Files
Nanami-DPS/Modules/ThreatEstimate.lua
2026-03-25 00:57:35 +08:00

242 lines
8.9 KiB
Lua

local NanamiDPS = NanamiDPS
local DataStore = NanamiDPS.DataStore
local L = NanamiDPS.L
local ThreatEstimate = {}
function ThreatEstimate:GetName()
return L["Threat (Est.)"]
end
-------------------------------------------------------------------------------
-- Resolve pet owner for display
-------------------------------------------------------------------------------
local function ResolvePetOwner(name)
local stored = DataStore:GetClass(name)
if stored and not NanamiDPS.validClasses[stored] and stored ~= "__other__" then
local ownerClass = DataStore:GetClass(stored)
if ownerClass and NanamiDPS.validClasses[ownerClass] then
return stored, ownerClass
end
end
return nil, nil
end
-------------------------------------------------------------------------------
-- Color helpers for OT danger level
-------------------------------------------------------------------------------
local function GetThreatColor(pct)
if pct >= 80 then
local f = math.min((pct - 80) / 20, 1.0)
return 1.0, 0.2 * (1 - f), 0
elseif pct >= 50 then
local f = (pct - 50) / 30
return 1.0, 1.0 - 0.6 * f, 0
else
local f = pct / 50
return 0.2 + 0.8 * f, 1.0, 0.2 * (1 - f)
end
end
-------------------------------------------------------------------------------
-- GetBars: Primary bar data provider for the module system
-- Prefers ThreatEngine live data (Track 1 API or Track 2 local),
-- falls back to legacy DataStore accumulation if engine has no data.
-------------------------------------------------------------------------------
function ThreatEstimate:GetBars(segment)
local bars = {}
local TE = NanamiDPS.ThreatEngine
local TC = NanamiDPS.ThreatCoefficients
local targetKey = TE and TE:GetActiveTargetKey() or nil
local threatList = targetKey and TE:GetThreatList(targetKey) or nil
if threatList and table.getn(threatList) > 0 then
local otStatus = TE:GetOTStatus(targetKey)
local tankThreat = otStatus and otStatus.tankThreat or 0
for _, entry in pairs(threatList) do
local class = DataStore:GetClass(entry.name)
local r, g, b = NanamiDPS.GetClassColor(class)
local displayName = entry.name
local ownerName, ownerClass = ResolvePetOwner(entry.name)
if ownerName and ownerClass then
r, g, b = NanamiDPS.GetClassColor(ownerClass)
r, g, b = r * 0.7, g * 0.7, b * 0.7
displayName = entry.name .. " <" .. ownerName .. ">"
elseif not NanamiDPS.validClasses[class] and class ~= nil then
r, g, b = NanamiDPS.str2rgb(entry.name)
r = r * 0.6 + 0.4
g = g * 0.6 + 0.4
b = b * 0.6 + 0.4
end
local suffix = ""
if entry.isTanking then
suffix = " [T]"
end
local tpsStr = ""
if entry.tps and entry.tps > 0 then
tpsStr = " (" .. NanamiDPS.formatNumber(entry.tps) .. " TPS)"
end
table.insert(bars, {
id = entry.name,
name = displayName .. suffix,
value = entry.threat,
valueText = NanamiDPS.formatNumber(entry.threat) .. tpsStr,
class = ownerClass or class,
r = r, g = g, b = b,
percent = entry.relativePercent or 0,
isTanking = entry.isTanking,
threatPct = entry.perc or 0,
})
end
return bars
end
if not segment or not segment.data or not segment.data.threat then return {} end
for name, entry in pairs(segment.data.threat) do
local class = DataStore:GetClass(name)
local r, g, b = NanamiDPS.GetClassColor(class)
local displayName = name
local ownerName, ownerClass = ResolvePetOwner(name)
if NanamiDPS.validClasses[class] then
-- use class color as-is
elseif ownerName and ownerClass then
r, g, b = NanamiDPS.GetClassColor(ownerClass)
r, g, b = r * 0.7, g * 0.7, b * 0.7
displayName = name .. " <" .. ownerName .. ">"
else
r, g, b = NanamiDPS.str2rgb(name)
r = r * 0.6 + 0.4
g = g * 0.6 + 0.4
b = b * 0.6 + 0.4
end
table.insert(bars, {
