for i = 1, math.min(count, table.getn(bars)) do
|
||||
local d = bars[i]
|
||||
table.insert(lines, string.format("%d. %s - %dx deaths", i, d.name, d.value))
|
||||
end
|
||||
return lines
|
||||
end
|
||||
|
||||
NanamiDPS:RegisterModule("Deaths", Deaths)
|
||||
78
Modules/Dispels.lua
Normal file
78
Modules/Dispels.lua
Normal file
@@ -0,0 +1,78 @@
|
||||
local NanamiDPS = NanamiDPS
|
||||
local DataStore = NanamiDPS.DataStore
|
||||
local L = NanamiDPS.L
|
||||
|
||||
local Dispels = {}
|
||||
|
||||
function Dispels:GetName()
|
||||
return L["Dispels"]
|
||||
end
|
||||
|
||||
function Dispels:GetBars(segment)
|
||||
if not segment or not segment.data or not segment.data.dispels then return {} end
|
||||
|
||||
local bars = {}
|
||||
for name, entry in pairs(segment.data.dispels) do
|
||||
local class = DataStore:GetClass(name)
|
||||
local r, g, b = NanamiDPS.GetClassColor(class)
|
||||
if not NanamiDPS.validClasses[class] then
|
||||
r, g, b = NanamiDPS.str2rgb(name)
|
||||
r = r * 0.6 + 0.4
|
||||
g = g * 0.6 + 0.4
|
||||
b = b * 0.6 + 0.4
|
||||
end
|
||||
|
||||
table.insert(bars, {
|
||||
id = name,
|
||||
name = name,
|
||||
value = entry._sum or 0,
|
||||
class = class,
|
||||
r = r, g = g, b = b,
|
||||
valueText = tostring(entry._sum or 0),
|
||||
})
|
||||
end
|
||||
|
||||
table.sort(bars, function(a, b) return a.value > b.value end)
|
||||
|
||||
local total = 0
|
||||
for _, bar in ipairs(bars) do total = total + bar.value end
|
||||
for _, bar in ipairs(bars) do
|
||||
bar.percent = total > 0 and (bar.value / total * 100) or 0
|
||||
end
|
||||
|
||||
return bars
|
||||
end
|
||||
|
||||
function Dispels:GetTooltip(playerName, segment, tooltip)
|
||||
if not segment or not segment.data.dispels[playerName] then return end
|
||||
local entry = segment.data.dispels[playerName]
|
||||
|
||||
tooltip:AddLine("|cffffd100" .. playerName .. " - " .. L["Dispels"])
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Dispels"], "|cffffffff" .. (entry._sum or 0))
|
||||
|
||||
if entry.spells then
|
||||
tooltip:AddLine(" ")
|
||||
tooltip:AddLine("|cffffd100" .. L["Details"] .. ":")
|
||||
local sorted = {}
|
||||
for spell, count in pairs(entry.spells) do
|
||||
table.insert(sorted, { spell = spell, count = count })
|
||||
end
|
||||
table.sort(sorted, function(a, b) return a.count > b.count end)
|
||||
for _, s in ipairs(sorted) do
|
||||
tooltip:AddDoubleLine("|cffffffff" .. s.spell, "|cffffffff" .. s.count)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Dispels:GetReportLines(segment, count)
|
||||
local bars = self:GetBars(segment)
|
||||
local lines = {}
|
||||
count = count or 5
|
||||
for i = 1, math.min(count, table.getn(bars)) do
|
||||
local d = bars[i]
|
||||
table.insert(lines, string.format("%d. %s - %d dispels", i, d.name, d.value))
|
||||
end
|
||||
return lines
|
||||
end
|
||||
|
||||
NanamiDPS:RegisterModule("Dispels", Dispels)
|
||||
90
Modules/EnemyDamageDone.lua
Normal file
90
Modules/EnemyDamageDone.lua
Normal file
@@ -0,0 +1,90 @@
|
||||
local NanamiDPS = NanamiDPS
|
||||
local DataStore = NanamiDPS.DataStore
|
||||
local L = NanamiDPS.L
|
||||
|
||||
local EnemyDamageDone = {}
|
||||
|
||||
function EnemyDamageDone:GetName()
|
||||
return L["Enemy Damage Done"]
|
||||
end
|
||||
|
||||
function EnemyDamageDone:GetBars(segment)
|
||||
