完成焦点等开发

This commit is contained in:
rucky
2026-03-31 18:03:23 +08:00
parent c7dd0f4848
commit 6e18269bfd
34 changed files with 6803 additions and 542 deletions

View File

@@ -71,6 +71,17 @@ function SFrames.Raid:ApplyFrameStyle(frame, metrics)
frame.healthBGFrame:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT", 1, -1)
end
local bgA = (SFramesDB and type(SFramesDB.raidBgAlpha) == "number") and SFramesDB.raidBgAlpha or 0.9
local A = SFrames.ActiveTheme
if A and A.panelBg and bgA < 0.89 then
if frame.healthBGFrame and frame.healthBGFrame.SetBackdropColor then
frame.healthBGFrame:SetBackdropColor(A.panelBg[1], A.panelBg[2], A.panelBg[3], bgA)
end
if frame.powerBGFrame and frame.powerBGFrame.SetBackdropColor then
frame.powerBGFrame:SetBackdropColor(A.panelBg[1], A.panelBg[2], A.panelBg[3], bgA)
end
end
if frame.power then
if metrics.showPower then
frame.power:Show()
@@ -290,6 +301,10 @@ function SFrames.Raid:EnsureFrames()
end)
f:SetScript("OnClick", function()
if arg1 == "LeftButton" then
if IsShiftKeyDown() and SFrames.Focus and SFrames.Focus.SetFromUnit then
pcall(SFrames.Focus.SetFromUnit, SFrames.Focus, this.unit)
return
end
if TryDropCursorOnUnit(this.unit) then return end
if SpellIsTargeting and SpellIsTargeting() then
SpellTargetUnit(this.unit)
@@ -375,10 +390,14 @@ function SFrames.Raid:EnsureFrames()
end
end)
f:SetScript("OnEnter", function()
if SetMouseoverUnit then SetMouseoverUnit(this.unit) end
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetUnit(this.unit)
end)
f:SetScript("OnLeave", function() GameTooltip:Hide() end)
f:SetScript("OnLeave", function()
if SetMouseoverUnit then SetMouseoverUnit() end
GameTooltip:Hide()
end)
f.unit = unit
-- Health Bar
@@ -395,16 +414,24 @@ function SFrames.Raid:EnsureFrames()
f.health.bg:SetVertexColor(_A.slotBg[1], _A.slotBg[2], _A.slotBg[3], _A.slotBg[4] or 1)
-- Heal prediction overlay (incoming heals)
f.health.healPredMine = f.health:CreateTexture(nil, "OVERLAY")
f.health.healPredMine = f.health:CreateTexture(nil, "ARTWORK")
f.health.healPredMine:SetTexture(SFrames:GetTexture())
f.health.healPredMine:SetVertexColor(0.4, 1.0, 0.55, 0.78)
f.health.healPredMine:SetDrawLayer("ARTWORK", 2)
f.health.healPredMine:Hide()
f.health.healPredOther = f.health:CreateTexture(nil, "OVERLAY")
f.health.healPredOther = f.health:CreateTexture(nil, "ARTWORK")
f.health.healPredOther:SetTexture(SFrames:GetTexture())
f.health.healPredOther:SetVertexColor(0.2, 0.9, 0.35, 0.5)
f.health.healPredOther:SetDrawLayer("ARTWORK", 2)
f.health.healPredOther:Hide()
f.health.healPredOver = f.health:CreateTexture(nil, "OVERLAY")
f.health.healPredOver:SetTexture(SFrames:GetTexture())
f.health.healPredOver:SetVertexColor(1.0, 0.3, 0.3, 0.6)
f.health.healPredOver:SetDrawLayer("OVERLAY", 7)
f.health.healPredOver:Hide()
-- Power Bar
f.power = SFrames:CreateStatusBar(f, "SFramesRaidFrame"..i.."Power")
f.power:SetMinMaxValues(0, 100)
@@ -793,14 +820,16 @@ function SFrames.Raid:UpdateHealPrediction(unit)
if not frameData then return end
local f = frameData.frame
if not (f.health and f.health.healPredMine and f.health.healPredOther) then return end
if not (f.health and f.health.healPredMine and f.health.healPredOther and f.health.healPredOver) then return end
local predMine = f.health.healPredMine
