local NanamiDPS = NanamiDPS local DataStore = NanamiDPS.DataStore local L = NanamiDPS.L local ThreatEstimate = {} function ThreatEstimate:GetName() return L["Threat (Est.)"] end local function ResolvePetOwner(name) local stored = DataStore:GetClass(name) if stored and not NanamiDPS.validClasses[stored] and stored ~= "__other__" then local ownerClass = DataStore:GetClass(stored) if ownerClass and NanamiDPS.validClasses[ownerClass] then return stored, ownerClass end end return nil, nil end function ThreatEstimate:GetBars(segment) if not segment or not segment.data or not segment.data.threat then return {} end local bars = {} for name, entry in pairs(segment.data.threat) do local class = DataStore:GetClass(name) local r, g, b = NanamiDPS.GetClassColor(class) local displayName = name local ownerName, ownerClass = ResolvePetOwner(name) if NanamiDPS.validClasses[class] then -- player: use class color as-is elseif ownerName and ownerClass then r, g, b = NanamiDPS.GetClassColor(ownerClass) r, g, b = r * 0.7, g * 0.7, b * 0.7 displayName = name .. " <" .. ownerName .. ">" else r, g, b = NanamiDPS.str2rgb(name) r = r * 0.6 + 0.4 g = g * 0.6 + 0.4 b = b * 0.6 + 0.4 end table.insert(bars, { id = name, name = displayName, value = entry._sum or 0, class = ownerClass or class, r = r, g = g, b = b, }) end table.sort(bars, function(a, b) return a.value > b.value end) local best = bars[1] and bars[1].value or 0 for _, bar in ipairs(bars) do bar.percent = best > 0 and (bar.value / best * 100) or 0 end return bars end function ThreatEstimate:GetTooltip(playerName, segment, tooltip) if not segment or not segment.data.threat[playerName] then return end local entry = segment.data.threat[playerName] local ownerName, ownerClass = ResolvePetOwner(playerName) tooltip:AddLine("|cffffd100" .. playerName) if ownerName then tooltip:AddDoubleLine("|cffffffff" .. L["Owner"], "|cffffffff" .. ownerName) end tooltip:AddDoubleLine("|cffffffff" .. L["Threat (Est.)"], "|cffffffff" .. NanamiDPS.formatNumber(entry._sum)) tooltip:AddLine(" ") if ownerName then tooltip:AddLine("|cffaaaaaa" .. L["Threat Note"]) else local dmgEntry = segment.data.damage[playerName] local healEntry = segment.data.healing[playerName] if dmgEntry then tooltip:AddDoubleLine("|cffffffff" .. L["Damage Done"], "|cffffffff" .. NanamiDPS.formatNumber(dmgEntry._sum)) end if healEntry then tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"], "|cffffffff" .. NanamiDPS.formatNumber(healEntry._sum) .. " (x0.5)") end tooltip:AddLine("|cffaaaaaa" .. L["Threat Note"]) end end function ThreatEstimate:GetReportLines(segment, count) local bars = self:GetBars(segment) local lines = {} count = count or 5 for i = 1, math.min(count, table.getn(bars)) do local d = bars[i] table.insert(lines, string.format("%d. %s - %s (%.1f%%)", i, d.name, NanamiDPS.formatNumber(d.value), d.percent)) end return lines end NanamiDPS:RegisterModule("ThreatEstimate", ThreatEstimate)