if not segment or not segment.data or not segment.data.damageTaken then return {} end
|
||||
|
||||
-- Aggregate damage by source across all targets
|
||||
local bySource = {}
|
||||
for targetName, entry in pairs(segment.data.damageTaken) do
|
||||
if entry.spells then
|
||||
for spell, amount in pairs(entry.spells) do
|
||||
-- Extract real source from spell name if available
|
||||
-- Otherwise group by spell
|
||||
if not bySource[spell] then
|
||||
bySource[spell] = 0
|
||||
end
|
||||
bySource[spell] = bySource[spell] + amount
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local bars = {}
|
||||
for spell, total in pairs(bySource) do
|
||||
local r, g, b = NanamiDPS.str2rgb(spell)
|
||||
r = r * 0.5 + 0.5
|
||||
g = g * 0.3 + 0.2
|
||||
b = b * 0.3 + 0.2
|
||||
|
||||
table.insert(bars, {
|
||||
id = spell,
|
||||
name = spell,
|
||||
value = total,
|
||||
r = r, g = g, b = b,
|
||||
})
|
||||
end
|
||||
|
||||
table.sort(bars, function(a, b) return a.value > b.value end)
|
||||
|
||||
local grandTotal = 0
|
||||
for _, bar in ipairs(bars) do grandTotal = grandTotal + bar.value end
|
||||
for _, bar in ipairs(bars) do
|
||||
bar.percent = grandTotal > 0 and (bar.value / grandTotal * 100) or 0
|
||||
end
|
||||
|
||||
return bars
|
||||
end
|
||||
|
||||
function EnemyDamageDone:GetTooltip(spellName, segment, tooltip)
|
||||
tooltip:AddLine("|cffffd100" .. (spellName or L["Unknown"]))
|
||||
|
||||
-- Find all targets hit by this spell
|
||||
if segment and segment.data.damageTaken then
|
||||
local targets = {}
|
||||
for targetName, entry in pairs(segment.data.damageTaken) do
|
||||
if entry.spells and entry.spells[spellName] then
|
||||
table.insert(targets, { name = targetName, amount = entry.spells[spellName] })
|
||||
end
|
||||
end
|
||||
table.sort(targets, function(a, b) return a.amount > b.amount end)
|
||||
|
||||
if table.getn(targets) > 0 then
|
||||
tooltip:AddLine(" ")
|
||||
tooltip:AddLine("|cffffd100" .. L["Targets"] .. ":")
|
||||
for _, t in ipairs(targets) do
|
||||
tooltip:AddDoubleLine("|cffffffff" .. t.name, "|cffffffff" .. NanamiDPS.formatNumber(t.amount))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EnemyDamageDone:GetReportLines(segment, count)
|
||||
local bars = self:GetBars(segment)
|
||||
local lines = {}
|
||||
count = count or 5
|
||||
for i = 1, math.min(count, table.getn(bars)) do
|
||||
local d = bars[i]
|
||||
table.insert(lines, string.format("%d. %s - %s (%.1f%%)",
|
||||
i, d.name, NanamiDPS.formatNumber(d.value), d.percent))
|
||||
end
|
||||
return lines
|
||||
end
|
||||
|
||||
NanamiDPS:RegisterModule("EnemyDamageDone", EnemyDamageDone)
|
||||
80
Modules/HPS.lua
Normal file
80
Modules/HPS.lua
Normal file
@@ -0,0 +1,80 @@
|
||||
local NanamiDPS = NanamiDPS
|
||||
local DataStore = NanamiDPS.DataStore
|
||||
local L = NanamiDPS.L
|
||||
|
||||
local HPS = {}
|
||||
|
||||
function HPS:GetName()
|
||||
return L["HPS"]
|
||||
end
|
||||
|
||||
function HPS:GetBars(segment)
|
||||
if not segment or not segment.data or not segment.data.healing then return {} end
|
||||
|
||||
local bars = {}
|
||||
for name, entry in pairs(segment.data.healing) do
|
||||
local class = DataStore:GetClass(name)
|
||||
local r, g, b = NanamiDPS.GetClassColor(class)
|
||||
if not NanamiDPS.validClasses[class] then
|
||||
r, g, b = NanamiDPS.str2rgb(name)
|
||||
