Files
Nanami-UI/TradeSkillUI.lua
rucky ec9e3c29d6 完成多出修改
修复拾取界面点击无效问题
修复宠物训练界面不显示训练点问题
新增天赋分享到聊天界面
修复飞行界面无法关闭问题
修复术士宠物的显示问题
为天赋界面添加默认数据库支持
框架现在也可自主选择是否启用
玩家框架和目标框架可取消显示3D头像以及透明度修改
背包和银行也添加透明度自定义支持
优化tooltip性能和背包物品显示方式
修复布局模式在ui缩放后不能正常定位的问题
添加硬核模式危险和死亡的工会通报
添加拾取和已拾取的框体
等等
2026-03-23 10:25:25 +08:00

2138 lines
88 KiB
Lua

--------------------------------------------------------------------------------
-- Nanami-UI: TradeSkill / Craft UI (TradeSkillUI.lua)
-- Replaces TradeSkillFrame and CraftFrame with Nanami-UI styled interface
-- NOTE: Lua 5.0 upvalue limit = 32 per closure; all state packed into tables.
--------------------------------------------------------------------------------
SFrames = SFrames or {}
SFrames.TradeSkillUI = {}
local TSUI = SFrames.TradeSkillUI
SFramesDB = SFramesDB or {}
--------------------------------------------------------------------------------
-- Theme (Pink Cat-Paw)
--------------------------------------------------------------------------------
local T = SFrames.Theme:Extend({
reagentOk = { 0.60, 0.90, 0.60 },
reagentLack = { 0.90, 0.30, 0.30 },
DIFFICULTY = {
optimal = { 1.00, 0.50, 0.25 },
medium = { 1.00, 1.00, 0.00 },
easy = { 0.25, 0.75, 0.25 },
trivial = { 0.50, 0.50, 0.50 },
difficult = { 1.00, 0.50, 0.25 },
},
QUALITY = {
[0] = { 0.62, 0.62, 0.62 },
[1] = { 1.00, 1.00, 1.00 },
[2] = { 0.12, 1.00, 0.00 },
[3] = { 0.00, 0.44, 0.87 },
[4] = { 0.64, 0.21, 0.93 },
[5] = { 1.00, 0.50, 0.00 },
},
})
T.DIFFICULTY.header = { T.catHeader[1], T.catHeader[2], T.catHeader[3] }
--------------------------------------------------------------------------------
-- Layout (packed into table to save upvalues)
--------------------------------------------------------------------------------
local L = {
FRAME_W = 700, FRAME_H = 500,
HEADER_H = 46, SIDE_PAD = 10,
FILTER_H = 50, LIST_ROW_H = 26,
CAT_ROW_H = 20, BOTTOM_H = 40,
SCROLL_STEP = 40, SCROLLBAR_W = 12,
MAX_ROWS = 80, MAX_REAGENTS = 8,
LEFT_W = 304,
}
L.RIGHT_W = L.FRAME_W - L.LEFT_W
L.CONTENT_W = L.RIGHT_W - L.SIDE_PAD * 2
L.LIST_ROW_W = L.LEFT_W - L.SIDE_PAD * 2 - L.SCROLLBAR_W - 4
--------------------------------------------------------------------------------
-- State (packed into table to save upvalues)
--------------------------------------------------------------------------------
local S = {
MainFrame = nil,
selectedIndex = nil,
currentFilter = "all",
searchText = "",
displayList = {},
rowButtons = {},
collapsedCats = {},
craftAmount = 1,
currentMode = "tradeskill",
reagentSlots = {},
profTabs = {},
profList = {},
switchStartTime = nil,
}
-- Professions that can open a crafting window (spell name -> true)
local PROF_SPELLS = {
["附魔"]=true,["Enchanting"]=true,
["裁缝"]=true,["裁缝术"]=true,["Tailoring"]=true,
["皮革加工"]=true,["皮革制作"]=true,["制皮"]=true,["Leatherworking"]=true,
["锻造"]=true,["锻造术"]=true,["Blacksmithing"]=true,
["工程学"]=true,["Engineering"]=true,
["炼金术"]=true,["炼金"]=true,["Alchemy"]=true,
["珠宝加工"]=true,["Jewelcrafting"]=true,
["烹饪"]=true,["Cooking"]=true,
["急救"]=true,["First Aid"]=true,
["熔炼"]=true,["Smelting"]=true,
["毒药"]=true,["Poisons"]=true,
["生存"]=true,["Survival"]=true,
}
--------------------------------------------------------------------------------
-- Mode Abstraction Layer (packed into table)
--------------------------------------------------------------------------------
local API = {}
function API.GetNumRecipes()
if S.currentMode == "craft" then
