Files
Nanami-UI/Factory.lua
2026-03-16 13:48:46 +08:00

253 lines
8.9 KiB
Lua

-- Helper function to generate ElvUI-style backdrop and shadow border
function SFrames:CreateBackdrop(frame)
frame:SetBackdrop({
bgFile = "Interface\\Buttons\\WHITE8X8",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = false, tileSize = 0, edgeSize = 1,
insets = { left = 1, right = 1, top = 1, bottom = 1 }
})
local A = SFrames.ActiveTheme
if A and A.panelBg then
frame:SetBackdropColor(A.panelBg[1], A.panelBg[2], A.panelBg[3], A.panelBg[4] or 0.9)
frame:SetBackdropBorderColor(A.panelBorder[1], A.panelBorder[2], A.panelBorder[3], A.panelBorder[4] or 1)
else
frame:SetBackdropColor(0.1, 0.1, 0.1, 0.9)
frame:SetBackdropBorderColor(0, 0, 0, 1)
end
end
function SFrames:CreateRoundBackdrop(frame)
frame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 14,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
})
local A = SFrames.ActiveTheme
if A and A.panelBg then
frame:SetBackdropColor(A.panelBg[1], A.panelBg[2], A.panelBg[3], A.panelBg[4] or 0.95)
frame:SetBackdropBorderColor(A.panelBorder[1], A.panelBorder[2], A.panelBorder[3], A.panelBorder[4] or 0.9)
else
frame:SetBackdropColor(0.08, 0.08, 0.10, 0.95)
frame:SetBackdropBorderColor(0.3, 0.3, 0.35, 1)
end
end
function SFrames:CreateUnitBackdrop(frame)
SFrames:CreateBackdrop(frame)
frame:SetBackdropBorderColor(0, 0, 0, 1)
end
-- Generator for StatusBars
function SFrames:CreateStatusBar(parent, name)
local bar = CreateFrame("StatusBar", name, parent)
bar:SetStatusBarTexture(SFrames:GetTexture())
if (not SFramesDB or SFramesDB.smoothBars ~= false) and SmoothBar then
SmoothBar(bar)
end
return bar
end
-- Generator for FontStrings
function SFrames:CreateFontString(parent, size, justifyH)
local fs = parent:CreateFontString(nil, "OVERLAY")
fs:SetFont(SFrames:GetFont(), size or 12, SFrames.Media.fontOutline)
fs:SetJustifyH(justifyH or "CENTER")
fs:SetTextColor(1, 1, 1)
return fs
end
-- Generator for 3D Portraits
function SFrames:CreatePortrait(parent, name)
local portrait = CreateFrame("PlayerModel", name, parent)
return portrait
end
--------------------------------------------------------------------------------
-- Class Icon (circular class portraits from UI-Classes-Circles.tga)
--------------------------------------------------------------------------------
local CLASS_ICON_PATH = "Interface\\AddOns\\Nanami-UI\\img\\UI-Classes-Circles"
SFrames.CLASS_ICON_TCOORDS = {
["WARRIOR"] = { 0, 0.25, 0, 0.25 },
["MAGE"] = { 0.25, 0.49609375, 0, 0.25 },
["ROGUE"] = { 0.49609375, 0.7421875, 0, 0.25 },
["DRUID"] = { 0.7421875, 0.98828125, 0, 0.25 },
["HUNTER"] = { 0, 0.25, 0.25, 0.5 },
["SHAMAN"] = { 0.25, 0.49609375, 0.25, 0.5 },
["PRIEST"] = { 0.49609375, 0.7421875, 0.25, 0.5 },
["WARLOCK"] = { 0.7421875, 0.98828125, 0.25, 0.5 },
["PALADIN"] = { 0, 0.25, 0.5, 0.75 },
}
function SFrames:CreateClassIcon(parent, size)
local sz = size or 20
local overlay = CreateFrame("Frame", nil, parent)
overlay:SetFrameLevel((parent:GetFrameLevel() or 0) + 3)
overlay:SetWidth(sz)
overlay:SetHeight(sz)
local icon = overlay:CreateTexture(nil, "OVERLAY")
icon:SetTexture(CLASS_ICON_PATH)
icon:SetAllPoints(overlay)
icon:Hide()
icon.overlay = overlay
return icon
end
function SFrames:SetClassIcon(icon, class)
if not icon then return end
local coords = self.CLASS_ICON_TCOORDS[class]
if coords then
icon:SetTexCoord(coords[1], coords[2], coords[3], coords[4])
icon:Show()
if icon.overlay then icon.overlay:Show() end
else
icon:Hide()
if icon.overlay then icon.overlay:Hide() end
end
end
--------------------------------------------------------------------------------
-- UI Icon helpers (icon.tga sprite sheet)
-- SFrames.ICON_PATH and SFrames.ICON_TCOORDS are defined in IconMap.lua
--------------------------------------------------------------------------------
local ICON_SET_VALID = {
["icon"] = true, ["icon2"] = true, ["icon3"] = true, ["icon4"] = true,
["icon5"] = true, ["icon6"] = true, ["icon7"] = true, ["icon8"] = true,
}
local function GetIconPath()