r = r * 0.6 + 0.4
|
||||
g = g * 0.6 + 0.4
|
||||
b = b * 0.6 + 0.4
|
||||
end
|
||||
|
||||
local effectiveVal = entry._esum or entry._sum
|
||||
local hps = effectiveVal / math.max(entry._ctime, 1)
|
||||
|
||||
table.insert(bars, {
|
||||
id = name,
|
||||
name = name,
|
||||
value = hps,
|
||||
class = class,
|
||||
r = r, g = g, b = b,
|
||||
valueText = NanamiDPS.round(hps, 1) .. " HPS",
|
||||
effectiveHeal = effectiveVal,
|
||||
totalHeal = entry._sum,
|
||||
ctime = entry._ctime,
|
||||
})
|
||||
end
|
||||
|
||||
table.sort(bars, function(a, b) return a.value > b.value end)
|
||||
|
||||
local best = bars[1] and bars[1].value or 0
|
||||
for _, bar in ipairs(bars) do
|
||||
bar.percent = best > 0 and (bar.value / best * 100) or 0
|
||||
end
|
||||
|
||||
return bars
|
||||
end
|
||||
|
||||
function HPS:GetTooltip(playerName, segment, tooltip)
|
||||
if not segment or not segment.data.healing[playerName] then return end
|
||||
local entry = segment.data.healing[playerName]
|
||||
local effectiveVal = entry._esum or entry._sum
|
||||
local hps = effectiveVal / math.max(entry._ctime, 1)
|
||||
|
||||
tooltip:AddLine("|cffffd100" .. playerName)
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["HPS"], "|cffffffff" .. NanamiDPS.round(hps, 1))
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"], "|cffffffff" .. NanamiDPS.formatNumber(effectiveVal))
|
||||
tooltip:AddDoubleLine("|cffaaaaaa" .. L["Overheal"],
|
||||
"|cffcc8888+" .. NanamiDPS.formatNumber(entry._sum - effectiveVal))
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Active Time"],
|
||||
"|cffffffff" .. NanamiDPS.formatTime(entry._ctime))
|
||||
|
||||
NanamiDPS.Tooltip:ShowSpellDetail(playerName, entry.spells, entry.effective, entry._sum, effectiveVal, tooltip)
|
||||
end
|
||||
|
||||
function HPS:GetReportLines(segment, count)
|
||||
local bars = self:GetBars(segment)
|
||||
local lines = {}
|
||||
count = count or 5
|
||||
for i = 1, math.min(count, table.getn(bars)) do
|
||||
local d = bars[i]
|
||||
table.insert(lines, string.format("%d. %s - %.1f HPS (%s)",
|
||||
i, d.name, d.value, NanamiDPS.formatNumber(d.effectiveHeal)))
|
||||
end
|
||||
return lines
|
||||
end
|
||||
|
||||
NanamiDPS:RegisterModule("HPS", HPS)
|
||||
119
Modules/HealingBySpell.lua
Normal file
119
Modules/HealingBySpell.lua
Normal file
@@ -0,0 +1,119 @@
|
||||
local NanamiDPS = NanamiDPS
|
||||
local DataStore = NanamiDPS.DataStore
|
||||
local L = NanamiDPS.L
|
||||
|
||||
local HealingBySpell = {}
|
||||
|
||||
function HealingBySpell:GetName()
|
||||
return L["Healing by Spell"]
|
||||
end
|
||||
|
||||
function HealingBySpell:GetBars(segment)
|
||||
if not segment or not segment.data or not segment.data.healing then return {} end
|
||||
|
||||
local spellTotals = {}
|
||||
local spellEffective = {}
|
||||
for name, entry in pairs(segment.data.healing) do
|
||||
if entry.spells then
|
||||
for spell, amount in pairs(entry.spells) do
|
||||
spellTotals[spell] = (spellTotals[spell] or 0) + amount
|
||||
if entry.effective and entry.effective[spell] then
|
||||
spellEffective[spell] = (spellEffective[spell] or 0) + entry.effective[spell]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local bars = {}
|
||||
for spell, total in pairs(spellTotals) do
|
||||
local effective = spellEffective[spell] or total
|
||||
