Files
Nanami-UI/TrainerUI.lua
2026-03-31 18:03:23 +08:00

1447 lines
56 KiB
Lua

--------------------------------------------------------------------------------
-- Nanami-UI: Trainer UI (TrainerUI.lua)
-- Replaces ClassTrainerFrame with Nanami-UI styled interface
--------------------------------------------------------------------------------
SFrames = SFrames or {}
SFrames.TrainerUI = {}
local TUI = SFrames.TrainerUI
SFramesDB = SFramesDB or {}
--------------------------------------------------------------------------------
-- Theme (Pink Cat-Paw)
--------------------------------------------------------------------------------
local T = SFrames.Theme:Extend({
moneyGold = { 1, 0.84, 0.0 },
moneySilver = { 0.78, 0.78, 0.78 },
moneyCopper = { 0.71, 0.43, 0.18 },
available = { 0.25, 1.0, 0.25 },
unavailable = { 0.80, 0.20, 0.20 },
used = { 0.50, 0.50, 0.50 },
})
local QUALITY_COLORS = {
[0] = { 0.62, 0.62, 0.62 }, [1] = { 1, 1, 1 },
[2] = { 0.12, 1, 0 }, [3] = { 0.0, 0.44, 0.87 },
[4] = { 0.64, 0.21, 0.93 }, [5] = { 1, 0.5, 0 },
}
local function ColorToQuality(r, g, b)
if not r then return nil end
if r > 0.9 and g > 0.35 and g < 0.65 and b < 0.15 then return 5 end
if r > 0.5 and r < 0.8 and g < 0.35 and b > 0.8 then return 4 end
if r < 0.15 and g > 0.3 and g < 0.6 and b > 0.7 then return 3 end
if r < 0.25 and g > 0.85 and b < 0.15 then return 2 end
if r > 0.5 and r < 0.75 and g > 0.5 and g < 0.75 and b > 0.5 and b < 0.75 then return 0 end
return 1
end
--------------------------------------------------------------------------------
-- Layout (Left-Right structure like TradeSkill frame)
--------------------------------------------------------------------------------
local FRAME_W = 620
local FRAME_H = 480
local HEADER_H = 34
local SIDE_PAD = 10
local FILTER_H = 28
local LIST_W = 320
local DETAIL_W = FRAME_W - LIST_W - SIDE_PAD * 3
local LIST_ROW_H = 28
local CAT_ROW_H = 20
local BOTTOM_H = 48
local SCROLL_STEP = 40
local MAX_ROWS = 60
--------------------------------------------------------------------------------
-- State
--------------------------------------------------------------------------------
local MainFrame = nil
local selectedIndex = nil
local currentFilter = "all"
local displayList = {}
local rowButtons = {}
local collapsedCats = {}
local isTradeskillTrainerCached = false -- Cache to avoid repeated API calls
local function HideBlizzardTrainer()
if not ClassTrainerFrame then return end
ClassTrainerFrame:SetScript("OnHide", function() end)
if ClassTrainerFrame:IsVisible() then
if HideUIPanel then
pcall(HideUIPanel, ClassTrainerFrame)
else
ClassTrainerFrame:Hide()
end
end
ClassTrainerFrame:SetAlpha(0)
ClassTrainerFrame:EnableMouse(false)
ClassTrainerFrame:ClearAllPoints()
ClassTrainerFrame:SetPoint("TOPLEFT", UIParent, "BOTTOMRIGHT", 2000, 2000)
end
--------------------------------------------------------------------------------
-- Helpers
--------------------------------------------------------------------------------
local function GetFont()
if SFrames and SFrames.GetFont then return SFrames:GetFont() end
return "Fonts\\ARIALN.TTF"
end
local function SetRoundBackdrop(frame)
frame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 14,
insets = { left = 3, right = 3, top = 3, bottom = 3 },
})
frame:SetBackdropColor(T.panelBg[1], T.panelBg[2], T.panelBg[3], T.panelBg[4])
frame:SetBackdropBorderColor(T.panelBorder[1], T.panelBorder[2], T.panelBorder[3], T.panelBorder[4])
end
local function CreateShadow(parent)
local s = CreateFrame("Frame", nil, parent)
s:SetPoint("TOPLEFT", parent, "TOPLEFT", -4, 4)
s:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 4, -4)
s:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 },
})
s:SetBackdropColor(0, 0, 0, 0.45)
s:SetBackdropBorderColor(0, 0, 0, 0.6)
s:SetFrameLevel(math.max(0, parent:GetFrameLevel() - 1))
return s
end
local function FormatMoneyText(copper)
if not copper or copper <= 0 then return "" end
local g = math.floor(copper / 10000)
local s = math.floor(math.mod(copper, 10000) / 100)
local c = math.mod(copper, 100)
local parts = {}
if g > 0 then table.insert(parts, "|cffffd700" .. g .. "g|r") end
if s > 0 then table.insert(parts, "|cffc7c7cf" .. s .. "s|r") end
if c > 0 then table.insert(parts, "|cffeda55f" .. c .. "c|r") end
if table.getn(parts) == 0 then return "|cffc7c7cf0c|r" end
return table.concat(parts, " ")
end
local function SetMoneyFrame(moneyFrame, value)
if not moneyFrame then return end
value = tonumber(value) or 0
if value < 0 then value = 0 end
if SmallMoneyFrame_SetAmount then
pcall(SmallMoneyFrame_SetAmount, moneyFrame, value)
elseif MoneyFrame_Update and moneyFrame.GetName then
local name = moneyFrame:GetName()
if name and name ~= "" then
pcall(MoneyFrame_Update, name, value)
end
end
end
local function IsServiceHeader(index)
local name, _, category = GetTrainerServiceInfo(index)
if not name then return false end
local hasIcon = GetTrainerServiceIcon and GetTrainerServiceIcon(index)
if not hasIcon or hasIcon == "" then return true end
local ok, cost = pcall(GetTrainerServiceCost, index)
if not ok then return true end
if category ~= "available" and category ~= "unavailable" and category ~= "used" then
return true
end
return false
end
--------------------------------------------------------------------------------
-- Enhanced category detection for better filtering
-- Trust Blizzard API for class trainers (considers spell rank requirements)
-- Only do extra verification for tradeskill trainers
--------------------------------------------------------------------------------
local function GetVerifiedCategory(index)
local name, _, category = GetTrainerServiceInfo(index)
if not name then return nil end
-- "used" is always reliable - player already knows this skill
if category == "used" then
return "used"
end
-- "unavailable" from API should be trusted - it considers:
-- - Level requirements
-- - Skill rank prerequisites (e.g., need Fireball Rank 1 before Rank 2)
-- - Profession skill requirements
