聊天重做前缓存
This commit is contained in:
416
Units/Target.lua
416
Units/Target.lua
@@ -182,6 +182,17 @@ local function Clamp(value, minValue, maxValue)
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return value
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end
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local function SetTextureIfPresent(region, texturePath)
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if region and region.SetTexture and texturePath then
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region:SetTexture(texturePath)
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end
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end
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local function ApplyFontIfPresent(fs, size, fontKey, fallbackFontKey)
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if not fs then return end
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SFrames:ApplyFontString(fs, size, fontKey, fallbackFontKey)
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end
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local DIST_BASE_WIDTH = 80
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local DIST_BASE_HEIGHT = 24
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local DIST_BASE_FONTSIZE = 14
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@@ -232,6 +243,33 @@ function SFrames.Target:GetConfig()
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local powerHeight = tonumber(db.targetPowerHeight) or 9
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powerHeight = Clamp(math.floor(powerHeight + 0.5), 6, 40)
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local showPortrait = db.targetShowPortrait ~= false
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local gradientStyle = SFrames:IsGradientStyle()
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local classicDefaultPowerWidth = width - (showPortrait and portraitWidth or 0) - 2
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if classicDefaultPowerWidth < 60 then
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classicDefaultPowerWidth = 60
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end
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local rawPowerWidth = tonumber(db.targetPowerWidth)
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local legacyFullWidth = tonumber(db.targetFrameWidth) or width
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local defaultPowerWidth = gradientStyle and width or classicDefaultPowerWidth
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local maxPowerWidth = gradientStyle and width or (width - 2)
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local powerWidth
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if gradientStyle then
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-- 渐变风格:能量条始终与血条等宽(全宽)
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powerWidth = width
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elseif not rawPowerWidth
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or math.abs(rawPowerWidth - legacyFullWidth) < 0.5
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or math.abs(rawPowerWidth - classicDefaultPowerWidth) < 0.5 then
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powerWidth = defaultPowerWidth
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else
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powerWidth = rawPowerWidth
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end
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powerWidth = Clamp(math.floor(powerWidth + 0.5), 60, maxPowerWidth)
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local powerOffsetX = Clamp(math.floor((tonumber(db.targetPowerOffsetX) or 0) + 0.5), -120, 120)
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local powerOffsetY = Clamp(math.floor((tonumber(db.targetPowerOffsetY) or 0) + 0.5), -80, 80)
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local height = healthHeight + powerHeight + 4
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height = Clamp(height, 30, 140)
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@@ -241,6 +279,12 @@ function SFrames.Target:GetConfig()
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local valueFont = tonumber(db.targetValueFontSize) or 10
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valueFont = Clamp(math.floor(valueFont + 0.5), 8, 18)
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local healthFont = tonumber(db.targetHealthFontSize) or valueFont
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healthFont = Clamp(math.floor(healthFont + 0.5), 8, 18)
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local powerFont = tonumber(db.targetPowerFontSize) or valueFont
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powerFont = Clamp(math.floor(powerFont + 0.5), 8, 18)
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local frameScale = tonumber(db.targetFrameScale) or 1
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frameScale = Clamp(frameScale, 0.7, 1.8)
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@@ -250,8 +294,16 @@ function SFrames.Target:GetConfig()
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portraitWidth = portraitWidth,
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healthHeight = healthHeight,
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powerHeight = powerHeight,
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powerWidth = powerWidth,
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powerOffsetX = powerOffsetX,
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powerOffsetY = powerOffsetY,
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powerOnTop = db.targetPowerOnTop == true,
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nameFont = nameFont,