return GetNumCrafts and GetNumCrafts() or 0
end
return GetNumTradeSkills and GetNumTradeSkills() or 0
end
function API.GetRecipeInfo(i)
if S.currentMode == "craft" then
if not GetCraftInfo then return nil end
local name, rank, skillType = GetCraftInfo(i)
return name, skillType, 0, false
end
if not GetTradeSkillInfo then return nil end
local name, skillType, numAvail, isExpanded = GetTradeSkillInfo(i)
return name, skillType, numAvail or 0, isExpanded
end
function API.GetRecipeIcon(i)
if S.currentMode == "craft" then
return GetCraftIcon and GetCraftIcon(i)
end
return GetTradeSkillIcon and GetTradeSkillIcon(i)
end
function API.GetSkillLineName()
if S.currentMode == "craft" then
if GetCraftDisplaySkillLine then
local name, cur, mx = GetCraftDisplaySkillLine()
if name and name ~= "" then
return name, cur, mx
end
end
local n = GetCraftName and GetCraftName() or ""
return n, 0, 0
end
if GetTradeSkillLine then
local name, cur, mx = GetTradeSkillLine()
return name or "", cur or 0, mx or 0
end
return "", 0, 0
end
function API.GetNumReagents(i)
if S.currentMode == "craft" then
return GetCraftNumReagents and GetCraftNumReagents(i) or 0
end
return GetTradeSkillNumReagents and GetTradeSkillNumReagents(i) or 0
end
function API.GetReagentInfo(i, j)
if S.currentMode == "craft" then
if not GetCraftReagentInfo then return nil, nil, 0, 0 end
local name, tex, count, playerCount = GetCraftReagentInfo(i, j)
return name, tex, count or 0, playerCount or 0
end
if not GetTradeSkillReagentInfo then return nil, nil, 0, 0 end
local name, tex, count, playerCount = GetTradeSkillReagentInfo(i, j)
return name, tex, count or 0, playerCount or 0
end
function API.DoRecipe(i, num)
if S.currentMode == "craft" then
if DoCraft then DoCraft(i) end
else
if DoTradeSkill then DoTradeSkill(i, num or 1) end
end
end
function API.CloseRecipe()
if S.currentMode == "craft" then
if CloseCraft then pcall(CloseCraft) end
else
if CloseTradeSkill then pcall(CloseTradeSkill) end
end
end
function API.SelectRecipe(i)
if S.currentMode == "craft" then
if SelectCraft then pcall(SelectCraft, i) end
else
if SelectTradeSkill then pcall(SelectTradeSkill, i) end
end
end
function API.GetCooldown(i)
if S.currentMode == "craft" then return nil end
if not GetTradeSkillCooldown then return nil end
local ok, cd = pcall(GetTradeSkillCooldown, i)
if ok then return cd end
return nil
end
function API.GetDescription(i)
if S.currentMode == "craft" then
if GetCraftDescription then
local ok, desc = pcall(GetCraftDescription, i)
if ok and desc then return desc end
end
end
return ""
end
function API.GetNumMade(i)
if S.currentMode == "craft" then return 1, 1 end
if not GetTradeSkillNumMade then return 1, 1 end
local ok, lo, hi = pcall(GetTradeSkillNumMade, i)
if ok then return lo or 1, hi or 1 end
return 1, 1
end
function API.GetItemLink(i)
if S.currentMode == "craft" then
if GetCraftItemLink then
local ok, l = pcall(GetCraftItemLink, i); if ok then return l end
end
else
if GetTradeSkillItemLink then
local ok, l = pcall(GetTradeSkillItemLink, i); if ok then return l end
end
end
return nil
end
function API.GetReagentItemLink(i, j)
if S.currentMode == "craft" then
if GetCraftReagentItemLink then
local ok, l = pcall(GetCraftReagentItemLink, i, j); if ok then return l end
end
else
if GetTradeSkillReagentItemLink then
local ok, l = pcall(GetTradeSkillReagentItemLink, i, j); if ok then return l end
end
end
return nil
end
