更新配置相关显示等

This commit is contained in:
rucky
2026-03-20 14:04:51 +08:00
parent 923a1f9ce2
commit 63337b14d2
14 changed files with 886 additions and 98 deletions

View File

@@ -137,6 +137,8 @@ function SFrames.Pet:Initialize()
self.frame.unit = "pet"
f:Hide()
self:CreateCastbar()
SFrames:RegisterEvent("UNIT_PET", function() if arg1 == "player" then self:UpdateAll() end end)
SFrames:RegisterEvent("PET_BAR_UPDATE", function() self:UpdateAll() end)
SFrames:RegisterEvent("UNIT_HEALTH", function() if arg1 == "pet" then self:UpdateHealth() end end)
@@ -785,3 +787,157 @@ function SFrames.Pet:UpdateFoodButton()
if self.foodPanel then self.foodPanel:Hide() end
end
end
--------------------------------------------------------------------------------
-- Pet Castbar
--------------------------------------------------------------------------------
function SFrames.Pet:CreateCastbar()
local f = self.frame
local cbHeight = SFrames.Config.castbarHeight
local cb = SFrames:CreateStatusBar(f, "SFramesPetCastbar")
cb:SetHeight(cbHeight)
cb:SetPoint("BOTTOMLEFT", f, "TOPLEFT", 0, 4)
cb:SetPoint("BOTTOMRIGHT", f, "TOPRIGHT", -(cbHeight + 6), 4)
local cbbg = CreateFrame("Frame", nil, f)
cbbg:SetPoint("TOPLEFT", cb, "TOPLEFT", -1, 1)
cbbg:SetPoint("BOTTOMRIGHT", cb, "BOTTOMRIGHT", 1, -1)
cbbg:SetFrameLevel(cb:GetFrameLevel() - 1)
SFrames:CreateUnitBackdrop(cbbg)
cb.bg = cb:CreateTexture(nil, "BACKGROUND")
cb.bg:SetAllPoints()
cb.bg:SetTexture(SFrames:GetTexture())
cb.bg:SetVertexColor(_A.slotBg[1], _A.slotBg[2], _A.slotBg[3], _A.slotBg[4] or 1)
cb:SetStatusBarColor(1, 0.7, 0)
cb.text = SFrames:CreateFontString(cb, 10, "LEFT")
cb.text:SetPoint("LEFT", cb, "LEFT", 4, 0)
cb.time = SFrames:CreateFontString(cb, 10, "RIGHT")
cb.time:SetPoint("RIGHT", cb, "RIGHT", -4, 0)
cb.icon = cb:CreateTexture(nil, "ARTWORK")
cb.icon:SetWidth(cbHeight + 2)
cb.icon:SetHeight(cbHeight + 2)
cb.icon:SetPoint("LEFT", cb, "RIGHT", 4, 0)
cb.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93)
local ibg = CreateFrame("Frame", nil, f)
ibg:SetPoint("TOPLEFT", cb.icon, "TOPLEFT", -1, 1)
ibg:SetPoint("BOTTOMRIGHT", cb.icon, "BOTTOMRIGHT", 1, -1)
ibg:SetFrameLevel(cb:GetFrameLevel() - 1)
SFrames:CreateUnitBackdrop(ibg)
cb:Hide()
cbbg:Hide()
cb.icon:Hide()
ibg:Hide()
f.castbar = cb
f.castbar.cbbg = cbbg
f.castbar.ibg = ibg
f.castbarUpdater = CreateFrame("Frame", nil, f)
f.castbarUpdater:SetScript("OnUpdate", function() SFrames.Pet:CastbarOnUpdate() end)
end
function SFrames.Pet:CastbarOnUpdate()
local cb = self.frame.castbar
if not UnitExists("pet") then
cb:Hide()
cb.cbbg:Hide()
cb.icon:Hide()
cb.ibg:Hide()
return
end
local cast, texture, startTime, endTime, channel
-- 1) Try native UnitCastingInfo / UnitChannelInfo (TurtleWoW extended API)
local _UnitCastingInfo = UnitCastingInfo or (ShaguTweaks and ShaguTweaks.UnitCastingInfo)
if _UnitCastingInfo then
local c, _, _, tex, st, et = _UnitCastingInfo("pet")
if c then
cast, texture, startTime, endTime = c, tex, st, et
end
end
if not cast then
local _UnitChannelInfo = UnitChannelInfo or (ShaguTweaks and ShaguTweaks.UnitChannelInfo)
if _UnitChannelInfo then
local c, _, _, tex, st, et = _UnitChannelInfo("pet")
if c then
cast, texture, startTime, endTime = c, tex, st, et
channel = true
end
end
end
-- 2) Fallback: SuperWoW castdb (GUID-based)
if not cast and SFrames.castdb and UnitGUID then
local guid = UnitGUID("pet")
if guid then
local entry = SFrames.castdb[guid]
if entry and entry.cast and entry.start and entry.casttime then
local elapsed = GetTime() - entry.start
local duration = entry.casttime / 1000
if elapsed < duration + 0.5 then
cast = entry.cast
texture = entry.icon
startTime = entry.start * 1000
endTime = (entry.start + duration) * 1000
channel = entry.channel
end
end
end
end
if cast and startTime and endTime then
local duration = (endTime - startTime) / 1000
local cur = GetTime() - (startTime / 1000)
if channel then
cur = duration + (startTime / 1000) - GetTime()
end
if cur > duration then cur = duration end
if cur < 0 then cur = 0 end
cb:SetMinMaxValues(0, duration)
cb:SetValue(cur)
cb.text:SetText(cast)
cb.time:SetText(string.format("%.1f", channel and cur or math.max(duration - cur, 0)))
if texture then
cb.icon:SetTexture(texture)
end
cb:SetAlpha(1)
cb.cbbg:SetAlpha(1)
cb.icon:SetAlpha(1)
cb.ibg:SetAlpha(1)
cb:Show()
cb.cbbg:Show()
cb.icon:Show()
cb.ibg:Show()
else
if cb:IsShown() then
local alpha = cb:GetAlpha() - 0.05
if alpha > 0 then
cb:SetAlpha(alpha)
cb.cbbg:SetAlpha(alpha)
cb.icon:SetAlpha(alpha)
cb.ibg:SetAlpha(alpha)
else
cb:Hide()
cb.cbbg:Hide()
cb.icon:Hide()
cb.ibg:Hide()
end
end
end
end