id = name,
name = displayName,
value = entry._sum or 0,
class = ownerClass or class,
r = r, g = g, b = b,
})
end
table.sort(bars, function(a, b) return a.value > b.value end)
local best = bars[1] and bars[1].value or 0
for _, bar in ipairs(bars) do
bar.percent = best > 0 and (bar.value / best * 100) or 0
end
return bars
end
-------------------------------------------------------------------------------
-- Tooltip: show detailed threat breakdown
-------------------------------------------------------------------------------
function ThreatEstimate:GetTooltip(playerName, segment, tooltip)
local TE = NanamiDPS.ThreatEngine
local targetKey = TE and TE:GetActiveTargetKey() or nil
if targetKey then
local td = TE.targets[targetKey]
if td and td.players[playerName] then
local pd = td.players[playerName]
tooltip:AddLine("|cffffd100" .. playerName)
tooltip:AddDoubleLine("|cffffffff" .. L["Threat"], "|cffffffff" .. NanamiDPS.formatNumber(pd.threat))
if pd.tps and pd.tps > 0 then
tooltip:AddDoubleLine("|cffffffff" .. L["TPS"], "|cffffffff" .. NanamiDPS.formatNumber(pd.tps))
end
if pd.isTanking then
tooltip:AddLine("|cff00ff00" .. L["Has Aggro"])
end
local otStatus = TE:GetOTStatus(targetKey)
if otStatus and otStatus.tankName then
tooltip:AddLine(" ")
tooltip:AddDoubleLine("|cffffffff" .. L["Tank"], "|cffffffff" .. otStatus.tankName)
tooltip:AddDoubleLine("|cffffffff" .. L["Tank Threat"], "|cffffffff" .. NanamiDPS.formatNumber(otStatus.tankThreat))
local threshold = pd.isMelee and "110%" or "130%"
tooltip:AddDoubleLine("|cffffffff" .. L["OT Threshold"], "|cffffffff" .. threshold)
if not pd.isTanking then
local myOT = otStatus.tankThreat * (pd.isMelee and 1.1 or 1.3)
local buffer = myOT - pd.threat
local pct = myOT > 0 and (pd.threat / myOT * 100) or 0
local pr, pg, pb = GetThreatColor(pct)
tooltip:AddDoubleLine(
"|cffffffff" .. L["OT Buffer"],
string.format("|cff%02x%02x%02x%s (%.0f%%)",
pr * 255, pg * 255, pb * 255,
NanamiDPS.formatNumber(buffer), pct))
end
end
tooltip:AddLine(" ")
if td.source == "api" then
tooltip:AddLine("|cff00ff00" .. L["Threat Source API"])
else
tooltip:AddLine("|cffaaaaaa" .. L["Threat Source Local"])
end
return
end
end
if not segment or not segment.data.threat[playerName] then return end
local entry = segment.data.threat[playerName]
local ownerName, ownerClass = ResolvePetOwner(playerName)
tooltip:AddLine("|cffffd100" .. playerName)
if ownerName then
tooltip:AddDoubleLine("|cffffffff" .. L["Owner"], "|cffffffff" .. ownerName)
end
tooltip:AddDoubleLine("|cffffffff" .. L["Threat (Est.)"], "|cffffffff" .. NanamiDPS.formatNumber(entry._sum))
tooltip:AddLine(" ")
if ownerName then
tooltip:AddLine("|cffaaaaaa" .. L["Threat Note"])
else
local dmgEntry = segment.data.damage[playerName]
local healEntry = segment.data.healing[playerName]
if dmgEntry then
tooltip:AddDoubleLine("|cffffffff" .. L["Damage Done"],
"|cffffffff" .. NanamiDPS.formatNumber(dmgEntry._sum))
end
if healEntry then
tooltip:AddDoubleLine("|cffffffff" .. L["Healing Done"],
"|cffffffff" .. NanamiDPS.formatNumber(healEntry._sum) .. " (x0.5)")
end
tooltip:AddLine("|cffaaaaaa" .. L["Threat Note"])
end
end
-------------------------------------------------------------------------------
-- Report
-------------------------------------------------------------------------------
function ThreatEstimate:GetReportLines(segment, count)
local bars = self:GetBars(segment)
local lines = {}
count = count or 5
for i = 1, math.min(count, table.getn(bars)) do
local d = bars[i]
table.insert(lines, string.format("%d. %s - %s (%.1f%%)",
i, d.name, NanamiDPS.formatNumber(d.value), d.percent))
end
return lines
end
NanamiDPS:RegisterModule("ThreatEstimate", ThreatEstimate)