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valueFont = valueFont,
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healthFont = healthFont,
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powerFont = powerFont,
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healthTexture = SFrames:ResolveBarTexture("targetHealthTexture", "barTexture"),
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powerTexture = SFrames:ResolveBarTexture("targetPowerTexture", "barTexture"),
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scale = frameScale,
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}
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end
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@@ -334,8 +386,8 @@ function SFrames.Target:ApplyConfig()
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if f.power then
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f.power:ClearAllPoints()
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f.power:SetPoint("TOPLEFT", f.health, "BOTTOMLEFT", 0, -1)
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f.power:SetPoint("TOPRIGHT", f.health, "BOTTOMRIGHT", 0, 0)
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f.power:SetPoint("TOPLEFT", f.health, "BOTTOMLEFT", cfg.powerOffsetX, -1 + cfg.powerOffsetY)
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f.power:SetWidth(cfg.powerWidth)
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f.power:SetHeight(cfg.powerHeight)
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end
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@@ -345,19 +397,71 @@ function SFrames.Target:ApplyConfig()
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f.powerBGFrame:SetPoint("BOTTOMRIGHT", f.power, "BOTTOMRIGHT", 1, -1)
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end
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local outline = (SFrames and SFrames.Media and SFrames.Media.fontOutline) or "OUTLINE"
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local fontPath = SFrames:GetFont()
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SFrames:ApplyStatusBarTexture(f.health, "targetHealthTexture", "barTexture")
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SFrames:ApplyStatusBarTexture(f.power, "targetPowerTexture", "barTexture")
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SetTextureIfPresent(f.health and f.health.bg, cfg.healthTexture)
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SetTextureIfPresent(f.health and f.health.healPredMine, cfg.healthTexture)
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SetTextureIfPresent(f.health and f.health.healPredOther, cfg.healthTexture)
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SetTextureIfPresent(f.health and f.health.healPredOver, cfg.healthTexture)
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SetTextureIfPresent(f.power and f.power.bg, cfg.powerTexture)
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if f.nameText then
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f.nameText:SetFont(fontPath, cfg.nameFont, outline)
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end
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if f.healthText then
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f.healthText:SetFont(fontPath, cfg.valueFont, outline)
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end
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if f.powerText then
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f.powerText:SetFont(fontPath, cfg.valueFont, outline)
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-- Gradient style preset
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if SFrames:IsGradientStyle() then
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-- Hide portrait & its backdrop
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if f.portrait then f.portrait:Hide() end
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if f.portraitBG then f.portraitBG:Hide() end
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-- Strip backdrops
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SFrames:ClearBackdrop(f)
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SFrames:ClearBackdrop(f.healthBGFrame)
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SFrames:ClearBackdrop(f.powerBGFrame)
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-- Health bar full width
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if f.health then
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f.health:ClearAllPoints()
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f.health:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0)
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f.health:SetPoint("TOPRIGHT", f, "TOPRIGHT", 0, 0)
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f.health:SetHeight(cfg.healthHeight)
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end
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-- Power bar full width, below health
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if f.power then
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f.power:ClearAllPoints()
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f.power:SetPoint("TOPLEFT", f.health, "BOTTOMLEFT", cfg.powerOffsetX, -2 + cfg.powerOffsetY)
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f.power:SetWidth(cfg.powerWidth)
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f.power:SetHeight(cfg.powerHeight)
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end
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-- Apply gradient overlays
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SFrames:ApplyGradientStyle(f.health)
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SFrames:ApplyGradientStyle(f.power)
