local NanamiDPS = NanamiDPS local DataStore = NanamiDPS.DataStore local L = NanamiDPS.L local DPS = {} function DPS:GetName() return L["DPS"] end function DPS:GetBars(segment) if not segment or not segment.data or not segment.data.damage then return {} end local bars = {} for name, entry in pairs(segment.data.damage) do local class = DataStore:GetClass(name) local r, g, b = NanamiDPS.GetClassColor(class) if not NanamiDPS.validClasses[class] then r, g, b = NanamiDPS.str2rgb(name) r = r * 0.6 + 0.4 g = g * 0.6 + 0.4 b = b * 0.6 + 0.4 end local dps = entry._sum / math.max(entry._ctime, 1) table.insert(bars, { id = name, name = name, value = dps, class = class, r = r, g = g, b = b, valueText = NanamiDPS.round(dps, 1) .. " DPS", totalDamage = entry._sum, ctime = entry._ctime, }) end table.sort(bars, function(a, b) return a.value > b.value end) local best = bars[1] and bars[1].value or 0 for _, bar in ipairs(bars) do bar.percent = best > 0 and (bar.value / best * 100) or 0 end return bars end function DPS:GetTooltip(playerName, segment, tooltip) if not segment or not segment.data.damage[playerName] then return end local entry = segment.data.damage[playerName] local dps = entry._sum / math.max(entry._ctime, 1) tooltip:AddLine("|cffffd100" .. playerName) tooltip:AddDoubleLine("|cffffffff" .. L["DPS"], "|cffffffff" .. NanamiDPS.round(dps, 1)) tooltip:AddDoubleLine("|cffffffff" .. L["Damage Done"], "|cffffffff" .. NanamiDPS.formatNumber(entry._sum)) tooltip:AddDoubleLine("|cffffffff" .. L["Active Time"], "|cffffffff" .. NanamiDPS.formatTime(entry._ctime)) NanamiDPS.Tooltip:ShowSpellDetail(playerName, entry.spells, nil, entry._sum, nil, tooltip) end function DPS:GetReportLines(segment, count) local bars = self:GetBars(segment) local lines = {} count = count or 5 for i = 1, math.min(count, table.getn(bars)) do local d = bars[i] table.insert(lines, string.format("%d. %s - %.1f DPS (%s)", i, d.name, d.value, NanamiDPS.formatNumber(d.totalDamage))) end return lines end NanamiDPS:RegisterModule("DPS", DPS)