更新发送到功能

更新仇恨计算方式 还在开发
更新其他细节
This commit is contained in:
rucky
2026-03-23 10:26:31 +08:00
commit 5c3f2243c4
26 changed files with 6080 additions and 0 deletions

83
Modules/HealingDone.lua Normal file
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local NanamiDPS = NanamiDPS
local DataStore = NanamiDPS.DataStore
local L = NanamiDPS.L
local HealingDone = {}
function HealingDone:GetName()
return L["Healing Done"]
end
function HealingDone:GetBars(segment)
if not segment or not segment.data or not segment.data.healing then return {} end
local bars = {}
for name, entry in pairs(segment.data.healing) do
local class = DataStore:GetClass(name)
local r, g, b = NanamiDPS.GetClassColor(class)
if not NanamiDPS.validClasses[class] then
r, g, b = NanamiDPS.str2rgb(name)
r = r * 0.6 + 0.4
g = g * 0.6 + 0.4
b = b * 0.6 + 0.4
end
local effectiveVal = entry._esum or entry._sum
table.insert(bars, {
id = name,
name = name,
value = effectiveVal,
totalHeal = entry._sum,
effectiveHeal = effectiveVal,
overheal = entry._sum - effectiveVal,
class = class,
r = r, g = g, b = b,
})
end
table.sort(bars, function(a, b) return a.value > b.value end)
local total = 0
for _, bar in ipairs(bars) do total = total + bar.value end
for _, bar in ipairs(bars) do
bar.percent = total > 0 and (bar.value / total * 100) or 0
bar.valueText = NanamiDPS.formatNumber(bar.effectiveHeal)
if bar.overheal > 0 then
bar.valueText = bar.valueText .. " |cffcc8888+" .. NanamiDPS.formatNumber(bar.overheal)
end
end
return bars
end
function HealingDone:GetTooltip(playerName, segment, tooltip)
if not segment or not segment.data.healing[playerName] then return end
local entry = segment.data.healing[playerName]
local effectiveVal = entry._esum or entry._sum
local overhealVal = entry._sum - effectiveVal
tooltip:AddLine("|cffffd100" .. playerName)
tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"], "|cffffffff" .. NanamiDPS.formatNumber(effectiveVal))
tooltip:AddDoubleLine("|cffaaaaaa" .. L["Overheal"], "|cffcc8888+" .. NanamiDPS.formatNumber(overhealVal))
tooltip:AddDoubleLine("|cffffffff" .. L["HPS"],
"|cffffffff" .. NanamiDPS.round(effectiveVal / math.max(entry._ctime, 1), 1))
tooltip:AddDoubleLine("|cffffffff" .. L["Active Time"],
"|cffffffff" .. NanamiDPS.formatTime(entry._ctime))
NanamiDPS.Tooltip:ShowSpellDetail(playerName, entry.spells, entry.effective, entry._sum, effectiveVal, tooltip)
end
function HealingDone:GetReportLines(segment, count)
local bars = self:GetBars(segment)
local lines = {}
count = count or 5
for i = 1, math.min(count, table.getn(bars)) do
local d = bars[i]
local oh = d.overheal > 0 and (" [+" .. NanamiDPS.formatNumber(d.overheal) .. "]") or ""
table.insert(lines, string.format("%d. %s - %s%s (%.1f%%)",
i, d.name, NanamiDPS.formatNumber(d.effectiveHeal), oh, d.percent))
end
return lines
end
NanamiDPS:RegisterModule("HealingDone", HealingDone)