-------------------------------------------------------------------------------- -- Nanami-UI: MapReveal -- Reveal unexplored world map areas -- Adapted from ShaguTweaks-extras worldmap-reveal approach -- Uses LibMapOverlayData (from !Libs) supplemented with Turtle WoW zones -------------------------------------------------------------------------------- SFrames.MapReveal = SFrames.MapReveal or {} local MapReveal = SFrames.MapReveal local origWorldMapFrame_Update = nil local overlayDBPatched = false local errata = { ["Interface\\WorldMap\\Tirisfal\\BRIGHTWATERLAKE"] = { offsetX = { 587, 584 } }, ["Interface\\WorldMap\\Silverpine\\BERENSPERIL"] = { offsetY = { 417, 415 } }, } -- Turtle WoW new/modified zones not present in LibMapOverlayData -- Updated for latest Turtle WoW version local TurtleWoW_Zones = { ["StonetalonMountains"] = { "SUNROCKRETREAT:512:256:256:256", "WINDSHEARCRAG:256:256:512:256", "MIRKFALLONLAKE:512:512:256:0", "THECHARREDVALE:256:512:256:256", "STONETALONPEAK:256:256:256:0", "WEBWINDERPATH:256:512:512:256", "AMANIALOR:512:256:0:0", "GRIMTOTEMPOST:512:256:512:512", "CAMPAPARAJE:512:256:512:512", "MALAKAJIN:512:256:512:512", "BOULDERSLIDERAVINE:256:256:512:512", "SISHIRCANYON:256:512:512:256", "VENTURECOMPANYCAMP:256:512:256:0", "BLACKSANDOILFIELDS:512:512:0:0", "POWDERTOWN:256:256:256:256", "BRAMBLETHORNPASS:512:512:512:256", "BAELHARDUL:512:256:512:256", "BROKENCLIFFMINE:256:512:256:0", "THEEARTHENRING:512:256:256:256", }, ["UpperKarazhan2f"] = { "OUTLAND:1024:768:0:0", }, ["GrimReaches"] = { "DUNKITHAS:512:256:256:256", "THEGRIMHOLLOW:512:512:256:256", "LAKEKITHAS:512:256:256:256", "SLATEBEARDSFORGE:512:256:256:256", "THEHIGHPASS:256:256:256:256", "SALGAZMINES:256:256:512:256", "EASTRIDGEOUTPOST:512:512:256:0", "BAGGOTHSRAMPART:256:512:256:0", "RUINSOFSTOLGAZKEEP:256:256:256:0", "GROLDANSEXCAVATION:256:512:512:0", "ZARMGETHSTRONGHOLD:512:256:256:0", "GETHKAR:512:256:256:0", "ZARMGETHPOINT:512:256:256:0", "SHATTERBLADEPOST:256:256:512:0", "BRANGARSFOLLY:256:256:512:0", "BARLEYCRESTFARMSTEAD:512:512:256:0", }, ["Balor"] = { "GULLWINGWRECKAGE:512:256:0:0", "BILGERATCOMPOUND:256:256:256:0", "SIOUTPOST:256:512:512:256", "RUINSOFBREEZEHAVEN:512:256:256:256", "CROAKINGPLATEAU:512:512:256:0", "LANGSTONORCHARD:256:256:256:256", "SORROWMORELAKE:256:256:256:256", "SCURRYINGTHICKET:256:512:256:0", "STORMWROUGHTCASTLE:512:256:256:256", "STORMREAVERSPIRE:512:512:256:256", "WINDROCKCLIFFS:256:512:256:256", "TREACHEROUSCRAGS:512:512:256:256", "VANDERFARMSTEAD:256:256:256:256", "GRAHANESTATE:256:256:256:256", "STORMBREAKERPOINT:512:512:512:0", }, ["Northwind"] = { "MERCHANTSHIGHROAD:512:512:256:256", "AMBERSHIRE:512:256:256:256", "AMBERWOODKEEP:512:256:0:256", "CRYSTALFALLS:512:512:512:256", "CRAWFORDWINERY:256:256:512:256", "NORTHWINDLOGGINGCAMP:256:512:256:0", "WITCHCOVEN:256:256:256:0", "RUINSOFBIRKHAVEN:512:512:512:0", "SHERWOODQUARRY:512:512:512:0", "BLACKROCKBREACH:512:512:512:0", "GRIMMENLAKE:256:512:512:256", "ABBEYGARDENS:256:256:512:0", "STILLHEARTPORT:512:512:0:0", "TOWEROFMAGILOU:512:512:0:0", "BRISTLEWHISKERCAVERN:256:512:512:0", "NORTHRIDGEPOINT:512:512:256:0", "CINDERFALLPASS:512:512:512:256", }, } -- Runtime-discovered overlay data (populated by ScanAllMaps) local scannedOverlays = {} local function IsTurtleWoW() return TargetHPText and TargetHPPercText end local function GetOverlayDB() return MapOverlayData or LibMapOverlayData or zMapOverlayData or mapOverlayData end local function PatchOverlayDB() if overlayDBPatched then return end overlayDBPatched = true if not IsTurtleWoW() then return end local db = GetOverlayDB() if not db then return end for zone, data in pairs(TurtleWoW_Zones) do db[zone] = data end for zone, data in pairs(scannedOverlays) do if not db[zone] then db[zone] = data end end end local function MergeScannedData() local db = GetOverlayDB() if not db then return end for zone, data in pairs(scannedOverlays) do if not db[zone] or table.getn(db[zone]) < table.getn(data) then db[zone] = data end end end local function GetConfig() if not SFramesDB or type(SFramesDB.MapReveal) ~= "table" then return { enabled = true, unexploredAlpha = 0.7 } end return SFramesDB.MapReveal end local function NextPowerOf2(n) local p = 16 while p < n do p = p * 2 end return p end local function DoMapRevealUpdate() local db = GetOverlayDB() if not db then return end local mapFileName = GetMapInfo and GetMapInfo() if not mapFileName then mapFileName = "World" end local zoneData = db[mapFileName] if not zoneData then return end local prefix = "Interface\\WorldMap\\" .. mapFileName .. "\\" local numExploredOverlays = GetNumMapOverlays and GetNumMapOverlays() or 0 local explored = {} for i = 1, numExploredOverlays do local textureName = GetMapOverlayInfo(i) if textureName and textureName ~= "" then explored[textureName] = true end end local cfg = GetConfig() local dimR, dimG, dimB = 0.4, 0.4, 0.4 if cfg.unexploredAlpha then dimR = cfg.unexploredAlpha dimG = cfg.unexploredAlpha dimB = cfg.unexploredAlpha end local textureCount = 0 for idx = 1, table.getn(zoneData) do local entry = zoneData[idx] local _, _, name, sW, sH, sX, sY = string.find(entry, "^(%u+):(%d+):(%d+):(%d+):(%d+)$") if not name then _, _, name, sW, sH, sX, sY = string.find(entry, "^([^:]+):(%d+):(%d+):(%d+):(%d+)$") end if name then local textureWidth = tonumber(sW) local textureHeight = tonumber(sH) local offsetX = tonumber(sX) local offsetY = tonumber(sY) local textureName = prefix .. name local isExplored = explored[textureName] if cfg.enabled or isExplored then if errata[textureName] then local e = errata[textureName] if e.offsetX and e.offsetX[1] == offsetX then offsetX = e.offsetX[2] end if e.offsetY and e.offsetY[1] == offsetY then offsetY = e.offsetY[2] end end local numTexturesHorz = math.ceil(textureWidth / 256) local numTexturesVert = math.ceil(textureHeight / 256) local neededTextures = textureCount + (numTexturesHorz * numTexturesVert) if neededTextures > NUM_WORLDMAP_OVERLAYS then for j = NUM_WORLDMAP_OVERLAYS + 1, neededTextures do WorldMapDetailFrame:CreateTexture("WorldMapOverlay" .. j, "ARTWORK") end NUM_WORLDMAP_OVERLAYS = neededTextures end for row = 1, numTexturesVert do local texturePixelHeight, textureFileHeight if row < numTexturesVert then texturePixelHeight = 256 textureFileHeight = 256 else texturePixelHeight = math.mod(textureHeight, 256) if texturePixelHeight == 0 then texturePixelHeight = 256 end textureFileHeight = NextPowerOf2(texturePixelHeight) end for col = 1, numTexturesHorz do if textureCount > NUM_WORLDMAP_OVERLAYS then return end local texture = _G["WorldMapOverlay" .. (textureCount + 1)] local texturePixelWidth, textureFileWidth if col < numTexturesHorz then texturePixelWidth = 256 textureFileWidth = 256 else texturePixelWidth = math.mod(textureWidth, 256) if texturePixelWidth == 0 then texturePixelWidth = 256 end textureFileWidth = NextPowerOf2(texturePixelWidth) end texture:SetWidth(texturePixelWidth) texture:SetHeight(texturePixelHeight) texture:SetTexCoord(0, texturePixelWidth / textureFileWidth, 0, texturePixelHeight / textureFileHeight) texture:ClearAllPoints() texture:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + (256 * (col - 1)), -(offsetY + (256 * (row - 1)))) local tileIndex = ((row - 1) * numTexturesHorz) + col texture:SetTexture(textureName .. tileIndex) if not isExplored then texture:SetVertexColor(dimR, dimG, dimB, 1) else texture:SetVertexColor(1, 1, 1, 1) end texture:Show() textureCount = textureCount + 1 end end end end end end function MapReveal:Initialize() local db = GetOverlayDB() if not db then SFrames:Print("MapReveal: LibMapOverlayData 未找到,地图揭示功能不可用。") return end PatchOverlayDB() if not origWorldMapFrame_Update and WorldMapFrame_Update then origWorldMapFrame_Update = WorldMapFrame_Update WorldMapFrame_Update = function() for i = 1, NUM_WORLDMAP_OVERLAYS do local tex = _G["WorldMapOverlay" .. i] if tex then tex:Hide() end end origWorldMapFrame_Update() local cfg = GetConfig() if cfg.enabled then DoMapRevealUpdate() end end end end function MapReveal:Toggle() if not SFramesDB then SFramesDB = {} end if type(SFramesDB.MapReveal) ~= "table" then SFramesDB.MapReveal = { enabled = true, unexploredAlpha = 0.7 } end SFramesDB.MapReveal.enabled = not SFramesDB.MapReveal.enabled if SFramesDB.MapReveal.enabled then SFrames:Print("地图迷雾揭示: |cff00ff00已开启|r") if not origWorldMapFrame_Update and WorldMapFrame_Update then self:Initialize() end else SFrames:Print("地图迷雾揭示: |cffff0000已关闭|r") end if WorldMapFrame and WorldMapFrame:IsShown() then WorldMapFrame_Update() end end function MapReveal:SetAlpha(alpha) if not SFramesDB or type(SFramesDB.MapReveal) ~= "table" then return end SFramesDB.MapReveal.unexploredAlpha = alpha if SFramesDB.MapReveal.enabled and WorldMapFrame and WorldMapFrame:IsShown() then WorldMapFrame_Update() end end function MapReveal:Refresh() if WorldMapFrame and WorldMapFrame:IsShown() then WorldMapFrame_Update() end end -------------------------------------------------------------------------------- -- Map Scanner: enumerate all continents/zones, collect overlay data from -- explored areas, discover new zones, and merge into the overlay database. -- Usage: /nui mapscan or SFrames.MapReveal:ScanAllMaps() -------------------------------------------------------------------------------- local scanFrame = nil local scanQueue = {} local scanIndex = 0 local scanRunning = false local scanResults = {} local scanNewZones = {} local scanUpdatedZones = {} local savedMapC, savedMapZ = 0, 0 local function ExtractOverlayName(fullPath) if not fullPath or fullPath == "" then return nil end local _, _, name = string.find(fullPath, "\\([^\\]+)$") return name and string.upper(name) or nil end local function ProcessScanZone() if scanIndex > table.getn(scanQueue) then MapReveal:FinishScan() return end local entry = scanQueue[scanIndex] SetMapZoom(entry.cont, entry.zone) local mapFile = GetMapInfo and GetMapInfo() or "" if mapFile == "" then scanIndex = scanIndex + 1 return end local numOverlays = GetNumMapOverlays and GetNumMapOverlays() or 0 if numOverlays > 0 then local overlays = {} for i = 1, numOverlays do local texName, texW, texH, offX, offY = GetMapOverlayInfo(i) if texName and texName ~= "" then local name = ExtractOverlayName(texName) if name then table.insert(overlays, name .. ":" .. texW .. ":" .. texH .. ":" .. offX .. ":" .. offY) end end end if table.getn(overlays) > 0 then local db = GetOverlayDB() local existing = db and db[mapFile] local existingCount = existing and table.getn(existing) or 0 if not existing then scanNewZones[mapFile] = overlays