完成焦点等开发
This commit is contained in:
103
Units/Party.lua
103
Units/Party.lua
@@ -129,6 +129,17 @@ function SFrames.Party:ApplyFrameStyle(frame, metrics)
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frame.healthBGFrame:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT", 1, -1)
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end
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local bgA = (SFramesDB and type(SFramesDB.partyBgAlpha) == "number") and SFramesDB.partyBgAlpha or 0.9
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local A = SFrames.ActiveTheme
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if A and A.panelBg and bgA < 0.89 then
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if frame.pbg and frame.pbg.SetBackdropColor then
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frame.pbg:SetBackdropColor(A.panelBg[1], A.panelBg[2], A.panelBg[3], bgA)
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end
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if frame.healthBGFrame and frame.healthBGFrame.SetBackdropColor then
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frame.healthBGFrame:SetBackdropColor(A.panelBg[1], A.panelBg[2], A.panelBg[3], bgA)
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end
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end
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if frame.power then
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frame.power:ClearAllPoints()
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frame.power:SetPoint("TOPLEFT", frame.health, "BOTTOMLEFT", 0, -1)
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@@ -302,6 +313,10 @@ function SFrames.Party:Initialize()
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end)
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f:SetScript("OnClick", function()
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if arg1 == "LeftButton" then
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if IsShiftKeyDown() and SFrames.Focus and SFrames.Focus.SetFromUnit then
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pcall(SFrames.Focus.SetFromUnit, SFrames.Focus, this.unit)
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return
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end
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if TryDropCursorOnUnit(this.unit) then
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return
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end
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@@ -324,10 +339,12 @@ function SFrames.Party:Initialize()
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end
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end)
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f:SetScript("OnEnter", function()
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if SetMouseoverUnit then SetMouseoverUnit(this.unit) end
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GameTooltip_SetDefaultAnchor(GameTooltip, this)
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GameTooltip:SetUnit(this.unit)
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end)
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f:SetScript("OnLeave", function()
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if SetMouseoverUnit then SetMouseoverUnit() end
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GameTooltip:Hide()
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end)
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f.unit = unit
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@@ -376,13 +393,21 @@ function SFrames.Party:Initialize()
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f.health.healPredMine = f.health:CreateTexture(nil, "OVERLAY")
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f.health.healPredMine:SetTexture(SFrames:GetTexture())
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f.health.healPredMine:SetVertexColor(0.4, 1.0, 0.55, 0.78)
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f.health.healPredMine:SetDrawLayer("OVERLAY", 7)
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f.health.healPredMine:Hide()
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f.health.healPredOther = f.health:CreateTexture(nil, "OVERLAY")
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f.health.healPredOther:SetTexture(SFrames:GetTexture())
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f.health.healPredOther:SetVertexColor(0.2, 0.9, 0.35, 0.5)
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f.health.healPredOther:SetDrawLayer("OVERLAY", 7)
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f.health.healPredOther:Hide()
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f.health.healPredOver = f.health:CreateTexture(nil, "OVERLAY")
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f.health.healPredOver:SetTexture(SFrames:GetTexture())
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f.health.healPredOver:SetVertexColor(1.0, 0.3, 0.3, 0.6)
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f.health.healPredOver:SetDrawLayer("OVERLAY", 7)
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f.health.healPredOver:Hide()
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-- Power Bar
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f.power = SFrames:CreateStatusBar(f, "SFramesPartyFrame"..i.."Power")
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f.power:SetPoint("TOPLEFT", f.health, "BOTTOMLEFT", 0, -1)
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@@ -470,10 +495,14 @@ function SFrames.Party:Initialize()
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pf:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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pf:SetScript("OnClick", function() TargetUnit(this.unit) end)
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pf:SetScript("OnEnter", function()
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if SetMouseoverUnit then SetMouseoverUnit(this.unit) end
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GameTooltip_SetDefaultAnchor(GameTooltip, this)
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GameTooltip:SetUnit(this.unit)
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end)
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pf:SetScript("OnLeave", function() GameTooltip:Hide() end)
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pf:SetScript("OnLeave", function()
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if SetMouseoverUnit then SetMouseoverUnit() end
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GameTooltip:Hide()
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end)
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pf:Hide()
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f.petFrame = pf
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@@ -882,14 +911,16 @@ function SFrames.Party:UpdateHealPrediction(unit)
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local data = self:GetFrameByUnit(unit)
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if not data then return end
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local f = data.frame
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if not (f.health and f.health.healPredMine and f.health.healPredOther) then return end
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if not (f.health and f.health.healPredMine and f.health.healPredOther and f.health.healPredOver) then return end
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local predMine = f.health.healPredMine
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local predOther = f.health.healPredOther
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local predOver = f.health.healPredOver
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local function HidePredictions()
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predMine:Hide()
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predOther:Hide()
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predOver:Hide()
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end
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if not UnitExists(unit) or not UnitIsConnected(unit) then
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@@ -899,14 +930,39 @@ function SFrames.Party:UpdateHealPrediction(unit)
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local hp = UnitHealth(unit) or 0
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local maxHp = UnitHealthMax(unit) or 0
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if maxHp <= 0 or hp >= maxHp then
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if CheckSuperWow then
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local ok, hasSW = pcall(CheckSuperWow)
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if ok and hasSW then
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local ok2, realHp = pcall(UnitHealth, unit)
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if ok2 then
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hp = realHp or hp
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end
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local ok3, realMaxHp = pcall(UnitHealthMax, unit)
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if ok3 then
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maxHp = realMaxHp or maxHp
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end
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end
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end
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if maxHp <= 0 then
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HidePredictions()
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return
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end
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local _, mineIncoming, othersIncoming = GetIncomingHeals(unit)
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if CheckSuperWow then
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local ok, hasSW = pcall(CheckSuperWow)
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if ok and hasSW then
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local ok2, _, realMine, realOther = pcall(GetIncomingHeals, unit)
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if ok2 then
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mineIncoming = realMine or mineIncoming
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othersIncoming = realOther or othersIncoming
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end
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end
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end
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local missing = maxHp - hp
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if missing <= 0 then
