跟随版本 0.8.19
This commit is contained in:
434
Units/Pet.lua
434
Units/Pet.lua
@@ -350,7 +350,9 @@ function SFrames.Pet:Initialize()
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self.frame = f
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self.frame.unit = "pet"
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f:Hide()
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self:CreateAuras()
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self:CreateHappinessWarning()
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self:CreateCastbar()
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SFrames:RegisterEvent("UNIT_PET", function() if arg1 == "player" then self:UpdateAll() end end)
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@@ -395,6 +397,7 @@ function SFrames.Pet:UpdateAll()
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if SFramesDB and SFramesDB.showPetFrame == false then
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self.frame:Hide()
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if self.foodPanel then self.foodPanel:Hide() end
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self:HideAuras()
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return
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end
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@@ -403,6 +406,7 @@ function SFrames.Pet:UpdateAll()
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self:UpdatePowerType()
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self:UpdatePower()
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self:UpdateHappiness()
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self:UpdateAuras()
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local name = UnitName("pet")
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if name == UNKNOWNOBJECT or name == "未知目标" or name == "Unknown" then
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@@ -415,6 +419,7 @@ function SFrames.Pet:UpdateAll()
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else
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self.frame:Hide()
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if self.foodPanel then self.foodPanel:Hide() end
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self:HideAuras()
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end
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end
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@@ -452,6 +457,7 @@ function SFrames.Pet:UpdateHappiness()
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local happiness = GetPetHappiness()
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if not happiness then
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self.frame.happinessBG:Hide()
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self:HideHappinessWarning()
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self:UpdateFoodButton()
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return
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end
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@@ -471,8 +477,10 @@ function SFrames.Pet:UpdateHappiness()
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self.frame.happiness:SetTexCoord(0, 0.1875, 0, 0.359375)
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self.frame.happinessBG:Show()
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end
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self:ShowHappinessWarning(happiness)
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else
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self.frame.happinessBG:Hide()
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self:HideHappinessWarning()
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end
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self:UpdateFoodButton()
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end
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@@ -1018,6 +1026,430 @@ function SFrames.Pet:UpdateFoodButton()
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end
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end
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--------------------------------------------------------------------------------
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-- Pet Buff / Debuff Auras
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--------------------------------------------------------------------------------
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local PET_AURA_SIZE = 20
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local PET_AURA_SPACING = 2
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local PET_AURA_ROW_SPACING = 1
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local PET_AURAS_PER_ROW = 6
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local PET_BUFF_COUNT = 16
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local PET_DEBUFF_COUNT = 16
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function SFrames.Pet:CreateAuras()
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local f = self.frame
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f.buffs = {}
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f.debuffs = {}
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for i = 1, PET_BUFF_COUNT do
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local b = CreateFrame("Button", "SFramesPetBuff" .. i, f)
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b:SetWidth(PET_AURA_SIZE)
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b:SetHeight(PET_AURA_SIZE)
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SFrames:CreateUnitBackdrop(b)
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b.icon = b:CreateTexture(nil, "ARTWORK")
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b.icon:SetAllPoints()
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b.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93)
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b.cdText = SFrames:CreateFontString(b, 8, "CENTER")
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b.cdText:SetPoint("BOTTOM", b, "BOTTOM", 0, 1)
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b.cdText:SetTextColor(1, 0.82, 0)
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b.cdText:SetShadowColor(0, 0, 0, 1)
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b.cdText:SetShadowOffset(1, -1)
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b:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
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GameTooltip:SetUnitBuff("pet", this:GetID())
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end)
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b:SetScript("OnLeave", function() GameTooltip:Hide() end)
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if i == 1 then
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b:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 0, -1)
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elseif math.mod(i - 1, PET_AURAS_PER_ROW) == 0 then
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b:SetPoint("TOP", f.buffs[i - PET_AURAS_PER_ROW], "BOTTOM", 0, -PET_AURA_ROW_SPACING)
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else
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b:SetPoint("LEFT", f.buffs[i - 1], "RIGHT", PET_AURA_SPACING, 0)
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end
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b:Hide()
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f.buffs[i] = b
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end
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for i = 1, PET_DEBUFF_COUNT do
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local b = CreateFrame("Button", "SFramesPetDebuff" .. i, f)
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b:SetWidth(PET_AURA_SIZE)
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b:SetHeight(PET_AURA_SIZE)
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SFrames:CreateUnitBackdrop(b)
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b.icon = b:CreateTexture(nil, "ARTWORK")
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b.icon:SetAllPoints()
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b.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93)
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b.cdText = SFrames:CreateFontString(b, 8, "CENTER")