scanResults[mapFile] = { overlays = overlays, status = "new", count = table.getn(overlays) } elseif table.getn(overlays) > existingCount then scanUpdatedZones[mapFile] = overlays scanResults[mapFile] = { overlays = overlays, status = "updated", count = table.getn(overlays), oldCount = existingCount } else scanResults[mapFile] = { status = "ok", count = existingCount } end end end scanIndex = scanIndex + 1 end function MapReveal:FinishScan() scanRunning = false if scanFrame then scanFrame:SetScript("OnUpdate", nil) end if savedMapZ > 0 then SetMapZoom(savedMapC, savedMapZ) elseif savedMapC > 0 then SetMapZoom(savedMapC, 0) else if SetMapToCurrentZone then SetMapToCurrentZone() end end local cf = DEFAULT_CHAT_FRAME local newCount = 0 local updCount = 0 for zone, overlays in pairs(scanNewZones) do newCount = newCount + 1 scannedOverlays[zone] = overlays end for zone, overlays in pairs(scanUpdatedZones) do updCount = updCount + 1 scannedOverlays[zone] = overlays end MergeScannedData() cf:AddMessage("|cffffb3d9[Nanami-UI]|r 地图扫描完成!") cf:AddMessage(string.format(" 扫描了 |cff00ff00%d|r 个区域", table.getn(scanQueue))) if newCount > 0 then cf:AddMessage(string.format(" 发现 |cff00ff00%d|r 个新区域 (已自动添加迷雾数据):", newCount)) for zone, overlays in pairs(scanNewZones) do cf:AddMessage(" |cff00ffff" .. zone .. "|r (" .. table.getn(overlays) .. " 个覆盖层)") end end if updCount > 0 then cf:AddMessage(string.format(" 更新了 |cffffff00%d|r 个区域 (发现更多已探索覆盖层):", updCount)) for zone, info in pairs(scanResults) do if info.status == "updated" then cf:AddMessage(" |cffffff00" .. zone .. "|r (" .. (info.oldCount or 0) .. " -> " .. info.count .. ")") end end end if newCount == 0 and updCount == 0 then cf:AddMessage(" 所有区域数据已是最新,未发现变动。") end cf:AddMessage(" 提示: 新发现的区域仅记录已探索区域的覆盖层,完全探索后再次扫描可获取完整数据。") if WorldMapFrame and WorldMapFrame:IsShown() then WorldMapFrame_Update() end end function MapReveal:ScanAllMaps() if scanRunning then SFrames:Print("地图扫描正在进行中...") return end local db = GetOverlayDB() if not db then SFrames:Print("MapReveal: 未找到覆盖层数据库,无法扫描。") return end scanRunning = true scanQueue = {} scanIndex = 1 scanResults = {} scanNewZones = {} scanUpdatedZones = {} savedMapC = GetCurrentMapContinent and GetCurrentMapContinent() or 0 savedMapZ = GetCurrentMapZone and GetCurrentMapZone() or 0 local numContinents = 0 if GetMapContinents then local continents = { GetMapContinents() } numContinents = table.getn(continents) end for c = 1, numContinents do local zones = { GetMapZones(c) } for z = 1, table.getn(zones) do table.insert(scanQueue, { cont = c, zone = z, name = zones[z] or "" }) end end SFrames:Print("开始扫描所有地图... (共 " .. table.getn(scanQueue) .. " 个区域)") if not scanFrame then scanFrame = CreateFrame("Frame") end local scanElapsed = 0 scanFrame:SetScript("OnUpdate", function() scanElapsed = scanElapsed + (arg1 or 0) if scanElapsed < 0.02 then return end scanElapsed = 0 if not scanRunning then return end local batch = 0 while scanIndex <= table.getn(scanQueue) and batch < 5 do ProcessScanZone() batch = batch + 1 end if scanIndex > table.getn(scanQueue) then MapReveal:FinishScan() end end) end function MapReveal:ExportScannedData() local cf = DEFAULT_CHAT_FRAME local hasData = false for zone, overlays in pairs(scannedOverlays) do hasData = true cf:AddMessage("|cffffb3d9[MapReveal Export]|r |cff00ffff" .. zone .. "|r = {") for _, entry in ipairs(overlays) do cf:AddMessage(' "' .. entry .. '",') end cf:AddMessage("}") end if not hasData then cf:AddMessage("|cffffb3d9[MapReveal]|r 没有扫描到的新数据可导出。先运行 /nui mapscan") end end