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-- Flush BG frames (no border padding)
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if f.healthBGFrame then
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f.healthBGFrame:ClearAllPoints()
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f.healthBGFrame:SetPoint("TOPLEFT", f.health, "TOPLEFT", 0, 0)
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f.healthBGFrame:SetPoint("BOTTOMRIGHT", f.health, "BOTTOMRIGHT", 0, 0)
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end
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if f.powerBGFrame then
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f.powerBGFrame:ClearAllPoints()
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f.powerBGFrame:SetPoint("TOPLEFT", f.power, "TOPLEFT", 0, 0)
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f.powerBGFrame:SetPoint("BOTTOMRIGHT", f.power, "BOTTOMRIGHT", 0, 0)
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end
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-- Hide bar backgrounds (transparent)
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if f.healthBGFrame then f.healthBGFrame:Hide() end
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if f.powerBGFrame then f.powerBGFrame:Hide() end
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if f.health and f.health.bg then f.health.bg:Hide() end
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if f.power and f.power.bg then f.power.bg:Hide() end
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else
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-- Classic style: remove gradient overlays if they exist
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SFrames:RemoveGradientStyle(f.health)
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SFrames:RemoveGradientStyle(f.power)
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-- Restore bar backgrounds
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if f.healthBGFrame then f.healthBGFrame:Show() end
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if f.powerBGFrame then f.powerBGFrame:Show() end
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if f.health and f.health.bg then f.health.bg:Show() end
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if f.power and f.power.bg then f.power.bg:Show() end
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end
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ApplyFontIfPresent(f.nameText, cfg.nameFont, "targetNameFontKey")
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ApplyFontIfPresent(f.healthText, cfg.healthFont, "targetHealthFontKey")
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ApplyFontIfPresent(f.powerText, cfg.powerFont, "targetPowerFontKey")
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if f.castbar then
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f.castbar:ClearAllPoints()
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if showPortrait then
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@@ -374,6 +478,24 @@ function SFrames.Target:ApplyConfig()
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self:ApplyDistanceScale(dScale)
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end
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if f.distText then
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local dfs = (db.targetDistanceFontSize and tonumber(db.targetDistanceFontSize)) or 10
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dfs = Clamp(dfs, 8, 24)
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SFrames:ApplyFontString(f.distText, dfs, "targetDistanceFontKey", "fontKey")
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end
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if f.health and f.power then
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local healthLevel = f:GetFrameLevel() + 2
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local powerLevel = cfg.powerOnTop and (healthLevel + 1) or (healthLevel - 1)
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f.health:SetFrameLevel(healthLevel)
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f.power:SetFrameLevel(powerLevel)
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end
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SFrames:ApplyConfiguredUnitBackdrop(f, "target")
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if f.healthBGFrame then SFrames:ApplyConfiguredUnitBackdrop(f.healthBGFrame, "target") end
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if f.powerBGFrame then SFrames:ApplyConfiguredUnitBackdrop(f.powerBGFrame, "target") end
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if f.portraitBG then SFrames:ApplyConfiguredUnitBackdrop(f.portraitBG, "target", true) end
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if UnitExists("target") then
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self:UpdateAll()
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end
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@@ -386,8 +508,6 @@ function SFrames.Target:ApplyDistanceScale(scale)
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f:SetWidth(DIST_BASE_WIDTH * scale)
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f:SetHeight(DIST_BASE_HEIGHT * scale)
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if f.text then
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local fontPath = SFrames:GetFont()
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local outline = (SFrames.Media and SFrames.Media.fontOutline) or "OUTLINE"
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local customSize = SFramesDB and tonumber(SFramesDB.targetDistanceFontSize)
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local fontSize
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if customSize and customSize >= 8 and customSize <= 24 then