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if missing <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
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HidePredictions()
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return
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end
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@@ -914,29 +970,30 @@ function SFrames.Party:UpdateHealPrediction(unit)
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local mineShown = math.min(math.max(0, mineIncoming), missing)
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local remaining = missing - mineShown
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local otherShown = math.min(math.max(0, othersIncoming), remaining)
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if mineShown <= 0 and otherShown <= 0 then
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if mineIncoming <= 0 and othersIncoming <= 0 then
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HidePredictions()
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return
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end
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local barWidth = f.health:GetWidth() or 0
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local barWidth = f:GetWidth() - (f.portrait:GetWidth() + 4)
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if barWidth <= 0 then
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HidePredictions()
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return
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end
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local currentWidth = math.floor((hp / maxHp) * barWidth + 0.5)
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local currentWidth = (hp / maxHp) * barWidth
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if currentWidth < 0 then currentWidth = 0 end
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if currentWidth > barWidth then currentWidth = barWidth end
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local availableWidth = barWidth - currentWidth
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if availableWidth <= 0 then
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HidePredictions()
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return
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end
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if availableWidth < 0 then availableWidth = 0 end
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local mineWidth = math.floor((mineShown / maxHp) * barWidth + 0.5)
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local otherWidth = math.floor((otherShown / maxHp) * barWidth + 0.5)
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local mineWidth = 0
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local otherWidth = 0
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if missing > 0 then
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mineWidth = (mineShown / missing) * availableWidth
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otherWidth = (otherShown / missing) * availableWidth
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end
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if mineWidth < 0 then mineWidth = 0 end
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if otherWidth < 0 then otherWidth = 0 end
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if mineWidth > availableWidth then mineWidth = availableWidth end
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@@ -949,6 +1006,7 @@ function SFrames.Party:UpdateHealPrediction(unit)
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predMine:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentWidth, 0)
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predMine:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentWidth, 0)
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predMine:SetWidth(mineWidth)
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predMine:SetHeight(f.health:GetHeight())
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predMine:Show()
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else
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predMine:Hide()
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@@ -959,10 +1017,29 @@ function SFrames.Party:UpdateHealPrediction(unit)
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predOther:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentWidth + mineWidth, 0)
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predOther:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentWidth + mineWidth, 0)
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predOther:SetWidth(otherWidth)
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predOther:SetHeight(f.health:GetHeight())
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predOther:Show()
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else
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predOther:Hide()
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end
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local totalIncoming = mineIncoming + othersIncoming
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local overHeal = totalIncoming - missing
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if overHeal > 0 then
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local overWidth = (overHeal / maxHp) * barWidth
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if overWidth > 0 then
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predOver:ClearAllPoints()
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predOver:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentWidth + mineWidth + otherWidth, 0)
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predOver:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentWidth + mineWidth + otherWidth, 0)
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predOver:SetWidth(overWidth)
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predOver:SetHeight(f.health:GetHeight())
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predOver:Show()
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else
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predOver:Hide()
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end
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else
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predOver:Hide()
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end
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end
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function SFrames.Party:UpdatePowerType(unit)
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144
Units/Pet.lua
144
Units/Pet.lua
@@ -270,11 +270,13 @@ function SFrames.Pet:Initialize()
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end)
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f:SetScript("OnEnter", function()
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if SetMouseoverUnit then SetMouseoverUnit("pet") end
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GameTooltip_SetDefaultAnchor(GameTooltip, this)
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GameTooltip:SetUnit("pet")
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GameTooltip:Show()
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end)
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f:SetScript("OnLeave", function()
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if SetMouseoverUnit then SetMouseoverUnit() end
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GameTooltip:Hide()
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end)
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@@ -297,6 +299,25 @@ function SFrames.Pet:Initialize()
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f.health.bg:SetTexture(SFrames:GetTexture())
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f.health.bg:SetVertexColor(_A.slotBg[1], _A.slotBg[2], _A.slotBg[3], _A.slotBg[4] or 1)
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-- Heal prediction overlay (incoming heals)
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f.health.healPredMine = f.health:CreateTexture(nil, "ARTWORK")
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f.health.healPredMine:SetTexture(SFrames:GetTexture())
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f.health.healPredMine:SetVertexColor(0.4, 1.0, 0.55, 0.78)
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f.health.healPredMine:SetDrawLayer("ARTWORK", 2)
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f.health.healPredMine:Hide()
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f.health.healPredOther = f.health:CreateTexture(nil, "ARTWORK")
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f.health.healPredOther:SetTexture(SFrames:GetTexture())
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f.health.healPredOther:SetVertexColor(0.2, 0.9, 0.35, 0.5)
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f.health.healPredOther:SetDrawLayer("ARTWORK", 2)
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f.health.healPredOther:Hide()
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f.health.healPredOver = f.health:CreateTexture(nil, "OVERLAY")
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f.health.healPredOver:SetTexture(SFrames:GetTexture())
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f.health.healPredOver:SetVertexColor(1.0, 0.3, 0.3, 0.6)
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f.health.healPredOver:SetDrawLayer("OVERLAY", 7)
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f.health.healPredOver:Hide()
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-- Power Bar
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f.power = SFrames:CreateStatusBar(f, "SFramesPetPower")
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f.power:SetPoint("TOPLEFT", f.health, "BOTTOMLEFT", 0, -1)
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@@ -434,6 +455,128 @@ function SFrames.Pet:UpdateHealth()
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else
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self.frame.healthText:SetText("")
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end
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self:UpdateHealPrediction()
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end
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function SFrames.Pet:UpdateHealPrediction()
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if not (self.frame and self.frame.health and self.frame.health.healPredMine and self.frame.health.healPredOther and self.frame.health.healPredOver) then return end
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local predMine = self.frame.health.healPredMine
