local NanamiDPS = NanamiDPS local DataStore = NanamiDPS.DataStore local L = NanamiDPS.L local EnemyDamageDone = {} function EnemyDamageDone:GetName() return L["Enemy Damage Done"] end function EnemyDamageDone:GetBars(segment) if not segment or not segment.data or not segment.data.damageTaken then return {} end -- Aggregate damage by source across all targets local bySource = {} for targetName, entry in pairs(segment.data.damageTaken) do if entry.spells then for spell, amount in pairs(entry.spells) do -- Extract real source from spell name if available -- Otherwise group by spell if not bySource[spell] then bySource[spell] = 0 end bySource[spell] = bySource[spell] + amount end end end local bars = {} for spell, total in pairs(bySource) do local r, g, b = NanamiDPS.str2rgb(spell) r = r * 0.5 + 0.5 g = g * 0.3 + 0.2 b = b * 0.3 + 0.2 table.insert(bars, { id = spell, name = spell, value = total, r = r, g = g, b = b, }) end table.sort(bars, function(a, b) return a.value > b.value end) local grandTotal = 0 for _, bar in ipairs(bars) do grandTotal = grandTotal + bar.value end for _, bar in ipairs(bars) do bar.percent = grandTotal > 0 and (bar.value / grandTotal * 100) or 0 end return bars end function EnemyDamageDone:GetTooltip(spellName, segment, tooltip) tooltip:AddLine("|cffffd100" .. (spellName or L["Unknown"])) -- Find all targets hit by this spell if segment and segment.data.damageTaken then local targets = {} for targetName, entry in pairs(segment.data.damageTaken) do if entry.spells and entry.spells[spellName] then table.insert(targets, { name = targetName, amount = entry.spells[spellName] }) end end table.sort(targets, function(a, b) return a.amount > b.amount end) if table.getn(targets) > 0 then tooltip:AddLine(" ") tooltip:AddLine("|cffffd100" .. L["Targets"] .. ":") for _, t in ipairs(targets) do tooltip:AddDoubleLine("|cffffffff" .. t.name, "|cffffffff" .. NanamiDPS.formatNumber(t.amount)) end end end end function EnemyDamageDone:GetReportLines(segment, count) local bars = self:GetBars(segment) local lines = {} count = count or 5 for i = 1, math.min(count, table.getn(bars)) do local d = bars[i] table.insert(lines, string.format("%d. %s - %s (%.1f%%)", i, d.name, NanamiDPS.formatNumber(d.value), d.percent)) end return lines end NanamiDPS:RegisterModule("EnemyDamageDone", EnemyDamageDone)