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@@ -395,7 +515,7 @@ function SFrames.Target:ApplyDistanceScale(scale)
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else
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fontSize = math.max(8, math.floor(DIST_BASE_FONTSIZE * scale + 0.5))
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end
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f.text:SetFont(fontPath, fontSize, outline)
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SFrames:ApplyFontString(f.text, fontSize, "targetDistanceFontKey", "fontKey")
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end
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end
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@@ -437,54 +557,46 @@ function SFrames.Target:InitializeDistanceFrame()
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f.text:SetShadowColor(0, 0, 0, 1)
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f.text:SetShadowOffset(1, -1)
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-- Behind indicator text (shown next to distance)
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f.behindText = SFrames:CreateFontString(f, fontSize, "LEFT")
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f.behindText:SetPoint("LEFT", f.text, "RIGHT", 4, 0)
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f.behindText:SetShadowColor(0, 0, 0, 1)
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f.behindText:SetShadowOffset(1, -1)
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f.behindText:Hide()
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SFrames.Target.distanceFrame = f
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f:Hide()
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f.timer = 0
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f:SetScript("OnUpdate", function()
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if SFramesDB and SFramesDB.targetDistanceEnabled == false then
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if this:IsShown() then this:Hide() end
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local ticker = CreateFrame("Frame", nil, UIParent)
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ticker:SetWidth(1)
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ticker:SetHeight(1)
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ticker.timer = 0
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ticker:Show()
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ticker:SetScript("OnUpdate", function()
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local distFrame = SFrames.Target.distanceFrame
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if not distFrame then return end
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local disabled = SFramesDB and SFramesDB.targetDistanceEnabled == false
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local onFrame = not SFramesDB or SFramesDB.targetDistanceOnFrame ~= false
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local tgtFrame = SFrames.Target and SFrames.Target.frame
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local embeddedText = tgtFrame and tgtFrame.distText
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if disabled then
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if distFrame:IsShown() then distFrame:Hide() end
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if embeddedText and embeddedText:IsShown() then embeddedText:Hide() end
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return
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end
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if not UnitExists("target") then
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if this:IsShown() then this:Hide() end
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if this.behindText then this.behindText:Hide() end
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if distFrame:IsShown() then distFrame:Hide() end
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if embeddedText and embeddedText:IsShown() then embeddedText:Hide() end
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return
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end
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this.timer = this.timer + (arg1 or 0)
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if this.timer >= 0.4 then
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this.timer = 0
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local dist = SFrames.Target:GetDistance("target")
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this.text:SetText(dist or "---")
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if not this:IsShown() then this:Show() end
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local distStr = dist or "---"
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-- Behind indicator
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if this.behindText then
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local showBehind = not SFramesDB or SFramesDB.Tweaks == nil
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or SFramesDB.Tweaks.behindIndicator ~= false
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if showBehind and IsUnitXPAvailable() then
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local ok, isBehind = pcall(UnitXP, "behind", "player", "target")
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if ok and isBehind then
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this.behindText:SetText("背后")
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this.behindText:SetTextColor(0.2, 1.0, 0.3)
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this.behindText:Show()
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elseif ok then