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local predOther = self.frame.health.healPredOther
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local predOver = self.frame.health.healPredOver
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local function HidePredictions()
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predMine:Hide()
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predOther:Hide()
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predOver:Hide()
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end
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local hp = UnitHealth("pet") or 0
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local maxHp = UnitHealthMax("pet") or 0
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if CheckSuperWow then
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local ok, hasSW = pcall(CheckSuperWow)
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if ok and hasSW then
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local ok2, realHp = pcall(UnitHealth, "pet")
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if ok2 then hp = realHp or hp end
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local ok3, realMaxHp = pcall(UnitHealthMax, "pet")
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if ok3 then maxHp = realMaxHp or maxHp end
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end
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end
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if maxHp <= 0 or UnitIsDeadOrGhost("pet") then
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HidePredictions()
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return
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end
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local totalIncoming, mineIncoming, othersIncoming = 0, 0, 0
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local ok, t, m, o = pcall(function() return SFrames:GetIncomingHeals("pet") end)
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if ok then
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totalIncoming, mineIncoming, othersIncoming = t or 0, m or 0, o or 0
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end
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local missing = maxHp - hp
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if missing <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
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HidePredictions()
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return
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end
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local mineShown = math.min(math.max(0, mineIncoming), missing)
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local remaining = missing - mineShown
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local otherShown = math.min(math.max(0, othersIncoming), remaining)
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if mineShown <= 0 and otherShown <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
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HidePredictions()
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return
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end
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local barWidth = self.frame.health:GetWidth()
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if barWidth <= 0 then
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HidePredictions()
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return
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end
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local currentWidth = (hp / maxHp) * barWidth
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if currentWidth < 0 then currentWidth = 0 end
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if currentWidth > barWidth then currentWidth = barWidth end
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local availableWidth = barWidth - currentWidth
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if availableWidth <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
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HidePredictions()
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return
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end
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local mineWidth = 0
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local otherWidth = 0
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if missing > 0 then
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mineWidth = (mineShown / missing) * availableWidth
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otherWidth = (otherShown / missing) * availableWidth
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if mineWidth < 0 then mineWidth = 0 end
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if otherWidth < 0 then otherWidth = 0 end
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if mineWidth > availableWidth then mineWidth = availableWidth end
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if otherWidth > (availableWidth - mineWidth) then
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otherWidth = availableWidth - mineWidth
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end
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end
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if mineWidth > 0 then
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predMine:ClearAllPoints()
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predMine:SetPoint("TOPLEFT", self.frame.health, "TOPLEFT", currentWidth, 0)
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predMine:SetPoint("BOTTOMLEFT", self.frame.health, "BOTTOMLEFT", currentWidth, 0)
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predMine:SetWidth(mineWidth)
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predMine:SetHeight(self.frame.health:GetHeight())
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predMine:Show()
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else
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predMine:Hide()
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end
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if otherWidth > 0 then
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predOther:ClearAllPoints()
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predOther:SetPoint("TOPLEFT", self.frame.health, "TOPLEFT", currentWidth + mineWidth, 0)
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predOther:SetPoint("BOTTOMLEFT", self.frame.health, "BOTTOMLEFT", currentWidth + mineWidth, 0)
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predOther:SetWidth(otherWidth)
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predOther:SetHeight(self.frame.health:GetHeight())
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predOther:Show()
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else
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predOther:Hide()
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end
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local totalIncomingValue = mineIncoming + othersIncoming
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local overHeal = totalIncomingValue - missing
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if overHeal > 0 then
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local overWidth = math.floor((overHeal / maxHp) * barWidth + 0.5)
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if overWidth > 0 then
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predOver:ClearAllPoints()
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predOver:SetPoint("TOPLEFT", self.frame.health, "TOPRIGHT", 0, 0)
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predOver:SetPoint("BOTTOMLEFT", self.frame.health, "BOTTOMRIGHT", 0, 0)
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predOver:SetWidth(overWidth)
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predOver:SetHeight(self.frame.health:GetHeight())
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predOver:Show()
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else
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predOver:Hide()
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end
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else
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predOver:Hide()
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end
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end
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function SFrames.Pet:UpdatePowerType()
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@@ -1118,6 +1261,7 @@ function SFrames.Pet:CreateAuras()
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this.timer = this.timer + arg1
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if this.timer >= 0.25 then
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SFrames.Pet:TickAuras()
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SFrames.Pet:UpdateHealPrediction()
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this.timer = 0
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end
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end)
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366
Units/Player.lua
366
Units/Player.lua
@@ -21,31 +21,7 @@ local function GetChineseClassName(classToken, localizedClass)
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end
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local function GetIncomingHeals(unit)
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if not (ShaguTweaks and ShaguTweaks.libpredict and ShaguTweaks.libpredict.UnitGetIncomingHeals) then
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return 0, 0, 0
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end
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local libpredict = ShaguTweaks.libpredict
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if libpredict.UnitGetIncomingHealsBreakdown then
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local ok, total, mine, others = pcall(function()
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return libpredict:UnitGetIncomingHealsBreakdown(unit, UnitName("player"))
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end)
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if ok then
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total = math.max(0, tonumber(total) or 0)
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mine = math.max(0, tonumber(mine) or 0)
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others = math.max(0, tonumber(others) or 0)
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return total, mine, others
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end
