完成多出修改
修复拾取界面点击无效问题 修复宠物训练界面不显示训练点问题 新增天赋分享到聊天界面 修复飞行界面无法关闭问题 修复术士宠物的显示问题 为天赋界面添加默认数据库支持 框架现在也可自主选择是否启用 玩家框架和目标框架可取消显示3D头像以及透明度修改 背包和银行也添加透明度自定义支持 优化tooltip性能和背包物品显示方式 修复布局模式在ui缩放后不能正常定位的问题 添加硬核模式危险和死亡的工会通报 添加拾取和已拾取的框体 等等
This commit is contained in:
119
SetupWizard.lua
119
SetupWizard.lua
@@ -338,6 +338,7 @@ local function GetDefaultChoices()
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minimapShowClock = true,
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minimapShowCoords = true,
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minimapMapStyle = "auto",
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minimapMapShape = "circle",
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buffEnabled = true,
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buffIconSize = 30,
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buffIconsPerRow = 8,
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@@ -395,6 +396,7 @@ local function GetCurrentChoices()
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if db.Minimap.showClock ~= nil then c.minimapShowClock = db.Minimap.showClock end
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if db.Minimap.showCoords ~= nil then c.minimapShowCoords = db.Minimap.showCoords end
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if db.Minimap.mapStyle ~= nil then c.minimapMapStyle = db.Minimap.mapStyle end
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if db.Minimap.mapShape ~= nil then c.minimapMapShape = db.Minimap.mapShape end
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end
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if db.MinimapBuffs then
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if db.MinimapBuffs.enabled ~= nil then c.buffEnabled = db.MinimapBuffs.enabled end
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@@ -459,6 +461,7 @@ local function ApplyChoices()
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SFramesDB.Minimap.showClock = c.minimapShowClock
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SFramesDB.Minimap.showCoords = c.minimapShowCoords
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SFramesDB.Minimap.mapStyle = c.minimapMapStyle
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SFramesDB.Minimap.mapShape = c.minimapMapShape
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if type(SFramesDB.MinimapBuffs) ~= "table" then SFramesDB.MinimapBuffs = {} end
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SFramesDB.MinimapBuffs.enabled = c.buffEnabled
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@@ -816,12 +819,122 @@ local function BuildExtras(page)
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MakeCheck(p, "显示坐标", x + 160, y,
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function() return choices.minimapShowCoords end,
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function(v) choices.minimapShowCoords = v end)
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local function GetMode()
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local shape = choices.minimapMapShape or "circle"
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if shape == "square1" or shape == "square2" then return "square" end
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if (choices.minimapMapStyle or "auto") == "auto" then return "auto" end
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return "round"
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end
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local circleFrame = CreateFrame("Frame", nil, p)
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circleFrame:SetPoint("TOPLEFT", p, "TOPLEFT", x, y - 50)
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circleFrame:SetWidth(CONTENT_W)
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circleFrame:SetHeight(56)
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circleFrame:Hide()
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MakeLabel(circleFrame, "圆形边框:", 0, 0, 10, 0.78, 0.72, 0.76)
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local mapStyles = SFrames.Minimap and SFrames.Minimap.MAP_STYLES or {}
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local CS, CG = 28, 4
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local circleBtns = {}
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local autoStyleBtn = MakeButton(circleFrame, "自动", 38, CS, nil)
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autoStyleBtn:ClearAllPoints()
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autoStyleBtn:SetPoint("TOPLEFT", circleFrame, "TOPLEFT", 0, -16)
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local function RefreshCircleHighlight()
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local cur = choices.minimapMapStyle or "auto"
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local matched = (cur == "auto")
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for _, b in ipairs(circleBtns) do
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if b.styleKey == cur then
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b:SetBackdropBorderColor(1, 0.78, 0.2, 1)
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matched = true
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else
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b:SetBackdropBorderColor(0.3, 0.3, 0.35, 1)
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end
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end
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if not matched then
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choices.minimapMapStyle = "auto"
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end
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autoStyleBtn.sfActive = ((choices.minimapMapStyle or "auto") == "auto")
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autoStyleBtn:RefreshVisual()
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end
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autoStyleBtn:SetScript("OnClick", function()
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choices.minimapMapStyle = "auto"
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RefreshCircleHighlight()
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PlaySound("igMainMenuOptionCheckBoxOn")
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end)
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for idx, style in ipairs(mapStyles) do
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local sb = CreateFrame("Button", WN("CS"), circleFrame)
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sb:SetWidth(CS); sb:SetHeight(CS)
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sb:SetPoint("TOPLEFT", circleFrame, "TOPLEFT",
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42 + (idx - 1) * (CS + CG), -16)
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sb:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 8,
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insets = { left = 2, right = 2, top = 2, bottom = 2 },
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})
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sb:SetBackdropColor(0.08, 0.08, 0.1, 0.85)
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local ptex = sb:CreateTexture(nil, "ARTWORK")
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ptex:SetTexture(style.tex)
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ptex:SetPoint("CENTER")
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ptex:SetWidth(CS - 4); ptex:SetHeight(CS - 4)
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sb.styleKey = style.key
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sb._sfLabel = style.label
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sb:SetScript("OnClick", function()
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choices.minimapMapStyle = this.styleKey
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RefreshCircleHighlight()
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PlaySound("igMainMenuOptionCheckBoxOn")
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end)
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sb:SetScript("OnEnter", function()
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this:SetBackdropBorderColor(0.7, 0.7, 0.7, 1)
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText(this._sfLabel)
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GameTooltip:Show()
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end)
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sb:SetScript("OnLeave", function()
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local cur = choices.minimapMapStyle or "auto"
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if this.styleKey == cur then
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this:SetBackdropBorderColor(1, 0.78, 0.2, 1)
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else
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this:SetBackdropBorderColor(0.3, 0.3, 0.35, 1)
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end
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GameTooltip:Hide()
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end)
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table.insert(circleBtns, sb)
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end
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RefreshCircleHighlight()
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MakeLabel(p, "地图风格:", x, y - 26, 10, 0.78, 0.72, 0.76)
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MakeBtnGroup(p, x + 60, y - 24,
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{ {key="auto", label="自动", w=50}, {key="round", label="圆形", w=50}, {key="square", label="方形", w=50} },
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function() return choices.minimapMapStyle end,
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function(v) choices.minimapMapStyle = v end)
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return 54
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GetMode,
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function(v)
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if v == "auto" then
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choices.minimapMapShape = "circle"
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choices.minimapMapStyle = "auto"
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circleFrame:Hide()
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elseif v == "round" then
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choices.minimapMapShape = "circle"
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if choices.minimapMapStyle == "auto" then
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choices.minimapMapStyle = "map"
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end
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RefreshCircleHighlight()
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circleFrame:Show()
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elseif v == "square" then
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choices.minimapMapShape = "square1"
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circleFrame:Hide()
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end
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end)
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if GetMode() == "round" then circleFrame:Show() end
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return 110
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end, "worldmap")
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AddFeature("Buff 栏", "自定义 Buff/Debuff 显示", "buffEnabled", function(p, x, y)
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