Files
Nanami-UI/Theme.lua
2026-03-16 13:48:46 +08:00

270 lines
9.8 KiB
Lua

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-- Nanami-UI: Central Theme Engine (Theme.lua)
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SFrames = SFrames or {}
SFrames.Theme = {}
SFrames.ActiveTheme = {}
local function HSVtoRGB(h, s, v)
if s <= 0 then return v, v, v end
h = h - math.floor(h / 360) * 360
local hh = h / 60
local i = math.floor(hh)
local f = hh - i
local p = v * (1 - s)
local q = v * (1 - s * f)
local t = v * (1 - s * (1 - f))
if i == 0 then return v, t, p
elseif i == 1 then return q, v, p
elseif i == 2 then return p, v, t
elseif i == 3 then return p, q, v
elseif i == 4 then return t, p, v
else return v, p, q end
end
local function toHexChar(n)
if n < 10 then return string.char(48 + n) end
return string.char(97 + n - 10)
end
local function RGBtoHex(r, g, b)
local rr = math.floor(r * 255 + 0.5)
local gg = math.floor(g * 255 + 0.5)
local bb = math.floor(b * 255 + 0.5)
return "ff"
.. toHexChar(math.floor(rr / 16)) .. toHexChar(rr - math.floor(rr / 16) * 16)
.. toHexChar(math.floor(gg / 16)) .. toHexChar(gg - math.floor(gg / 16) * 16)
.. toHexChar(math.floor(bb / 16)) .. toHexChar(bb - math.floor(bb / 16) * 16)
end
SFrames.Theme.Presets = {}
SFrames.Theme.Presets["pink"] = { name = "Pink", hue = 330, satMul = 1.00 }
SFrames.Theme.Presets["frost"] = { name = "Frost", hue = 210, satMul = 1.00 }
SFrames.Theme.Presets["emerald"] = { name = "Emerald", hue = 140, satMul = 0.85 }
SFrames.Theme.Presets["flame"] = { name = "Flame", hue = 25, satMul = 0.90 }
SFrames.Theme.Presets["shadow"] = { name = "Shadow", hue = 270, satMul = 0.90 }
SFrames.Theme.Presets["golden"] = { name = "Golden", hue = 45, satMul = 0.80 }
SFrames.Theme.Presets["teal"] = { name = "Teal", hue = 175, satMul = 0.85 }
SFrames.Theme.Presets["crimson"] = { name = "Crimson", hue = 355, satMul = 0.90 }
SFrames.Theme.Presets["holy"] = { name = "Holy", hue = 220, satMul = 0.15 }
SFrames.Theme.PresetOrder = { "pink", "frost", "emerald", "flame", "shadow", "golden", "teal", "crimson", "holy" }
SFrames.Theme.ClassMap = {}
SFrames.Theme.ClassMap["WARRIOR"] = "crimson"
SFrames.Theme.ClassMap["MAGE"] = "frost"
SFrames.Theme.ClassMap["ROGUE"] = "teal"
SFrames.Theme.ClassMap["DRUID"] = "flame"
SFrames.Theme.ClassMap["HUNTER"] = "emerald"
SFrames.Theme.ClassMap["SHAMAN"] = "frost"
SFrames.Theme.ClassMap["PRIEST"] = "holy"
SFrames.Theme.ClassMap["WARLOCK"] = "shadow"
SFrames.Theme.ClassMap["PALADIN"] = "golden"
local function GenerateTheme(H, satMul)
satMul = satMul or 1.0
local function S(s)
local v = s * satMul
if v > 1 then v = 1 end
return v
end
local function C3(s, v)
local r, g, b = HSVtoRGB(H, S(s), v)
return { r, g, b }
end
local function C4(s, v, a)
local r, g, b = HSVtoRGB(H, S(s), v)
return { r, g, b, a }
end
local t = {}