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end
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local ok, amount = pcall(function()
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return libpredict:UnitGetIncomingHeals(unit)
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end)
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if not ok then return 0, 0, 0 end
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amount = tonumber(amount) or 0
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if amount < 0 then amount = 0 end
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return amount, 0, amount
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return SFrames:GetIncomingHeals(unit)
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end
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local function Clamp(value, minValue, maxValue)
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@@ -116,6 +92,15 @@ function SFrames.Player:ApplyConfig()
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f:SetHeight(cfg.height)
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f:SetAlpha(frameAlpha)
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local bgA = tonumber(db.playerBgAlpha) or 0.9
|
||||
local _A = SFrames.ActiveTheme
|
||||
if _A and _A.panelBg and bgA < 0.89 then
|
||||
if f.SetBackdropColor then f:SetBackdropColor(_A.panelBg[1], _A.panelBg[2], _A.panelBg[3], bgA) end
|
||||
if f.healthBGFrame and f.healthBGFrame.SetBackdropColor then f.healthBGFrame:SetBackdropColor(_A.panelBg[1], _A.panelBg[2], _A.panelBg[3], bgA) end
|
||||
if f.powerBGFrame and f.powerBGFrame.SetBackdropColor then f.powerBGFrame:SetBackdropColor(_A.panelBg[1], _A.panelBg[2], _A.panelBg[3], bgA) end
|
||||
if f.portraitBG and f.portraitBG.SetBackdropColor then f.portraitBG:SetBackdropColor(_A.panelBg[1], _A.panelBg[2], _A.panelBg[3], bgA) end
|
||||
end
|
||||
|
||||
if showPortrait then
|
||||
if f.portrait then
|
||||
f.portrait:SetWidth(cfg.portraitWidth)
|
||||
@@ -295,15 +280,23 @@ function SFrames.Player:Initialize()
|
||||
f.health.bg:SetVertexColor(_A.slotBg[1], _A.slotBg[2], _A.slotBg[3], _A.slotBg[4] or 1)
|
||||
|
||||
-- Heal prediction overlay (incoming heals)
|
||||
f.health.healPredMine = f.health:CreateTexture(nil, "OVERLAY")
|
||||
f.health.healPredMine = f.health:CreateTexture(nil, "ARTWORK")
|
||||
f.health.healPredMine:SetTexture(SFrames:GetTexture())
|
||||
f.health.healPredMine:SetVertexColor(0.4, 1.0, 0.55, 0.78)
|
||||
f.health.healPredMine:SetDrawLayer("ARTWORK", 2)
|
||||
f.health.healPredMine:Hide()
|
||||
|
||||
f.health.healPredOther = f.health:CreateTexture(nil, "OVERLAY")
|
||||
f.health.healPredOther = f.health:CreateTexture(nil, "ARTWORK")
|
||||
f.health.healPredOther:SetTexture(SFrames:GetTexture())
|
||||
f.health.healPredOther:SetVertexColor(0.2, 0.9, 0.35, 0.5)
|
||||
f.health.healPredOther:SetDrawLayer("ARTWORK", 2)
|
||||
f.health.healPredOther:Hide()
|
||||
|
||||
f.health.healPredOver = f.health:CreateTexture(nil, "OVERLAY")
|
||||
f.health.healPredOver:SetTexture(SFrames:GetTexture())
|
||||
f.health.healPredOver:SetVertexColor(1.0, 0.3, 0.3, 0.6)
|
||||
f.health.healPredOver:SetDrawLayer("OVERLAY", 7)
|
||||
f.health.healPredOver:Hide()
|
||||
|
||||
-- Power Bar
|
||||
f.power = SFrames:CreateStatusBar(f, "SFramesPlayerPower")
|
||||
@@ -524,11 +517,13 @@ function SFrames.Player:Initialize()
|
||||
|
||||
f.unit = "player"
|
||||
f:SetScript("OnEnter", function()
|
||||
if SetMouseoverUnit then SetMouseoverUnit(this.unit) end
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||
GameTooltip:SetUnit(this.unit)
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
f:SetScript("OnLeave", function()
|
||||
if SetMouseoverUnit then SetMouseoverUnit() end
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
end
|
||||
@@ -1094,6 +1089,21 @@ end
|
||||
function SFrames.Player:UpdateHealth()
|
||||
local hp = UnitHealth("player")
|
||||
local maxHp = UnitHealthMax("player")
|
||||
|
||||
if CheckSuperWow then
|
||||
local ok, hasSW = pcall(CheckSuperWow)
|
||||
if ok and hasSW then
|
||||
local ok2, realHp = pcall(UnitHealth, "player")
|
||||
if ok2 then
|
||||
hp = realHp or hp
|
||||
end
|
||||
local ok3, realMaxHp = pcall(UnitHealthMax, "player")
|
||||
if ok3 then
|
||||
maxHp = realMaxHp or maxHp
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.frame.health:SetMinMaxValues(0, maxHp)
|
||||
self.frame.health:SetValue(hp)
|
||||
|
||||
@@ -1107,25 +1117,47 @@ function SFrames.Player:UpdateHealth()
|
||||
end
|
||||
|
||||
function SFrames.Player:UpdateHealPrediction()
|
||||
if not (self.frame and self.frame.health and self.frame.health.healPredMine and self.frame.health.healPredOther) then return end
|
||||
if not (self.frame and self.frame.health and self.frame.health.healPredMine and self.frame.health.healPredOther and self.frame.health.healPredOver) then return end
|
||||
local predMine = self.frame.health.healPredMine
|
||||
local predOther = self.frame.health.healPredOther
|
||||
local predOver = self.frame.health.healPredOver
|
||||
|
||||
local function HidePredictions()
|
||||
predMine:Hide()
|
||||
predOther:Hide()
|
||||
predOver:Hide()
|
||||
end
|
||||
|
||||
local hp = UnitHealth("player") or 0
|
||||
local maxHp = UnitHealthMax("player") or 0
|
||||
if maxHp <= 0 or hp >= maxHp or UnitIsDeadOrGhost("player") then
|
||||
|
||||
if CheckSuperWow then
|
||||
local ok, hasSW = pcall(CheckSuperWow)
|
||||
if ok and hasSW then
|
||||
local ok2, realHp = pcall(UnitHealth, "player")
|
||||
if ok2 then
|
||||
hp = realHp or hp
|
||||
end
|
||||
local ok3, realMaxHp = pcall(UnitHealthMax, "player")
|
||||
if ok3 then
|
||||
maxHp = realMaxHp or maxHp
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if maxHp <= 0 or UnitIsDeadOrGhost("player") then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local _, mineIncoming, othersIncoming = GetIncomingHeals("player")
|
||||
local totalIncoming, mineIncoming, othersIncoming = 0, 0, 0
|
||||
|
||||
local ok, t, m, o = pcall(function() return GetIncomingHeals("player") end)
|
||||
if ok then
|
||||
totalIncoming, mineIncoming, othersIncoming = t or 0, m or 0, o or 0
|
||||
end
|
||||
local missing = maxHp - hp
|
||||
if missing <= 0 then
|
||||
if missing <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
@@ -1133,34 +1165,39 @@ function SFrames.Player:UpdateHealPrediction()
|
||||
local mineShown = math.min(math.max(0, mineIncoming), missing)
|
||||
local remaining = missing - mineShown
|
||||
local otherShown = math.min(math.max(0, othersIncoming), remaining)
|
||||
if mineShown <= 0 and otherShown <= 0 then
|
||||
if mineShown <= 0 and otherShown <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local barWidth = self.frame.health:GetWidth() or 0
|
||||
local showPortrait = SFramesDB and SFramesDB.playerShowPortrait ~= false
|
||||
local barWidth = self.frame:GetWidth() - (showPortrait and (self.frame.portrait:GetWidth() + 2) or 2)
|
||||
if barWidth <= 0 then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local currentWidth = math.floor((hp / maxHp) * barWidth + 0.5)
|
||||
local currentWidth = (hp / maxHp) * barWidth
|
||||
if currentWidth < 0 then currentWidth = 0 end
|
||||
if currentWidth > barWidth then currentWidth = barWidth end
|
||||
|
||||
local availableWidth = barWidth - currentWidth
|
||||
if availableWidth <= 0 then
|
||||
if availableWidth <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local mineWidth = math.floor((mineShown / maxHp) * barWidth + 0.5)
|
||||
local otherWidth = math.floor((otherShown / maxHp) * barWidth + 0.5)
|
||||
if mineWidth < 0 then mineWidth = 0 end
|
||||
if otherWidth < 0 then otherWidth = 0 end
|
||||
if mineWidth > availableWidth then mineWidth = availableWidth end
|
||||
if otherWidth > (availableWidth - mineWidth) then
|
||||
otherWidth = availableWidth - mineWidth
|
||||
local mineWidth = 0
|
||||
local otherWidth = 0
|
||||
if missing > 0 then
|
||||
mineWidth = (mineShown / missing) * availableWidth
|
||||
otherWidth = (otherShown / missing) * availableWidth
|
||||
if mineWidth < 0 then mineWidth = 0 end
|
||||
if otherWidth < 0 then otherWidth = 0 end
|
||||
if mineWidth > availableWidth then mineWidth = availableWidth end
|
||||
if otherWidth > (availableWidth - mineWidth) then
|
||||
otherWidth = availableWidth - mineWidth
|
||||
end
|
||||
end
|
||||
|
||||
if mineWidth > 0 then
|
||||
@@ -1168,6 +1205,7 @@ function SFrames.Player:UpdateHealPrediction()
|
||||
predMine:SetPoint("TOPLEFT", self.frame.health, "TOPLEFT", currentWidth, 0)
|
||||
predMine:SetPoint("BOTTOMLEFT", self.frame.health, "BOTTOMLEFT", currentWidth, 0)
|
||||
predMine:SetWidth(mineWidth)
|
||||
predMine:SetHeight(self.frame.health:GetHeight())
|
||||
predMine:Show()
|
||||
else
|
||||
predMine:Hide()
|
||||
@@ -1178,10 +1216,29 @@ function SFrames.Player:UpdateHealPrediction()
|
||||
predOther:SetPoint("TOPLEFT", self.frame.health, "TOPLEFT", currentWidth + mineWidth, 0)
|
||||
predOther:SetPoint("BOTTOMLEFT", self.frame.health, "BOTTOMLEFT", currentWidth + mineWidth, 0)
|
||||
predOther:SetWidth(otherWidth)
|
||||
predOther:SetHeight(self.frame.health:GetHeight())
|
||||
predOther:Show()
|
||||
else
|
||||
predOther:Hide()
|
||||
end
|
||||
|
||||
local totalIncomingValue = mineIncoming + othersIncoming
|
||||
local overHeal = totalIncomingValue - missing
|
||||
if overHeal > 0 then
|
||||
local overWidth = math.floor((overHeal / maxHp) * barWidth + 0.5)
|
||||
if overWidth > 0 then
|
||||
predOver:ClearAllPoints()
|
||||
predOver:SetPoint("TOPLEFT", self.frame.health, "TOPRIGHT", 0, 0)
|
||||
predOver:SetPoint("BOTTOMLEFT", self.frame.health, "BOTTOMRIGHT", 0, 0)
|
||||
predOver:SetWidth(overWidth)
|
||||
predOver:SetHeight(self.frame.health:GetHeight())
|
||||
predOver:Show()
|
||||
else
|
||||
predOver:Hide()
|
||||
end
|
||||
else
|
||||
predOver:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Player:UpdatePowerType()
|
||||
@@ -1426,7 +1483,7 @@ end
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function SFrames.Player:CreateAuras()
|
||||
-- Create 16 Buff Slots
|
||||
-- Create 32 Buff Slots
|
||||
self.frame.buffs = {}
|
||||
self.frame.debuffs = {}
|
||||
local size = 24
|
||||
@@ -1434,7 +1491,7 @@ function SFrames.Player:CreateAuras()
|
||||
local rowSpacing = 1
|
||||
local buffsPerRow = 9
|
||||
|
||||
for i = 1, 16 do
|
||||
for i = 1, 32 do
|
||||
local b = CreateFrame("Button", "SFramesPlayerBuff"..i, self.frame)
|
||||
b:SetWidth(size)
|
||||
b:SetHeight(size)
|
||||
@@ -1474,17 +1531,25 @@ end
|
||||
|
||||
function SFrames.Player:UpdateAuras()
|
||||
local slotIdx = 0
|
||||
local hasGetPlayerBuffID = SFrames.superwow_active and type(GetPlayerBuffID) == "function"
|
||||
for i = 0, 31 do
|
||||
local buffIndex, untilCancelled = GetPlayerBuff(i, "HELPFUL")
|
||||
if buffIndex and buffIndex >= 0 then
|
||||
if not SFrames:IsBuffHidden(buffIndex) then