local overheal = total - effective
|
||||
|
||||
local r, g, b = NanamiDPS.str2rgb(spell)
|
||||
r = r * 0.4 + 0.3
|
||||
g = g * 0.5 + 0.4
|
||||
b = b * 0.4 + 0.3
|
||||
|
||||
local valText = NanamiDPS.formatNumber(effective)
|
||||
if overheal > 0 then
|
||||
valText = valText .. " |cffcc8888+" .. NanamiDPS.formatNumber(overheal)
|
||||
end
|
||||
|
||||
table.insert(bars, {
|
||||
id = spell,
|
||||
name = spell,
|
||||
value = effective,
|
||||
r = r, g = g, b = b,
|
||||
valueText = valText,
|
||||
totalHeal = total,
|
||||
effectiveHeal = effective,
|
||||
overheal = overheal,
|
||||
})
|
||||
end
|
||||
|
||||
table.sort(bars, function(a, b) return a.value > b.value end)
|
||||
|
||||
local grandTotal = 0
|
||||
for _, bar in ipairs(bars) do grandTotal = grandTotal + bar.value end
|
||||
for _, bar in ipairs(bars) do
|
||||
bar.percent = grandTotal > 0 and (bar.value / grandTotal * 100) or 0
|
||||
end
|
||||
|
||||
return bars
|
||||
end
|
||||
|
||||
function HealingBySpell:GetTooltip(spellName, segment, tooltip)
|
||||
tooltip:AddLine("|cffffd100" .. (spellName or L["Unknown"]))
|
||||
|
||||
if segment and segment.data.healing then
|
||||
local users = {}
|
||||
local totalAmount = 0
|
||||
local totalEffective = 0
|
||||
for name, entry in pairs(segment.data.healing) do
|
||||
if entry.spells and entry.spells[spellName] then
|
||||
local eff = (entry.effective and entry.effective[spellName]) or entry.spells[spellName]
|
||||
table.insert(users, {
|
||||
name = name,
|
||||
amount = entry.spells[spellName],
|
||||
effective = eff,
|
||||
})
|
||||
totalAmount = totalAmount + entry.spells[spellName]
|
||||
totalEffective = totalEffective + eff
|
||||
end
|
||||
end
|
||||
table.sort(users, function(a, b) return a.effective > b.effective end)
|
||||
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"], "|cffffffff" .. NanamiDPS.formatNumber(totalEffective))
|
||||
if totalAmount - totalEffective > 0 then
|
||||
tooltip:AddDoubleLine("|cffaaaaaa" .. L["Overheal"],
|
||||
"|cffcc8888+" .. NanamiDPS.formatNumber(totalAmount - totalEffective))
|
||||
end
|
||||
|
||||
if table.getn(users) > 0 then
|
||||
tooltip:AddLine(" ")
|
||||
tooltip:AddLine("|cffffd100" .. L["Players"] .. ":")
|
||||
for _, u in ipairs(users) do
|
||||
local oh = u.amount - u.effective
|
||||
local rightStr = NanamiDPS.formatNumber(u.effective)
|
||||
if oh > 0 then
|
||||
rightStr = rightStr .. " |cffcc8888+" .. NanamiDPS.formatNumber(oh)
|
||||
end
|
||||
tooltip:AddDoubleLine("|cffffffff" .. u.name, "|cffffffff" .. rightStr)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function HealingBySpell:GetReportLines(segment, count)
|
||||
local bars = self:GetBars(segment)
|
||||
local lines = {}
|
||||
count = count or 5
|
||||
for i = 1, math.min(count, table.getn(bars)) do
|
||||
local d = bars[i]
|
||||
table.insert(lines, string.format("%d. %s - %s (%.1f%%)",
|
||||
i, d.name, NanamiDPS.formatNumber(d.value), d.percent))
|
||||
end
|
||||
return lines
|
||||
end
|
||||
|
||||
NanamiDPS:RegisterModule("HealingBySpell", HealingBySpell)
|
||||
83
Modules/HealingDone.lua
Normal file
83
Modules/HealingDone.lua
Normal file
@@ -0,0 +1,83 @@
|
||||
local NanamiDPS = NanamiDPS
|
||||
local DataStore = NanamiDPS.DataStore
|
||||
local L = NanamiDPS.L
|
||||
|
||||
local HealingDone = {}
|
||||
|
||||
