完成多出修改
修复拾取界面点击无效问题 修复宠物训练界面不显示训练点问题 新增天赋分享到聊天界面 修复飞行界面无法关闭问题 修复术士宠物的显示问题 为天赋界面添加默认数据库支持 框架现在也可自主选择是否启用 玩家框架和目标框架可取消显示3D头像以及透明度修改 背包和银行也添加透明度自定义支持 优化tooltip性能和背包物品显示方式 修复布局模式在ui缩放后不能正常定位的问题 添加硬核模式危险和死亡的工会通报 添加拾取和已拾取的框体 等等
This commit is contained in:
162
Units/Target.lua
162
Units/Target.lua
@@ -11,6 +11,10 @@ local function Clamp(value, minValue, maxValue)
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return value
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end
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local DIST_BASE_WIDTH = 80
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local DIST_BASE_HEIGHT = 24
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local DIST_BASE_FONTSIZE = 14
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function SFrames.Target:GetDistance(unit)
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if not UnitExists(unit) then return nil end
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if UnitIsUnit(unit, "player") then return "0 码" end
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@@ -69,27 +73,60 @@ function SFrames.Target:ApplyConfig()
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local cfg = self:GetConfig()
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local f = self.frame
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local db = SFramesDB or {}
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local showPortrait = db.targetShowPortrait ~= false
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local frameAlpha = tonumber(db.targetFrameAlpha) or 1
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frameAlpha = Clamp(frameAlpha, 0.1, 1.0)
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f:SetScale(cfg.scale)
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f:SetWidth(cfg.width)
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f:SetHeight(cfg.height)
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f:SetAlpha(frameAlpha)
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if f.portrait then
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f.portrait:SetWidth(cfg.portraitWidth)
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f.portrait:SetHeight(cfg.height - 2)
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end
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if f.portraitBG then
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f.portraitBG:ClearAllPoints()
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f.portraitBG:SetPoint("TOPLEFT", f.portrait, "TOPLEFT", -1, 0)
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f.portraitBG:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0)
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end
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if f.health then
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f.health:ClearAllPoints()
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f.health:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1)
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f.health:SetPoint("TOPRIGHT", f.portrait, "TOPLEFT", -1, 0)
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f.health:SetHeight(cfg.healthHeight)
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if showPortrait then
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if f.portrait then
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f.portrait:SetWidth(cfg.portraitWidth)
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f.portrait:SetHeight(cfg.height - 2)
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f.portrait:Show()
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end
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if f.portraitBG then
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f.portraitBG:ClearAllPoints()
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f.portraitBG:SetPoint("TOPLEFT", f.portrait, "TOPLEFT", -1, 0)
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f.portraitBG:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0)
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f.portraitBG:Show()
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end
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if f.health then
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f.health:ClearAllPoints()
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f.health:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1)
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f.health:SetPoint("TOPRIGHT", f.portrait, "TOPLEFT", -1, 0)
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f.health:SetHeight(cfg.healthHeight)
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end
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if f.classIcon and f.classIcon.overlay then
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f.classIcon.overlay:ClearAllPoints()
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f.classIcon.overlay:SetPoint("CENTER", f.portrait, "TOPRIGHT", 0, 0)
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end
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if f.comboText then
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f.comboText:ClearAllPoints()
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f.comboText:SetPoint("CENTER", f.portrait, "CENTER", 0, 0)
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end
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else
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if f.portrait then f.portrait:Hide() end
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if f.portraitBG then f.portraitBG:Hide() end
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if f.health then
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f.health:ClearAllPoints()
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f.health:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1)
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f.health:SetPoint("TOPRIGHT", f, "TOPRIGHT", -1, -1)
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f.health:SetHeight(cfg.healthHeight)
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end
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if f.classIcon and f.classIcon.overlay then
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f.classIcon.overlay:ClearAllPoints()
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f.classIcon.overlay:SetPoint("CENTER", f, "TOPRIGHT", -8, 0)
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end
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if f.comboText then
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f.comboText:ClearAllPoints()
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f.comboText:SetPoint("RIGHT", f.health, "RIGHT", -4, 0)
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end
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end
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if f.healthBGFrame then
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@@ -124,9 +161,20 @@ function SFrames.Target:ApplyConfig()
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f.powerText:SetFont(fontPath, cfg.valueFont, outline)