t.accent = C4(0.40, 0.80, 0.98)
t.accentDark = C3(0.45, 0.55)
t.accentLight = C3(0.30, 1.00)
t.accentHex = RGBtoHex(t.accentLight[1], t.accentLight[2], t.accentLight[3])
t.panelBg = C4(0.50, 0.12, 0.95)
t.panelBorder = C4(0.45, 0.55, 0.90)
t.headerBg = C4(0.60, 0.10, 0.98)
t.sectionBg = C4(0.43, 0.14, 0.82)
t.sectionBorder = C4(0.38, 0.45, 0.86)
t.bg = t.panelBg
t.border = t.panelBorder
t.slotBg = C4(0.20, 0.07, 0.90)
t.slotBorder = C4(0.10, 0.28, 0.80)
t.slotHover = C4(0.38, 0.40, 0.90)
t.slotSelected = C4(0.43, 0.70, 1.00)
t.buttonBg = C4(0.44, 0.18, 0.94)
t.buttonBorder = C4(0.40, 0.50, 0.90)
t.buttonHoverBg = C4(0.47, 0.30, 0.96)
t.buttonDownBg = C4(0.50, 0.14, 0.96)
t.buttonDisabledBg = C4(0.43, 0.14, 0.65)
t.buttonActiveBg = C4(0.52, 0.42, 0.98)
t.buttonActiveBorder = C4(0.42, 0.90, 1.00)
t.buttonText = C3(0.16, 0.90)
t.buttonActiveText = C3(0.08, 1.00)
t.buttonDisabledText = C4(0.14, 0.55, 0.68)
t.btnBg = t.buttonBg
t.btnBorder = t.buttonBorder
t.btnHoverBg = t.buttonHoverBg
t.btnHoverBd = C4(0.40, 0.80, 0.98)
t.btnDownBg = t.buttonDownBg
t.btnText = t.buttonText
t.btnActiveText = t.buttonActiveText
t.btnDisabledText = C3(0.14, 0.40)
t.btnHover = C4(0.47, 0.30, 0.95)
t.btnHoverBorder = t.btnHoverBd
t.tabBg = t.buttonBg
t.tabBorder = t.buttonBorder
t.tabActiveBg = C4(0.50, 0.32, 0.96)
t.tabActiveBorder = C4(0.40, 0.80, 0.98)
t.tabText = C3(0.21, 0.70)
t.tabActiveText = t.buttonActiveText
t.checkBg = t.buttonBg
t.checkBorder = t.buttonBorder
t.checkHoverBorder = C4(0.40, 0.80, 0.95)
t.checkFill = C4(0.43, 0.88, 0.98)
t.checkOn = C3(0.40, 0.80)
t.checkOff = C4(0.40, 0.25, 0.60)
t.sliderTrack = C4(0.45, 0.22, 0.90)
t.sliderFill = C4(0.35, 0.85, 0.92)
t.sliderThumb = C4(0.25, 1.00, 0.95)
t.text = C3(0.11, 0.92)
t.title = C3(0.30, 1.00)
t.gold = t.title
t.nameText = C3(0.06, 0.92)
t.dimText = C3(0.25, 0.60)
t.bodyText = C3(0.05, 0.82)
t.sectionTitle = C3(0.24, 0.90)
t.catHeader = C3(0.31, 0.80)
t.colHeader = C3(0.25, 0.80)
t.labelText = C3(0.23, 0.65)
t.valueText = t.text
t.subText = t.labelText
t.pageText = C3(0.19, 0.80)
t.objectiveText = C3(0.10, 0.90)
t.optionText = t.tabText
t.countText = t.tabText
t.trackText = C3(0.25, 0.80)
t.divider = C4(0.45, 0.55, 0.40)
t.sepColor = C4(0.44, 0.45, 0.50)
t.scrollThumb = C4(0.45, 0.55, 0.70)
t.scrollTrack = C4(0.50, 0.08, 0.50)
t.inputBg = C4(0.50, 0.08, 0.95)
t.inputBorder = C4(0.38, 0.40, 0.80)
t.searchBg = C4(0.50, 0.08, 0.80)
t.searchBorder = C4(0.38, 0.40, 0.60)
t.progressBg = C4(0.50, 0.08, 0.90)
t.progressFill = C4(0.50, 0.70, 1.00)
t.modelBg = C4(0.60, 0.08, 0.85)
t.modelBorder = C4(0.43, 0.35, 0.70)
t.emptySlot = C4(0.40, 0.25, 0.40)
t.emptySlotBg = C4(0.50, 0.08, 0.40)
t.emptySlotBd = C4(0.40, 0.25, 0.30)
t.barBg = C4(0.60, 0.10, 1.00)
t.rowNormal = C4(0.50, 0.06, 0.30)
t.rowNormalBd = C4(0.22, 0.20, 0.30)
t.raidGroup = t.sectionBg
t.raidGroupBorder = C4(0.38, 0.40, 0.70)