local set = SFramesDB and SFramesDB.Theme and SFramesDB.Theme.iconSet
if set and ICON_SET_VALID[set] then
return "Interface\\AddOns\\Nanami-UI\\img\\" .. set
end
return "Interface\\AddOns\\Nanami-UI\\img\\icon"
end
local ICON_TEX = GetIconPath()
local ICON_TC_FALLBACK = {
["logo"] = { 0, 0.125, 0, 0.125 },
["save"] = { 0.125, 0.25, 0, 0.125 },
["close"] = { 0.25, 0.375, 0, 0.125 },
["offline"] = { 0.375, 0.5, 0, 0.125 },
["chat"] = { 0, 0.125, 0.125, 0.25 },
["settings"] = { 0.125, 0.25, 0.125, 0.25 },
["ai"] = { 0.25, 0.375, 0.125, 0.25 },
["backpack"] = { 0.375, 0.5, 0.125, 0.25 },
["exit"] = { 0, 0.125, 0.25, 0.375 },
["party"] = { 0.125, 0.25, 0.25, 0.375 },
["loot"] = { 0.25, 0.375, 0.25, 0.375 },
["dragon"] = { 0.375, 0.5, 0.25, 0.375 },
["casting"] = { 0, 0.125, 0.375, 0.5 },
["attack"] = { 0.125, 0.25, 0.375, 0.5 },
["damage"] = { 0.25, 0.375, 0.375, 0.5 },
["latency"] = { 0.375, 0.5, 0.375, 0.5 },
["admin"] = { 0, 0.125, 0.125, 0.25 },
["bank"] = { 0.25, 0.375, 0.25, 0.375 },
["perf"] = { 0.25, 0.375, 0.375, 0.5 },
}
local ICON_TC = SFrames.ICON_TCOORDS or ICON_TC_FALLBACK
function SFrames:CreateIcon(parent, iconKey, size)
local sz = size or 16
local tex = parent:CreateTexture(nil, "ARTWORK")
tex:SetTexture(GetIconPath())
tex:SetWidth(sz)
tex:SetHeight(sz)
local coords = ICON_TC[iconKey]
if not coords and self.ICON_TCOORDS then
coords = self.ICON_TCOORDS[iconKey]
end
if coords then
tex:SetTexCoord(coords[1], coords[2], coords[3], coords[4])
end
return tex
end
function SFrames:SetIcon(tex, iconKey)
if not tex then return end
tex:SetTexture(GetIconPath())
local coords = ICON_TC[iconKey]
if not coords and self.ICON_TCOORDS then
coords = self.ICON_TCOORDS[iconKey]
end
if coords then
tex:SetTexCoord(coords[1], coords[2], coords[3], coords[4])
tex:Show()
else
tex:Hide()
end
end
function SFrames:CreateIconButton(parent, iconKey, iconSize, label, width, height, onClick)
local A = SFrames.ActiveTheme
local btn = CreateFrame("Button", nil, parent)
btn:SetWidth(width or 100)
btn:SetHeight(height or 24)
btn:SetBackdrop({
bgFile = "Interface\\Buttons\\WHITE8X8",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = false, tileSize = 0, edgeSize = 1,
insets = { left = 1, right = 1, top = 1, bottom = 1 }
})
local bgC = (A and A.panelBg) or { 0.12, 0.06, 0.10, 0.9 }
local bdC = (A and A.sepColor) or { 0.45, 0.25, 0.35, 0.8 }
local hvC = (A and A.buttonHoverBg) or { 0.22, 0.12, 0.18, 0.95 }
local hvB = (A and A.accent) or { 0.70, 0.40, 0.55, 1 }
local dnC = (A and A.buttonDownBg) or { 0.08, 0.04, 0.06, 0.95 }
local txC = (A and A.buttonText) or { 0.90, 0.76, 0.84 }
local txH = (A and A.buttonActiveText) or { 1, 0.92, 0.96 }
btn:SetBackdropColor(bgC[1], bgC[2], bgC[3], bgC[4] or 0.9)
btn:SetBackdropBorderColor(bdC[1], bdC[2], bdC[3], bdC[4] or 0.8)
local iSz = iconSize or 14
local ico = self:CreateIcon(btn, iconKey, iSz)
ico:SetPoint("LEFT", btn, "LEFT", 6, 0)
btn.icon = ico
if label and label ~= "" then
local fs = btn:CreateFontString(nil, "OVERLAY")
fs:SetFont(self:GetFont(), 10, self.Media.fontOutline or "OUTLINE")
fs:SetPoint("LEFT", ico, "RIGHT", 4, 0)
fs:SetPoint("RIGHT", btn, "RIGHT", -6, 0)
fs:SetJustifyH("LEFT")
fs:SetTextColor(txC[1], txC[2], txC[3])
fs:SetText(label)
btn.label = fs
end
btn:SetScript("OnEnter", function()
this:SetBackdropColor(hvC[1], hvC[2], hvC[3], hvC[4] or 0.95)
this:SetBackdropBorderColor(hvB[1], hvB[2], hvB[3], hvB[4] or 1)
if this.label then this.label:SetTextColor(txH[1], txH[2], txH[3]) end
end)
btn:SetScript("OnLeave", function()
this:SetBackdropColor(bgC[1], bgC[2], bgC[3], bgC[4] or 0.9)
this:SetBackdropBorderColor(bdC[1], bdC[2], bdC[3], bdC[4] or 0.8)
if this.label then this.label:SetTextColor(txC[1], txC[2], txC[3]) end
end)
btn:SetScript("OnMouseDown", function()
this:SetBackdropColor(dnC[1], dnC[2], dnC[3], dnC[4] or 0.95)
end)
btn:SetScript("OnMouseUp", function()
this:SetBackdropColor(hvC[1], hvC[2], hvC[3], hvC[4] or 0.95)
end)
if onClick then
btn:SetScript("OnClick", onClick)
end
return btn
end