完成多出修改

修复拾取界面点击无效问题
修复宠物训练界面不显示训练点问题
新增天赋分享到聊天界面
修复飞行界面无法关闭问题
修复术士宠物的显示问题
为天赋界面添加默认数据库支持
框架现在也可自主选择是否启用
玩家框架和目标框架可取消显示3D头像以及透明度修改
背包和银行也添加透明度自定义支持
优化tooltip性能和背包物品显示方式
修复布局模式在ui缩放后不能正常定位的问题
添加硬核模式危险和死亡的工会通报
添加拾取和已拾取的框体
等等
This commit is contained in:
rucky
2026-03-23 10:25:25 +08:00
parent 63337b14d2
commit ec9e3c29d6
34 changed files with 13897 additions and 578 deletions

View File

@@ -20,7 +20,9 @@ function SFrames:GetBuffName(buffIndex)
SFrames.Tooltip:ClearLines()
SFrames.Tooltip:SetPlayerBuff(buffIndex)
local nameObj = SFramesScanTooltipTextLeft1
return nameObj and nameObj:GetText()
local name = nameObj and nameObj:GetText()
SFrames.Tooltip:Hide()
return name
end
function SFrames:IsBuffHidden(buffIndex)
@@ -239,13 +241,19 @@ end
function MB:ApplyPosition()
if not self.buffContainer then return end
local db = GetDB()
local pos = db.position or "TOPRIGHT"
local x = BASE_X + (db.offsetX or 0)
local y = BASE_Y + (db.offsetY or 0)
self.buffContainer:ClearAllPoints()
self.buffContainer:SetPoint(pos, UIParent, pos, x, y)
local saved = SFramesDB and SFramesDB.Positions and SFramesDB.Positions["MinimapBuffs"]
if saved and saved.point and saved.relativePoint then
self.buffContainer:ClearAllPoints()
self.buffContainer:SetPoint(saved.point, UIParent, saved.relativePoint, saved.xOfs or 0, saved.yOfs or 0)
else
local db = GetDB()
local pos = db.position or "TOPRIGHT"
local x = BASE_X + (db.offsetX or 0)
local y = BASE_Y + (db.offsetY or 0)
self.buffContainer:ClearAllPoints()
self.buffContainer:SetPoint(pos, UIParent, pos, x, y)
end
self:AnchorDebuffs()
end
@@ -478,6 +486,7 @@ function MB:UpdateDebuffs()
SFrames.Tooltip:ClearLines()
SFrames.Tooltip:SetPlayerBuff(buffIndex)
local dTypeStr = SFramesScanTooltipTextRight1 and SFramesScanTooltipTextRight1:GetText()
SFrames.Tooltip:Hide()
if dTypeStr and dTypeStr ~= "" then debuffType = dTypeStr end
local c = DEBUFF_TYPE_COLORS[debuffType] or DEBUFF_DEFAULT_COLOR
@@ -662,4 +671,16 @@ function MB:Initialize()
end)
self:UpdateBuffs()
if SFrames.Movers and SFrames.Movers.RegisterMover then
if self.buffContainer then
SFrames.Movers:RegisterMover("MinimapBuffs", self.buffContainer, "Buff",
"TOPRIGHT", "UIParent", "TOPRIGHT", BASE_X + (db.offsetX or 0), BASE_Y + (db.offsetY or 0),
function() MB:AnchorDebuffs() end)
end
if self.debuffContainer then
SFrames.Movers:RegisterMover("MinimapDebuffs", self.debuffContainer, "Debuff",
"TOPRIGHT", "UIParent", "TOPRIGHT", BASE_X + (db.offsetX or 0), BASE_Y - 50)
end
end
end