|
||||
slotIdx = slotIdx + 1
|
||||
if slotIdx > 16 then break end
|
||||
if slotIdx > 32 then break end
|
||||
local b = self.frame.buffs[slotIdx]
|
||||
local texture = GetPlayerBuffTexture(buffIndex)
|
||||
if texture then
|
||||
b.icon:SetTexture(texture)
|
||||
b.buffIndex = buffIndex
|
||||
-- Store aura ID when SuperWoW is available
|
||||
if hasGetPlayerBuffID then
|
||||
local ok, auraID = pcall(GetPlayerBuffID, buffIndex)
|
||||
b.auraID = ok and auraID or nil
|
||||
else
|
||||
b.auraID = nil
|
||||
end
|
||||
b:Show()
|
||||
|
||||
local timeLeft = GetPlayerBuffTimeLeft(buffIndex)
|
||||
@@ -1499,8 +1564,9 @@ function SFrames.Player:UpdateAuras()
|
||||
end
|
||||
end
|
||||
end
|
||||
for j = slotIdx + 1, 16 do
|
||||
for j = slotIdx + 1, 32 do
|
||||
self.frame.buffs[j]:Hide()
|
||||
self.frame.buffs[j].auraID = nil
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1544,6 +1610,63 @@ end
|
||||
-- Player Castbar
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local function GetLatencySeconds()
|
||||
if GetNetStats then
|
||||
local _, _, latency = GetNetStats()
|
||||
if latency and latency > 0 then return latency / 1000 end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
local function HSVtoRGB(h, s, v)
|
||||
local i = math.floor(h * 6)
|
||||
local f = h * 6 - i
|
||||
local p = v * (1 - s)
|
||||
local q = v * (1 - f * s)
|
||||
local t = v * (1 - (1 - f) * s)
|
||||
local m = math.mod(i, 6)
|
||||
if m == 0 then return v, t, p
|
||||
elseif m == 1 then return q, v, p
|
||||
elseif m == 2 then return p, v, t
|
||||
elseif m == 3 then return p, q, v
|
||||
elseif m == 4 then return t, p, v
|
||||
else return v, p, q end
|
||||
end
|
||||
|
||||
local RAINBOW_TEX_PATH = "Interface\\AddOns\\Nanami-UI\\img\\progress"
|
||||
local RAINBOW_SEG_COORDS = {
|
||||
{40/512, 473/512, 45/512, 169/512},
|
||||
{40/512, 473/512, 194/512, 318/512},
|
||||
{40/512, 473/512, 343/512, 467/512},
|
||||
}
|
||||
|
||||
local function UpdateRainbowProgress(cb, progress)
|
||||
if not cb.rainbowSegs then return end
|
||||
local barWidth = cb:GetWidth()
|
||||
if barWidth <= 0 then return end
|
||||
local fillW = progress * barWidth
|
||||
for i = 1, 3 do
|
||||
local seg = cb.rainbowSegs[i]
|
||||
local segL = barWidth * (i - 1) / 3
|
||||
local segR = barWidth * i / 3
|
||||
if fillW <= segL then
|
||||
seg:Hide()
|
||||
else
|
||||
local visR = math.min(fillW, segR)
|
||||
local frac = (visR - segL) / (segR - segL)
|
||||
if visR >= segR and i < 3 then
|
||||
visR = segR + 2
|
||||
end
|
||||
seg:ClearAllPoints()
|
||||
seg:SetPoint("TOPLEFT", cb, "TOPLEFT", segL, 0)
|
||||
seg:SetPoint("BOTTOMRIGHT", cb, "BOTTOMLEFT", visR, 0)
|
||||
local c = seg.fullCoords
|
||||
seg:SetTexCoord(c[1], c[1] + (c[2] - c[1]) * frac, c[3], c[4])
|
||||
seg:Show()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Player:CreateCastbar()
|
||||
local cb = SFrames:CreateStatusBar(self.frame, "SFramesPlayerCastbar")
|
||||
cb:SetHeight(SFrames.Config.castbarHeight)
|
||||
@@ -1581,6 +1704,23 @@ function SFrames.Player:CreateCastbar()
|
||||
ibg:SetFrameLevel(cb:GetFrameLevel() - 1)
|
||||
SFrames:CreateUnitBackdrop(ibg)
|
||||
|
||||
local lagTex = cb:CreateTexture(nil, "OVERLAY")
|
||||
lagTex:SetTexture(SFrames:GetTexture())
|
||||
lagTex:SetVertexColor(1, 0.2, 0.2, 0.5)
|
||||
lagTex:Hide()
|
||||
cb.lagTex = lagTex
|
||||
|
||||
cb.rainbowSegs = {}
|
||||
for i = 1, 3 do
|
||||
local tex = cb:CreateTexture(nil, "ARTWORK")
|
||||
tex:SetTexture(RAINBOW_TEX_PATH)
|
||||
local c = RAINBOW_SEG_COORDS[i]
|
||||
tex:SetTexCoord(c[1], c[2], c[3], c[4])
|
||||
tex.fullCoords = c
|
||||
tex:Hide()
|
||||
cb.rainbowSegs[i] = tex
|
||||
end
|
||||
|
||||
cb:Hide()
|
||||
cbbg:Hide()
|
||||
cb.icon:Hide()
|
||||
@@ -1591,7 +1731,9 @@ function SFrames.Player:CreateCastbar()
|
||||
self.frame.castbar.ibg = ibg
|
||||
|
||||
cb:SetScript("OnUpdate", function() SFrames.Player:CastbarOnUpdate() end)
|
||||
|
||||
|
||||
self:ApplyCastbarPosition()
|
||||
|
||||
-- Hook events
|
||||
SFrames:RegisterEvent("SPELLCAST_START", function() self:CastbarStart(arg1, arg2) end)
|
||||
SFrames:RegisterEvent("SPELLCAST_STOP", function() self:CastbarStop() end)
|
||||
@@ -1603,6 +1745,60 @@ function SFrames.Player:CreateCastbar()
|
||||
SFrames:RegisterEvent("SPELLCAST_CHANNEL_STOP", function() self:CastbarStop() end)
|
||||
end
|
||||
|
||||
function SFrames.Player:ApplyCastbarPosition()
|
||||
local cb = self.frame.castbar
|
||||
if not cb then return end
|
||||
local db = SFramesDB or {}
|
||||
|
||||
cb:ClearAllPoints()
|
||||
cb.cbbg:ClearAllPoints()
|
||||
cb.icon:ClearAllPoints()
|
||||
cb.ibg:ClearAllPoints()
|
||||
|
||||
if db.castbarStandalone then
|
||||
cb:SetParent(UIParent)
|
||||
cb.cbbg:SetParent(UIParent)
|
||||
cb.ibg:SetParent(UIParent)
|
||||
cb:SetWidth(280)
|
||||
cb:SetHeight(20)
|
||||
cb:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 120)
|
||||
cb:SetFrameStrata("HIGH")
|
||||
cb.cbbg:SetPoint("TOPLEFT", cb, "TOPLEFT", -1, 1)
|
||||
cb.cbbg:SetPoint("BOTTOMRIGHT", cb, "BOTTOMRIGHT", 1, -1)
|
||||
cb.cbbg:SetFrameLevel(math.max(1, cb:GetFrameLevel() - 1))
|
||||
cb.icon:SetWidth(22)
|
||||
cb.icon:SetHeight(22)
|
||||
cb.icon:SetPoint("RIGHT", cb, "LEFT", -4, 0)
|
||||
cb.ibg:SetPoint("TOPLEFT", cb.icon, "TOPLEFT", -1, 1)
|
||||
cb.ibg:SetPoint("BOTTOMRIGHT", cb.icon, "BOTTOMRIGHT", 1, -1)
|
||||
cb.ibg:SetFrameLevel(math.max(1, cb:GetFrameLevel() - 1))
|
||||
|
||||
if SFrames.Movers and SFrames.Movers.RegisterMover then
|
||||
SFrames.Movers:RegisterMover("PlayerCastbar", cb, "施法条",
|
||||
"BOTTOM", "UIParent", "BOTTOM", 0, 120)
|
||||
end
|
||||
else
|
||||
cb:SetParent(self.frame)
|
||||
cb.cbbg:SetParent(self.frame)
|
||||
cb.ibg:SetParent(self.frame)
|
||||
local cbH = SFrames.Config.castbarHeight
|
||||
cb:SetWidth(0) -- 清除独立模式的显式宽度,让双锚点自动计算
|
||||
cb:SetHeight(cbH)
|
||||
cb:SetPoint("BOTTOMRIGHT", self.frame, "TOPRIGHT", 0, 6)
|
||||
cb:SetPoint("BOTTOMLEFT", self.frame.portrait, "TOPLEFT", cbH + 6, 6)
|
||||
cb:SetFrameStrata("MEDIUM")
|
||||
cb.cbbg:SetPoint("TOPLEFT", cb, "TOPLEFT", -1, 1)
|
||||
cb.cbbg:SetPoint("BOTTOMRIGHT", cb, "BOTTOMRIGHT", 1, -1)
|
||||
cb.cbbg:SetFrameLevel(math.max(1, cb:GetFrameLevel() - 1))
|
||||
cb.icon:SetWidth(cbH + 2)
|
||||
cb.icon:SetHeight(cbH + 2)
|
||||
cb.icon:SetPoint("RIGHT", cb, "LEFT", -4, 0)
|
||||
cb.ibg:SetPoint("TOPLEFT", cb.icon, "TOPLEFT", -1, 1)
|
||||
cb.ibg:SetPoint("BOTTOMRIGHT", cb.icon, "BOTTOMRIGHT", 1, -1)
|
||||
cb.ibg:SetFrameLevel(math.max(1, cb:GetFrameLevel() - 1))
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Player:CastbarStart(spellName, duration)
|
||||
local cb = self.frame.castbar
|
||||
cb.casting = true
|
||||
@@ -1648,6 +1844,23 @@ function SFrames.Player:CastbarStart(spellName, duration)
|
||||
end
|
||||
cb:Show()
|
||||
cb.cbbg:Show()
|
||||
|
||||
local lag = GetLatencySeconds()
|
||||
if lag > 0 and cb.maxValue > 0 then
|
||||
local barW = cb:GetWidth()
|
||||
local lagW = math.min((lag / cb.maxValue) * barW, barW * 0.5)
|
||||
if lagW >= 1 then
|
||||
cb.lagTex:ClearAllPoints()
|
||||
cb.lagTex:SetPoint("TOPRIGHT", cb, "TOPRIGHT", 0, 0)
|
||||
cb.lagTex:SetPoint("BOTTOMRIGHT", cb, "BOTTOMRIGHT", 0, 0)
|
||||
cb.lagTex:SetWidth(lagW)
|
||||
cb.lagTex:Show()
|
||||
else
|
||||
cb.lagTex:Hide()
|
||||
end
|
||||
else
|
||||
cb.lagTex:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Player:CastbarChannelStart(duration, spellName)
|
||||
@@ -1696,6 +1909,23 @@ function SFrames.Player:CastbarChannelStart(duration, spellName)
|
||||
end
|
||||
cb:Show()
|
||||
cb.cbbg:Show()
|
||||
|
||||
local lag = GetLatencySeconds()
|
||||
if lag > 0 and cb.maxValue > 0 then
|
||||
local barW = cb:GetWidth()
|
||||
local lagW = math.min((lag / cb.maxValue) * barW, barW * 0.5)
|
||||
if lagW >= 1 then
|
||||
cb.lagTex:ClearAllPoints()
|
||||
cb.lagTex:SetPoint("TOPLEFT", cb, "TOPLEFT", 0, 0)
|
||||
cb.lagTex:SetPoint("BOTTOMLEFT", cb, "BOTTOMLEFT", 0, 0)
|
||||
cb.lagTex:SetWidth(lagW)
|
||||
cb.lagTex:Show()
|
||||
else
|
||||
cb.lagTex:Hide()
|
||||
end
|
||||
else
|
||||
cb.lagTex:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Player:CastbarStop()
|
||||
@@ -1703,7 +1933,7 @@ function SFrames.Player:CastbarStop()
|
||||
cb.casting = nil
|
||||
cb.channeling = nil
|
||||
cb.fadeOut = true
|
||||
-- keep showing for a short fade out
|
||||
if cb.lagTex then cb.lagTex:Hide() end
|
||||
end
|
||||
|
||||
function SFrames.Player:CastbarDelayed(delay)
|
||||
@@ -1714,18 +1944,17 @@ function SFrames.Player:CastbarDelayed(delay)
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Player:CastbarChannelUpdate(delay)
|
||||
function SFrames.Player:CastbarChannelUpdate(remainingMs)
|
||||
local cb = self.frame.castbar
|
||||
if cb.channeling then
|
||||
local add = delay / 1000
|
||||
cb.maxValue = cb.maxValue + add
|
||||
cb.endTime = cb.endTime + add
|
||||
cb:SetMinMaxValues(0, cb.maxValue)
|
||||
cb.endTime = GetTime() + remainingMs / 1000
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Player:CastbarOnUpdate()
|
||||
local cb = self.frame.castbar
|
||||
local db = SFramesDB or {}
|
||||
|
||||
if cb.casting then
|
||||
local elapsed = GetTime() - cb.startTime
|
||||
if elapsed >= cb.maxValue then
|
||||
@@ -1736,6 +1965,19 @@ function SFrames.Player:CastbarOnUpdate()
|
||||
end
|
||||
cb:SetValue(elapsed)
|
||||
cb.time:SetText(string.format("%.1f", math.max(cb.maxValue - elapsed, 0)))
|
||||
if db.castbarRainbow then
|
||||
if not cb.rainbowActive then
|
||||
cb:SetStatusBarColor(0, 0, 0, 0)
|
||||
cb.rainbowActive = true
|
||||
end
|
||||
UpdateRainbowProgress(cb, elapsed / cb.maxValue)
|
||||
elseif cb.rainbowActive then
|
||||
cb:SetStatusBarColor(1, 0.7, 0)
|
||||
if cb.rainbowSegs then
|
||||
for i = 1, 3 do cb.rainbowSegs[i]:Hide() end
|
||||
end
|
||||
cb.rainbowActive = nil
|
||||
end
|
||||
if not cb.icon:IsShown() then
|
||||
self:CastbarTryResolveIcon()
|
||||
end
|
||||
@@ -1749,10 +1991,28 @@ function SFrames.Player:CastbarOnUpdate()
|
||||
end
|
||||
cb:SetValue(timeRemaining)
|
||||
cb.time:SetText(string.format("%.1f", timeRemaining))
|
||||
if db.castbarRainbow then
|
||||
if not cb.rainbowActive then
|
||||
cb:SetStatusBarColor(0, 0, 0, 0)
|
||||
cb.rainbowActive = true
|
||||
end
|
||||
UpdateRainbowProgress(cb, timeRemaining / cb.maxValue)
|
||||
elseif cb.rainbowActive then
|
||||
cb:SetStatusBarColor(1, 0.7, 0)
|
||||
if cb.rainbowSegs then
|
||||
for i = 1, 3 do cb.rainbowSegs[i]:Hide() end
|
||||
end
|
||||
cb.rainbowActive = nil
|
||||
end
|
||||
if not cb.icon:IsShown() then
|
||||
self:CastbarTryResolveIcon()
|
||||
end
|
||||
elseif cb.fadeOut then
|
||||
if cb.rainbowActive then
|
||||
for i = 1, 3 do cb.rainbowSegs[i]:Hide() end
|
||||
cb:SetStatusBarColor(1, 0.7, 0)
|
||||
cb.rainbowActive = nil
|
||||
end
|
||||
local alpha = cb:GetAlpha() - 0.05
|
||||
if alpha > 0 then
|
||||
cb:SetAlpha(alpha)
|
||||
|
||||
175