function HealingDone:GetName()
|
||||
return L["Healing Done"]
|
||||
end
|
||||
|
||||
function HealingDone:GetBars(segment)
|
||||
if not segment or not segment.data or not segment.data.healing then return {} end
|
||||
|
||||
local bars = {}
|
||||
for name, entry in pairs(segment.data.healing) do
|
||||
local class = DataStore:GetClass(name)
|
||||
local r, g, b = NanamiDPS.GetClassColor(class)
|
||||
if not NanamiDPS.validClasses[class] then
|
||||
r, g, b = NanamiDPS.str2rgb(name)
|
||||
r = r * 0.6 + 0.4
|
||||
g = g * 0.6 + 0.4
|
||||
b = b * 0.6 + 0.4
|
||||
end
|
||||
|
||||
local effectiveVal = entry._esum or entry._sum
|
||||
table.insert(bars, {
|
||||
id = name,
|
||||
name = name,
|
||||
value = effectiveVal,
|
||||
totalHeal = entry._sum,
|
||||
effectiveHeal = effectiveVal,
|
||||
overheal = entry._sum - effectiveVal,
|
||||
class = class,
|
||||
r = r, g = g, b = b,
|
||||
})
|
||||
end
|
||||
|
||||
table.sort(bars, function(a, b) return a.value > b.value end)
|
||||
|
||||
local total = 0
|
||||
for _, bar in ipairs(bars) do total = total + bar.value end
|
||||
for _, bar in ipairs(bars) do
|
||||
bar.percent = total > 0 and (bar.value / total * 100) or 0
|
||||
bar.valueText = NanamiDPS.formatNumber(bar.effectiveHeal)
|
||||
if bar.overheal > 0 then
|
||||
bar.valueText = bar.valueText .. " |cffcc8888+" .. NanamiDPS.formatNumber(bar.overheal)
|
||||
end
|
||||
end
|
||||
|
||||
return bars
|
||||
end
|
||||
|
||||
function HealingDone:GetTooltip(playerName, segment, tooltip)
|
||||
if not segment or not segment.data.healing[playerName] then return end
|
||||
local entry = segment.data.healing[playerName]
|
||||
local effectiveVal = entry._esum or entry._sum
|
||||
local overhealVal = entry._sum - effectiveVal
|
||||
|
||||
tooltip:AddLine("|cffffd100" .. playerName)
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"], "|cffffffff" .. NanamiDPS.formatNumber(effectiveVal))
|
||||
tooltip:AddDoubleLine("|cffaaaaaa" .. L["Overheal"], "|cffcc8888+" .. NanamiDPS.formatNumber(overhealVal))
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["HPS"],
|
||||
"|cffffffff" .. NanamiDPS.round(effectiveVal / math.max(entry._ctime, 1), 1))
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Active Time"],
|
||||
"|cffffffff" .. NanamiDPS.formatTime(entry._ctime))
|
||||
|
||||
NanamiDPS.Tooltip:ShowSpellDetail(playerName, entry.spells, entry.effective, entry._sum, effectiveVal, tooltip)
|
||||
end
|
||||
|
||||
function HealingDone:GetReportLines(segment, count)
|
||||
local bars = self:GetBars(segment)
|
||||
local lines = {}
|
||||
count = count or 5
|
||||
for i = 1, math.min(count, table.getn(bars)) do
|
||||
local d = bars[i]
|
||||
local oh = d.overheal > 0 and (" [+" .. NanamiDPS.formatNumber(d.overheal) .. "]") or ""
|
||||
table.insert(lines, string.format("%d. %s - %s%s (%.1f%%)",
|
||||
i, d.name, NanamiDPS.formatNumber(d.effectiveHeal), oh, d.percent))
|
||||
end
|
||||
return lines
|
||||
end
|
||||
|
||||
NanamiDPS:RegisterModule("HealingDone", HealingDone)
|
||||
78
Modules/Interrupts.lua
Normal file
78
Modules/Interrupts.lua
Normal file
@@ -0,0 +1,78 @@
|
||||
local NanamiDPS = NanamiDPS
|
||||
local DataStore = NanamiDPS.DataStore
|
||||
local L = NanamiDPS.L
|
||||
|
||||
local Interrupts = {}
|
||||
|
||||
function Interrupts:GetName()
|
||||
return L["Interrupts"]