local predOther = f.health.healPredOther
local predOver = f.health.healPredOver
local function HidePredictions()
predMine:Hide()
predOther:Hide()
predOver:Hide()
end
if not UnitExists(unit) or not UnitIsConnected(unit) then
@@ -810,14 +839,39 @@ function SFrames.Raid:UpdateHealPrediction(unit)
local hp = UnitHealth(unit) or 0
local maxHp = UnitHealthMax(unit) or 0
if maxHp <= 0 or hp >= maxHp then
if CheckSuperWow then
local ok, hasSW = pcall(CheckSuperWow)
if ok and hasSW then
local ok2, realHp = pcall(UnitHealth, unit)
if ok2 then
hp = realHp or hp
end
local ok3, realMaxHp = pcall(UnitHealthMax, unit)
if ok3 then
maxHp = realMaxHp or maxHp
end
end
end
if maxHp <= 0 then
HidePredictions()
return
end
local _, mineIncoming, othersIncoming = GetIncomingHeals(unit)
if CheckSuperWow then
local ok, hasSW = pcall(CheckSuperWow)
if ok and hasSW then
local ok2, _, realMine, realOther = pcall(GetIncomingHeals, unit)
if ok2 then
mineIncoming = realMine or mineIncoming
othersIncoming = realOther or othersIncoming
end
end
end
local missing = maxHp - hp
if missing <= 0 then
if missing <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
HidePredictions()
return
end
@@ -825,41 +879,46 @@ function SFrames.Raid:UpdateHealPrediction(unit)
local mineShown = math.min(math.max(0, mineIncoming), missing)
local remaining = missing - mineShown
local otherShown = math.min(math.max(0, othersIncoming), remaining)
if mineShown <= 0 and otherShown <= 0 then
if mineIncoming <= 0 and othersIncoming <= 0 then
HidePredictions()
return
end
local barWidth = f.health:GetWidth() or 0
local barWidth = f:GetWidth() - 2
if barWidth <= 0 then
HidePredictions()
return
end
local currentWidth = math.floor((hp / maxHp) * barWidth + 0.5)
if currentWidth < 0 then currentWidth = 0 end
if currentWidth > barWidth then currentWidth = barWidth end
local currentPosition = (hp / maxHp) * barWidth
if currentPosition < 0 then currentPosition = 0 end
if currentPosition > barWidth then currentPosition = barWidth end
local availableWidth = barWidth - currentWidth
if availableWidth <= 0 then
local availableWidth = barWidth - currentPosition
if availableWidth <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
HidePredictions()
return
end
local mineWidth = math.floor((mineShown / maxHp) * barWidth + 0.5)
local otherWidth = math.floor((otherShown / maxHp) * barWidth + 0.5)
if mineWidth < 0 then mineWidth = 0 end
if otherWidth < 0 then otherWidth = 0 end
if mineWidth > availableWidth then mineWidth = availableWidth end
if otherWidth > (availableWidth - mineWidth) then
otherWidth = availableWidth - mineWidth
local mineWidth = 0
local otherWidth = 0
if missing > 0 then
mineWidth = (mineShown / missing) * availableWidth
otherWidth = (otherShown / missing) * availableWidth
if mineWidth < 0 then mineWidth = 0 end
if otherWidth < 0 then otherWidth = 0 end
if mineWidth > availableWidth then mineWidth = availableWidth end
if otherWidth > (availableWidth - mineWidth) then
otherWidth = availableWidth - mineWidth
end
end
if mineWidth > 0 then
predMine:ClearAllPoints()
predMine:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentWidth, 0)
predMine:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentWidth, 0)
predMine:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentPosition, 0)