if category == "unavailable" then
return "unavailable"
end
-- For "available", do extra verification only for tradeskill trainers
-- Class trainers' "available" is already accurate
if category == "available" then
-- Additional check for tradeskill trainers (use cached value)
if isTradeskillTrainerCached then
local playerLevel = UnitLevel("player") or 1
-- Check level requirement
if GetTrainerServiceLevelReq then
local ok, levelReq = pcall(GetTrainerServiceLevelReq, index)
if ok and levelReq and levelReq > 0 and playerLevel < levelReq then
return "unavailable"
end
end
-- Check skill requirement
if GetTrainerServiceSkillReq then
local ok, skillName, skillRank, hasReq = pcall(GetTrainerServiceSkillReq, index)
if ok and skillName and skillName ~= "" and not hasReq then
return "unavailable"
end
end
end
return "available"
end
-- Fallback: unknown category, treat as unavailable
return category or "unavailable"
end
local scanTip = nil
local function GetServiceTooltipInfo(index)
if not scanTip then
scanTip = CreateFrame("GameTooltip", "SFramesTrainerScanTip", nil, "GameTooltipTemplate")
end
scanTip:SetOwner(WorldFrame, "ANCHOR_NONE")
scanTip:ClearLines()
local ok = pcall(scanTip.SetTrainerService, scanTip, index)
if not ok then return "", "" end
local infoLines = {}
local descLines = {}
local numLines = scanTip:NumLines()
local foundDesc = false
for i = 2, numLines do
local leftFS = _G["SFramesTrainerScanTipTextLeft" .. i]
local rightFS = _G["SFramesTrainerScanTipTextRight" .. i]
local leftText = leftFS and leftFS:GetText() or ""
local rightText = rightFS and rightFS:GetText() or ""
if leftText == "" and rightText == "" then
if not foundDesc and table.getn(infoLines) > 0 then
foundDesc = true
end
else
local line
if rightText ~= "" and leftText ~= "" then
line = leftText .. " " .. rightText
elseif leftText ~= "" then
line = leftText
else
line = rightText
end
local isYellow = leftFS and leftFS.GetTextColor and true
local r, g, b
if leftFS and leftFS.GetTextColor then
r, g, b = leftFS:GetTextColor()
end
local isWhiteOrYellow = r and (r > 0.9 and g > 0.75)
if not foundDesc and rightText ~= "" then
table.insert(infoLines, line)
elseif not foundDesc and not isWhiteOrYellow and string.len(leftText) < 30 then
table.insert(infoLines, line)
else
foundDesc = true
table.insert(descLines, line)
end
end
end
scanTip:Hide()
return table.concat(infoLines, "\n"), table.concat(descLines, "\n")
end
local function GetServiceQuality(index)
if not scanTip then
scanTip = CreateFrame("GameTooltip", "SFramesTrainerScanTip", nil, "GameTooltipTemplate")
end
scanTip:SetOwner(WorldFrame, "ANCHOR_NONE")
scanTip:ClearLines()
local ok = pcall(scanTip.SetTrainerService, scanTip, index)
if not ok then scanTip:Hide() return nil end
local firstLine = _G["SFramesTrainerScanTipTextLeft1"]
if not firstLine or not firstLine.GetTextColor then
scanTip:Hide()
return nil
end
local r, g, b = firstLine:GetTextColor()
scanTip:Hide()
return ColorToQuality(r, g, b)
end
--------------------------------------------------------------------------------
-- Filter Button Factory
--------------------------------------------------------------------------------
local function CreateFilterBtn(parent, text, w)
local btn = CreateFrame("Button", nil, parent)
btn:SetWidth(w or 60)
btn:SetHeight(20)
btn:SetBackdrop({
bgFile = "Interface\\Buttons\\WHITE8X8",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = false, tileSize = 0, edgeSize = 1,
insets = { left = 1, right = 1, top = 1, bottom = 1 },
})
btn:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
btn:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], 0.5)
local fs = btn:CreateFontString(nil, "OVERLAY")
fs:SetFont(GetFont(), 11, "OUTLINE")
fs:SetPoint("CENTER", 0, 0)
fs:SetText(text)
fs:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
btn.label = fs
btn:SetScript("OnEnter", function()
this:SetBackdropColor(T.btnHoverBg[1], T.btnHoverBg[2], T.btnHoverBg[3], T.btnHoverBg[4])
this:SetBackdropBorderColor(T.btnHoverBd[1], T.btnHoverBd[2], T.btnHoverBd[3], T.btnHoverBd[4])
end)
btn:SetScript("OnLeave", function()
if this.active then
this:SetBackdropColor(T.btnHoverBg[1], T.btnHoverBg[2], T.btnHoverBg[3], T.btnHoverBg[4])
this:SetBackdropBorderColor(T.slotSelected[1], T.slotSelected[2], T.slotSelected[3], 1)
else
this:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
this:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], 0.5)
end
end)
function btn:SetActive(flag)
self.active = flag
if flag then
self:SetBackdropColor(T.btnHoverBg[1], T.btnHoverBg[2], T.btnHoverBg[3], T.btnHoverBg[4])
self:SetBackdropBorderColor(T.slotSelected[1], T.slotSelected[2], T.slotSelected[3], 1)
self.label:SetTextColor(T.btnActiveText[1], T.btnActiveText[2], T.btnActiveText[3])
else
self:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
self:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], 0.5)
self.label:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
end
end
return btn
end
--------------------------------------------------------------------------------
-- Action Button Factory
--------------------------------------------------------------------------------
local function CreateActionBtn(parent, text, w)
local btn = CreateFrame("Button", nil, parent)
btn:SetWidth(w or 100)
btn:SetHeight(28)
btn:SetBackdrop({
bgFile = "Interface\\Buttons\\WHITE8X8",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = false, tileSize = 0, edgeSize = 1,
insets = { left = 1, right = 1, top = 1, bottom = 1 },
})
btn:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
btn:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], T.btnBorder[4])
local fs = btn:CreateFontString(nil, "OVERLAY")
fs:SetFont(GetFont(), 12, "OUTLINE")
fs:SetPoint("CENTER", 0, 0)
fs:SetText(text)
fs:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
btn.label = fs
btn.disabled = false
function btn:SetDisabled(flag)
self.disabled = flag
if flag then
self.label:SetTextColor(T.btnDisabledText[1], T.btnDisabledText[2], T.btnDisabledText[3])
self:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], 0.5)
else
self.label:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
self:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
end
end
btn:SetScript("OnEnter", function()
if not this.disabled then
this:SetBackdropColor(T.btnHoverBg[1], T.btnHoverBg[2], T.btnHoverBg[3], T.btnHoverBg[4])
this:SetBackdropBorderColor(T.btnHoverBd[1], T.btnHoverBd[2], T.btnHoverBd[3], T.btnHoverBd[4])
this.label:SetTextColor(T.btnActiveText[1], T.btnActiveText[2], T.btnActiveText[3])
end
end)
btn:SetScript("OnLeave", function()
if not this.disabled then
this:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
this:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], T.btnBorder[4])
this.label:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
end
end)
return btn
end
--------------------------------------------------------------------------------
-- Quality cache (lazy per-row instead of bulk tooltip scan)
--------------------------------------------------------------------------------
local qualityCache = {}
local function GetCachedServiceQuality(index)
if qualityCache[index] ~= nil then return qualityCache[index] end
local q = GetServiceQuality(index)
qualityCache[index] = q or false
return q
end
--------------------------------------------------------------------------------
-- List Row Factory (reusable for both headers and services)
--------------------------------------------------------------------------------
local function CreateListRow(parent, idx)
local row = CreateFrame("Button", nil, parent)
row:SetWidth(LIST_W - 30) -- Account for scrollbar
row:SetHeight(LIST_ROW_H)
local iconFrame = CreateFrame("Frame", nil, row)
iconFrame:SetWidth(LIST_ROW_H - 4)
iconFrame:SetHeight(LIST_ROW_H - 4)
iconFrame:SetPoint("LEFT", row, "LEFT", 0, 0)
iconFrame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 12,
insets = { left = 2, right = 2, top = 2, bottom = 2 },
})
iconFrame:SetBackdropColor(T.slotBg[1], T.slotBg[2], T.slotBg[3], T.slotBg[4])
iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
iconFrame:EnableMouse(false) -- Don't block mouse events
row.iconFrame = iconFrame
local icon = iconFrame:CreateTexture(nil, "ARTWORK")
icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
icon:SetPoint("TOPLEFT", iconFrame, "TOPLEFT", 3, -3)
icon:SetPoint("BOTTOMRIGHT", iconFrame, "BOTTOMRIGHT", -3, 3)
row.icon = icon
local qualGlow = iconFrame:CreateTexture(nil, "OVERLAY")
qualGlow:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
qualGlow:SetBlendMode("ADD")
qualGlow:SetAlpha(0.7)
qualGlow:SetWidth((LIST_ROW_H - 4) * 1.8)
qualGlow:SetHeight((LIST_ROW_H - 4) * 1.8)
qualGlow:SetPoint("CENTER", iconFrame, "CENTER", 0, 0)
qualGlow:Hide()
row.qualGlow = qualGlow
local nameFS = row:CreateFontString(nil, "OVERLAY")
nameFS:SetFont(GetFont(), 11, "OUTLINE")
nameFS:SetPoint("LEFT", iconFrame, "RIGHT", 6, 5)
nameFS:SetPoint("RIGHT", row, "RIGHT", -90, 0)
nameFS:SetJustifyH("LEFT")
nameFS:SetTextColor(T.nameText[1], T.nameText[2], T.nameText[3])
row.nameFS = nameFS
local subFS = row:CreateFontString(nil, "OVERLAY")
subFS:SetFont(GetFont(), 9, "OUTLINE")
subFS:SetPoint("LEFT", iconFrame, "RIGHT", 6, -6)
subFS:SetPoint("RIGHT", row, "RIGHT", -90, 0)
subFS:SetJustifyH("LEFT")
subFS:SetTextColor(T.dimText[1], T.dimText[2], T.dimText[3])
row.subFS = subFS
local costFS = row:CreateFontString(nil, "OVERLAY")
costFS:SetFont(GetFont(), 11, "OUTLINE")
costFS:SetPoint("RIGHT", row, "RIGHT", -4, 0)
costFS:SetJustifyH("RIGHT")
costFS:Hide()
row.costFS = costFS
local costMoney = CreateFrame("Frame", "SFTRow" .. idx .. "Money", row, "SmallMoneyFrameTemplate")
costMoney:SetPoint("RIGHT", row, "RIGHT", -2, 0)
costMoney:SetWidth(100)
costMoney:SetHeight(14)
costMoney:SetFrameLevel(row:GetFrameLevel() + 2)
costMoney:SetScale(0.85)
costMoney:UnregisterAllEvents()
costMoney:SetScript("OnEvent", nil)
costMoney:SetScript("OnShow", nil)
costMoney:EnableMouse(false) -- Don't block mouse events
-- Disable mouse on child buttons too
local moneyName = "SFTRow" .. idx .. "Money"
for _, suffix in ipairs({"GoldButton", "SilverButton", "CopperButton"}) do
local child = _G[moneyName .. suffix]
if child and child.EnableMouse then child:EnableMouse(false) end
end
costMoney.moneyType = nil
costMoney.hasPickup = nil
costMoney.small = 1
row.costMoney = costMoney
local catFS = row:CreateFontString(nil, "OVERLAY")
catFS:SetFont(GetFont(), 11, "OUTLINE")
catFS:SetPoint("LEFT", row, "LEFT", 4, 0)
catFS:SetJustifyH("LEFT")
catFS:SetTextColor(T.catHeader[1], T.catHeader[2], T.catHeader[3])
catFS:Hide()
row.catFS = catFS
local catSep = row:CreateTexture(nil, "ARTWORK")
catSep:SetTexture("Interface\\Buttons\\WHITE8X8")
catSep:SetHeight(1)
catSep:SetPoint("BOTTOMLEFT", row, "BOTTOMLEFT", 0, 0)
catSep:SetPoint("BOTTOMRIGHT", row, "BOTTOMRIGHT", 0, 0)
catSep:SetVertexColor(T.divider[1], T.divider[2], T.divider[3], 0.3)
catSep:Hide()
row.catSep = catSep
local highlight = row:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(row)
highlight:SetAlpha(0.3)
row.highlight = highlight
local selectedBg = row:CreateTexture(nil, "ARTWORK")
selectedBg:SetTexture("Interface\\Buttons\\WHITE8X8")
selectedBg:SetAllPoints(row)
selectedBg:SetVertexColor(T.selectedRowBg[1], T.selectedRowBg[2], T.selectedRowBg[3], 0.40)
selectedBg:Hide()
row.selectedBg = selectedBg
local selectedGlow = row:CreateTexture(nil, "ARTWORK")
selectedGlow:SetTexture("Interface\\Buttons\\WHITE8X8")
selectedGlow:SetPoint("TOPLEFT", row, "TOPLEFT", 0, 0)
selectedGlow:SetPoint("BOTTOMLEFT", row, "BOTTOMLEFT", 0, 0)
selectedGlow:SetWidth(4)
selectedGlow:SetVertexColor(1, 0.65, 0.85, 1)
selectedGlow:Hide()
row.selectedGlow = selectedGlow
local selTop = row:CreateTexture(nil, "OVERLAY")
selTop:SetTexture("Interface\\Buttons\\WHITE8X8")
selTop:SetHeight(1)
selTop:SetPoint("TOPLEFT", row, "TOPLEFT", 0, 0)
selTop:SetPoint("TOPRIGHT", row, "TOPRIGHT", 0, 0)