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this.behindText:SetText("正面")
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this.behindText:SetTextColor(1.0, 0.35, 0.3)
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this.behindText:Show()
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else
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this.behindText:Hide()
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end
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else
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this.behindText:Hide()
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end
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if onFrame and embeddedText then
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embeddedText:SetText(distStr)
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if not embeddedText:IsShown() then embeddedText:Show() end
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if distFrame:IsShown() then distFrame:Hide() end
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else
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distFrame.text:SetText(distStr)
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if not distFrame:IsShown() then distFrame:Show() end
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if embeddedText and embeddedText:IsShown() then embeddedText:Hide() end
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end
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end
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end)
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@@ -515,15 +627,23 @@ function SFrames.Target:Initialize()
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local f = CreateFrame("Button", "SFramesTargetFrame", UIParent)
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f:SetWidth(SFrames.Config.width)
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f:SetHeight(SFrames.Config.height)
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if SFramesDB and SFramesDB.Positions and SFramesDB.Positions["TargetFrame"] then
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local pos = SFramesDB.Positions["TargetFrame"]
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f:SetPoint(pos.point, UIParent, pos.relativePoint, pos.xOfs, pos.yOfs)
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else
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f:SetPoint("CENTER", UIParent, "CENTER", 200, -100) -- Mirrored from player
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end
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local frameScale = (SFramesDB and type(SFramesDB.targetFrameScale) == "number") and SFramesDB.targetFrameScale or 1
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f:SetScale(frameScale)
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if SFramesDB and SFramesDB.Positions and SFramesDB.Positions["TargetFrame"] then
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local pos = SFramesDB.Positions["TargetFrame"]
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local fScale = f:GetEffectiveScale() / UIParent:GetEffectiveScale()
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if fScale > 0.01 and math.abs(fScale - 1) > 0.001 then
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f:SetPoint(pos.point, UIParent, pos.relativePoint,
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(pos.xOfs or 0) / fScale, (pos.yOfs or 0) / fScale)
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else
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f:SetPoint(pos.point, UIParent, pos.relativePoint, pos.xOfs or 0, pos.yOfs or 0)
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end
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else
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f:SetPoint("CENTER", UIParent, "CENTER", 200, -100)
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end
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f:SetMovable(true)
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f:EnableMouse(true)
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f:RegisterForDrag("LeftButton")
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@@ -533,25 +653,21 @@ function SFrames.Target:Initialize()
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if not SFramesDB then SFramesDB = {} end
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if not SFramesDB.Positions then SFramesDB.Positions = {} end
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local point, relativeTo, relativePoint, xOfs, yOfs = f:GetPoint()
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local fSc = f:GetEffectiveScale() / UIParent:GetEffectiveScale()
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if fSc > 0.01 and math.abs(fSc - 1) > 0.001 then
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xOfs = (xOfs or 0) * fSc
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yOfs = (yOfs or 0) * fSc
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end
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SFramesDB.Positions["TargetFrame"] = { point = point, relativePoint = relativePoint, xOfs = xOfs, yOfs = yOfs }
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end)
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f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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f:SetScript("OnClick", function()
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] OnClick fired: " .. tostring(arg1) .. "|r")
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if arg1 == "LeftButton" then
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-- Shift+左键 = 设为焦点
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if IsShiftKeyDown() then