predMine:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentPosition, 0)
predMine:SetWidth(mineWidth)
predMine:SetHeight(f.health:GetHeight())
predMine:Show()
else
predMine:Hide()
@@ -867,13 +926,32 @@ function SFrames.Raid:UpdateHealPrediction(unit)
if otherWidth > 0 then
predOther:ClearAllPoints()
predOther:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentWidth + mineWidth, 0)
predOther:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentWidth + mineWidth, 0)
predOther:SetPoint("TOPLEFT", f.health, "TOPLEFT", currentPosition + mineWidth, 0)
predOther:SetPoint("BOTTOMLEFT", f.health, "BOTTOMLEFT", currentPosition + mineWidth, 0)
predOther:SetWidth(otherWidth)
predOther:SetHeight(f.health:GetHeight())
predOther:Show()
else
predOther:Hide()
end
local totalIncoming = mineIncoming + othersIncoming
local overHeal = totalIncoming - missing
if overHeal > 0 then
local overWidth = (overHeal / maxHp) * barWidth
if overWidth > 0 then
predOver:ClearAllPoints()
predOver:SetPoint("TOPLEFT", f.health, "TOPRIGHT", 0, 0)
predOver:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT", 0, 0)
predOver:SetWidth(overWidth)
predOver:SetHeight(f.health:GetHeight())
predOver:Show()
else
predOver:Hide()
end
else
predOver:Hide()
end
end
function SFrames.Raid:UpdatePower(unit)
@@ -1016,15 +1094,51 @@ function SFrames.Raid:UpdateAuras(unit)
return false
end
-- Helper: get buff name via SuperWoW aura ID (fast) or tooltip scan (fallback)
local hasSuperWoW = SFrames.superwow_active and SpellInfo
local function GetBuffName(unit, index)
if hasSuperWoW then
local texture, auraID = UnitBuff(unit, index)
if auraID and SpellInfo then
local spellName = SpellInfo(auraID)
if spellName and spellName ~= "" then
return spellName, texture
end
end
end
-- Fallback: tooltip scan
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
SFrames.Tooltip:SetUnitBuff(unit, index)
local buffName = SFramesScanTooltipTextLeft1:GetText()
SFrames.Tooltip:Hide()
return buffName, UnitBuff(unit, index)
end
local function GetDebuffName(unit, index)
if hasSuperWoW then
local texture, count, dtype, auraID = UnitDebuff(unit, index)
if auraID and SpellInfo then
local spellName = SpellInfo(auraID)
if spellName and spellName ~= "" then
return spellName, texture, count, dtype
end
end
end
-- Fallback: tooltip scan
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
SFrames.Tooltip:SetUnitDebuff(unit, index)
local debuffName = SFramesScanTooltipTextLeft1:GetText()
SFrames.Tooltip:Hide()
local texture, count, dtype = UnitDebuff(unit, index)
return debuffName, texture, count, dtype
end
-- Check Buffs
for i = 1, 32 do
local texture, applications = UnitBuff(unit, i)
if not texture then break end
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
SFrames.Tooltip:SetUnitBuff(unit, i)
local buffName = SFramesScanTooltipTextLeft1:GetText()
SFrames.Tooltip:Hide()
local buffName = GetBuffName(unit, i)
if buffName then
for pos, listData in pairs(buffsNeeded) do
@@ -1058,10 +1172,7 @@ function SFrames.Raid:UpdateAuras(unit)
end
end
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
SFrames.Tooltip:SetUnitDebuff(unit, i)
local debuffName = SFramesScanTooltipTextLeft1:GetText()
SFrames.Tooltip:Hide()
local debuffName = GetDebuffName(unit, i)
if debuffName then
for pos, listData in pairs(buffsNeeded) do