Units/Raid.lua
175
Units/Raid.lua
@@ -71,6 +71,17 @@ function SFrames.Raid:ApplyFrameStyle(frame, metrics)
|
||||
frame.healthBGFrame:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT", 1, -1)
|
||||
end
|
||||
|
||||
local bgA = (SFramesDB and type(SFramesDB.raidBgAlpha) == "number") and SFramesDB.raidBgAlpha or 0.9
|
||||
local A = SFrames.ActiveTheme
|
||||
if A and A.panelBg and bgA < 0.89 then
|
||||
if frame.healthBGFrame and frame.healthBGFrame.SetBackdropColor then
|
||||
frame.healthBGFrame:SetBackdropColor(A.panelBg[1], A.panelBg[2], A.panelBg[3], bgA)
|
||||
end
|
||||
if frame.powerBGFrame and frame.powerBGFrame.SetBackdropColor then
|
||||
frame.powerBGFrame:SetBackdropColor(A.panelBg[1], A.panelBg[2], A.panelBg[3], bgA)
|
||||
end
|
||||
end
|
||||
|
||||
if frame.power then
|
||||
if metrics.showPower then
|
||||
frame.power:Show()
|
||||
@@ -290,6 +301,10 @@ function SFrames.Raid:EnsureFrames()
|
||||
end)
|
||||
f:SetScript("OnClick", function()
|
||||
if arg1 == "LeftButton" then
|
||||
if IsShiftKeyDown() and SFrames.Focus and SFrames.Focus.SetFromUnit then
|
||||
pcall(SFrames.Focus.SetFromUnit, SFrames.Focus, this.unit)
|
||||
return
|
||||
end
|
||||
if TryDropCursorOnUnit(this.unit) then return end
|
||||
if SpellIsTargeting and SpellIsTargeting() then
|
||||
SpellTargetUnit(this.unit)
|
||||
@@ -375,10 +390,14 @@ function SFrames.Raid:EnsureFrames()
|
||||
end
|
||||
end)
|
||||
f:SetScript("OnEnter", function()
|
||||
if SetMouseoverUnit then SetMouseoverUnit(this.unit) end
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||
GameTooltip:SetUnit(this.unit)
|
||||
end)
|
||||
f:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
f:SetScript("OnLeave", function()
|
||||
if SetMouseoverUnit then SetMouseoverUnit() end
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
f.unit = unit
|
||||
|
||||
-- Health Bar
|
||||
@@ -395,16 +414,24 @@ function SFrames.Raid:EnsureFrames()
|
||||
f.health.bg:SetVertexColor(_A.slotBg[1], _A.slotBg[2], _A.slotBg[3], _A.slotBg[4] or 1)
|
||||
|
||||
-- Heal prediction overlay (incoming heals)
|
||||
f.health.healPredMine = f.health:CreateTexture(nil, "OVERLAY")
|
||||
f.health.healPredMine = f.health:CreateTexture(nil, "ARTWORK")
|
||||
f.health.healPredMine:SetTexture(SFrames:GetTexture())
|
||||
f.health.healPredMine:SetVertexColor(0.4, 1.0, 0.55, 0.78)
|
||||
f.health.healPredMine:SetDrawLayer("ARTWORK", 2)
|
||||
f.health.healPredMine:Hide()
|
||||
|
||||
f.health.healPredOther = f.health:CreateTexture(nil, "OVERLAY")
|
||||
f.health.healPredOther = f.health:CreateTexture(nil, "ARTWORK")
|
||||
f.health.healPredOther:SetTexture(SFrames:GetTexture())
|
||||
f.health.healPredOther:SetVertexColor(0.2, 0.9, 0.35, 0.5)
|
||||
f.health.healPredOther:SetDrawLayer("ARTWORK", 2)
|
||||
f.health.healPredOther:Hide()
|
||||
|
||||
f.health.healPredOver = f.health:CreateTexture(nil, "OVERLAY")
|
||||
f.health.healPredOver:SetTexture(SFrames:GetTexture())
|
||||
f.health.healPredOver:SetVertexColor(1.0, 0.3, 0.3, 0.6)
|
||||
f.health.healPredOver:SetDrawLayer("OVERLAY", 7)
|
||||
f.health.healPredOver:Hide()
|
||||
|
||||
-- Power Bar
|
||||
f.power = SFrames:CreateStatusBar(f, "SFramesRaidFrame"..i.."Power")
|
||||
f.power:SetMinMaxValues(0, 100)
|
||||
@@ -793,14 +820,16 @@ function SFrames.Raid:UpdateHealPrediction(unit)
|
||||
if not frameData then return end
|
||||
|
||||
local f = frameData.frame
|
||||
if not (f.health and f.health.healPredMine and f.health.healPredOther) then return end
|
||||
if not (f.health and f.health.healPredMine and f.health.healPredOther and f.health.healPredOver) then return end
|
||||
|
||||
local predMine = f.health.healPredMine
|
||||
local predOther = f.health.healPredOther
|
||||
local predOver = f.health.healPredOver
|
||||
|
||||
local function HidePredictions()
|
||||
predMine:Hide()
|
||||
predOther:Hide()
|
||||
predOver:Hide()
|
||||
end
|
||||
|
||||
if not UnitExists(unit) or not UnitIsConnected(unit) then
|
||||
@@ -810,14 +839,39 @@ function SFrames.Raid:UpdateHealPrediction(unit)
|
||||
|
||||
local hp = UnitHealth(unit) or 0
|
||||
local maxHp = UnitHealthMax(unit) or 0
|
||||
if maxHp <= 0 or hp >= maxHp then
|
||||
|
||||
if CheckSuperWow then
|
||||
local ok, hasSW = pcall(CheckSuperWow)
|
||||
if ok and hasSW then
|
||||
local ok2, realHp = pcall(UnitHealth, unit)
|
||||
if ok2 then
|
||||
hp = realHp or hp
|
||||
end
|
||||
local ok3, realMaxHp = pcall(UnitHealthMax, unit)
|
||||
if ok3 then
|
||||
maxHp = realMaxHp or maxHp
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if maxHp <= 0 then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local _, mineIncoming, othersIncoming = GetIncomingHeals(unit)
|
||||
if CheckSuperWow then
|
||||
local ok, hasSW = pcall(CheckSuperWow)
|
||||
if ok and hasSW then
|
||||
local ok2, _, realMine, realOther = pcall(GetIncomingHeals, unit)
|
||||
if ok2 then
|
||||
mineIncoming = realMine or mineIncoming
|
||||
othersIncoming = realOther or othersIncoming
|
||||
end
|
||||
end
|
||||
end
|
||||
local missing = maxHp - hp
|
||||
if missing <= 0 then
|
||||
if missing <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
@@ -825,41 +879,46 @@ function SFrames.Raid:UpdateHealPrediction(unit)
|
||||
local mineShown = math.min(math.max(0, mineIncoming), missing)
|
||||
local remaining = missing - mineShown
|
||||
local otherShown = math.min(math.max(0, othersIncoming), remaining)
|
||||
if mineShown <= 0 and otherShown <= 0 then
|
||||
if mineIncoming <= 0 and othersIncoming <= 0 then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local barWidth = f.health:GetWidth() or 0
|
||||
local barWidth = f:GetWidth() - 2
|
||||
if barWidth <= 0 then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local currentWidth = math.floor((hp / maxHp) * barWidth + 0.5)
|
||||
if currentWidth < 0 then currentWidth = 0 end
|
||||
if currentWidth > barWidth then currentWidth = barWidth end
|
||||
local currentPosition = (hp / maxHp) * barWidth
|
||||
if currentPosition < 0 then currentPosition = 0 end
|
||||
if currentPosition > barWidth then currentPosition = barWidth end
|
||||
|
||||
local availableWidth = barWidth - currentWidth
|
||||
if availableWidth <= 0 then
|
||||
local availableWidth = barWidth - currentPosition
|
||||
if availableWidth <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local mineWidth = math.floor((mineShown / maxHp) * barWidth + 0.5)
|
||||
local otherWidth = math.floor((otherShown / maxHp) * barWidth + 0.5)
|
||||
if mineWidth < 0 then mineWidth = 0 end
|
||||
if otherWidth < 0 then otherWidth = 0 end
|
||||
if mineWidth > availableWidth then mineWidth = availableWidth end
|
||||
if otherWidth > (availableWidth - mineWidth) then
|
||||
otherWidth = availableWidth - mineWidth
|
||||
local mineWidth = 0
|
||||
local otherWidth = 0
|
||||
if missing > 0 then
|
||||
mineWidth = (mineShown / missing) * availableWidth
|
||||
otherWidth = (otherShown / missing) * availableWidth
|
||||
if mineWidth < 0 then mineWidth = 0 end
|
||||
if otherWidth < 0 then otherWidth = 0 end
|
||||
if mineWidth > availableWidth then mineWidth = availableWidth end
|
||||
if otherWidth > (availableWidth - mineWidth) then
|
||||
otherWidth = availableWidth - mineWidth
|
||||
end
|
||||
end
|
||||
|
||||
if mineWidth > 0 then
|
||||
predMine:ClearAllPoints()
|
||||
predMine:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentWidth, 0)
|
||||
predMine:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentWidth, 0)
|
||||
predMine:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentPosition, 0)
|
||||
predMine:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentPosition, 0)
|
||||
predMine:SetWidth(mineWidth)
|
||||
predMine:SetHeight(f.health:GetHeight())
|
||||
predMine:Show()
|
||||
else
|
||||
predMine:Hide()
|
||||
@@ -867,13 +926,32 @@ function SFrames.Raid:UpdateHealPrediction(unit)
|
||||
|
||||
if otherWidth > 0 then
|
||||
predOther:ClearAllPoints()
|
||||
predOther:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentWidth + mineWidth, 0)
|
||||
predOther:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentWidth + mineWidth, 0)
|
||||
predOther:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentPosition + mineWidth, 0)
|
||||
predOther:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentPosition + mineWidth, 0)
|
||||
predOther:SetWidth(otherWidth)
|
||||
predOther:SetHeight(f.health:GetHeight())
|
||||
predOther:Show()
|
||||
else
|
||||
predOther:Hide()
|
||||
end
|
||||
|
||||
local totalIncoming = mineIncoming + othersIncoming
|
||||
local overHeal = totalIncoming - missing
|
||||
if overHeal > 0 then
|
||||
local overWidth = (overHeal / maxHp) * barWidth
|
||||
if overWidth > 0 then
|
||||
predOver:ClearAllPoints()
|
||||
predOver:SetPoint("TOPLEFT", f.health, "TOPRIGHT", 0, 0)
|
||||
predOver:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT", 0, 0)
|
||||
predOver:SetWidth(overWidth)
|
||||
predOver:SetHeight(f.health:GetHeight())
|
||||
predOver:Show()
|
||||
else
|
||||
predOver:Hide()
|
||||
end
|
||||
else
|
||||
predOver:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Raid:UpdatePower(unit)
|
||||
@@ -1016,15 +1094,51 @@ function SFrames.Raid:UpdateAuras(unit)
|
||||
return false
|
||||
end
|
||||
|
||||
-- Helper: get buff name via SuperWoW aura ID (fast) or tooltip scan (fallback)
|
||||
local hasSuperWoW = SFrames.superwow_active and SpellInfo
|
||||
local function GetBuffName(unit, index)
|
||||
if hasSuperWoW then
|
||||
local texture, auraID = UnitBuff(unit, index)
|
||||
if auraID and SpellInfo then
|
||||
local spellName = SpellInfo(auraID)
|
||||
if spellName and spellName ~= "" then
|
||||
return spellName, texture
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Fallback: tooltip scan
|
||||
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
|
||||
SFrames.Tooltip:SetUnitBuff(unit, index)
|
||||
local buffName = SFramesScanTooltipTextLeft1:GetText()
|
||||
SFrames.Tooltip:Hide()
|
||||
return buffName, UnitBuff(unit, index)
|
||||
end
|
||||
|
||||
local function GetDebuffName(unit, index)
|
||||
if hasSuperWoW then
|
||||
local texture, count, dtype, auraID = UnitDebuff(unit, index)
|
||||
if auraID and SpellInfo then
|
||||
local spellName = SpellInfo(auraID)
|
||||
if spellName and spellName ~= "" then
|
||||
return spellName, texture, count, dtype
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Fallback: tooltip scan
|
||||
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
|
||||
SFrames.Tooltip:SetUnitDebuff(unit, index)
|
||||
local debuffName = SFramesScanTooltipTextLeft1:GetText()
|
||||
SFrames.Tooltip:Hide()
|
||||
local texture, count, dtype = UnitDebuff(unit, index)
|
||||
return debuffName, texture, count, dtype
|
||||
end
|
||||
|
||||
-- Check Buffs
|
||||
for i = 1, 32 do
|
||||
local texture, applications = UnitBuff(unit, i)
|
||||
if not texture then break end
|
||||
|
||||