|
||||
end
|
||||
|
||||
function Interrupts:GetBars(segment)
|
||||
if not segment or not segment.data or not segment.data.interrupts then return {} end
|
||||
|
||||
local bars = {}
|
||||
for name, entry in pairs(segment.data.interrupts) do
|
||||
local class = DataStore:GetClass(name)
|
||||
local r, g, b = NanamiDPS.GetClassColor(class)
|
||||
if not NanamiDPS.validClasses[class] then
|
||||
r, g, b = NanamiDPS.str2rgb(name)
|
||||
r = r * 0.6 + 0.4
|
||||
g = g * 0.6 + 0.4
|
||||
b = b * 0.6 + 0.4
|
||||
end
|
||||
|
||||
table.insert(bars, {
|
||||
id = name,
|
||||
name = name,
|
||||
value = entry._sum or 0,
|
||||
class = class,
|
||||
r = r, g = g, b = b,
|
||||
valueText = tostring(entry._sum or 0),
|
||||
})
|
||||
end
|
||||
|
||||
table.sort(bars, function(a, b) return a.value > b.value end)
|
||||
|
||||
local total = 0
|
||||
for _, bar in ipairs(bars) do total = total + bar.value end
|
||||
for _, bar in ipairs(bars) do
|
||||
bar.percent = total > 0 and (bar.value / total * 100) or 0
|
||||
end
|
||||
|
||||
return bars
|
||||
end
|
||||
|
||||
function Interrupts:GetTooltip(playerName, segment, tooltip)
|
||||
if not segment or not segment.data.interrupts[playerName] then return end
|
||||
local entry = segment.data.interrupts[playerName]
|
||||
|
||||
tooltip:AddLine("|cffffd100" .. playerName .. " - " .. L["Interrupts"])
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Interrupts"], "|cffffffff" .. (entry._sum or 0))
|
||||
|
||||
if entry.spells then
|
||||
tooltip:AddLine(" ")
|
||||
tooltip:AddLine("|cffffd100" .. L["Details"] .. ":")
|
||||
local sorted = {}
|
||||
for spell, count in pairs(entry.spells) do
|
||||
table.insert(sorted, { spell = spell, count = count })
|
||||
end
|
||||
table.sort(sorted, function(a, b) return a.count > b.count end)
|
||||
for _, s in ipairs(sorted) do
|
||||
tooltip:AddDoubleLine("|cffffffff" .. s.spell, "|cffffffff" .. s.count)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Interrupts:GetReportLines(segment, count)
|
||||
local bars = self:GetBars(segment)
|
||||
local lines = {}
|
||||
count = count or 5
|
||||
for i = 1, math.min(count, table.getn(bars)) do
|
||||
local d = bars[i]
|
||||
table.insert(lines, string.format("%d. %s - %d interrupts", i, d.name, d.value))
|
||||
end
|
||||
return lines
|
||||
end
|
||||
|
||||
NanamiDPS:RegisterModule("Interrupts", Interrupts)
|
||||
100
Modules/Overhealing.lua
Normal file
100
Modules/Overhealing.lua
Normal file
@@ -0,0 +1,100 @@
|
||||
local NanamiDPS = NanamiDPS
|
||||
local DataStore = NanamiDPS.DataStore
|
||||
local L = NanamiDPS.L
|
||||
|
||||
local Overhealing = {}
|
||||
|
||||
function Overhealing:GetName()
|
||||
return L["Overhealing"]
|
||||
end
|
||||
|
||||
function Overhealing:GetBars(segment)
|
||||
if not segment or not segment.data or not segment.data.healing then return {} end
|
||||
|
||||
local bars = {}
|
||||
for name, entry in pairs(segment.data.healing) do
|
||||
local class = DataStore:GetClass(name)
|
||||
local r, g, b = NanamiDPS.GetClassColor(class)
|
||||
if not NanamiDPS.validClasses[class] then
|
||||
r, g, b = NanamiDPS.str2rgb(name)
|
||||
r = r * 0.6 + 0.4
|
||||
g = g * 0.6 + 0.4
|
||||
b = b * 0.6 + 0.4
|
||||
end
|
||||
|
||||
local effectiveVal = entry._esum or entry._sum
|
||||
local overhealVal = entry._sum - effectiveVal
