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更新仇恨计算方式 还在开发 更新其他细节
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119
Modules/HealingBySpell.lua
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119
Modules/HealingBySpell.lua
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local NanamiDPS = NanamiDPS
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local DataStore = NanamiDPS.DataStore
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local L = NanamiDPS.L
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local HealingBySpell = {}
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function HealingBySpell:GetName()
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return L["Healing by Spell"]
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end
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function HealingBySpell:GetBars(segment)
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if not segment or not segment.data or not segment.data.healing then return {} end
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local spellTotals = {}
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local spellEffective = {}
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for name, entry in pairs(segment.data.healing) do
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if entry.spells then
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for spell, amount in pairs(entry.spells) do
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spellTotals[spell] = (spellTotals[spell] or 0) + amount
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if entry.effective and entry.effective[spell] then
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spellEffective[spell] = (spellEffective[spell] or 0) + entry.effective[spell]
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end
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end
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end
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end
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local bars = {}
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for spell, total in pairs(spellTotals) do
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local effective = spellEffective[spell] or total
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local overheal = total - effective
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local r, g, b = NanamiDPS.str2rgb(spell)
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r = r * 0.4 + 0.3
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g = g * 0.5 + 0.4
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b = b * 0.4 + 0.3
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local valText = NanamiDPS.formatNumber(effective)
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if overheal > 0 then
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valText = valText .. " |cffcc8888+" .. NanamiDPS.formatNumber(overheal)
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end
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table.insert(bars, {
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id = spell,
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name = spell,
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value = effective,
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r = r, g = g, b = b,
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valueText = valText,
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totalHeal = total,
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effectiveHeal = effective,
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overheal = overheal,
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})
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end
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table.sort(bars, function(a, b) return a.value > b.value end)
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local grandTotal = 0
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for _, bar in ipairs(bars) do grandTotal = grandTotal + bar.value end
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for _, bar in ipairs(bars) do
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bar.percent = grandTotal > 0 and (bar.value / grandTotal * 100) or 0
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end
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return bars
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end
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function HealingBySpell:GetTooltip(spellName, segment, tooltip)
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tooltip:AddLine("|cffffd100" .. (spellName or L["Unknown"]))
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if segment and segment.data.healing then
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local users = {}
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local totalAmount = 0
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local totalEffective = 0
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for name, entry in pairs(segment.data.healing) do
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if entry.spells and entry.spells[spellName] then
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local eff = (entry.effective and entry.effective[spellName]) or entry.spells[spellName]
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table.insert(users, {
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name = name,
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amount = entry.spells[spellName],
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effective = eff,
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})
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totalAmount = totalAmount + entry.spells[spellName]
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totalEffective = totalEffective + eff
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end
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end
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table.sort(users, function(a, b) return a.effective > b.effective end)
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tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"], "|cffffffff" .. NanamiDPS.formatNumber(totalEffective))
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if totalAmount - totalEffective > 0 then
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tooltip:AddDoubleLine("|cffaaaaaa" .. L["Overheal"],
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"|cffcc8888+" .. NanamiDPS.formatNumber(totalAmount - totalEffective))
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end
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if table.getn(users) > 0 then
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tooltip:AddLine(" ")
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tooltip:AddLine("|cffffd100" .. L["Players"] .. ":")
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for _, u in ipairs(users) do
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local oh = u.amount - u.effective
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local rightStr = NanamiDPS.formatNumber(u.effective)
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if oh > 0 then
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rightStr = rightStr .. " |cffcc8888+" .. NanamiDPS.formatNumber(oh)
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end
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tooltip:AddDoubleLine("|cffffffff" .. u.name, "|cffffffff" .. rightStr)
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end
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end
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end
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end
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function HealingBySpell:GetReportLines(segment, count)
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local bars = self:GetBars(segment)
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local lines = {}
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count = count or 5
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for i = 1, math.min(count, table.getn(bars)) do
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local d = bars[i]
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table.insert(lines, string.format("%d. %s - %s (%.1f%%)",
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i, d.name, NanamiDPS.formatNumber(d.value), d.percent))
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end
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return lines
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end
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NanamiDPS:RegisterModule("HealingBySpell", HealingBySpell)
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