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end
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if f.castbar then
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f.castbar:ClearAllPoints()
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if showPortrait then
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f.castbar:SetPoint("BOTTOMLEFT", f, "TOPLEFT", 0, 6)
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f.castbar:SetPoint("BOTTOMRIGHT", f.portrait, "TOPRIGHT", -(SFrames.Config.castbarHeight + 6), 6)
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else
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f.castbar:SetPoint("BOTTOMLEFT", f, "TOPLEFT", 0, 6)
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f.castbar:SetPoint("BOTTOMRIGHT", f, "TOPRIGHT", -(SFrames.Config.castbarHeight + 6), 6)
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end
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end
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if self.distanceFrame then
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local dScale = tonumber(SFramesDB and SFramesDB.targetDistanceScale) or 1
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self.distanceFrame:SetScale(Clamp(dScale, 0.7, 1.8))
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self:ApplyDistanceScale(dScale)
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end
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if UnitExists("target") then
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@@ -134,22 +182,36 @@ function SFrames.Target:ApplyConfig()
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end
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end
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function SFrames.Target:ApplyDistanceScale(scale)
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local f = self.distanceFrame
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if not f then return end
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scale = Clamp(tonumber(scale) or 1, 0.7, 1.8)
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f:SetWidth(DIST_BASE_WIDTH * scale)
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f:SetHeight(DIST_BASE_HEIGHT * scale)
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if f.text then
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local fontPath = SFrames:GetFont()
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local outline = (SFrames.Media and SFrames.Media.fontOutline) or "OUTLINE"
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local fontSize = math.max(8, math.floor(DIST_BASE_FONTSIZE * scale + 0.5))
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f.text:SetFont(fontPath, fontSize, outline)
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end
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end
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function SFrames.Target:InitializeDistanceFrame()
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local f = CreateFrame("Button", "SFramesTargetDistanceFrame", UIParent)
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f:SetWidth(80)
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f:SetHeight(24)
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f:SetFrameStrata("HIGH")
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local frameScale = (SFramesDB and type(SFramesDB.targetDistanceScale) == "number") and SFramesDB.targetDistanceScale or 1
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f:SetScale(frameScale)
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local dScale = (SFramesDB and type(SFramesDB.targetDistanceScale) == "number") and SFramesDB.targetDistanceScale or 1
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dScale = Clamp(dScale, 0.7, 1.8)
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f:SetWidth(DIST_BASE_WIDTH * dScale)
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f:SetHeight(DIST_BASE_HEIGHT * dScale)
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if SFramesDB and SFramesDB.Positions and SFramesDB.Positions["TargetDistanceFrame"] then
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local pos = SFramesDB.Positions["TargetDistanceFrame"]
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f:SetPoint(pos.point, UIParent, pos.relativePoint, pos.xOfs, pos.yOfs)
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else
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-- Default position: Center of screen for visibility if first time
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f:SetPoint("CENTER", UIParent, "CENTER", 0, 100)
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end
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f:SetMovable(true)
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f:EnableMouse(true)
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f:RegisterForDrag("LeftButton")
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@@ -161,29 +223,29 @@ function SFrames.Target:InitializeDistanceFrame()
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local point, relativeTo, relativePoint, xOfs, yOfs = this:GetPoint()
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SFramesDB.Positions["TargetDistanceFrame"] = { point = point, relativePoint = relativePoint, xOfs = xOfs, yOfs = yOfs }
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end)
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SFrames:CreateUnitBackdrop(f)
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f:SetBackdrop(nil) -- Remove border and background for natural look
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f.text = SFrames:CreateFontString(f, 14, "CENTER")
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f:SetBackdrop(nil)
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local fontSize = math.max(8, math.floor(DIST_BASE_FONTSIZE * dScale + 0.5))
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f.text = SFrames:CreateFontString(f, fontSize, "CENTER")
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f.text:SetPoint("CENTER", f, "CENTER", 0, 0)
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f.text:SetTextColor(1, 0.8, 0.2)
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f.text:SetShadowColor(0, 0, 0, 1)
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f.text:SetShadowOffset(1, -1)
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SFrames.Target.distanceFrame = f
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f:Hide()
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-- Distance Updater on the frame itself
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f.timer = 0
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f:SetScript("OnUpdate", function()
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if SFramesDB and SFramesDB.targetDistanceEnabled == false then
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if this:IsShown() then this:Hide() end
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return
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end
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if not UnitExists("target") then