|
||||
local overhealPct = entry._sum > 0 and (overhealVal / entry._sum * 100) or 0
|
||||
|
||||
if overhealVal > 0 then
|
||||
table.insert(bars, {
|
||||
id = name,
|
||||
name = name,
|
||||
value = overhealVal,
|
||||
class = class,
|
||||
r = r * 0.7 + 0.3, g = g * 0.5, b = b * 0.5,
|
||||
valueText = NanamiDPS.formatNumber(overhealVal) .. " (" .. NanamiDPS.round(overhealPct, 1) .. "%)",
|
||||
overhealPct = overhealPct,
|
||||
totalHeal = entry._sum,
|
||||
effectiveHeal = effectiveVal,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(bars, function(a, b) return a.value > b.value end)
|
||||
|
||||
local total = 0
|
||||
for _, bar in ipairs(bars) do total = total + bar.value end
|
||||
for _, bar in ipairs(bars) do
|
||||
bar.percent = total > 0 and (bar.value / total * 100) or 0
|
||||
end
|
||||
|
||||
return bars
|
||||
end
|
||||
|
||||
function Overhealing:GetTooltip(playerName, segment, tooltip)
|
||||
if not segment or not segment.data.healing[playerName] then return end
|
||||
local entry = segment.data.healing[playerName]
|
||||
local effectiveVal = entry._esum or entry._sum
|
||||
local overhealVal = entry._sum - effectiveVal
|
||||
local overhealPct = entry._sum > 0 and NanamiDPS.round(overhealVal / entry._sum * 100, 1) or 0
|
||||
|
||||
tooltip:AddLine("|cffffd100" .. playerName)
|
||||
tooltip:AddDoubleLine("|cffcc8888" .. L["Overhealing"], "|cffcc8888" .. NanamiDPS.formatNumber(overhealVal))
|
||||
tooltip:AddDoubleLine("|cffcc8888" .. L["Overheal %"], "|cffcc8888" .. overhealPct .. "%")
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"], "|cffffffff" .. NanamiDPS.formatNumber(entry._sum))
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Effective"], "|cffffffff" .. NanamiDPS.formatNumber(effectiveVal))
|
||||
|
||||
if entry.spells and entry.effective then
|
||||
tooltip:AddLine(" ")
|
||||
tooltip:AddLine("|cffffd100" .. L["Details"] .. ":")
|
||||
local sorted = {}
|
||||
for spell, amount in pairs(entry.spells) do
|
||||
table.insert(sorted, { spell = spell, amount = amount })
|
||||
end
|
||||
table.sort(sorted, function(a, b) return a.amount > b.amount end)
|
||||
for _, s in ipairs(sorted) do
|
||||
local eff = entry.effective[s.spell] or s.amount
|
||||
local oh = s.amount - eff
|
||||
if oh > 0 then
|
||||
local pct = s.amount > 0 and NanamiDPS.round(oh / s.amount * 100, 1) or 0
|
||||
tooltip:AddDoubleLine("|cffffffff" .. s.spell,
|
||||
"|cffcc8888+" .. NanamiDPS.formatNumber(oh) .. " (" .. pct .. "%)")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Overhealing:GetReportLines(segment, count)
|
||||
local bars = self:GetBars(segment)
|
||||
local lines = {}
|
||||
count = count or 5
|
||||
for i = 1, math.min(count, table.getn(bars)) do
|
||||
local d = bars[i]
|
||||
table.insert(lines, string.format("%d. %s - %s (%.1f%%)",
|
||||
i, d.name, NanamiDPS.formatNumber(d.value), d.overhealPct))
|
||||
end
|
||||
return lines
|
||||
end
|
||||
|
||||
NanamiDPS:RegisterModule("Overhealing", Overhealing)
|
||||
110
Modules/ThreatEstimate.lua
Normal file
110
Modules/ThreatEstimate.lua
Normal file
@@ -0,0 +1,110 @@
|
||||
local NanamiDPS = NanamiDPS
|
||||
local DataStore = NanamiDPS.DataStore
|
||||
local L = NanamiDPS.L
|
||||
|
||||
local ThreatEstimate = {}
|
||||
|
||||
function ThreatEstimate:GetName()
|
||||
return L["Threat (Est.)"]