View File

@@ -1418,30 +1418,35 @@ function SFrames.Player:CreateAuras()
end
function SFrames.Player:UpdateAuras()
local timeNow = GetTime()
for i = 1, 16 do
local b = self.frame.buffs[i]
local buffIndex, untilCancelled = GetPlayerBuff(i - 1, "HELPFUL")
if buffIndex >= 0 then
local texture = GetPlayerBuffTexture(buffIndex)
if texture then
b.icon:SetTexture(texture)
b.buffIndex = buffIndex
b:Show()
local timeLeft = GetPlayerBuffTimeLeft(buffIndex)
if timeLeft and timeLeft > 0 and timeLeft < 9999 then
b.cdText:SetText(SFrames:FormatTime(timeLeft))
local slotIdx = 0
for i = 0, 31 do
local buffIndex, untilCancelled = GetPlayerBuff(i, "HELPFUL")
if buffIndex and buffIndex >= 0 then
if not SFrames:IsBuffHidden(buffIndex) then
slotIdx = slotIdx + 1
if slotIdx > 16 then break end
local b = self.frame.buffs[slotIdx]
local texture = GetPlayerBuffTexture(buffIndex)
if texture then
b.icon:SetTexture(texture)
b.buffIndex = buffIndex
b:Show()
local timeLeft = GetPlayerBuffTimeLeft(buffIndex)
if timeLeft and timeLeft > 0 and timeLeft < 9999 then
b.cdText:SetText(SFrames:FormatTime(timeLeft))
else
b.cdText:SetText("")
end
else
b.cdText:SetText("")
b:Hide()
end
else
b:Hide()
end
else
b:Hide()
end
end
for j = slotIdx + 1, 16 do
self.frame.buffs[j]:Hide()
end
end
-- Initialization Hook for Auras and Castbar
@@ -1455,8 +1460,8 @@ function SFrames.Player:Initialize()
self.auraUpdater.timer = 0
self.auraUpdater:SetScript("OnUpdate", function()
this.timer = this.timer + arg1
SFrames.Player:UpdateFiveSecondRule()
if this.timer >= 0.2 then
SFrames.Player:UpdateFiveSecondRule()
SFrames.Player:UpdateAuras()
SFrames.Player:UpdatePower()
SFrames.Player:UpdateHealPrediction()