function API.GetItemQuality(i)
local link = API.GetItemLink(i)
if not link then return nil end
local _, _, colorHex = string.find(link, "|c(%x+)|")
if not colorHex then return nil end
local qualityMap = {
["ff9d9d9d"] = 0, ["ffffffff"] = 1,
["ff1eff00"] = 2, ["ff0070dd"] = 3,
["ffa335ee"] = 4, ["ffff8000"] = 5,
}
return qualityMap[colorHex]
end
function API.GetTools(i)
if S.currentMode == "craft" then
if GetCraftSpellFocus then
local ok, focus = pcall(GetCraftSpellFocus, i)
if ok and focus then return focus end
end
return nil
end
if not GetTradeSkillTools then return nil end
local ok, r1, r2, r3, r4, r5, r6, r7, r8, r9 = pcall(GetTradeSkillTools, i)
if not ok or not r1 then return nil end
-- GetTradeSkillTools may return two formats:
-- Standard: desc, tool1, has1, tool2, has2, ...
-- Alt (some servers): tool1, has1, tool2, has2, ...
-- Detect: if r2 is a string → standard (r1=desc); otherwise alt (r1=tool1)
local toolPairs = {}
if type(r2) == "string" then
if type(r2) == "string" then table.insert(toolPairs, {r2, r3}) end
if type(r4) == "string" then table.insert(toolPairs, {r4, r5}) end
if type(r6) == "string" then table.insert(toolPairs, {r6, r7}) end
if type(r8) == "string" then table.insert(toolPairs, {r8, r9}) end
else
if type(r1) == "string" then table.insert(toolPairs, {r1, r2}) end
if type(r3) == "string" then table.insert(toolPairs, {r3, r4}) end
if type(r5) == "string" then table.insert(toolPairs, {r5, r6}) end
if type(r7) == "string" then table.insert(toolPairs, {r7, r8}) end
end
if table.getn(toolPairs) == 0 then
if type(r1) == "string" then return r1 end
return nil
end
local parts = {}
for idx = 1, table.getn(toolPairs) do
local name = toolPairs[idx][1]
local has = toolPairs[idx][2]
if has then
table.insert(parts, "|cff60e060" .. name .. "|r")
else
table.insert(parts, "|cffff3030" .. name .. "|r")
end
end
return table.concat(parts, ", ")
end
function API.GetCraftedItemID(i)
local link = API.GetItemLink(i)
if not link then return nil end
local _, _, id = string.find(link, "item:(%d+)")
if id then return tonumber(id) end
return nil
end
function API.GetSkillThresholds(i)
if not NanamiTradeSkillDB then return nil end
local itemID = API.GetCraftedItemID(i)
if itemID and NanamiTradeSkillDB[itemID] then
return NanamiTradeSkillDB[itemID]
end
local name = API.GetRecipeInfo(i)
if name and NanamiTradeSkillDB[name] then
return NanamiTradeSkillDB[name]
end
return nil
end
function API.FormatThresholds(thresholds)
if not thresholds then return nil end
return "|cffff7f3f" .. thresholds[1] .. "|r "
.. "|cffffff00" .. thresholds[2] .. "|r "
.. "|cff3fbf3f" .. thresholds[3] .. "|r "
.. "|cff7f7f7f" .. thresholds[4] .. "|r"
end
local SOURCE_LABELS = {
T = { "|cffffffff训练师|r", "|cffffffff[T]|r" },
A = { "|cffffffff自动学习|r", "|cffffffff[A]|r" },
D = { "|cffa335ee掉落|r", "|cffa335ee[D]|r" },
V = { "|cff1eff00商人|r", "|cff1eff00[V]|r" },
Q = { "|cff0070dd任务|r", "|cff0070dd[Q]|r" },
F = { "|cff40bfff钓鱼|r", "|cff40bfff[F]|r" },
O = { "|cffffff00世界物体|r", "|cffffff00[O]|r" },
E = { "|cffff8000工程制作|r", "|cffff8000[E]|r" },
G = { "|cff888888赠予|r", "|cff888888[G]|r" },
["?"] = { "|cffffff00未知|r", "|cffffff00[?]|r" },
}
function API.GetRecipeSource(i)
if not NanamiTradeSkillSources then return nil end
local itemID = API.GetCraftedItemID(i)
if itemID and NanamiTradeSkillSources[itemID] then
return NanamiTradeSkillSources[itemID]
end
local name = API.GetRecipeInfo(i)