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b.cdText:SetPoint("BOTTOM", b, "BOTTOM", 0, 1)
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b.cdText:SetTextColor(1, 0.82, 0)
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b.cdText:SetShadowColor(0, 0, 0, 1)
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b.cdText:SetShadowOffset(1, -1)
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b:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
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GameTooltip:SetUnitDebuff("pet", this:GetID())
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end)
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b:SetScript("OnLeave", function() GameTooltip:Hide() end)
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if i == 1 then
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b:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 0, -1)
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elseif math.mod(i - 1, PET_AURAS_PER_ROW) == 0 then
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b:SetPoint("TOP", f.debuffs[i - PET_AURAS_PER_ROW], "BOTTOM", 0, -PET_AURA_ROW_SPACING)
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else
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b:SetPoint("LEFT", f.debuffs[i - 1], "RIGHT", PET_AURA_SPACING, 0)
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end
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b:Hide()
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f.debuffs[i] = b
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end
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SFrames:RegisterEvent("UNIT_AURA", function()
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if arg1 == "pet" then SFrames.Pet:UpdateAuras() end
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end)
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self.petAuraUpdater = CreateFrame("Frame", nil, f)
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self.petAuraUpdater.timer = 0
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self.petAuraUpdater:SetScript("OnUpdate", function()
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this.timer = this.timer + arg1
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if this.timer >= 0.25 then
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SFrames.Pet:TickAuras()
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this.timer = 0
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end
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end)
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end
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function SFrames.Pet:UpdateAuras()
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if not UnitExists("pet") then return end
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local f = self.frame
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if not f.buffs then return end
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local numBuffs = 0
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for i = 1, PET_BUFF_COUNT do
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local texture = UnitBuff("pet", i)
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local b = f.buffs[i]
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b:SetID(i)
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if texture then
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b.icon:SetTexture(texture)
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if SFrames.Tooltip then
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SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
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SFrames.Tooltip:ClearLines()
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SFrames.Tooltip:SetUnitBuff("pet", i)
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end
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local timeLeft = SFrames:GetAuraTimeLeft("pet", i, true)
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if SFrames.Tooltip then SFrames.Tooltip:Hide() end
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if timeLeft and timeLeft > 0 then
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b.expirationTime = GetTime() + timeLeft
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b.cdText:SetText(SFrames:FormatTime(timeLeft))
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else
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b.expirationTime = nil
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b.cdText:SetText("")
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end
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b:Show()
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numBuffs = numBuffs + 1
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else
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b.expirationTime = nil
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b.cdText:SetText("")
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b:Hide()
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end
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end
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local firstDebuff = f.debuffs[1]
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if firstDebuff then
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firstDebuff:ClearAllPoints()
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if numBuffs > 0 then
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local lastRowStart = math.floor((numBuffs - 1) / PET_AURAS_PER_ROW) * PET_AURAS_PER_ROW + 1
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firstDebuff:SetPoint("TOP", f.buffs[lastRowStart], "BOTTOM", 0, -PET_AURA_ROW_SPACING)
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else
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firstDebuff:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 0, -1)
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end
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end
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local hasNP = NanamiPlates_SpellDB and NanamiPlates_SpellDB.UnitDebuff
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local npFormat = NanamiPlates_Auras and NanamiPlates_Auras.FormatTime
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for i = 1, PET_DEBUFF_COUNT do
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local texture, debuffCount, debuffType = UnitDebuff("pet", i)
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local b = f.debuffs[i]
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b:SetID(i)
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if texture then
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b.icon:SetTexture(texture)
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if debuffType and DebuffTypeColor and DebuffTypeColor[debuffType] then
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local c = DebuffTypeColor[debuffType]
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b:SetBackdropBorderColor(c.r, c.g, c.b, 1)
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else
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b:SetBackdropBorderColor(0.8, 0, 0, 1)
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end
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local timeLeft = 0
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local effectName = nil
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if hasNP then
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local effect, rank, _, stacks, dtype, duration, npTimeLeft, isOwn = NanamiPlates_SpellDB:UnitDebuff("pet", i)
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effectName = effect
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if npTimeLeft and npTimeLeft > 0 then
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timeLeft = npTimeLeft
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elseif effect and effect ~= "" and duration and duration > 0
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and NanamiPlates_Auras and NanamiPlates_Auras.timers then
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local unitKey = (UnitGUID and UnitGUID("pet")) or UnitName("pet") or ""
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local cached = NanamiPlates_Auras.timers[unitKey .. "_" .. effect]
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if not cached and UnitName("pet") then