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] Shift+LeftButton -> SetFocus|r")
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if SFrames.Focus and SFrames.Focus.SetFromTarget then
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local ok, err = pcall(SFrames.Focus.SetFromTarget, SFrames.Focus)
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if ok then
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] Focus set OK|r")
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else
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DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] Focus error: " .. tostring(err) .. "|r")
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end
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else
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DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] SFrames.Focus missing!|r")
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pcall(SFrames.Focus.SetFromTarget, SFrames.Focus)
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end
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return
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end
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@@ -562,31 +678,25 @@ function SFrames.Target:Initialize()
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SpellTargetUnit(this.unit)
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end
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elseif arg1 == "RightButton" then
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] RightButton hit|r")
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if SpellIsTargeting and SpellIsTargeting() then
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SpellStopTargeting()
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return
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end
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if not UnitExists("target") then
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DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] No target, abort|r")
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return
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end
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if not SFrames.Target.dropDown then
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] Creating dropdown...|r")
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local ok1, err1 = pcall(function()
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SFrames.Target.dropDown = CreateFrame("Frame", "SFramesTargetDropDown", UIParent, "UIDropDownMenuTemplate")
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end)
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if not ok1 then
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DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] CreateFrame failed: " .. tostring(err1) .. "|r")
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return
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end
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SFrames.Target.dropDown.displayMode = "MENU"
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SFrames.Target.dropDown.initialize = function()
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] initialize() called|r")
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local dd = SFrames.Target.dropDown
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local name = dd.targetName
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if not name then
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DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] initialize: no targetName|r")
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return
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end
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@@ -678,16 +788,9 @@ function SFrames.Target:Initialize()
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-- 取消按钮不添加,点击菜单外部即可关闭(节省按钮位)
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end
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DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] Dropdown created OK|r")
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end
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SFrames.Target.dropDown.targetName = UnitName("target")
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] Calling ToggleDropDownMenu...|r")
|
||||
local ok3, err3 = pcall(ToggleDropDownMenu, 1, nil, SFrames.Target.dropDown, "cursor")
|
||||
if not ok3 then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff4444[Nanami] ToggleDropDownMenu failed: " .. tostring(err3) .. "|r")
|
||||
else
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[Nanami] ToggleDropDownMenu OK|r")
|
||||
end
|
||||
pcall(ToggleDropDownMenu, 1, nil, SFrames.Target.dropDown, "cursor")
|
||||
end
|
||||
end)
|
||||
f:SetScript("OnReceiveDrag", function()
|
||||
@@ -799,6 +902,19 @@ function SFrames.Target:Initialize()
|
||||
f.comboText:SetTextColor(1, 0.8, 0)
|
||||
f.comboText:SetText("")
|
||||
|
||||
-- Embedded distance text (high-level overlay so it's never covered)
|
||||
local distOverlay = CreateFrame("Frame", nil, f)
|
||||
distOverlay:SetFrameLevel((f:GetFrameLevel() or 0) + 20)
|
||||
distOverlay:SetAllPoints(f.health)
|
||||
local distFS = (SFramesDB and tonumber(SFramesDB.targetDistanceFontSize)) or 10
|
||||
f.distText = SFrames:CreateFontString(distOverlay, distFS, "CENTER")
|
||||
f.distText:SetPoint("CENTER", f.health, "TOP", 0, 0)
|
||||
f.distText:SetTextColor(1, 0.82, 0.25)
|
||||
f.distText:SetShadowColor(0, 0, 0, 1)
|
||||
f.distText:SetShadowOffset(1, -1)
|
||||
f.distText:SetText("")
|
||||
f.distText:Hide()
|
||||
|
||||
-- Raid Target Icon (top center of health bar, half outside frame)
|
||||
local raidIconSize = 22
|
||||
local raidIconOvr = CreateFrame("Frame", nil, f)