if name and NanamiTradeSkillSources[name] then
return NanamiTradeSkillSources[name]
end
return nil
end
function API.ParseSource(src)
if not src then return nil, nil end
local stype = string.sub(src, 1, 1)
local detail = nil
if string.len(src) > 2 then
detail = string.sub(src, 3)
end
return stype, detail
end
local PROF_CN_TO_EN = {
["炼金术"] = "Alchemy", ["附魔"] = "Enchanting", ["锻造"] = "Blacksmithing",
["制皮"] = "Leatherworking", ["裁缝"] = "Tailoring", ["工程学"] = "Engineering",
["烹饪"] = "Cooking", ["急救"] = "First Aid", ["采矿"] = "Mining",
["熔炼"] = "Smelting", ["草药学"] = "Herbalism", ["珠宝加工"] = "Jewelcrafting",
["毒药"] = "Poisons", ["生存"] = "Survival",
}
function API.GetUnlearnedRecipes()
if not NanamiTradeSkillByProf then return nil end
local skillName = API.GetSkillLineName()
if not skillName or skillName == "" then return nil end
local profKey = PROF_CN_TO_EN[skillName] or skillName
local allRecipes = NanamiTradeSkillByProf[profKey]
if not allRecipes then return nil end
local knownItems = {}
local numRecipes = API.GetNumRecipes()
for i = 1, numRecipes do
local name, skillType = API.GetRecipeInfo(i)
if name and skillType ~= "header" then
local itemID = API.GetCraftedItemID(i)
if itemID then
knownItems[itemID] = true
end
end
end
local unlearned = {}
for _, entry in ipairs(allRecipes) do
local craftItemID = entry[1]
local cnName = entry[2]
local src = entry[3]
if not knownItems[craftItemID] then
table.insert(unlearned, {
itemID = craftItemID,
name = cnName,
source = src,
})
end
end
return unlearned
end
--------------------------------------------------------------------------------
-- Helpers (module methods to avoid extra upvalues)
--------------------------------------------------------------------------------
function TSUI.GetFont()
if SFrames and SFrames.GetFont then return SFrames:GetFont() end
return "Fonts\\ARIALN.TTF"
end
function TSUI.SetRoundBackdrop(frame)
frame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 14,
insets = { left = 3, right = 3, top = 3, bottom = 3 },
})
frame:SetBackdropColor(T.panelBg[1], T.panelBg[2], T.panelBg[3], T.panelBg[4])
frame:SetBackdropBorderColor(T.panelBorder[1], T.panelBorder[2], T.panelBorder[3], T.panelBorder[4])
end
function TSUI.CreateShadow(parent)
local s = CreateFrame("Frame", nil, parent)
s:SetPoint("TOPLEFT", parent, "TOPLEFT", -4, 4)
s:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 4, -4)
s:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 },
})
s:SetBackdropColor(0, 0, 0, 0.45)
s:SetBackdropBorderColor(0, 0, 0, 0.6)
s:SetFrameLevel(math.max(0, parent:GetFrameLevel() - 1))
return s
end
function TSUI.FormatCooldown(seconds)
if not seconds or seconds <= 0 then return nil end
if seconds >= 86400 then
return string.format("%.1f 天", seconds / 86400)
elseif seconds >= 3600 then
return string.format("%.1f 小时", seconds / 3600)
elseif seconds >= 60 then
return string.format("%d 分钟", math.floor(seconds / 60))
else
return string.format("%d 秒", math.floor(seconds))
end
end
function TSUI.FormatRecipeForChat(recipeIndex)
local name = API.GetRecipeInfo(recipeIndex)
if not name then return nil end
local itemLink = API.GetItemLink(recipeIndex)
local header = itemLink or name
local numReagents = API.GetNumReagents(recipeIndex)
if numReagents == 0 then return header end
local parts = {}
for j = 1, numReagents do
local rName, _, rCount = API.GetReagentInfo(recipeIndex, j)
if rName then