selTop:SetVertexColor(T.selectedRowBorder[1], T.selectedRowBorder[2], T.selectedRowBorder[3], T.selectedRowBorder[4])
selTop:Hide()
row.selTop = selTop
local selBot = row:CreateTexture(nil, "OVERLAY")
selBot:SetTexture("Interface\\Buttons\\WHITE8X8")
selBot:SetHeight(1)
selBot:SetPoint("BOTTOMLEFT", row, "BOTTOMLEFT", 0, 0)
selBot:SetPoint("BOTTOMRIGHT", row, "BOTTOMRIGHT", 0, 0)
selBot:SetVertexColor(T.selectedRowBorder[1], T.selectedRowBorder[2], T.selectedRowBorder[3], T.selectedRowBorder[4])
selBot:Hide()
row.selBot = selBot
row.serviceIndex = nil
row.isHeader = false
row:SetScript("OnEnter", function()
if this.serviceIndex and not this.isHeader then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
local ok = pcall(GameTooltip.SetTrainerService, GameTooltip, this.serviceIndex)
if ok then
GameTooltip:Show()
else
GameTooltip:Hide()
end
end
end)
row:SetScript("OnLeave", function() GameTooltip:Hide() end)
function row:SetAsHeader(name, collapsed)
self.isHeader = true
self:SetHeight(CAT_ROW_H)
self.iconFrame:Hide()
self.qualGlow:Hide()
self.nameFS:Hide()
self.subFS:Hide()
self.costFS:Hide()
self.costMoney:Hide()
self.selectedBg:Hide()
self.selectedGlow:Hide()
self.selTop:Hide()
self.selBot:Hide()
self.highlight:SetAlpha(0.15)
local arrow = collapsed and "+" or "-"
self.catFS:SetText(arrow .. " " .. (name or ""))
self.catFS:Show()
self.catSep:Show()
end
function row:SetAsService(svc)
self.isHeader = false
self.serviceIndex = svc.index
self:SetHeight(LIST_ROW_H)
self.iconFrame:Show()
self.nameFS:Show()
self.subFS:Show()
self.costFS:Hide()
self.costMoney:Show()
self.catFS:Hide()
self.catSep:Hide()
self.highlight:SetAlpha(0.3)
local iconTex = GetTrainerServiceIcon and GetTrainerServiceIcon(svc.index)
self.icon:SetTexture(iconTex)
self.nameFS:SetText(svc.name)
self.subFS:SetText(svc.subText)
if svc.category == "available" then
self.nameFS:SetTextColor(T.available[1], T.available[2], T.available[3])
self.icon:SetVertexColor(1, 1, 1)
elseif svc.category == "unavailable" then
self.nameFS:SetTextColor(T.unavailable[1], T.unavailable[2], T.unavailable[3])
self.icon:SetVertexColor(T.dimText[1], T.dimText[2], T.dimText[3])
else
self.nameFS:SetTextColor(T.used[1], T.used[2], T.used[3])
self.icon:SetVertexColor(T.passive[1], T.passive[2], T.passive[3])
end
-- Skip quality scan for tradeskill trainers (performance optimization)
if not isTradeskillTrainerCached then
local quality = GetCachedServiceQuality(svc.index)
local qc = QUALITY_COLORS[quality]
if qc and quality and quality >= 2 then
self.qualGlow:SetVertexColor(qc[1], qc[2], qc[3])
self.qualGlow:Show()
self.iconFrame:SetBackdropBorderColor(qc[1], qc[2], qc[3], 1)
else
self.qualGlow:Hide()
self.iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
end
else
self.qualGlow:Hide()
self.iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
end
local ok, cost = pcall(GetTrainerServiceCost, svc.index)
if ok and cost and cost > 0 then
SetMoneyFrame(self.costMoney, cost)
else
SetMoneyFrame(self.costMoney, 0)
end
end
function row:Clear()
self.serviceIndex = nil
self.isHeader = false
self.qualGlow:Hide()
self.iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
self.selectedBg:Hide()
self.selectedGlow:Hide()
self.selTop:Hide()
self.selBot:Hide()
self.costMoney:Hide()
self:Hide()
end
-- Enable mouse wheel scrolling on rows to pass through to scrollbar
row:EnableMouseWheel(true)
row:SetScript("OnMouseWheel", function()
local scrollBar = MainFrame and MainFrame.scrollBar
if scrollBar then
local cur = scrollBar:GetValue()
local min, max = scrollBar:GetMinMaxValues()
if arg1 > 0 then
scrollBar:SetValue(math.max(min, cur - SCROLL_STEP))
else
scrollBar:SetValue(math.min(max, cur + SCROLL_STEP))
end
end
end)
return row
end
--------------------------------------------------------------------------------
-- Build Display List (with categories)
--------------------------------------------------------------------------------
local function BuildDisplayList()
displayList = {}
local numServices = GetNumTrainerServices and GetNumTrainerServices() or 0
if numServices == 0 then return end
local currentCat = nil
-- Each category stores three buckets: available, used, unavailable
local catBuckets = {}
local catOrder = {}
for i = 1, numServices do
local name, subText, category = GetTrainerServiceInfo(i)
if name then
local isHdr = IsServiceHeader(i)
if isHdr then
currentCat = name
if not catBuckets[name] then
catBuckets[name] = { available = {}, used = {}, unavailable = {} }
table.insert(catOrder, name)
end
else
if not currentCat then
currentCat = "技能"
if not catBuckets[currentCat] then
catBuckets[currentCat] = { available = {}, used = {}, unavailable = {} }
table.insert(catOrder, currentCat)
end
end
-- Use verified category for more accurate filtering
local cat = GetVerifiedCategory(i) or "unavailable"
local show = (currentFilter == "all") or (currentFilter == cat)
if show then
local bucket = catBuckets[currentCat][cat] or catBuckets[currentCat]["unavailable"]
table.insert(bucket, {
index = i,
name = name,
subText = subText or "",
category = cat,
})
end
end
end
end
local hasCats = table.getn(catOrder) > 1
for _, catName in ipairs(catOrder) do
local buckets = catBuckets[catName]
local totalCount = table.getn(buckets.available) + table.getn(buckets.used) + table.getn(buckets.unavailable)
if totalCount > 0 then
if hasCats then
table.insert(displayList, {
type = "header",
name = catName,
collapsed = collapsedCats[catName],
})
end
if not collapsedCats[catName] then
-- available → used → unavailable
for _, svc in ipairs(buckets.available) do
table.insert(displayList, { type = "service", data = svc })
end
for _, svc in ipairs(buckets.used) do
table.insert(displayList, { type = "service", data = svc })
end
for _, svc in ipairs(buckets.unavailable) do
table.insert(displayList, { type = "service", data = svc })
end
end
end
end
end
--------------------------------------------------------------------------------
-- Update Functions
