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更新仇恨计算方式 还在开发 更新其他细节
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100
Modules/Overhealing.lua
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100
Modules/Overhealing.lua
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local NanamiDPS = NanamiDPS
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local DataStore = NanamiDPS.DataStore
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local L = NanamiDPS.L
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local Overhealing = {}
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function Overhealing:GetName()
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return L["Overhealing"]
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end
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function Overhealing:GetBars(segment)
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if not segment or not segment.data or not segment.data.healing then return {} end
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local bars = {}
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for name, entry in pairs(segment.data.healing) do
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local class = DataStore:GetClass(name)
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local r, g, b = NanamiDPS.GetClassColor(class)
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if not NanamiDPS.validClasses[class] then
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r, g, b = NanamiDPS.str2rgb(name)
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r = r * 0.6 + 0.4
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g = g * 0.6 + 0.4
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b = b * 0.6 + 0.4
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end
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local effectiveVal = entry._esum or entry._sum
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local overhealVal = entry._sum - effectiveVal
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local overhealPct = entry._sum > 0 and (overhealVal / entry._sum * 100) or 0
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if overhealVal > 0 then
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table.insert(bars, {
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id = name,
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name = name,
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value = overhealVal,
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class = class,
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r = r * 0.7 + 0.3, g = g * 0.5, b = b * 0.5,
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valueText = NanamiDPS.formatNumber(overhealVal) .. " (" .. NanamiDPS.round(overhealPct, 1) .. "%)",
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overhealPct = overhealPct,
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totalHeal = entry._sum,
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effectiveHeal = effectiveVal,
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})
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end
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end
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table.sort(bars, function(a, b) return a.value > b.value end)
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local total = 0
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for _, bar in ipairs(bars) do total = total + bar.value end
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for _, bar in ipairs(bars) do
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bar.percent = total > 0 and (bar.value / total * 100) or 0
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end
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return bars
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end
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function Overhealing:GetTooltip(playerName, segment, tooltip)
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if not segment or not segment.data.healing[playerName] then return end
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local entry = segment.data.healing[playerName]
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local effectiveVal = entry._esum or entry._sum
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local overhealVal = entry._sum - effectiveVal
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local overhealPct = entry._sum > 0 and NanamiDPS.round(overhealVal / entry._sum * 100, 1) or 0
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tooltip:AddLine("|cffffd100" .. playerName)
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tooltip:AddDoubleLine("|cffcc8888" .. L["Overhealing"], "|cffcc8888" .. NanamiDPS.formatNumber(overhealVal))
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tooltip:AddDoubleLine("|cffcc8888" .. L["Overheal %"], "|cffcc8888" .. overhealPct .. "%")
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tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"], "|cffffffff" .. NanamiDPS.formatNumber(entry._sum))
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tooltip:AddDoubleLine("|cffffffff" .. L["Effective"], "|cffffffff" .. NanamiDPS.formatNumber(effectiveVal))
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if entry.spells and entry.effective then
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tooltip:AddLine(" ")
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tooltip:AddLine("|cffffd100" .. L["Details"] .. ":")
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local sorted = {}
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for spell, amount in pairs(entry.spells) do
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table.insert(sorted, { spell = spell, amount = amount })
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end
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table.sort(sorted, function(a, b) return a.amount > b.amount end)
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for _, s in ipairs(sorted) do
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local eff = entry.effective[s.spell] or s.amount
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local oh = s.amount - eff
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if oh > 0 then
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local pct = s.amount > 0 and NanamiDPS.round(oh / s.amount * 100, 1) or 0
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tooltip:AddDoubleLine("|cffffffff" .. s.spell,
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"|cffcc8888+" .. NanamiDPS.formatNumber(oh) .. " (" .. pct .. "%)")
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end
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end
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end
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end
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function Overhealing:GetReportLines(segment, count)
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local bars = self:GetBars(segment)
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local lines = {}
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count = count or 5
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for i = 1, math.min(count, table.getn(bars)) do
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local d = bars[i]
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table.insert(lines, string.format("%d. %s - %s (%.1f%%)",
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i, d.name, NanamiDPS.formatNumber(d.value), d.overhealPct))
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end
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return lines
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end
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NanamiDPS:RegisterModule("Overhealing", Overhealing)
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