|
||||
@@ -864,7 +980,8 @@ function SFrames.Target:Initialize()
|
||||
-- Register movers
|
||||
if SFrames.Movers and SFrames.Movers.RegisterMover then
|
||||
SFrames.Movers:RegisterMover("TargetFrame", f, "目标",
|
||||
"CENTER", "UIParent", "CENTER", 200, -100)
|
||||
"CENTER", "UIParent", "CENTER", 200, -100,
|
||||
nil, { alwaysShowInLayout = true })
|
||||
if SFrames.Target.distanceFrame then
|
||||
SFrames.Movers:RegisterMover("TargetDistanceFrame", SFrames.Target.distanceFrame, "目标距离",
|
||||
"CENTER", "UIParent", "CENTER", 0, 100)
|
||||
@@ -1047,18 +1164,24 @@ function SFrames.Target:OnTargetChanged()
|
||||
if UnitExists("target") then
|
||||
self.frame:Show()
|
||||
self:UpdateAll()
|
||||
local enabled = not (SFramesDB and SFramesDB.targetDistanceEnabled == false)
|
||||
local onFrame = not SFramesDB or SFramesDB.targetDistanceOnFrame ~= false
|
||||
if SFrames.Target.distanceFrame then
|
||||
local dist = self:GetDistance("target")
|
||||
SFrames.Target.distanceFrame.text:SetText(dist or "---")
|
||||
if not (SFramesDB and SFramesDB.targetDistanceEnabled == false) then
|
||||
SFrames.Target.distanceFrame:Show()
|
||||
else
|
||||
if onFrame and self.frame.distText then
|
||||
self.frame.distText:SetText(dist or "---")
|
||||
if enabled then self.frame.distText:Show() else self.frame.distText:Hide() end
|
||||
SFrames.Target.distanceFrame:Hide()
|
||||
else
|
||||
SFrames.Target.distanceFrame.text:SetText(dist or "---")
|
||||
if enabled then SFrames.Target.distanceFrame:Show() else SFrames.Target.distanceFrame:Hide() end
|
||||
if self.frame.distText then self.frame.distText:Hide() end
|
||||
end
|
||||
end
|
||||
else
|
||||
self.frame:Hide()
|
||||
if SFrames.Target.distanceFrame then SFrames.Target.distanceFrame:Hide() end
|
||||
if self.frame and self.frame.distText then self.frame.distText:Hide() end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1153,6 +1276,8 @@ function SFrames.Target:UpdateAll()
|
||||
end
|
||||
|
||||
local useClassColor = not (SFramesDB and SFramesDB.classColorHealth == false)
|
||||
-- Gradient style always uses class colors
|
||||
if SFrames:IsGradientStyle() then useClassColor = true end
|
||||
|
||||
if UnitIsPlayer("target") and useClassColor then
|
||||
local _, class = UnitClass("target")
|
||||
@@ -1184,6 +1309,10 @@ function SFrames.Target:UpdateAll()
|
||||
self.frame.nameText:SetText(formattedLevel .. name)
|
||||
self.frame.nameText:SetTextColor(r, g, b)
|
||||
end
|
||||
-- Re-apply gradient after color change
|
||||
if SFrames:IsGradientStyle() then
|
||||
SFrames:ApplyBarGradient(self.frame.health)
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Target:UpdateHealth()
|
||||
@@ -1208,9 +1337,9 @@ function SFrames.Target:UpdateHealth()
|
||||
end
|
||||
|
||||
if displayMax > 0 then
|
||||
self.frame.healthText:SetText(displayHp .. " / " .. displayMax)
|
||||
self.frame.healthText:SetText(SFrames:FormatCompactPair(displayHp, displayMax))
|
||||
else
|
||||
self.frame.healthText:SetText(displayHp)
|
||||
self.frame.healthText:SetText(SFrames:FormatCompactNumber(displayHp))
|
||||
end
|
||||
|
||||
self:UpdateHealPrediction()
|
||||
@@ -1222,14 +1351,8 @@ function SFrames.Target:UpdateHealPrediction()
|
||||
local predOther = self.frame.health.healPredOther
|
||||
local predOver = self.frame.health.healPredOver
|
||||
|
||||
local function HidePredictions()
|
||||
predMine:Hide()
|
||||
predOther:Hide()
|
||||
predOver:Hide()
|
||||
end
|
||||
|
||||
if not UnitExists("target") then
|
||||
HidePredictions()
|
||||
predMine:Hide(); predOther:Hide(); predOver:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -1251,7 +1374,7 @@ function SFrames.Target:UpdateHealPrediction()
|
||||
end
|
||||
|
||||
if maxHp <= 0 then
|
||||
HidePredictions()
|
||||
predMine:Hide(); predOther:Hide(); predOver:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -1268,7 +1391,7 @@ function SFrames.Target:UpdateHealPrediction()
|
||||
end
|
||||
local missing = maxHp - hp
|
||||
if missing <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
predMine:Hide(); predOther:Hide(); predOver:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -1276,14 +1399,14 @@ function SFrames.Target:UpdateHealPrediction()
|
||||
local remaining = missing - mineShown
|
||||
local otherShown = math.min(math.max(0, othersIncoming), remaining)
|
||||
if mineShown <= 0 and otherShown <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
predMine:Hide(); predOther:Hide(); predOver:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
local showPortrait = SFramesDB and SFramesDB.targetShowPortrait ~= false
|
||||
local barWidth = self.frame:GetWidth() - (showPortrait and (self.frame.portrait:GetWidth() + 2) or 2)
|
||||
if barWidth <= 0 then
|
||||
HidePredictions()
|
||||
predMine:Hide(); predOther:Hide(); predOver:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -1293,7 +1416,7 @@ function SFrames.Target:UpdateHealPrediction()
|
||||
|
||||
local availableWidth = barWidth - currentWidth
|
||||
if availableWidth <= 0 and (mineIncoming <= 0 and othersIncoming <= 0) then
|
||||
HidePredictions()
|
||||
predMine:Hide(); predOther:Hide(); predOver:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -1359,6 +1482,9 @@ function SFrames.Target:UpdatePowerType()
|
||||
else
|
||||
self.frame.power:SetStatusBarColor(0, 0, 1)
|
||||
end
|
||||
if SFrames:IsGradientStyle() then
|
||||
SFrames:ApplyBarGradient(self.frame.power)
|
||||
end
|
||||
end
|
||||
|
||||
function SFrames.Target:UpdatePower()
|
||||
@@ -1367,10 +1493,11 @@ function SFrames.Target:UpdatePower()
|
||||
self.frame.power:SetMinMaxValues(0, maxPower)
|
||||
self.frame.power:SetValue(power)
|
||||
if maxPower > 0 then
|
||||
self.frame.powerText:SetText(power .. " / " .. maxPower)
|
||||
self.frame.powerText:SetText(SFrames:FormatCompactPair(power, maxPower))
