local NanamiDPS = NanamiDPS local DataStore = NanamiDPS.DataStore local L = NanamiDPS.L local Dispels = {} function Dispels:GetName() return L["Dispels"] end function Dispels:GetBars(segment) if not segment or not segment.data or not segment.data.dispels then return {} end local bars = {} for name, entry in pairs(segment.data.dispels) do local class = DataStore:GetClass(name) local r, g, b = NanamiDPS.GetClassColor(class) if not NanamiDPS.validClasses[class] then r, g, b = NanamiDPS.str2rgb(name) r = r * 0.6 + 0.4 g = g * 0.6 + 0.4 b = b * 0.6 + 0.4 end table.insert(bars, { id = name, name = name, value = entry._sum or 0, class = class, r = r, g = g, b = b, valueText = tostring(entry._sum or 0), }) end table.sort(bars, function(a, b) return a.value > b.value end) local total = 0 for _, bar in ipairs(bars) do total = total + bar.value end for _, bar in ipairs(bars) do bar.percent = total > 0 and (bar.value / total * 100) or 0 end return bars end function Dispels:GetTooltip(playerName, segment, tooltip) if not segment or not segment.data.dispels[playerName] then return end local entry = segment.data.dispels[playerName] tooltip:AddLine("|cffffd100" .. playerName .. " - " .. L["Dispels"]) tooltip:AddDoubleLine("|cffffffff" .. L["Dispels"], "|cffffffff" .. (entry._sum or 0)) if entry.spells then tooltip:AddLine(" ") tooltip:AddLine("|cffffd100" .. L["Details"] .. ":") local sorted = {} for spell, count in pairs(entry.spells) do table.insert(sorted, { spell = spell, count = count }) end table.sort(sorted, function(a, b) return a.count > b.count end) for _, s in ipairs(sorted) do tooltip:AddDoubleLine("|cffffffff" .. s.spell, "|cffffffff" .. s.count) end end end function Dispels:GetReportLines(segment, count) local bars = self:GetBars(segment) local lines = {} count = count or 5 for i = 1, math.min(count, table.getn(bars)) do local d = bars[i] table.insert(lines, string.format("%d. %s - %d dispels", i, d.name, d.value)) end return lines end NanamiDPS:RegisterModule("Dispels", Dispels)