local NanamiDPS = NanamiDPS local DataStore = NanamiDPS.DataStore local L = NanamiDPS.L local HealingDone = {} function HealingDone:GetName() return L["Healing Done"] end function HealingDone:GetBars(segment) if not segment or not segment.data or not segment.data.healing then return {} end local bars = {} for name, entry in pairs(segment.data.healing) do local class = DataStore:GetClass(name) local r, g, b = NanamiDPS.GetClassColor(class) if not NanamiDPS.validClasses[class] then r, g, b = NanamiDPS.str2rgb(name) r = r * 0.6 + 0.4 g = g * 0.6 + 0.4 b = b * 0.6 + 0.4 end local effectiveVal = entry._esum or entry._sum table.insert(bars, { id = name, name = name, value = effectiveVal, totalHeal = entry._sum, effectiveHeal = effectiveVal, overheal = entry._sum - effectiveVal, class = class, r = r, g = g, b = b, }) end table.sort(bars, function(a, b) return a.value > b.value end) local total = 0 for _, bar in ipairs(bars) do total = total + bar.value end for _, bar in ipairs(bars) do bar.percent = total > 0 and (bar.value / total * 100) or 0 bar.valueText = NanamiDPS.formatNumber(bar.effectiveHeal) if bar.overheal > 0 then bar.valueText = bar.valueText .. " |cffcc8888+" .. NanamiDPS.formatNumber(bar.overheal) end end return bars end function HealingDone:GetTooltip(playerName, segment, tooltip) if not segment or not segment.data.healing[playerName] then return end local entry = segment.data.healing[playerName] local effectiveVal = entry._esum or entry._sum local overhealVal = entry._sum - effectiveVal tooltip:AddLine("|cffffd100" .. playerName) tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"], "|cffffffff" .. NanamiDPS.formatNumber(effectiveVal)) tooltip:AddDoubleLine("|cffaaaaaa" .. L["Overheal"], "|cffcc8888+" .. NanamiDPS.formatNumber(overhealVal)) tooltip:AddDoubleLine("|cffffffff" .. L["HPS"], "|cffffffff" .. NanamiDPS.round(effectiveVal / math.max(entry._ctime, 1), 1)) tooltip:AddDoubleLine("|cffffffff" .. L["Active Time"], "|cffffffff" .. NanamiDPS.formatTime(entry._ctime)) NanamiDPS.Tooltip:ShowSpellDetail(playerName, entry.spells, entry.effective, entry._sum, effectiveVal, tooltip) end function HealingDone:GetReportLines(segment, count) local bars = self:GetBars(segment) local lines = {} count = count or 5 for i = 1, math.min(count, table.getn(bars)) do local d = bars[i] local oh = d.overheal > 0 and (" [+" .. NanamiDPS.formatNumber(d.overheal) .. "]") or "" table.insert(lines, string.format("%d. %s - %s%s (%.1f%%)", i, d.name, NanamiDPS.formatNumber(d.effectiveHeal), oh, d.percent)) end return lines end NanamiDPS:RegisterModule("HealingDone", HealingDone)