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
|
||||
SFrames.Tooltip:SetUnitBuff(unit, i)
|
||||
local buffName = SFramesScanTooltipTextLeft1:GetText()
|
||||
SFrames.Tooltip:Hide()
|
||||
local buffName = GetBuffName(unit, i)
|
||||
|
||||
if buffName then
|
||||
for pos, listData in pairs(buffsNeeded) do
|
||||
@@ -1058,10 +1172,7 @@ function SFrames.Raid:UpdateAuras(unit)
|
||||
end
|
||||
end
|
||||
|
||||
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
|
||||
SFrames.Tooltip:SetUnitDebuff(unit, i)
|
||||
local debuffName = SFramesScanTooltipTextLeft1:GetText()
|
||||
SFrames.Tooltip:Hide()
|
||||
local debuffName = GetDebuffName(unit, i)
|
||||
|
||||
if debuffName then
|
||||
for pos, listData in pairs(buffsNeeded) do
|
||||
|
||||
332
Units/Target.lua
332
Units/Target.lua
@@ -186,13 +186,30 @@ local DIST_BASE_WIDTH = 80
|
||||
local DIST_BASE_HEIGHT = 24
|
||||
local DIST_BASE_FONTSIZE = 14
|
||||
|
||||
-- Check if UnitXP SP3 distance API is available
|
||||
local hasUnitXP = nil -- nil = not checked yet, true/false = cached result
|
||||
local function IsUnitXPAvailable()
|
||||
if hasUnitXP ~= nil then return hasUnitXP end
|
||||
hasUnitXP = (type(UnitXP) == "function") and (pcall(UnitXP, "nop", "nop"))
|
||||
return hasUnitXP
|
||||
end
|
||||
|
||||
function SFrames.Target:GetDistance(unit)
|
||||
if not UnitExists(unit) then return nil end
|
||||
if UnitIsUnit(unit, "player") then return "0 码" end
|
||||
-- Using multiple "scale rulers" (rungs) for better precision in 1.12
|
||||
if CheckInteractDistance(unit, 2) then return "< 8 码" -- Trade
|
||||
elseif CheckInteractDistance(unit, 3) then return "8-10 码" -- Duel
|
||||
elseif CheckInteractDistance(unit, 4) then return "10-28 码" -- Follow
|
||||
|
||||
-- Prefer UnitXP precise distance when available
|
||||
if IsUnitXPAvailable() then
|
||||
local ok, dist = pcall(UnitXP, "distanceBetween", "player", unit)
|
||||
if ok and type(dist) == "number" and dist >= 0 then
|
||||
return string.format("%.1f 码", dist)
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback: CheckInteractDistance rough ranges
|
||||
if CheckInteractDistance(unit, 2) then return "< 8 码"
|
||||
elseif CheckInteractDistance(unit, 3) then return "8-10 码"
|
||||
elseif CheckInteractDistance(unit, 4) then return "10-28 码"
|
||||
elseif UnitIsVisible(unit) then return "28-100 码"
|
||||
else return "> 100 码" end
|
||||
end
|
||||
@@ -255,6 +272,15 @@ function SFrames.Target:ApplyConfig()
|
||||
f:SetHeight(cfg.height)
|
||||
f:SetAlpha(frameAlpha)
|
||||
|
||||
local bgA = tonumber(db.targetBgAlpha) or 0.9
|
||||
local _A = SFrames.ActiveTheme
|
||||
if _A and _A.panelBg and bgA < 0.89 then
|
||||
if f.SetBackdropColor then f:SetBackdropColor(_A.panelBg[1], _A.panelBg[2], _A.panelBg[3], bgA) end
|
||||
if f.healthBGFrame and f.healthBGFrame.SetBackdropColor then f.healthBGFrame:SetBackdropColor(_A.panelBg[1], _A.panelBg[2], _A.panelBg[3], bgA) end
|
||||
if f.powerBGFrame and f.powerBGFrame.SetBackdropColor then f.powerBGFrame:SetBackdropColor(_A.panelBg[1], _A.panelBg[2], _A.panelBg[3], bgA) end
|
||||
if f.portraitBG and f.portraitBG.SetBackdropColor then f.portraitBG:SetBackdropColor(_A.panelBg[1], _A.panelBg[2], _A.panelBg[3], bgA) end
|
||||
end
|
||||
|
||||
if showPortrait then
|
||||
if f.portrait then
|
||||
f.portrait:SetWidth(cfg.portraitWidth)
|
||||
@@ -362,7 +388,13 @@ function SFrames.Target:ApplyDistanceScale(scale)
|
||||
if f.text then
|
||||
local fontPath = SFrames:GetFont()
|
||||
local outline = (SFrames.Media and SFrames.Media.fontOutline) or "OUTLINE"
|
||||
local fontSize = math.max(8, math.floor(DIST_BASE_FONTSIZE * scale + 0.5))
|
||||
local customSize = SFramesDB and tonumber(SFramesDB.targetDistanceFontSize)
|
||||
local fontSize
|
||||
if customSize and customSize >= 8 and customSize <= 24 then
|
||||
fontSize = math.floor(customSize + 0.5)
|
||||
else
|
||||
fontSize = math.max(8, math.floor(DIST_BASE_FONTSIZE * scale + 0.5))
|
||||
end
|
||||
f.text:SetFont(fontPath, fontSize, outline)
|
||||
end
|
||||
end
|
||||
@@ -405,6 +437,13 @@ function SFrames.Target:InitializeDistanceFrame()
|
||||
f.text:SetShadowColor(0, 0, 0, 1)
|
||||
f.text:SetShadowOffset(1, -1)
|
||||
|
||||
-- Behind indicator text (shown next to distance)
|
||||
f.behindText = SFrames:CreateFontString(f, fontSize, "LEFT")
|
||||
f.behindText:SetPoint("LEFT", f.text, "RIGHT", 4, 0)
|
||||
f.behindText:SetShadowColor(0, 0, 0, 1)
|
||||
f.behindText:SetShadowOffset(1, -1)
|
||||
f.behindText:Hide()
|
||||
|
||||
SFrames.Target.distanceFrame = f
|
||||
f:Hide()
|
||||
|
||||
@@ -416,6 +455,7 @@ function SFrames.Target:InitializeDistanceFrame()
|
||||
end
|
||||
if not UnitExists("target") then
|
||||
if this:IsShown() then this:Hide() end
|
||||
if this.behindText then this.behindText:Hide() end
|
||||
return
|
||||
end
|
||||
this.timer = this.timer + (arg1 or 0)
|
||||
@@ -424,6 +464,28 @@ function SFrames.Target:InitializeDistanceFrame()
|
||||
local dist = SFrames.Target:GetDistance("target")
|
||||
this.text:SetText(dist or "---")
|
||||
if not this:IsShown() then this:Show() end
|
||||
|
||||
-- Behind indicator
|
||||
if this.behindText then
|
||||
local showBehind = not SFramesDB or SFramesDB.Tweaks == nil
|
||||
or SFramesDB.Tweaks.behindIndicator ~= false
|
||||
if showBehind and IsUnitXPAvailable() then
|
||||
local ok, isBehind = pcall(UnitXP, "behind", "player", "target")
|
||||
if ok and isBehind then
|
||||
this.behindText:SetText("背后")
|
||||
this.behindText:SetTextColor(0.2, 1.0, 0.3)
|
||||
this.behindText:Show()
|
||||
elseif ok then
|
||||
this.behindText:SetText("正面")
|
||||
this.behindText:SetTextColor(1.0, 0.35, 0.3)
|
||||
this.behindText:Show()
|
||||
else
|
||||
this.behindText:Hide()
|
||||
end
|
||||
else
|
||||
this.behindText:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -476,7 +538,23 @@ function SFrames.Target:Initialize()
|
||||
|
||||
f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||
f:SetScript("OnClick", function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] OnClick fired: " .. tostring(arg1) .. "|r")
|
||||
if arg1 == "LeftButton" then
|
||||
-- Shift+左键 = 设为焦点
|
||||
if IsShiftKeyDown() then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] Shift+LeftButton -> SetFocus|r")
|
||||
if SFrames.Focus and SFrames.Focus.SetFromTarget then
|
||||
local ok, err = pcall(SFrames.Focus.SetFromTarget, SFrames.Focus)
|
||||
if ok then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] Focus set OK|r")
|
||||
else
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] Focus error: " .. tostring(err) .. "|r")
|
||||
end
|
||||
else
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] SFrames.Focus missing!|r")
|
||||
end
|
||||
return
|
||||
end
|
||||
if TryDropCursorOnUnit(this.unit) then
|
||||
return
|
||||
end
|
||||
@@ -484,15 +562,132 @@ function SFrames.Target:Initialize()
|
||||
SpellTargetUnit(this.unit)
|
||||
end
|
||||
elseif arg1 == "RightButton" then
|
||||
if SpellIsTargeting() then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] RightButton hit|r")
|
||||
if SpellIsTargeting and SpellIsTargeting() then
|
||||
SpellStopTargeting()
|
||||
return
|
||||
end
|
||||
HideDropDownMenu(1)
|
||||
TargetFrameDropDown.unit = "target"
|
||||
TargetFrameDropDown.name = UnitName("target")
|
||||
TargetFrameDropDown.initialize = TargetFrameDropDown_Initialize
|
||||
ToggleDropDownMenu(1, nil, TargetFrameDropDown, "SFramesTargetFrame", 120, 10)
|
||||
if not UnitExists("target") then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] No target, abort|r")
|
||||
return
|
||||
end
|
||||
if not SFrames.Target.dropDown then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] Creating dropdown...|r")
|
||||
local ok1, err1 = pcall(function()
|
||||
SFrames.Target.dropDown = CreateFrame("Frame", "SFramesTargetDropDown", UIParent, "UIDropDownMenuTemplate")
|
||||
end)
|
||||
if not ok1 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] CreateFrame failed: " .. tostring(err1) .. "|r")
|
||||
return
|
||||
end
|
||||
SFrames.Target.dropDown.displayMode = "MENU"
|
||||
SFrames.Target.dropDown.initialize = function()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] initialize() called|r")
|
||||
local dd = SFrames.Target.dropDown
|
||||
local name = dd.targetName
|
||||
if not name then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] initialize: no targetName|r")
|
||||
return
|
||||
end
|
||||
|
||||
local info = {}
|
||||
info.text = name
|
||||
info.isTitle = 1
|
||||
info.notCheckable = 1
|
||||
UIDropDownMenu_AddButton(info)
|
||||
|
||||
if UnitIsPlayer("target") and UnitIsFriend("player", "target") and not UnitIsUnit("target", "player") then
|
||||
-- 悄悄话
|
||||
info = {}
|
||||
info.text = "悄悄话"
|
||||
info.notCheckable = 1
|
||||
info.func = function() ChatFrame_SendTell(name) end
|
||||
UIDropDownMenu_AddButton(info)
|
||||
|
||||
-- 组队相关(动态)
|
||||
local inParty = UnitInParty("target")
|
||||
local isLeader = IsPartyLeader()
|
||||
if inParty and isLeader then
|
||||
info = {}
|
||||
info.text = "提升为队长"
|
||||
info.notCheckable = 1
|
||||
info.func = function() PromoteToLeader(name) end
|
||||
UIDropDownMenu_AddButton(info)
|
||||
|
||||
info = {}
|
||||
info.text = "取消邀请"
|
||||
info.notCheckable = 1
|
||||
info.func = function() UninviteByName(name) end
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end
|
||||
|
||||
-- 观察
|
||||
info = {}
|
||||
info.text = "观察"
|
||||
info.notCheckable = 1
|
||||
info.func = function() InspectUnit("target") end
|
||||
UIDropDownMenu_AddButton(info)
|
||||
|
||||
-- 交易
|
||||
info = {}
|
||||
info.text = "交易"
|
||||
info.notCheckable = 1
|
||||
info.func = function() InitiateTrade("target") end
|
||||
UIDropDownMenu_AddButton(info)
|
||||
|
||||
-- 邀请组队(不在队伍中时显示)
|
||||
if not inParty then
|
||||
info = {}
|
||||
info.text = "邀请组队"
|
||||
info.notCheckable = 1
|
||||
info.func = function() InviteByName(name) end
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end
|
||||
|
||||
-- 跟随
|
||||
info = {}
|
||||
info.text = "跟随"
|
||||
info.notCheckable = 1
|
||||
info.func = function() FollowUnit("target") end
|
||||
UIDropDownMenu_AddButton(info)
|
||||
|
||||
-- 决斗(不在队伍中时显示,节省按钮数)
|
||||
if not inParty then
|
||||
info = {}
|
||||
info.text = "决斗"
|
||||
info.notCheckable = 1
|
||||
info.func = function() StartDuel("target") end
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end
|
||||
end
|
||||
|
||||
if SFrames.Focus and SFrames.Focus.GetFocusName then
|
||||
info = {}
|
||||
local ok2, curFocus = pcall(SFrames.Focus.GetFocusName, SFrames.Focus)
|
||||
local isSameTarget = ok2 and curFocus and curFocus == name
|
||||
if isSameTarget then
|
||||
info.text = "取消焦点"
|
||||
info.func = function() pcall(SFrames.Focus.Clear, SFrames.Focus) end
|
||||
else
|
||||
info.text = "设为焦点"
|
||||
info.func = function() pcall(SFrames.Focus.SetFromTarget, SFrames.Focus) end
|
||||
end
|
||||
info.notCheckable = 1