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cached = NanamiPlates_Auras.timers[UnitName("pet") .. "_" .. effect]
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end
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if cached and cached.startTime and cached.duration then
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local remaining = cached.duration - (GetTime() - cached.startTime)
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if remaining > 0 then timeLeft = remaining end
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end
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end
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end
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if timeLeft <= 0 then
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if SFrames.Tooltip then
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SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
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SFrames.Tooltip:ClearLines()
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SFrames.Tooltip:SetUnitDebuff("pet", i)
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end
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timeLeft = SFrames:GetAuraTimeLeft("pet", i, false)
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if SFrames.Tooltip then SFrames.Tooltip:Hide() end
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end
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if timeLeft and timeLeft > 0 then
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b.expirationTime = GetTime() + timeLeft
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b.effectName = effectName
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if npFormat then
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local text, r, g, bc, a = npFormat(timeLeft)
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b.cdText:SetText(text)
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if r then b.cdText:SetTextColor(r, g, bc, a or 1) end
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else
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b.cdText:SetText(SFrames:FormatTime(timeLeft))
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end
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else
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b.expirationTime = nil
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b.effectName = nil
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b.cdText:SetText("")
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end
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b:Show()
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else
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b.expirationTime = nil
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b.effectName = nil
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b.cdText:SetText("")
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b:SetBackdropBorderColor(0, 0, 0, 1)
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b:Hide()
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end
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end
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end
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function SFrames.Pet:TickAuras()
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if not UnitExists("pet") then return end
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local f = self.frame
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if not f.buffs then return end
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local timeNow = GetTime()
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local npFormat = NanamiPlates_Auras and NanamiPlates_Auras.FormatTime
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local hasNP = NanamiPlates_SpellDB and NanamiPlates_SpellDB.FindEffectData
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local petName, petLevel, petGUID
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if hasNP then
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petName = UnitName("pet")
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petLevel = UnitLevel("pet") or 0
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petGUID = UnitGUID and UnitGUID("pet")
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end
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for i = 1, PET_BUFF_COUNT do
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local b = f.buffs[i]
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if b:IsShown() and b.expirationTime then
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local timeLeft = b.expirationTime - timeNow
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if timeLeft > 0 and timeLeft < 3600 then
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if npFormat then
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local text, r, g, bc, a = npFormat(timeLeft)
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b.cdText:SetText(text)
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if r then b.cdText:SetTextColor(r, g, bc, a or 1) end
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else
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b.cdText:SetText(SFrames:FormatTime(timeLeft))
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end
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else
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b.cdText:SetText("")
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end
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end
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end
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for i = 1, PET_DEBUFF_COUNT do
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local b = f.debuffs[i]
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if b:IsShown() then
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local timeLeft = nil
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if hasNP and b.effectName then
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local data = petGUID and NanamiPlates_SpellDB:FindEffectData(petGUID, petLevel, b.effectName)
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if not data and petName then
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data = NanamiPlates_SpellDB:FindEffectData(petName, petLevel, b.effectName)
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end
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if data and data.start and data.duration then
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local remaining = data.duration + data.start - timeNow
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if remaining > 0 then
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timeLeft = remaining
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b.expirationTime = timeNow + remaining
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end
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end
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end
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if not timeLeft and b.expirationTime then
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timeLeft = b.expirationTime - timeNow
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end
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if timeLeft and timeLeft > 0 and timeLeft < 3600 then
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if npFormat then
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local text, r, g, bc, a = npFormat(timeLeft)
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b.cdText:SetText(text)
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if r then b.cdText:SetTextColor(r, g, bc, a or 1) end
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else
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b.cdText:SetText(SFrames:FormatTime(timeLeft))
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end
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else
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b.cdText:SetText("")
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end
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end
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end
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end
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function SFrames.Pet:HideAuras()