local rLink = API.GetReagentItemLink(recipeIndex, j)
local display = rLink or rName
if rCount and rCount > 1 then
table.insert(parts, display .. "x" .. rCount)
else
table.insert(parts, display)
end
end
end
return header .. " = " .. table.concat(parts, ", ")
end
function TSUI.LinkRecipeToChat(recipeIndex)
local msg = TSUI.FormatRecipeForChat(recipeIndex)
if not msg then return end
if ChatFrameEditBox and ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert(msg)
else
if ChatFrame_OpenChat then
ChatFrame_OpenChat(msg)
elseif ChatFrameEditBox then
ChatFrameEditBox:Show()
ChatFrameEditBox:SetText(msg)
ChatFrameEditBox:SetFocus()
end
end
end
local SOURCE_NAMES = {
T = "训练师", A = "自动学习", D = "掉落", V = "商人",
Q = "任务", F = "钓鱼", O = "世界物体", ["?"] = "未知",
}
function TSUI.LinkUnlearnedToChat(data)
if not data or not data.name then return end
local msg = "[未学习] " .. data.name
local reagents = NanamiTradeSkillReagents and data.itemID and NanamiTradeSkillReagents[data.itemID]
if reagents and table.getn(reagents) > 0 then
local rParts = {}
for _, entry in ipairs(reagents) do
local rID, rCount = entry[1], entry[2]
local rName = GetItemInfo and GetItemInfo(rID) or ("#" .. rID)
if rCount > 1 then
table.insert(rParts, rName .. "x" .. rCount)
else
table.insert(rParts, rName)
end
end
msg = msg .. " = " .. table.concat(rParts, ", ")
end
if data.source then
local stype = API.ParseSource(data.source)
local sname = SOURCE_NAMES[stype] or stype
msg = msg .. " (来源: " .. sname .. ")"
end
if ChatFrameEditBox and ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert(msg)
else
if ChatFrame_OpenChat then
ChatFrame_OpenChat(msg)
elseif ChatFrameEditBox then
ChatFrameEditBox:Show()
ChatFrameEditBox:SetText(msg)
ChatFrameEditBox:SetFocus()
end
end
end
function TSUI.MatchSearch(name)
if not S.searchText or S.searchText == "" then return true end
if not name then return false end
local lowerSearch = string.lower(S.searchText)
local lowerName = string.lower(name)
return string.find(lowerName, lowerSearch, 1, true) ~= nil
end
--------------------------------------------------------------------------------
-- Widget Factories (module methods)
--------------------------------------------------------------------------------
function TSUI.CreateFilterBtn(parent, text, w)
local btn = CreateFrame("Button", nil, parent)
btn:SetWidth(w or 60)
btn:SetHeight(20)
btn:SetBackdrop({
bgFile = "Interface\\Buttons\\WHITE8X8",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = false, tileSize = 0, edgeSize = 1,
insets = { left = 1, right = 1, top = 1, bottom = 1 },
})
btn:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
btn:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], 0.5)
local fs = btn:CreateFontString(nil, "OVERLAY")
fs:SetFont(TSUI.GetFont(), 11, "OUTLINE")
fs:SetPoint("CENTER", 0, 0)
fs:SetText(text)
fs:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
btn.label = fs
btn:SetScript("OnEnter", function()
this:SetBackdropColor(T.btnHoverBg[1], T.btnHoverBg[2], T.btnHoverBg[3], T.btnHoverBg[4])
this:SetBackdropBorderColor(T.btnHoverBd[1], T.btnHoverBd[2], T.btnHoverBd[3], T.btnHoverBd[4])
end)
btn:SetScript("OnLeave", function()
if this.active then
this:SetBackdropColor(T.btnHoverBg[1], T.btnHoverBg[2], T.btnHoverBg[3], T.btnHoverBg[4])
this:SetBackdropBorderColor(T.slotSelected[1], T.slotSelected[2], T.slotSelected[3], 1)
else
this:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
this:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], 0.5)
end
end)
function btn:SetActive(flag)
self.active = flag
if flag then
self:SetBackdropColor(T.btnHoverBg[1], T.btnHoverBg[2], T.btnHoverBg[3], T.btnHoverBg[4])
self:SetBackdropBorderColor(T.slotSelected[1], T.slotSelected[2], T.slotSelected[3], 1)
self.label:SetTextColor(T.btnActiveText[1], T.btnActiveText[2], T.btnActiveText[3])
else
self:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
self:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], 0.5)
self.label:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
end
end
return btn
end
function TSUI.CreateActionBtn(parent, text, w)
local btn = CreateFrame("Button", nil, parent)
btn:SetWidth(w or 100)
btn:SetHeight(28)
btn:SetBackdrop({
bgFile = "Interface\\Buttons\\WHITE8X8",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = false, tileSize = 0, edgeSize = 1,
insets = { left = 1, right = 1, top = 1, bottom = 1 },
})
btn:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
btn:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], T.btnBorder[4])
local fs = btn:CreateFontString(nil, "OVERLAY")
fs:SetFont(TSUI.GetFont(), 12, "OUTLINE")
fs:SetPoint("CENTER", 0, 0)
fs:SetText(text)
fs:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
btn.label = fs
btn.disabled = false
function btn:SetDisabled(flag)
self.disabled = flag
if flag then
self.label:SetTextColor(T.btnDisabledText[1], T.btnDisabledText[2], T.btnDisabledText[3])
self:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], 0.5)
else
self.label:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
self:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
end
end
btn:SetScript("OnEnter", function()
if not this.disabled then
this:SetBackdropColor(T.btnHoverBg[1], T.btnHoverBg[2], T.btnHoverBg[3], T.btnHoverBg[4])
this:SetBackdropBorderColor(T.btnHoverBd[1], T.btnHoverBd[2], T.btnHoverBd[3], T.btnHoverBd[4])
this.label:SetTextColor(T.btnActiveText[1], T.btnActiveText[2], T.btnActiveText[3])
end
end)
btn:SetScript("OnLeave", function()
if not this.disabled then
this:SetBackdropColor(T.btnBg[1], T.btnBg[2], T.btnBg[3], T.btnBg[4])
this:SetBackdropBorderColor(T.btnBorder[1], T.btnBorder[2], T.btnBorder[3], T.btnBorder[4])
this.label:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
end
end)
return btn
end
function TSUI.CreateSpinner(parent, x, y)
local frame = CreateFrame("Frame", nil, parent)
frame:SetWidth(80); frame:SetHeight(24)
frame:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", x, y)
local bg = CreateFrame("Frame", nil, frame)
bg:SetAllPoints()
bg:SetBackdrop({ bgFile = "Interface\\Buttons\\WHITE8X8", edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = false, tileSize = 0, edgeSize = 1, insets = { left = 1, right = 1, top = 1, bottom = 1 } })
bg:SetBackdropColor(T.searchBg[1], T.searchBg[2], T.searchBg[3], T.searchBg[4])
bg:SetBackdropBorderColor(T.searchBorder[1], T.searchBorder[2], T.searchBorder[3], T.searchBorder[4])
local font = TSUI.GetFont()
local minus = CreateFrame("Button", nil, frame)
minus:SetWidth(20); minus:SetHeight(22); minus:SetPoint("LEFT", frame, "LEFT", 1, 0)
local minusFS = minus:CreateFontString(nil, "OVERLAY")
minusFS:SetFont(font, 14, "OUTLINE"); minusFS:SetPoint("CENTER", 0, 0)
minusFS:SetText("-"); minusFS:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