|
||||
UIDropDownMenu_AddButton(info)
|
||||
end
|
||||
|
||||
-- 取消按钮不添加,点击菜单外部即可关闭(节省按钮位)
|
||||
end
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] Dropdown created OK|r")
|
||||
end
|
||||
SFrames.Target.dropDown.targetName = UnitName("target")
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] Calling ToggleDropDownMenu...|r")
|
||||
local ok3, err3 = pcall(ToggleDropDownMenu, 1, nil, SFrames.Target.dropDown, "cursor")
|
||||
if not ok3 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] ToggleDropDownMenu failed: " .. tostring(err3) .. "|r")
|
||||
else
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] ToggleDropDownMenu OK|r")
|
||||
end
|
||||
end
|
||||
end)
|
||||
f:SetScript("OnReceiveDrag", function()
|
||||
@@ -540,15 +735,23 @@ function SFrames.Target:Initialize()
|
||||
f.health.bg:SetVertexColor(_A.slotBg[1], _A.slotBg[2], _A.slotBg[3], _A.slotBg[4] or 1)
|
||||
|
||||
-- Heal prediction overlay (incoming heals)
|
||||
f.health.healPredMine = f.health:CreateTexture(nil, "OVERLAY")
|
||||
f.health.healPredMine = f.health:CreateTexture(nil, "ARTWORK")
|
||||
f.health.healPredMine:SetTexture(SFrames:GetTexture())
|
||||
f.health.healPredMine:SetVertexColor(0.4, 1.0, 0.55, 0.78)
|
||||
f.health.healPredMine:SetDrawLayer("ARTWORK", 2)
|
||||
f.health.healPredMine:Hide()
|
||||
|
||||
f.health.healPredOther = f.health:CreateTexture(nil, "OVERLAY")
|
||||
f.health.healPredOther = f.health:CreateTexture(nil, "ARTWORK")
|
||||
f.health.healPredOther:SetTexture(SFrames:GetTexture())
|
||||
f.health.healPredOther:SetVertexColor(0.2, 0.9, 0.35, 0.5)
|
||||
f.health.healPredOther:SetDrawLayer("ARTWORK", 2)
|
||||
f.health.healPredOther:Hide()
|
||||
|
||||
f.health.healPredOver = f.health:CreateTexture(nil, "OVERLAY")
|
||||
f.health.healPredOver:SetTexture(SFrames:GetTexture())
|
||||
f.health.healPredOver:SetVertexColor(1.0, 0.3, 0.3, 0.6)
|
||||
f.health.healPredOver:SetDrawLayer("OVERLAY", 7)
|
||||
f.health.healPredOver:Hide()
|
||||
|
||||
-- Power Bar
|
||||
f.power = SFrames:CreateStatusBar(f, "SFramesTargetPower")
|
||||
@@ -645,11 +848,13 @@ function SFrames.Target:Initialize()
|
||||
|
||||
f.unit = "target"
|
||||
f:SetScript("OnEnter", function()
|
||||
if SetMouseoverUnit then SetMouseoverUnit(this.unit) end
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, this)
|
||||
GameTooltip:SetUnit(this.unit)
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
f:SetScript("OnLeave", function()
|
||||
if SetMouseoverUnit then SetMouseoverUnit() end
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
|
||||
@@ -1012,13 +1217,15 @@ function SFrames.Target:UpdateHealth()
|
||||
end
|
||||
|
||||
function SFrames.Target:UpdateHealPrediction()
|
||||
if not (self.frame and self.frame.health and self.frame.health.healPredMine and self.frame.health.healPredOther) then return end
|
||||
if not (self.frame and self.frame.health and self.frame.health.healPredMine and self.frame.health.healPredOther and self.frame.health.healPredOver) then return end
|
||||
local predMine = self.frame.health.healPredMine
|
||||
local predOther = self.frame.health.healPredOther
|
||||
local predOver = self.frame.health.healPredOver
|
||||
|
||||
local function HidePredictions()
|
||||
predMine:Hide()
|
||||
predOther:Hide()
|
||||
predOver:Hide()
|
||||
end
|
||||
|
||||
if not UnitExists("target") then
|
||||
@@ -1028,14 +1235,39 @@ function SFrames.Target:UpdateHealPrediction()
|
||||
|
||||
local hp = UnitHealth("target") or 0
|
||||
local maxHp = UnitHealthMax("target") or 0
|
||||
if maxHp <= 0 or hp >= maxHp then
|
||||
|
||||
if CheckSuperWow then
|
||||
local ok, hasSW = pcall(CheckSuperWow)
|
||||
if ok and hasSW then
|
||||
local ok2, realHp = pcall(UnitHealth, "target")
|
||||
if ok2 then
|
||||
hp = realHp or hp
|
||||
end
|
||||
local ok3, realMaxHp = pcall(UnitHealthMax, "target")
|
||||
if ok3 then
|
||||
maxHp = realMaxHp or maxHp
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if maxHp <= 0 then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local _, mineIncoming, othersIncoming = GetIncomingHeals("target")
|
||||
if CheckSuperWow then
|
||||
local ok, hasSW = pcall(CheckSuperWow)
|
||||
if ok and hasSW then
|
||||
local ok2, _, realMine, realOther = pcall(GetIncomingHeals, "target")
|
||||
if ok2 then
|
||||
mineIncoming = realMine or mineIncoming
|
||||
othersIncoming = realOther or othersIncoming
|
||||
end
|
||||
end
|
||||
end
|
||||
local missing = maxHp - hp
|
||||
if missing <= 0 then
|
||||
if missing <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
@@ -1043,34 +1275,39 @@ function SFrames.Target:UpdateHealPrediction()
|
||||
local mineShown = math.min(math.max(0, mineIncoming), missing)
|
||||
local remaining = missing - mineShown
|
||||
local otherShown = math.min(math.max(0, othersIncoming), remaining)
|
||||
if mineShown <= 0 and otherShown <= 0 then
|
||||
if mineShown <= 0 and otherShown <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local barWidth = self.frame.health:GetWidth() or 0
|
||||
local showPortrait = SFramesDB and SFramesDB.targetShowPortrait ~= false
|
||||
local barWidth = self.frame:GetWidth() - (showPortrait and (self.frame.portrait:GetWidth() + 2) or 2)
|
||||
if barWidth <= 0 then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local currentWidth = math.floor((hp / maxHp) * barWidth + 0.5)
|
||||
local currentWidth = (hp / maxHp) * barWidth
|
||||
if currentWidth < 0 then currentWidth = 0 end
|
||||
if currentWidth > barWidth then currentWidth = barWidth end
|
||||
|
||||
local availableWidth = barWidth - currentWidth
|
||||
if availableWidth <= 0 then
|
||||
if availableWidth <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
return
|
||||
end
|
||||
|
||||
local mineWidth = math.floor((mineShown / maxHp) * barWidth + 0.5)
|
||||
local otherWidth = math.floor((otherShown / maxHp) * barWidth + 0.5)
|
||||
if mineWidth < 0 then mineWidth = 0 end
|
||||
if otherWidth < 0 then otherWidth = 0 end
|
||||
if mineWidth > availableWidth then mineWidth = availableWidth end
|
||||
if otherWidth > (availableWidth - mineWidth) then
|
||||
otherWidth = availableWidth - mineWidth
|
||||
local mineWidth = 0
|
||||
local otherWidth = 0
|
||||
if missing > 0 then
|
||||
mineWidth = (mineShown / missing) * availableWidth
|
||||
otherWidth = (otherShown / missing) * availableWidth
|
||||
if mineWidth < 0 then mineWidth = 0 end
|
||||
if otherWidth < 0 then otherWidth = 0 end
|
||||
if mineWidth > availableWidth then mineWidth = availableWidth end
|
||||
if otherWidth > (availableWidth - mineWidth) then
|
||||
otherWidth = availableWidth - mineWidth
|
||||
end
|
||||
end
|
||||
|
||||
if mineWidth > 0 then
|
||||
@@ -1078,6 +1315,7 @@ function SFrames.Target:UpdateHealPrediction()
|
||||
predMine:SetPoint("TOPLEFT", self.frame.health, "TOPLEFT", currentWidth, 0)
|
||||
predMine:SetPoint("BOTTOMLEFT", self.frame.health, "BOTTOMLEFT", currentWidth, 0)
|
||||
predMine:SetWidth(mineWidth)
|
||||
predMine:SetHeight(self.frame.health:GetHeight())
|
||||
predMine:Show()
|
||||
else
|
||||
predMine:Hide()
|
||||
@@ -1088,10 +1326,29 @@ function SFrames.Target:UpdateHealPrediction()
|
||||
predOther:SetPoint("TOPLEFT", self.frame.health, "TOPLEFT", currentWidth + mineWidth, 0)
|
||||
predOther:SetPoint("BOTTOMLEFT", self.frame.health, "BOTTOMLEFT", currentWidth + mineWidth, 0)
|
||||
predOther:SetWidth(otherWidth)
|
||||
predOther:SetHeight(self.frame.health:GetHeight())
|
||||
predOther:Show()
|
||||
else
|
||||
predOther:Hide()
|
||||
end
|
||||
|
||||
local totalIncoming = mineIncoming + othersIncoming
|
||||
local overHeal = totalIncoming - missing
|
||||
if overHeal > 0 then
|
||||
local overWidth = math.floor((overHeal / maxHp) * barWidth + 0.5)
|
||||
if overWidth > 0 then
|
||||
predOver:ClearAllPoints()
|
||||
predOver:SetPoint("TOPLEFT", self.frame.health, "TOPRIGHT", 0, 0)
|
||||
predOver:SetPoint("BOTTOMLEFT", self.frame.health, "BOTTOMRIGHT", 0, 0)
|
||||
predOver:SetWidth(overWidth)
|
||||
predOver:SetHeight(self.frame.health:GetHeight())
|
||||
predOver:Show()
|
||||
else
|
||||
predOver:Hide()
|
||||
end
|
||||
else
|
||||
predOver:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Target:UpdatePowerType()
|
||||
@@ -1155,7 +1412,7 @@ function SFrames.Target:CreateAuras()
|
||||
self.frame.debuffs = {}
|
||||
|
||||
-- Target Buffs (Top left to right)
|
||||
for i = 1, 16 do
|
||||
for i = 1, 32 do
|
||||
local b = CreateFrame("Button", "SFramesTargetBuff"..i, self.frame)
|
||||
b:SetWidth(AURA_SIZE)
|
||||
b:SetHeight(AURA_SIZE)
|
||||
@@ -1191,7 +1448,7 @@ function SFrames.Target:CreateAuras()
|
||||
end
|
||||
|
||||
-- Target Debuffs (Bottom left to right)
|
||||
for i = 1, 16 do
|
||||
for i = 1, 32 do
|
||||
local b = CreateFrame("Button", "SFramesTargetDebuff"..i, self.frame)
|
||||
b:SetWidth(AURA_SIZE)
|
||||
b:SetHeight(AURA_SIZE)
|
||||
@@ -1256,7 +1513,7 @@ function SFrames.Target:TickAuras()
|
||||
end
|
||||
|
||||
-- Buffs
|
||||
for i = 1, 16 do
|
||||
for i = 1, 32 do
|
||||
local b = self.frame.buffs[i]
|
||||
if b:IsShown() and b.expirationTime then
|
||||
local timeLeft = b.expirationTime - timeNow
|
||||
@@ -1275,7 +1532,7 @@ function SFrames.Target:TickAuras()
|
||||
end
|
||||
|
||||
-- Debuffs: re-query SpellDB for live-accurate timers
|
||||
for i = 1, 16 do
|
||||
for i = 1, 32 do
|
||||
local b = self.frame.debuffs[i]
|
||||
if b:IsShown() then
|
||||
local timeLeft = nil
|
||||
@@ -1316,14 +1573,17 @@ end
|
||||
function SFrames.Target:UpdateAuras()
|
||||
if not UnitExists("target") then return end
|
||||
|
||||
local hasSuperWoW = SFrames.superwow_active and SpellInfo
|
||||
local numBuffs = 0
|
||||
-- Buffs
|
||||
for i = 1, 16 do
|
||||
local texture = UnitBuff("target", i)
|
||||
for i = 1, 32 do
|
||||
local texture, swAuraID = UnitBuff("target", i)
|
||||
local b = self.frame.buffs[i]
|
||||
b:SetID(i) -- Ensure ID is set for tooltips
|
||||
if texture then
|
||||
b.icon:SetTexture(texture)
|
||||
-- Store aura ID when SuperWoW is available
|
||||
b.auraID = hasSuperWoW and swAuraID or nil
|
||||
|
||||
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
|
||||
SFrames.Tooltip:ClearLines()
|
||||
@@ -1364,12 +1624,14 @@ function SFrames.Target:UpdateAuras()
|
||||
local hasNP = NanamiPlates_SpellDB and NanamiPlates_SpellDB.UnitDebuff
|
||||
local npFormat = NanamiPlates_Auras and NanamiPlates_Auras.FormatTime
|
||||
|
||||
for i = 1, 16 do
|
||||
local texture = UnitDebuff("target", i)
|
||||
for i = 1, 32 do
|
||||
local texture, dbCount, dbType, swDebuffAuraID = UnitDebuff("target", i)
|
||||
local b = self.frame.debuffs[i]
|
||||
b:SetID(i)
|
||||
if texture then
|
||||
b.icon:SetTexture(texture)
|
||||
-- Store aura ID when SuperWoW is available
|
||||
b.auraID = hasSuperWoW and swDebuffAuraID or nil
|
||||
|
||||
local timeLeft = 0
|
||||
local effectName = nil
|
||||
|
||||
Reference in New Issue
Block a user