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local f = self.frame
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if not f or not f.buffs then return end
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for i = 1, PET_BUFF_COUNT do
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f.buffs[i].expirationTime = nil
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f.buffs[i].cdText:SetText("")
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f.buffs[i]:Hide()
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end
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for i = 1, PET_DEBUFF_COUNT do
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f.debuffs[i].expirationTime = nil
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f.debuffs[i].effectName = nil
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f.debuffs[i].cdText:SetText("")
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f.debuffs[i]:SetBackdropBorderColor(0, 0, 0, 1)
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f.debuffs[i]:Hide()
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end
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end
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--------------------------------------------------------------------------------
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-- Pet Happiness Warning
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--------------------------------------------------------------------------------
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local WARNING_REMIND_INTERVAL_YELLOW = 60
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local WARNING_REMIND_INTERVAL_RED = 30
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function SFrames.Pet:CreateHappinessWarning()
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local f = self.frame
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local fontPath = SFrames:GetFont()
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local outline = (SFrames.Media and SFrames.Media.fontOutline) or "OUTLINE"
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local warnFrame = CreateFrame("Frame", "SFramesPetHappinessWarn", f)
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warnFrame:SetWidth(180)
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warnFrame:SetHeight(22)
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warnFrame:SetPoint("BOTTOM", f, "TOP", 0, 2)
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warnFrame:SetFrameStrata("HIGH")
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local warnBg = warnFrame:CreateTexture(nil, "BACKGROUND")
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warnBg:SetAllPoints()
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warnBg:SetTexture("Interface\\Buttons\\WHITE8X8")
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warnBg:SetVertexColor(0, 0, 0, 0.55)
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warnFrame.bg = warnBg
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local warnText = warnFrame:CreateFontString(nil, "OVERLAY")
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warnText:SetFont(fontPath, 11, outline)
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warnText:SetPoint("CENTER", warnFrame, "CENTER", 0, 0)
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warnText:SetShadowColor(0, 0, 0, 1)
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warnText:SetShadowOffset(1, -1)
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warnFrame.text = warnText
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warnFrame:Hide()
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self.warnFrame = warnFrame
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self.lastHappiness = nil
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self.lastWarnTime = 0
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self.warnFlashAlpha = 1
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self.warnFlashDir = -1
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warnFrame:SetScript("OnUpdate", function()
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SFrames.Pet:WarningFlashUpdate()
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end)
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end
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function SFrames.Pet:WarningFlashUpdate()
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if not self.warnFrame or not self.warnFrame:IsShown() then return end
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if not self.warnSeverity or self.warnSeverity ~= "red" then return end
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local speed = 2.5
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local dt = arg1 or 0.016
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self.warnFlashAlpha = self.warnFlashAlpha + self.warnFlashDir * speed * dt
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if self.warnFlashAlpha <= 0.25 then
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self.warnFlashAlpha = 0.25
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self.warnFlashDir = 1
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elseif self.warnFlashAlpha >= 1 then
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self.warnFlashAlpha = 1
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self.warnFlashDir = -1
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end
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self.warnFrame.text:SetAlpha(self.warnFlashAlpha)
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self.warnFrame.bg:SetVertexColor(0.4, 0, 0, 0.55 * self.warnFlashAlpha)
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end
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function SFrames.Pet:ShowHappinessWarning(happiness)
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if not self.warnFrame then return end
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if happiness == 3 then
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self:HideHappinessWarning()
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return
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end
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local now = GetTime()
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local isNewState = (self.lastHappiness ~= happiness)
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if happiness == 2 then
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self.warnFrame.text:SetText("宠物心情一般,攻击力受影响!")
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self.warnFrame.text:SetTextColor(1, 0.82, 0.2)
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self.warnFrame.bg:SetVertexColor(0.3, 0.25, 0, 0.55)
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self.warnFrame.text:SetAlpha(1)
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self.warnSeverity = "yellow"
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self.warnFrame:Show()
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if isNewState or (now - self.lastWarnTime >= WARNING_REMIND_INTERVAL_YELLOW) then
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SFrames:Print("|cffffff00宠物心情一般|r - 攻击力下降,请及时喂食!")
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self.lastWarnTime = now
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end
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elseif happiness == 1 then
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self.warnFrame.text:SetText("宠物很不开心,快要跑了!")
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||||
self.warnFrame.text:SetTextColor(1, 0.2, 0.2)
|
||||
self.warnFrame.bg:SetVertexColor(0.4, 0, 0, 0.55)
|
||||
self.warnFlashAlpha = 1
|
||||
self.warnFlashDir = -1
|
||||
self.warnSeverity = "red"
|
||||
self.warnFrame:Show()
|
||||
|
||||
if isNewState or (now - self.lastWarnTime >= WARNING_REMIND_INTERVAL_RED) then
|
||||
SFrames:Print("|cffff3333宠物非常不开心,即将离你而去!|r 请立即喂食!")
|
||||
UIErrorsFrame:AddMessage("宠物快要跑了!请立即喂食!", 1, 0.2, 0.2, 1, 3)
|
||||
self.lastWarnTime = now
|
||||
end
|
||||
end
|
||||
|
||||
self.lastHappiness = happiness
|
||||
end
|
||||
|
||||
function SFrames.Pet:HideHappinessWarning()
|
||||
if self.warnFrame then
|
||||
self.warnFrame:Hide()
|
||||
end
|
||||
self.warnSeverity = nil
|
||||
self.lastHappiness = nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Pet Castbar
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user