--------------------------------------------------------------------------------
local function UpdateList()
if not MainFrame or not MainFrame:IsVisible() then return end
BuildDisplayList()
local content = MainFrame.listScroll.content
local count = table.getn(displayList)
local y = 0
for i = 1, MAX_ROWS do
local row = rowButtons[i]
if i <= count then
local entry = displayList[i]
row:ClearAllPoints()
if entry.type == "header" then
row:SetAsHeader(entry.name, entry.collapsed)
row:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -y)
row.catName = entry.name
row:Show()
y = y + CAT_ROW_H
else
row:SetAsService(entry.data)
row:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -y)
row.catName = nil
row:Show()
y = y + LIST_ROW_H
if selectedIndex == entry.data.index then
row.iconFrame:SetBackdropBorderColor(1, 0.65, 0.85, 1)
row.iconFrame:SetBackdropColor(T.slotSelected[1], T.slotSelected[2], T.slotSelected[3], 0.5)
row.selectedBg:Show()
row.selectedGlow:Show()
row.selTop:Show()
row.selBot:Show()
row.nameFS:SetTextColor(T.selectedNameText[1], T.selectedNameText[2], T.selectedNameText[3])
else
row.iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
row.iconFrame:SetBackdropColor(T.slotBg[1], T.slotBg[2], T.slotBg[3], T.slotBg[4])
row.selectedBg:Hide()
row.selectedGlow:Hide()
row.selTop:Hide()
row.selBot:Hide()
end
end
else
row:Clear()
end
end
content:SetHeight(math.max(1, y))
-- Update scrollbar range
if MainFrame.scrollBar then
local visibleHeight = MainFrame.listScroll:GetHeight() or 1
local maxScroll = math.max(0, y - visibleHeight)
MainFrame.scrollBar:SetMinMaxValues(0, maxScroll)
if maxScroll <= 0 then
MainFrame.scrollBar:Hide()
else
MainFrame.scrollBar:Show()
end
end
end
local function UpdateDetail()
if not MainFrame then return end
local detail = MainFrame.detail
if not selectedIndex then
detail.iconFrame:Hide()
detail.iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
detail.nameFS:SetText("")
detail.subFS:SetText("")
detail.reqFS:SetText("")
detail.infoFS:SetText("")
detail.descFS:SetText("")
detail.descDivider:Hide()
MainFrame.trainBtn:SetDisabled(true)
SetMoneyFrame(MainFrame.costMoney, 0)
SetMoneyFrame(MainFrame.availMoney, 0)
MainFrame.costLabel:SetText("花费:")
return
end
local name, subText, _ = GetTrainerServiceInfo(selectedIndex)
local category = GetVerifiedCategory(selectedIndex)
local iconTex = GetTrainerServiceIcon and GetTrainerServiceIcon(selectedIndex)
local ok, cost = pcall(GetTrainerServiceCost, selectedIndex)
if not ok then cost = 0 end
local levelReq = 0
if GetTrainerServiceLevelReq then
local ok2, lr = pcall(GetTrainerServiceLevelReq, selectedIndex)
if ok2 then levelReq = lr or 0 end
end
detail.icon:SetTexture(iconTex)
detail.iconFrame:Show()
local quality = GetServiceQuality(selectedIndex)
local qc = QUALITY_COLORS[quality]
if qc and quality and quality >= 2 then
detail.iconFrame:SetBackdropBorderColor(qc[1], qc[2], qc[3], 1)
else
detail.iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
end
detail.nameFS:SetText(name or "")
if category == "available" then
detail.nameFS:SetTextColor(T.available[1], T.available[2], T.available[3])
elseif category == "unavailable" then
detail.nameFS:SetTextColor(T.unavailable[1], T.unavailable[2], T.unavailable[3])
else
detail.nameFS:SetTextColor(T.used[1], T.used[2], T.used[3])
end
detail.subFS:SetText(subText or "")
local reqParts = {}
if levelReq and levelReq > 0 then
local pLvl = UnitLevel("player") or 60
local color = pLvl >= levelReq and "|cff40ff40" or "|cffff4040"
table.insert(reqParts, color .. "需要等级 " .. levelReq .. "|r")
end
if GetTrainerServiceSkillReq then
local ok3, skillName, skillRank, hasReq = pcall(GetTrainerServiceSkillReq, selectedIndex)
if ok3 and skillName and skillName ~= "" then
local color = hasReq and "|cff40ff40" or "|cffff4040"
table.insert(reqParts, color .. "需要 " .. skillName .. " (" .. (skillRank or 0) .. ")|r")
end
end
detail.reqFS:SetText(table.concat(reqParts, " "))
local spellInfo, descText = GetServiceTooltipInfo(selectedIndex)
detail.infoFS:SetText(spellInfo)
detail.descFS:SetText(descText)
detail.descDivider:Show()
local textH = detail.descFS:GetHeight() or 40
detail.descScroll:GetScrollChild():SetHeight(math.max(1, textH))
detail.descScroll:SetVerticalScroll(0)
local canTrain = (category == "available") and cost and (GetMoney() >= cost)
MainFrame.trainBtn:SetDisabled(not canTrain)
if cost and cost > 0 then
MainFrame.costLabel:SetText("花费:")
SetMoneyFrame(MainFrame.costMoney, cost)
else
MainFrame.costLabel:SetText("花费: 免费")
SetMoneyFrame(MainFrame.costMoney, 0)
end
SetMoneyFrame(MainFrame.availMoney, GetMoney())
end
local function UpdateFilters()
if not MainFrame then return end
MainFrame.filterAll:SetActive(currentFilter == "all")
MainFrame.filterAvail:SetActive(currentFilter == "available")
MainFrame.filterUnavail:SetActive(currentFilter == "unavailable")
MainFrame.filterUsed:SetActive(currentFilter == "used")
end
local _isUpdating = false
local function FullUpdate()
if _isUpdating then return end
_isUpdating = true
local ok, err = pcall(function()
UpdateFilters()
UpdateList()
UpdateDetail()
end)
_isUpdating = false
if not ok then
DEFAULT_CHAT_FRAME:AddMessage("|cffff4444Nanami-UI TrainerUI: FullUpdate error: " .. tostring(err) .. "|r")
end
end
local function SelectService(index)
selectedIndex = index
local ok = pcall(SelectTrainerService, index)
FullUpdate()
end
local function ToggleCategory(catName)
if collapsedCats[catName] then
collapsedCats[catName] = nil
else
collapsedCats[catName] = true
end
FullUpdate()
end
--------------------------------------------------------------------------------
-- Initialize
--------------------------------------------------------------------------------
function TUI:Initialize()
if MainFrame then return end
MainFrame = CreateFrame("Frame", "SFramesTrainerFrame", UIParent)
MainFrame:SetWidth(FRAME_W)
MainFrame:SetHeight(FRAME_H)
MainFrame:SetPoint("LEFT", UIParent, "LEFT", 64, 0)
MainFrame:SetFrameStrata("HIGH")
MainFrame:SetToplevel(true)