View File

@@ -935,36 +935,86 @@ function SFrames.TalentTree:ApplyVirtualPoints()
return
end
if not self.applyQueue then self.applyQueue = {} end
self.applyQueue = {}
for tb = 1, GetNumTalentTabs() do
local treeTalents = {}
for idx = 1, GetNumTalents(tb) do
local name, icon, tier, column, realRank = GetTalentInfo(tb, idx)
local virtRank = self:GetVirtualRank(tb, idx)
local diff = virtRank - realRank
if diff > 0 then
for i = 1, diff do
table.insert(self.applyQueue, {tab = tb, index = idx})
table.insert(treeTalents, {tab = tb, index = idx, tier = tier or 1})
end
end
end
table.sort(treeTalents, function(a, b) return a.tier < b.tier end)
for _, entry in ipairs(treeTalents) do
table.insert(self.applyQueue, entry)
end
end
if table.getn(self.applyQueue) > 0 then
self.frame:SetScript("OnUpdate", function()
if table.getn(SFrames.TalentTree.applyQueue) > 0 then
local t = table.remove(SFrames.TalentTree.applyQueue, 1)
LearnTalent(t.tab, t.index)
else
this:SetScript("OnUpdate", nil)
SFrames.TalentTree.simMode = false
SFrames.TalentTree:UpdateSimModeLabel()
end
end)
else
if table.getn(self.applyQueue) == 0 then
DEFAULT_CHAT_FRAME:AddMessage("|c" .. GetHex() .. "Nanami:|r 没有新的天赋点数需要应用。")
return
end
local total = table.getn(self.applyQueue)
DEFAULT_CHAT_FRAME:AddMessage("|c" .. GetHex() .. "Nanami:|r 开始应用 " .. total .. " 个天赋点...")
if not self.applyEventFrame then
self.applyEventFrame = CreateFrame("Frame", "NanamiTalentApplyFrame")
end
self.applyEventFrame:UnregisterAllEvents()
self.applyStallTimer = 0
self.applyWaiting = false
local function FinishApply()
self.applyEventFrame:UnregisterAllEvents()
self.applyEventFrame:SetScript("OnUpdate", nil)
self.applyQueue = {}
self.applyWaiting = false
self.simMode = false
self:UpdateSimModeLabel()
DEFAULT_CHAT_FRAME:AddMessage("|c" .. GetHex() .. "Nanami:|r 天赋应用完成。")
end
local function TryNextTalent()
if table.getn(self.applyQueue) == 0 then
FinishApply()
return
end
local t = table.remove(self.applyQueue, 1)
LearnTalent(t.tab, t.index)
self.applyWaiting = true
self.applyStallTimer = 0
end
self.applyEventFrame:RegisterEvent("CHARACTER_POINTS_CHANGED")
self.applyEventFrame:SetScript("OnEvent", function()
if not SFrames.TalentTree.applyWaiting then return end
SFrames.TalentTree.applyWaiting = false
SFrames.TalentTree.applyStallTimer = 0
TryNextTalent()
end)
self.applyEventFrame:SetScript("OnUpdate", function()
if not SFrames.TalentTree.applyWaiting then return end
SFrames.TalentTree.applyStallTimer = (SFrames.TalentTree.applyStallTimer or 0) + (arg1 or 0)
if SFrames.TalentTree.applyStallTimer >= 2.0 then
SFrames.TalentTree.applyStallTimer = 0
SFrames.TalentTree.applyWaiting = false
if table.getn(SFrames.TalentTree.applyQueue) > 0 then
TryNextTalent()
else
FinishApply()
end
end
end)
TryNextTalent()
end
--------------------------------------------------------------------------------