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if not UnitExists("target") then
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if this:IsShown() then this:Hide() end
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return
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return
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end
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this.timer = this.timer + (arg1 or 0)
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if this.timer >= 0.4 then
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@@ -391,7 +453,13 @@ function SFrames.Target:Initialize()
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SFrames:RegisterEvent("UNIT_MAXRAGE", function() if arg1 == "target" then self:UpdatePower() end end)
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SFrames:RegisterEvent("PLAYER_COMBO_POINTS", function() self:UpdateComboPoints() end)
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SFrames:RegisterEvent("UNIT_DISPLAYPOWER", function() if arg1 == "target" then self:UpdatePowerType() end end)
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SFrames:RegisterEvent("UNIT_PORTRAIT_UPDATE", function() if arg1 == "target" then self.frame.portrait:SetUnit("target") self.frame.portrait:SetCamera(0) self.frame.portrait:SetPosition(-1.0, 0, 0) end end)
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SFrames:RegisterEvent("UNIT_PORTRAIT_UPDATE", function()
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if arg1 == "target" and self.frame.portrait and not (SFramesDB and SFramesDB.targetShowPortrait == false) then
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self.frame.portrait:SetUnit("target")
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self.frame.portrait:SetCamera(0)
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self.frame.portrait:SetPosition(-1.0, 0, 0)
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end
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end)
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SFrames:RegisterEvent("UNIT_DYNAMIC_FLAGS", function() if arg1 == "target" then self:UpdateAll() end end)
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SFrames:RegisterEvent("UNIT_FACTION", function() if arg1 == "target" then self:UpdateAll() end end)
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SFrames:RegisterEvent("RAID_TARGET_UPDATE", function() self:UpdateRaidIcon() end)
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@@ -413,7 +481,15 @@ function SFrames.Target:Initialize()
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-- If target already exists on load (e.g. after /reload), show and update it immediately
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self:OnTargetChanged()
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-- Distance Updater removed from target frame
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-- Register movers
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if SFrames.Movers and SFrames.Movers.RegisterMover then
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SFrames.Movers:RegisterMover("TargetFrame", f, "目标",
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"CENTER", "UIParent", "CENTER", 200, -100)
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if SFrames.Target.distanceFrame then
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SFrames.Movers:RegisterMover("TargetDistanceFrame", SFrames.Target.distanceFrame, "目标距离",
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"CENTER", "UIParent", "CENTER", 0, 100)
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end
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end
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end
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function SFrames.Target:OnTargetChanged()
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@@ -444,11 +520,14 @@ function SFrames.Target:UpdateAll()
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self:UpdateRaidIcon()
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self:UpdateAuras()
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self.frame.portrait:SetUnit("target")
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self.frame.portrait:SetCamera(0)
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self.frame.portrait:Hide()
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self.frame.portrait:Show()
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self.frame.portrait:SetPosition(-1.0, 0, 0)
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local showPortrait = not (SFramesDB and SFramesDB.targetShowPortrait == false)
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if showPortrait and self.frame.portrait then
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self.frame.portrait:SetUnit("target")
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self.frame.portrait:SetCamera(0)
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self.frame.portrait:Hide()
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self.frame.portrait:Show()
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self.frame.portrait:SetPosition(-1.0, 0, 0)
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end
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local name = UnitName("target") or ""
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local level = UnitLevel("target")
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@@ -901,11 +980,11 @@ function SFrames.Target:UpdateAuras()
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if texture then
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b.icon:SetTexture(texture)
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-- Scrape tooltip for duration
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SFrames.Tooltip:SetOwner(UIParent, "ANCHOR_NONE")
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SFrames.Tooltip:ClearLines()
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SFrames.Tooltip:SetUnitBuff("target", i)
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local timeLeft = SFrames:GetAuraTimeLeft("target", i, true)
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SFrames.Tooltip:Hide()
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if timeLeft and timeLeft > 0 then
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b.expirationTime = GetTime() + timeLeft
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b.cdText:SetText(SFrames:FormatTime(timeLeft))
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@@ -974,6 +1053,7 @@ function SFrames.Target:UpdateAuras()
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SFrames.Tooltip:ClearLines()
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SFrames.Tooltip:SetUnitDebuff("target", i)
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timeLeft = SFrames:GetAuraTimeLeft("target", i, false)
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SFrames.Tooltip:Hide()
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end
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if timeLeft and timeLeft > 0 then
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