MainFrame:EnableMouse(true)
MainFrame:SetMovable(true)
MainFrame:RegisterForDrag("LeftButton")
MainFrame:SetScript("OnDragStart", function() this:StartMoving() end)
MainFrame:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
SetRoundBackdrop(MainFrame)
CreateShadow(MainFrame)
-- Header
local header = CreateFrame("Frame", nil, MainFrame)
header:SetPoint("TOPLEFT", MainFrame, "TOPLEFT", 0, 0)
header:SetPoint("TOPRIGHT", MainFrame, "TOPRIGHT", 0, 0)
header:SetHeight(HEADER_H)
header:SetBackdrop({ bgFile = "Interface\\Buttons\\WHITE8X8" })
header:SetBackdropColor(T.headerBg[1], T.headerBg[2], T.headerBg[3], T.headerBg[4])
local titleIco = SFrames:CreateIcon(header, "spellbook", 16)
titleIco:SetDrawLayer("OVERLAY")
titleIco:SetPoint("LEFT", header, "LEFT", SIDE_PAD, 0)
titleIco:SetVertexColor(T.gold[1], T.gold[2], T.gold[3])
local npcNameFS = header:CreateFontString(nil, "OVERLAY")
npcNameFS:SetFont(GetFont(), 14, "OUTLINE")
npcNameFS:SetPoint("LEFT", titleIco, "RIGHT", 5, 0)
npcNameFS:SetPoint("RIGHT", header, "RIGHT", -30, 0)
npcNameFS:SetJustifyH("LEFT")
npcNameFS:SetTextColor(T.gold[1], T.gold[2], T.gold[3])
MainFrame.npcNameFS = npcNameFS
local closeBtn = CreateFrame("Button", nil, header)
closeBtn:SetWidth(20); closeBtn:SetHeight(20)
closeBtn:SetPoint("TOPRIGHT", header, "TOPRIGHT", -8, -6)
local closeTex = closeBtn:CreateTexture(nil, "ARTWORK")
closeTex:SetTexture("Interface\\AddOns\\Nanami-UI\\img\\icon")
closeTex:SetTexCoord(0.25, 0.375, 0, 0.125)
closeTex:SetAllPoints()
closeTex:SetVertexColor(T.dimText[1], T.dimText[2], T.dimText[3])
closeBtn:SetScript("OnClick", function() MainFrame:Hide() end)
closeBtn:SetScript("OnEnter", function() closeTex:SetVertexColor(1, 0.6, 0.7) end)
closeBtn:SetScript("OnLeave", function() closeTex:SetVertexColor(T.dimText[1], T.dimText[2], T.dimText[3]) end)
local headerSep = MainFrame:CreateTexture(nil, "ARTWORK")
headerSep:SetTexture("Interface\\Buttons\\WHITE8X8")
headerSep:SetHeight(1)
headerSep:SetPoint("TOPLEFT", MainFrame, "TOPLEFT", 6, -HEADER_H)
headerSep:SetPoint("TOPRIGHT", MainFrame, "TOPRIGHT", -6, -HEADER_H)
headerSep:SetVertexColor(T.divider[1], T.divider[2], T.divider[3], T.divider[4])
-- Filter bar (above left list)
local filterBar = CreateFrame("Frame", nil, MainFrame)
filterBar:SetPoint("TOPLEFT", MainFrame, "TOPLEFT", SIDE_PAD, -(HEADER_H + 4))
filterBar:SetWidth(LIST_W)
filterBar:SetHeight(FILTER_H)
local fAvail = CreateFilterBtn(filterBar, "可学习", 55)
fAvail:SetPoint("LEFT", filterBar, "LEFT", 0, 0)
fAvail:SetScript("OnClick", function() currentFilter = "available"; FullUpdate() end)
MainFrame.filterAvail = fAvail
local fUnavail = CreateFilterBtn(filterBar, "不可学", 55)
fUnavail:SetPoint("LEFT", fAvail, "RIGHT", 2, 0)
fUnavail:SetScript("OnClick", function() currentFilter = "unavailable"; FullUpdate() end)
MainFrame.filterUnavail = fUnavail
local fUsed = CreateFilterBtn(filterBar, "已学会", 55)
fUsed:SetPoint("LEFT", fUnavail, "RIGHT", 2, 0)
fUsed:SetScript("OnClick", function() currentFilter = "used"; FullUpdate() end)
MainFrame.filterUsed = fUsed
local fAll = CreateFilterBtn(filterBar, "全部", 45)
fAll:SetPoint("LEFT", fUsed, "RIGHT", 2, 0)
fAll:SetScript("OnClick", function() currentFilter = "all"; FullUpdate() end)
MainFrame.filterAll = fAll
-- Left side: Scrollable list area
local listTop = HEADER_H + FILTER_H + 8
local listBg = CreateFrame("Frame", nil, MainFrame)
listBg:SetPoint("TOPLEFT", MainFrame, "TOPLEFT", SIDE_PAD, -listTop)
listBg:SetPoint("BOTTOMLEFT", MainFrame, "BOTTOMLEFT", SIDE_PAD, BOTTOM_H + 4)
listBg:SetWidth(LIST_W)
listBg:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 12,
insets = { left = 2, right = 2, top = 2, bottom = 2 },
})
listBg:SetBackdropColor(0, 0, 0, 0.3)
listBg:SetBackdropBorderColor(T.panelBorder[1], T.panelBorder[2], T.panelBorder[3], 0.5)
-- Scrollbar
local scrollBar = CreateFrame("Slider", "SFramesTrainerScrollBar", listBg)
scrollBar:SetWidth(16)
scrollBar:SetPoint("TOPRIGHT", listBg, "TOPRIGHT", -4, -4)
scrollBar:SetPoint("BOTTOMRIGHT", listBg, "BOTTOMRIGHT", -4, 4)
scrollBar:SetOrientation("VERTICAL")
scrollBar:SetThumbTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
scrollBar:SetMinMaxValues(0, 1)
scrollBar:SetValue(0)
scrollBar:SetValueStep(SCROLL_STEP)
scrollBar:EnableMouseWheel(true)
local scrollBg = scrollBar:CreateTexture(nil, "BACKGROUND")
scrollBg:SetAllPoints()
scrollBg:SetTexture(0, 0, 0, 0.3)
local scrollUp = CreateFrame("Button", nil, scrollBar)
scrollUp:SetWidth(16); scrollUp:SetHeight(16)
scrollUp:SetPoint("BOTTOM", scrollBar, "TOP", 0, 0)
scrollUp:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Up")
scrollUp:SetPushedTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Down")
scrollUp:SetDisabledTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Disabled")
scrollUp:SetHighlightTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Highlight")
scrollUp:SetScript("OnClick", function()
local val = scrollBar:GetValue()
scrollBar:SetValue(val - SCROLL_STEP)
end)
local scrollDown = CreateFrame("Button", nil, scrollBar)
scrollDown:SetWidth(16); scrollDown:SetHeight(16)
scrollDown:SetPoint("TOP", scrollBar, "BOTTOM", 0, 0)
scrollDown:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Up")
scrollDown:SetPushedTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Down")
scrollDown:SetDisabledTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Disabled")
scrollDown:SetHighlightTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Highlight")
scrollDown:SetScript("OnClick", function()
local val = scrollBar:GetValue()
scrollBar:SetValue(val + SCROLL_STEP)
end)
local listScroll = CreateFrame("ScrollFrame", "SFramesTrainerListScroll", listBg)
listScroll:SetPoint("TOPLEFT", listBg, "TOPLEFT", 4, -4)
listScroll:SetPoint("BOTTOMRIGHT", scrollBar, "BOTTOMLEFT", -2, 0)
local listContent = CreateFrame("Frame", "SFramesTrainerListContent", listScroll)
listContent:SetWidth(LIST_W - 30)
listContent:SetHeight(1)
listScroll:SetScrollChild(listContent)