|
||||
else
|
||||
self.frame.powerText:SetText("")
|
||||
end
|
||||
SFrames:UpdateRainbowBar(self.frame.power, power, maxPower, "target")
|
||||
end
|
||||
|
||||
function SFrames.Target:UpdateComboPoints()
|
||||
@@ -1501,23 +1628,15 @@ end
|
||||
function SFrames.Target:TickAuras()
|
||||
if not UnitExists("target") then return end
|
||||
|
||||
local timeNow = GetTime()
|
||||
local tracker = SFrames.AuraTracker
|
||||
local npFormat = NanamiPlates_Auras and NanamiPlates_Auras.FormatTime
|
||||
local hasNP = NanamiPlates_SpellDB and NanamiPlates_SpellDB.FindEffectData
|
||||
|
||||
local targetName, targetLevel, targetGUID
|
||||
if hasNP then
|
||||
targetName = UnitName("target")
|
||||
targetLevel = UnitLevel("target") or 0
|
||||
targetGUID = UnitGUID and UnitGUID("target")
|
||||
end
|
||||
|
||||
-- Buffs
|
||||
for i = 1, 32 do
|
||||
local b = self.frame.buffs[i]
|
||||
if b:IsShown() and b.expirationTime then
|
||||
local timeLeft = b.expirationTime - timeNow
|
||||
if timeLeft > 0 and timeLeft < 3600 then
|
||||
if b:IsShown() then
|
||||
local timeLeft = tracker and tracker:GetAuraTimeLeft("target", "buff", i)
|
||||
if timeLeft and timeLeft > 0 and timeLeft < 3600 then
|
||||
if npFormat then
|
||||
local text, r, g, bc, a = npFormat(timeLeft)
|
||||
b.cdText:SetText(text)
|
||||
@@ -1531,30 +1650,11 @@ function SFrames.Target:TickAuras()
|
||||
end
|
||||
end
|
||||
|
||||
-- Debuffs: re-query SpellDB for live-accurate timers
|
||||
-- Debuffs
|
||||
for i = 1, 32 do
|
||||
local b = self.frame.debuffs[i]
|
||||
if b:IsShown() then
|
||||
local timeLeft = nil
|
||||
|
||||
if hasNP and b.effectName then
|
||||
local data = targetGUID and NanamiPlates_SpellDB:FindEffectData(targetGUID, targetLevel, b.effectName)
|
||||
if not data and targetName then
|
||||
data = NanamiPlates_SpellDB:FindEffectData(targetName, targetLevel, b.effectName)
|
||||
end
|
||||
if data and data.start and data.duration then
|
||||
local remaining = data.duration + data.start - timeNow
|
||||
if remaining > 0 then
|
||||
timeLeft = remaining
|
||||
b.expirationTime = timeNow + remaining
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not timeLeft and b.expirationTime then
|
||||
timeLeft = b.expirationTime - timeNow
|
||||
end
|
||||
|
||||
local timeLeft = tracker and tracker:GetAuraTimeLeft("target", "debuff", i)
|
||||
if timeLeft and timeLeft > 0 and timeLeft < 3600 then
|
||||
if npFormat then
|
||||
local text, r, g, bc, a = npFormat(timeLeft)
|
||||
@@ -1573,6 +1673,11 @@ end
|
||||
function SFrames.Target:UpdateAuras()
|
||||
if not UnitExists("target") then return end
|
||||
|
||||
local tracker = SFrames.AuraTracker
|
||||
if tracker and tracker.HandleAuraSnapshot then
|
||||
tracker:HandleAuraSnapshot("target")
|
||||
end
|
||||
|
||||
local hasSuperWoW = SFrames.superwow_active and SpellInfo
|
||||
local numBuffs = 0
|
||||
-- Buffs
|
||||
@@ -1584,12 +1689,9 @@ function SFrames.Target:UpdateAuras()
|
||||
b.icon:SetTexture(texture)
|
||||
-- Store aura ID when SuperWoW is available
|
||||
b.auraID = hasSuperWoW and swAuraID or nil
|
||||
|
||||
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
|
||||
SFrames.Tooltip:ClearLines()
|
||||
SFrames.Tooltip:SetUnitBuff("target", i)
|
||||
local timeLeft = SFrames:GetAuraTimeLeft("target", i, true)
|
||||
SFrames.Tooltip:Hide()
|
||||
|
||||
local state = tracker and tracker:GetAuraState("target", "buff", i)
|
||||
local timeLeft = state and tracker:GetAuraTimeLeft("target", "buff", i)
|
||||
if timeLeft and timeLeft > 0 then
|
||||
b.expirationTime = GetTime() + timeLeft
|
||||
b.cdText:SetText(SFrames:FormatTime(timeLeft))
|
||||
@@ -1621,7 +1723,6 @@ function SFrames.Target:UpdateAuras()
|
||||
end
|
||||
|
||||
-- Debuffs
|
||||
local hasNP = NanamiPlates_SpellDB and NanamiPlates_SpellDB.UnitDebuff
|
||||
local npFormat = NanamiPlates_Auras and NanamiPlates_Auras.FormatTime
|
||||
|
||||
for i = 1, 32 do
|
||||
@@ -1633,39 +1734,12 @@ function SFrames.Target:UpdateAuras()
|
||||
-- Store aura ID when SuperWoW is available
|
||||
b.auraID = hasSuperWoW and swDebuffAuraID or nil
|
||||
|
||||
local timeLeft = 0
|
||||
local effectName = nil
|
||||
|
||||
if hasNP then
|
||||
local effect, rank, _, stacks, dtype, duration, npTimeLeft, isOwn = NanamiPlates_SpellDB:UnitDebuff("target", i)
|
||||
effectName = effect
|
||||
if npTimeLeft and npTimeLeft > 0 then
|
||||
timeLeft = npTimeLeft
|
||||
elseif effect and effect ~= "" and duration and duration > 0
|
||||
and NanamiPlates_Auras and NanamiPlates_Auras.timers then
|
||||
local unitKey = (UnitGUID and UnitGUID("target")) or UnitName("target") or ""
|
||||
local cached = NanamiPlates_Auras.timers[unitKey .. "_" .. effect]
|
||||
if not cached and UnitName("target") then
|
||||
cached = NanamiPlates_Auras.timers[UnitName("target") .. "_" .. effect]
|
||||
end
|
||||
if cached and cached.startTime and cached.duration then
|
||||
local remaining = cached.duration - (GetTime() - cached.startTime)
|
||||
if remaining > 0 then timeLeft = remaining end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if timeLeft <= 0 then
|
||||
SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
|
||||
SFrames.Tooltip:ClearLines()
|
||||
SFrames.Tooltip:SetUnitDebuff("target", i)
|
||||
timeLeft = SFrames:GetAuraTimeLeft("target", i, false)
|
||||
SFrames.Tooltip:Hide()
|
||||
end
|
||||
local state = tracker and tracker:GetAuraState("target", "debuff", i)
|
||||
local timeLeft = state and tracker:GetAuraTimeLeft("target", "debuff", i)
|
||||
|
||||
if timeLeft and timeLeft > 0 then
|
||||
b.expirationTime = GetTime() + timeLeft
|
||||
b.effectName = effectName
|
||||
b.effectName = state and state.name or nil
|
||||
if npFormat then
|
||||
local text, r, g, bc, a = npFormat(timeLeft)
|
||||
b.cdText:SetText(text)
|
||||
|
||||
Reference in New Issue
Block a user