t.raidSlotEmpty = C4(0.50, 0.08, 0.60)
t.questSelected = C4(0.70, 0.60, 0.85)
t.questSelBorder = C4(0.47, 0.95, 1.00)
t.questSelBar = C4(0.45, 1.00, 1.00)
t.questHover = C4(0.52, 0.25, 0.50)
t.zoneHeader = t.catHeader
t.zoneBg = C4(0.50, 0.14, 0.50)
t.collapseIcon = C3(0.31, 0.70)
t.trackBar = C4(0.53, 0.95, 1.00)
t.trackGlow = C4(0.53, 0.95, 0.22)
t.rewardBg = C4(0.50, 0.10, 0.85)
t.rewardBorder = C4(0.45, 0.40, 0.70)
t.listBg = C4(0.50, 0.08, 0.80)
t.listBorder = C4(0.43, 0.35, 0.60)
t.detailBg = C4(0.50, 0.09, 0.92)
t.detailBorder = t.listBorder
t.selectedRowBg = C4(0.65, 0.35, 0.60)
t.selectedRowBorder = C4(0.50, 0.90, 0.70)
t.selectedNameText = { 1, 0.95, 1 }
t.overlayBg = C4(0.75, 0.04, 0.55)
t.accentLine = C4(0.50, 1.00, 0.90)
t.titleColor = t.title
t.nameColor = { 1, 1, 1 }
t.valueColor = t.text
t.labelColor = C3(0.28, 0.58)
t.dimColor = C3(0.29, 0.48)
t.clockColor = C3(0.18, 1.00)
t.timerColor = C3(0.27, 0.75)
t.brandColor = C4(0.37, 0.60, 0.70)
t.particleColor = C3(0.40, 1.00)
t.wbGold = { 1, 0.88, 0.55 }
t.wbBorder = { 0.95, 0.75, 0.25 }
t.passive = { 0.60, 0.60, 0.65 }
return t
end
function SFrames.Theme.Extend(self, extras)
local t = {}
local src = SFrames.ActiveTheme
if src then
for k, v in pairs(src) do
t[k] = v
end
end
if extras then
for k, v in pairs(extras) do
t[k] = v
end
end
return t
end
function SFrames.Theme.Apply(self, presetKey)
local preset = self.Presets[presetKey or "pink"]
if not preset then preset = self.Presets["pink"] end
local newTheme = GenerateTheme(preset.hue, preset.satMul)
local oldKeys = {}
for k, v in pairs(SFrames.ActiveTheme) do
table.insert(oldKeys, k)
end
for i = 1, table.getn(oldKeys) do
SFrames.ActiveTheme[oldKeys[i]] = nil
end
for k, v in pairs(newTheme) do
SFrames.ActiveTheme[k] = v
end
if SFrames.Config and SFrames.Config.colors then
local a = SFrames.ActiveTheme
SFrames.Config.colors.border = { r = a.accent[1], g = a.accent[2], b = a.accent[3], a = 1 }
SFrames.Config.colors.backdrop = { r = a.panelBg[1], g = a.panelBg[2], b = a.panelBg[3], a = a.panelBg[4] or 0.8 }
end
end
function SFrames.Theme.GetCurrentPreset(self)
if SFramesDB and SFramesDB.Theme then
if SFramesDB.Theme.useClassTheme then
local _, class = UnitClass("player")
if class and self.ClassMap[class] then
return self.ClassMap[class]
end
end
if SFramesDB.Theme.preset and self.Presets[SFramesDB.Theme.preset] then
return SFramesDB.Theme.preset
end
end
return "pink"
end
function SFrames.Theme.GetAccentHex(self)
return SFrames.ActiveTheme.accentHex or "ffffb3d9"
end
SFrames.Theme.HSVtoRGB = HSVtoRGB
SFrames.Theme.RGBtoHex = RGBtoHex
SFrames.Theme:Apply(SFrames.Theme:GetCurrentPreset())
local themeInitFrame = CreateFrame("Frame")
themeInitFrame:RegisterEvent("PLAYER_LOGIN")
themeInitFrame:SetScript("OnEvent", function()
SFrames.Theme:Apply(SFrames.Theme:GetCurrentPreset())
end)