-- Sync scrollbar with scroll frame
scrollBar:SetScript("OnValueChanged", function()
listScroll:SetVerticalScroll(this:GetValue())
end)
scrollBar:SetScript("OnMouseWheel", function()
local cur = this:GetValue()
local min, max = this:GetMinMaxValues()
if arg1 > 0 then
this:SetValue(math.max(min, cur - SCROLL_STEP))
else
this:SetValue(math.min(max, cur + SCROLL_STEP))
end
end)
-- Mouse wheel on list area
local function OnListMouseWheel()
local cur = scrollBar:GetValue()
local min, max = scrollBar:GetMinMaxValues()
if arg1 > 0 then
scrollBar:SetValue(math.max(min, cur - SCROLL_STEP))
else
scrollBar:SetValue(math.min(max, cur + SCROLL_STEP))
end
end
listBg:EnableMouseWheel(true)
listBg:SetScript("OnMouseWheel", OnListMouseWheel)
listScroll:EnableMouseWheel(true)
listScroll:SetScript("OnMouseWheel", OnListMouseWheel)
listScroll.content = listContent
MainFrame.listScroll = listScroll
MainFrame.listBg = listBg
MainFrame.scrollBar = scrollBar
for i = 1, MAX_ROWS do
local row = CreateListRow(listContent, i)
row:SetScript("OnClick", function()
if this.isHeader and this.catName then
ToggleCategory(this.catName)
elseif this.serviceIndex then
SelectService(this.serviceIndex)
end
end)
rowButtons[i] = row
end
-- Right side: Detail panel
local detailPanel = CreateFrame("Frame", nil, MainFrame)
detailPanel:SetPoint("TOPLEFT", MainFrame, "TOPLEFT", SIDE_PAD + LIST_W + SIDE_PAD, -listTop)
detailPanel:SetPoint("BOTTOMRIGHT", MainFrame, "BOTTOMRIGHT", -SIDE_PAD, BOTTOM_H + 4)
detailPanel:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 12,
insets = { left = 2, right = 2, top = 2, bottom = 2 },
})
detailPanel:SetBackdropColor(0, 0, 0, 0.3)
detailPanel:SetBackdropBorderColor(T.panelBorder[1], T.panelBorder[2], T.panelBorder[3], 0.5)
MainFrame.detail = detailPanel
-- Icon in detail panel
local dIconFrame = CreateFrame("Frame", nil, detailPanel)
dIconFrame:SetWidth(48); dIconFrame:SetHeight(48)
dIconFrame:SetPoint("TOPLEFT", detailPanel, "TOPLEFT", 10, -10)
dIconFrame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 14,
insets = { left = 2, right = 2, top = 2, bottom = 2 },
})
dIconFrame:SetBackdropColor(T.slotBg[1], T.slotBg[2], T.slotBg[3], T.slotBg[4])
dIconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
dIconFrame:Hide()
detailPanel.iconFrame = dIconFrame
local dIcon = dIconFrame:CreateTexture(nil, "ARTWORK")
dIcon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
dIcon:SetPoint("TOPLEFT", dIconFrame, "TOPLEFT", 3, -3)
dIcon:SetPoint("BOTTOMRIGHT", dIconFrame, "BOTTOMRIGHT", -3, 3)
detailPanel.icon = dIcon
-- Name next to icon
local dNameFS = detailPanel:CreateFontString(nil, "OVERLAY")
dNameFS:SetFont(GetFont(), 14, "OUTLINE")
dNameFS:SetPoint("TOPLEFT", dIconFrame, "TOPRIGHT", 8, -4)
dNameFS:SetPoint("RIGHT", detailPanel, "RIGHT", -10, 0)
dNameFS:SetJustifyH("LEFT")
dNameFS:SetTextColor(T.nameText[1], T.nameText[2], T.nameText[3])
detailPanel.nameFS = dNameFS
-- Subtext (rank)
local dSubFS = detailPanel:CreateFontString(nil, "OVERLAY")
dSubFS:SetFont(GetFont(), 11, "OUTLINE")
dSubFS:SetPoint("TOPLEFT", dNameFS, "BOTTOMLEFT", 0, -2)
dSubFS:SetJustifyH("LEFT")
dSubFS:SetTextColor(T.dimText[1], T.dimText[2], T.dimText[3])
detailPanel.subFS = dSubFS
-- Requirements
local dReqFS = detailPanel:CreateFontString(nil, "OVERLAY")
dReqFS:SetFont(GetFont(), 11, "OUTLINE")
dReqFS:SetPoint("TOPLEFT", dIconFrame, "BOTTOMLEFT", 0, -10)
dReqFS:SetPoint("RIGHT", detailPanel, "RIGHT", -10, 0)
dReqFS:SetJustifyH("LEFT")
detailPanel.reqFS = dReqFS
-- Spell info
local dInfoFS = detailPanel:CreateFontString(nil, "OVERLAY")
dInfoFS:SetFont(GetFont(), 11)
dInfoFS:SetPoint("TOPLEFT", dReqFS, "BOTTOMLEFT", 0, -6)
dInfoFS:SetPoint("RIGHT", detailPanel, "RIGHT", -10, 0)
dInfoFS:SetJustifyH("LEFT")
dInfoFS:SetTextColor(T.bodyText[1], T.bodyText[2], T.bodyText[3])
detailPanel.infoFS = dInfoFS
-- Divider line
local descDivider = detailPanel:CreateTexture(nil, "ARTWORK")
descDivider:SetTexture("Interface\\Buttons\\WHITE8X8")
descDivider:SetHeight(1)
descDivider:SetPoint("TOPLEFT", dInfoFS, "BOTTOMLEFT", 0, -8)
descDivider:SetPoint("RIGHT", detailPanel, "RIGHT", -10, 0)
descDivider:SetVertexColor(T.divider[1], T.divider[2], T.divider[3], 0.5)
detailPanel.descDivider = descDivider
-- Description scroll area
local descScroll = CreateFrame("ScrollFrame", nil, detailPanel)
descScroll:SetPoint("TOPLEFT", descDivider, "BOTTOMLEFT", 0, -6)
descScroll:SetPoint("BOTTOMRIGHT", detailPanel, "BOTTOMRIGHT", -10, 8)
descScroll:EnableMouseWheel(true)
descScroll:SetScript("OnMouseWheel", function()
local cur = this:GetVerticalScroll()
local maxVal = this:GetVerticalScrollRange()
if arg1 > 0 then
this:SetVerticalScroll(math.max(0, cur - 14))
else
this:SetVerticalScroll(math.min(maxVal, cur + 14))
end
end)
detailPanel.descScroll = descScroll
local descContent = CreateFrame("Frame", nil, descScroll)
descContent:SetWidth(DETAIL_W - 20)
descContent:SetHeight(1)
descScroll:SetScrollChild(descContent)
local dDescFS = descContent:CreateFontString(nil, "OVERLAY")
dDescFS:SetFont(GetFont(), 11)
dDescFS:SetPoint("TOPLEFT", descContent, "TOPLEFT", 0, 0)
dDescFS:SetWidth(DETAIL_W - 20)
dDescFS:SetJustifyH("LEFT")
dDescFS:SetTextColor(T.bodyText[1], T.bodyText[2], T.bodyText[3])
detailPanel.descFS = dDescFS
-- Bottom bar
local bottomSep = MainFrame:CreateTexture(nil, "ARTWORK")
bottomSep:SetTexture("Interface\\Buttons\\WHITE8X8")
bottomSep:SetHeight(1)
bottomSep:SetPoint("BOTTOMLEFT", MainFrame, "BOTTOMLEFT", 6, BOTTOM_H)
bottomSep:SetPoint("BOTTOMRIGHT", MainFrame, "BOTTOMRIGHT", -6, BOTTOM_H)
bottomSep:SetVertexColor(T.divider[1], T.divider[2], T.divider[3], T.divider[4])
local costLabel = MainFrame:CreateFontString(nil, "OVERLAY")
costLabel:SetFont(GetFont(), 11, "OUTLINE")
costLabel:SetPoint("BOTTOMLEFT", MainFrame, "BOTTOMLEFT", SIDE_PAD, 32)
costLabel:SetJustifyH("LEFT")
costLabel:SetTextColor(T.dimText[1], T.dimText[2], T.dimText[3])
costLabel:SetText("花费:")
MainFrame.costLabel = costLabel