View File

@@ -819,27 +819,69 @@ end
function SFrames.Target:TickAuras()
if not UnitExists("target") then return end
local timeNow = GetTime()
local npFormat = NanamiPlates_Auras and NanamiPlates_Auras.FormatTime
local hasNP = NanamiPlates_SpellDB and NanamiPlates_SpellDB.FindEffectData
local targetName, targetLevel, targetGUID
if hasNP then
targetName = UnitName("target")
targetLevel = UnitLevel("target") or 0
targetGUID = UnitGUID and UnitGUID("target")
end
-- Buffs
for i = 1, 16 do
local b = self.frame.buffs[i]
if b:IsShown() and b.expirationTime then
local timeLeft = b.expirationTime - timeNow
if timeLeft > 0 and timeLeft < 3600 then
b.cdText:SetText(SFrames:FormatTime(timeLeft))
if npFormat then
local text, r, g, bc, a = npFormat(timeLeft)
b.cdText:SetText(text)
if r then b.cdText:SetTextColor(r, g, bc, a or 1) end
else
b.cdText:SetText(SFrames:FormatTime(timeLeft))
end
else
b.cdText:SetText("")
end
end
end
-- Debuffs: re-query SpellDB for live-accurate timers
for i = 1, 16 do
local b = self.frame.debuffs[i]
if b:IsShown() and b.expirationTime then
local timeLeft = b.expirationTime - timeNow
if timeLeft > 0 and timeLeft < 3600 then
b.cdText:SetText(SFrames:FormatTime(timeLeft))
if b:IsShown() then
local timeLeft = nil
if hasNP and b.effectName then
local data = targetGUID and NanamiPlates_SpellDB:FindEffectData(targetGUID, targetLevel, b.effectName)
if not data and targetName then
data = NanamiPlates_SpellDB:FindEffectData(targetName, targetLevel, b.effectName)
end
if data and data.start and data.duration then
local remaining = data.duration + data.start - timeNow
if remaining > 0 then
timeLeft = remaining
b.expirationTime = timeNow + remaining
end
end
end
if not timeLeft and b.expirationTime then
timeLeft = b.expirationTime - timeNow
end
if timeLeft and timeLeft > 0 and timeLeft < 3600 then
if npFormat then
local text, r, g, bc, a = npFormat(timeLeft)
b.cdText:SetText(text)
if r then b.cdText:SetTextColor(r, g, bc, a or 1) end
else
b.cdText:SetText(SFrames:FormatTime(timeLeft))
end
else
b.cdText:SetText("")
end
@@ -895,29 +937,65 @@ function SFrames.Target:UpdateAuras()
end
-- Debuffs
local hasNP = NanamiPlates_SpellDB and NanamiPlates_SpellDB.UnitDebuff
local npFormat = NanamiPlates_Auras and NanamiPlates_Auras.FormatTime
for i = 1, 16 do
local texture = UnitDebuff("target", i)
local b = self.frame.debuffs[i]
b:SetID(i) -- Ensure ID is set for tooltips
b:SetID(i)
if texture then
b.icon:SetTexture(texture)
-- Scrape tooltip for duration
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
SFrames.Tooltip:ClearLines()
SFrames.Tooltip:SetUnitDebuff("target", i)
local timeLeft = SFrames:GetAuraTimeLeft("target", i, false)
local timeLeft = 0
local effectName = nil
if hasNP then
local effect, rank, _, stacks, dtype, duration, npTimeLeft, isOwn = NanamiPlates_SpellDB:UnitDebuff("target", i)
effectName = effect
if npTimeLeft and npTimeLeft > 0 then
timeLeft = npTimeLeft
elseif effect and effect ~= "" and duration and duration > 0
and NanamiPlates_Auras and NanamiPlates_Auras.timers then
local unitKey = (UnitGUID and UnitGUID("target")) or UnitName("target") or ""
local cached = NanamiPlates_Auras.timers[unitKey .. "_" .. effect]
if not cached and UnitName("target") then
cached = NanamiPlates_Auras.timers[UnitName("target") .. "_" .. effect]
end
if cached and cached.startTime and cached.duration then
local remaining = cached.duration - (GetTime() - cached.startTime)
if remaining > 0 then timeLeft = remaining end
end
end
end
if timeLeft <= 0 then
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
SFrames.Tooltip:ClearLines()
SFrames.Tooltip:SetUnitDebuff("target", i)
timeLeft = SFrames:GetAuraTimeLeft("target", i, false)
end
if timeLeft and timeLeft > 0 then
b.expirationTime = GetTime() + timeLeft
b.cdText:SetText(SFrames:FormatTime(timeLeft))
b.effectName = effectName
if npFormat then
local text, r, g, bc, a = npFormat(timeLeft)
b.cdText:SetText(text)
if r then b.cdText:SetTextColor(r, g, bc, a or 1) end
else
b.cdText:SetText(SFrames:FormatTime(timeLeft))
end
else
b.expirationTime = nil
b.effectName = nil
b.cdText:SetText("")
end
b:Show()
else
b.expirationTime = nil
b.effectName = nil
b.cdText:SetText("")
b:Hide()
end