|
||||
end
|
||||
|
||||
local function ResolvePetOwner(name)
|
||||
local stored = DataStore:GetClass(name)
|
||||
if stored and not NanamiDPS.validClasses[stored] and stored ~= "__other__" then
|
||||
local ownerClass = DataStore:GetClass(stored)
|
||||
if ownerClass and NanamiDPS.validClasses[ownerClass] then
|
||||
return stored, ownerClass
|
||||
end
|
||||
end
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
function ThreatEstimate:GetBars(segment)
|
||||
if not segment or not segment.data or not segment.data.threat then return {} end
|
||||
|
||||
local bars = {}
|
||||
for name, entry in pairs(segment.data.threat) do
|
||||
local class = DataStore:GetClass(name)
|
||||
local r, g, b = NanamiDPS.GetClassColor(class)
|
||||
local displayName = name
|
||||
local ownerName, ownerClass = ResolvePetOwner(name)
|
||||
|
||||
if NanamiDPS.validClasses[class] then
|
||||
-- player: use class color as-is
|
||||
elseif ownerName and ownerClass then
|
||||
r, g, b = NanamiDPS.GetClassColor(ownerClass)
|
||||
r, g, b = r * 0.7, g * 0.7, b * 0.7
|
||||
displayName = name .. " <" .. ownerName .. ">"
|
||||
else
|
||||
r, g, b = NanamiDPS.str2rgb(name)
|
||||
r = r * 0.6 + 0.4
|
||||
g = g * 0.6 + 0.4
|
||||
b = b * 0.6 + 0.4
|
||||
end
|
||||
|
||||
table.insert(bars, {
|
||||
id = name,
|
||||
name = displayName,
|
||||
value = entry._sum or 0,
|
||||
class = ownerClass or class,
|
||||
r = r, g = g, b = b,
|
||||
})
|
||||
end
|
||||
|
||||
table.sort(bars, function(a, b) return a.value > b.value end)
|
||||
|
||||
local best = bars[1] and bars[1].value or 0
|
||||
for _, bar in ipairs(bars) do
|
||||
bar.percent = best > 0 and (bar.value / best * 100) or 0
|
||||
end
|
||||
|
||||
return bars
|
||||
end
|
||||
|
||||
function ThreatEstimate:GetTooltip(playerName, segment, tooltip)
|
||||
if not segment or not segment.data.threat[playerName] then return end
|
||||
local entry = segment.data.threat[playerName]
|
||||
local ownerName, ownerClass = ResolvePetOwner(playerName)
|
||||
|
||||
tooltip:AddLine("|cffffd100" .. playerName)
|
||||
|
||||
if ownerName then
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Owner"], "|cffffffff" .. ownerName)
|
||||
end
|
||||
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Threat (Est.)"], "|cffffffff" .. NanamiDPS.formatNumber(entry._sum))
|
||||
|
||||
tooltip:AddLine(" ")
|
||||
|
||||
if ownerName then
|
||||
tooltip:AddLine("|cffaaaaaa" .. L["Threat Note"])
|
||||
else
|
||||
local dmgEntry = segment.data.damage[playerName]
|
||||
local healEntry = segment.data.healing[playerName]
|
||||
|
||||
if dmgEntry then
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Damage Done"],
|
||||
"|cffffffff" .. NanamiDPS.formatNumber(dmgEntry._sum))
|
||||
end
|
||||
if healEntry then
|
||||
tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"],
|
||||
"|cffffffff" .. NanamiDPS.formatNumber(healEntry._sum) .. " (x0.5)")
|
||||
end
|
||||
|
||||
tooltip:AddLine("|cffaaaaaa" .. L["Threat Note"])
|
||||
end
|
||||
end
|
||||
|
||||
function ThreatEstimate:GetReportLines(segment, count)
|
||||
local bars = self:GetBars(segment)
|
||||
local lines = {}
|
||||
count = count or 5
|
||||
for i = 1, math.min(count, table.getn(bars)) do
|
||||
local d = bars[i]
|
||||
table.insert(lines, string.format("%d. %s - %s (%.1f%%)",
|
||||
i, d.name, NanamiDPS.formatNumber(d.value), d.percent))
|
||||
end
|
||||
return lines
|
||||
end
|
||||
|
||||
NanamiDPS:RegisterModule("ThreatEstimate", ThreatEstimate)
|
||||
Reference in New Issue
Block a user