local costMoney = CreateFrame("Frame", "SFramesTrainerCostMoney", MainFrame, "SmallMoneyFrameTemplate")
costMoney:SetPoint("LEFT", costLabel, "RIGHT", 4, 0)
costMoney:SetWidth(120)
costMoney:SetHeight(14)
costMoney:SetFrameLevel(MainFrame:GetFrameLevel() + 5)
costMoney:UnregisterAllEvents()
costMoney:SetScript("OnEvent", nil)
costMoney:SetScript("OnShow", nil)
costMoney.moneyType = nil
costMoney.small = 1
MainFrame.costMoney = costMoney
local availLabel = MainFrame:CreateFontString(nil, "OVERLAY")
availLabel:SetFont(GetFont(), 11, "OUTLINE")
availLabel:SetPoint("BOTTOMLEFT", MainFrame, "BOTTOMLEFT", SIDE_PAD, 16)
availLabel:SetJustifyH("LEFT")
availLabel:SetTextColor(T.dimText[1], T.dimText[2], T.dimText[3])
availLabel:SetText("可用:")
MainFrame.availLabel = availLabel
local availMoney = CreateFrame("Frame", "SFramesTrainerAvailMoney", MainFrame, "SmallMoneyFrameTemplate")
availMoney:SetPoint("LEFT", availLabel, "RIGHT", 4, 0)
availMoney:SetWidth(120)
availMoney:SetHeight(14)
availMoney:SetFrameLevel(MainFrame:GetFrameLevel() + 5)
availMoney:UnregisterAllEvents()
availMoney:SetScript("OnEvent", nil)
availMoney:SetScript("OnShow", nil)
availMoney.moneyType = nil
availMoney.small = 1
MainFrame.availMoney = availMoney
local trainBtn = CreateActionBtn(MainFrame, "训练", 80)
trainBtn:SetPoint("BOTTOMRIGHT", MainFrame, "BOTTOMRIGHT", -(SIDE_PAD + 90), 8)
trainBtn:SetScript("OnClick", function()
if this.disabled then return end
if IsControlKeyDown() and BuyTrainerService then
local numServices = GetNumTrainerServices and GetNumTrainerServices() or 0
local gold = GetMoney()
for i = 1, numServices do
local name = GetTrainerServiceInfo(i)
local cat = GetVerifiedCategory(i)
if name and cat == "available" and not IsServiceHeader(i) then
local ok, cost = pcall(GetTrainerServiceCost, i)
if ok and cost and gold >= cost then
pcall(BuyTrainerService, i)
gold = gold - cost
end
end
end
return
end
if selectedIndex and BuyTrainerService then
BuyTrainerService(selectedIndex)
end
end)
trainBtn:SetScript("OnEnter", function()
if not this.disabled then
this:SetBackdropColor(T.btnHoverBg[1], T.btnHoverBg[2], T.btnHoverBg[3], T.btnHoverBg[4])
this:SetBackdropBorderColor(T.btnHoverBd[1], T.btnHoverBd[2], T.btnHoverBd[3], T.btnHoverBd[4])
this.label:SetTextColor(T.btnActiveText[1], T.btnActiveText[2], T.btnActiveText[3])
end
GameTooltip:SetOwner(this, "ANCHOR_TOP")
GameTooltip:AddLine("Ctrl+点击: 学习所有可学技能", 0.8, 0.8, 0.8)
GameTooltip:Show()
end)
trainBtn:SetScript("OnLeave", function()
if not this.disabled then
this:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
this:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], T.btnBorder[4])
this.label:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
end
GameTooltip:Hide()
end)
MainFrame.trainBtn = trainBtn
local exitBtn = CreateActionBtn(MainFrame, "退出", 80)
exitBtn:SetPoint("BOTTOMRIGHT", MainFrame, "BOTTOMRIGHT", -SIDE_PAD, 8)
exitBtn:SetScript("OnClick", function() MainFrame:Hide() end)
-- Events
local function CleanupBlizzardTrainer()
if not ClassTrainerFrame then return end
ClassTrainerFrame:SetScript("OnHide", function() end)
if HideUIPanel then pcall(HideUIPanel, ClassTrainerFrame) end
if ClassTrainerFrame:IsVisible() then ClassTrainerFrame:Hide() end
ClassTrainerFrame:SetAlpha(0)
ClassTrainerFrame:EnableMouse(false)
end
MainFrame:SetScript("OnHide", function()
if CloseTrainer then pcall(CloseTrainer) end
if CloseGossip then pcall(CloseGossip) end
CleanupBlizzardTrainer()
end)
MainFrame:RegisterEvent("TRAINER_SHOW")
MainFrame:RegisterEvent("TRAINER_UPDATE")
MainFrame:RegisterEvent("TRAINER_CLOSED")
MainFrame:SetScript("OnEvent", function()
if event == "TRAINER_SHOW" then
if ClassTrainerFrame then
ClassTrainerFrame:SetScript("OnHide", function() end)
ClassTrainerFrame:SetAlpha(0)
ClassTrainerFrame:EnableMouse(false)
end
selectedIndex = nil
currentFilter = "available"
collapsedCats = {}
qualityCache = {}
-- Cache tradeskill trainer status once (avoid repeated API calls)
isTradeskillTrainerCached = IsTradeskillTrainer and IsTradeskillTrainer() or false
local npcName = UnitName("npc") or "训练师"
if isTradeskillTrainerCached then
npcName = npcName .. " - 专业训练"
end
MainFrame.npcNameFS:SetText(npcName)
_isUpdating = true
if SetTrainerServiceTypeFilter then
pcall(SetTrainerServiceTypeFilter, "available", 1)
pcall(SetTrainerServiceTypeFilter, "unavailable", 1)
pcall(SetTrainerServiceTypeFilter, "used", 1)
end
_isUpdating = false
MainFrame:Show()
BuildDisplayList()
for _, entry in ipairs(displayList) do
if entry.type == "service" then
selectedIndex = entry.data.index
pcall(SelectTrainerService, entry.data.index)
break
end
end
FullUpdate()
MainFrame._hideBlizzTimer = 0
MainFrame:SetScript("OnUpdate", function()
if not this._hideBlizzTimer then return end
this._hideBlizzTimer = this._hideBlizzTimer + arg1
if this._hideBlizzTimer > 0.05 then
this._hideBlizzTimer = nil
this:SetScript("OnUpdate", nil)
CleanupBlizzardTrainer()
end
end)
elseif event == "TRAINER_UPDATE" then
if MainFrame:IsVisible() then FullUpdate() end
elseif event == "TRAINER_CLOSED" then
MainFrame._hideBlizzTimer = nil
MainFrame:SetScript("OnUpdate", nil)
CleanupBlizzardTrainer()
MainFrame:Hide()
end
end)
MainFrame:Hide()
tinsert(UISpecialFrames, "SFramesTrainerFrame")
end
--------------------------------------------------------------------------------
-- Bootstrap
--------------------------------------------------------------------------------
local bootstrap = CreateFrame("Frame")
bootstrap:RegisterEvent("PLAYER_LOGIN")
bootstrap:RegisterEvent("ADDON_LOADED")
bootstrap:SetScript("OnEvent", function()
if event == "PLAYER_LOGIN" then
if SFramesDB.enableTrainer == nil then
SFramesDB.enableTrainer = true
end
if SFramesDB.enableTrainer ~= false then
TUI:Initialize()
end
elseif event == "ADDON_LOADED" and arg1 == "Blizzard_TrainerUI" then
if MainFrame and ClassTrainerFrame then
ClassTrainerFrame:SetScript("OnHide", function() end)
ClassTrainerFrame:SetAlpha(0)
ClassTrainerFrame:EnableMouse(false)
end
end
end)