minus:SetScript("OnEnter", function() minusFS:SetTextColor(T.btnActiveText[1], T.btnActiveText[2], T.btnActiveText[3]) end)
minus:SetScript("OnLeave", function() minusFS:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3]) end)
local plus = CreateFrame("Button", nil, frame)
plus:SetWidth(20); plus:SetHeight(22); plus:SetPoint("RIGHT", frame, "RIGHT", -1, 0)
local plusFS = plus:CreateFontString(nil, "OVERLAY")
plusFS:SetFont(font, 14, "OUTLINE"); plusFS:SetPoint("CENTER", 0, 0)
plusFS:SetText("+"); plusFS:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3])
plus:SetScript("OnEnter", function() plusFS:SetTextColor(T.btnActiveText[1], T.btnActiveText[2], T.btnActiveText[3]) end)
plus:SetScript("OnLeave", function() plusFS:SetTextColor(T.btnText[1], T.btnText[2], T.btnText[3]) end)
local editBox = CreateFrame("EditBox", nil, frame)
editBox:SetWidth(36); editBox:SetHeight(20)
editBox:SetPoint("CENTER", 0, 0)
editBox:SetFont(font, 12, "OUTLINE")
editBox:SetTextColor(T.nameText[1], T.nameText[2], T.nameText[3])
editBox:SetJustifyH("CENTER")
editBox:SetAutoFocus(false)
editBox:SetNumeric(true)
editBox:SetMaxLetters(4)
editBox:SetText("1")
editBox:SetScript("OnEscapePressed", function() this:ClearFocus() end)
editBox:SetScript("OnEnterPressed", function() this:ClearFocus() end)
editBox:SetScript("OnEditFocusLost", function()
local v = tonumber(this:GetText()) or 1
if v < 1 then v = 1 end
frame.value = v
this:SetText(tostring(v))
end)
frame.editBox = editBox; frame.value = 1
function frame:SetValue(v)
if v < 1 then v = 1 end
self.value = v
self.editBox:SetText(tostring(v))
end
function frame:GetValue()
local v = tonumber(self.editBox:GetText()) or self.value
if v < 1 then v = 1 end
return v
end
minus:SetScript("OnClick", function()
local c = frame:GetValue(); frame:SetValue(IsShiftKeyDown() and (c - 10) or (c - 1))
end)
plus:SetScript("OnClick", function()
local c = frame:GetValue(); frame:SetValue(IsShiftKeyDown() and (c + 10) or (c + 1))
end)
return frame
end
function TSUI.CreateListRow(parent, idx)
local row = CreateFrame("Button", nil, parent)
row:SetWidth(L.CONTENT_W); row:SetHeight(L.LIST_ROW_H)
local iconFrame = CreateFrame("Frame", nil, row)
iconFrame:SetWidth(L.LIST_ROW_H - 4); iconFrame:SetHeight(L.LIST_ROW_H - 4)
iconFrame:SetPoint("LEFT", row, "LEFT", 0, 0)
iconFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 12,
insets = { left = 2, right = 2, top = 2, bottom = 2 } })
iconFrame:SetBackdropColor(T.slotBg[1], T.slotBg[2], T.slotBg[3], T.slotBg[4])
iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
row.iconFrame = iconFrame
local icon = iconFrame:CreateTexture(nil, "ARTWORK")
icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
icon:SetPoint("TOPLEFT", iconFrame, "TOPLEFT", 3, -3)
icon:SetPoint("BOTTOMRIGHT", iconFrame, "BOTTOMRIGHT", -3, 3)
row.icon = icon
local qualGlow = iconFrame:CreateTexture(nil, "OVERLAY")
qualGlow:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
qualGlow:SetBlendMode("ADD"); qualGlow:SetAlpha(0.8)
local glowSize = (L.LIST_ROW_H - 4) * 1.9
qualGlow:SetWidth(glowSize); qualGlow:SetHeight(glowSize)
qualGlow:SetPoint("CENTER", iconFrame, "CENTER", 0, 0)
qualGlow:Hide(); row.qualGlow = qualGlow
local font = TSUI.GetFont()
local nameFS = row:CreateFontString(nil, "OVERLAY")
nameFS:SetFont(font, 11, "OUTLINE")
nameFS:SetPoint("LEFT", iconFrame, "RIGHT", 6, 0)
nameFS:SetPoint("RIGHT", row, "RIGHT", -105, 0)
nameFS:SetJustifyH("LEFT"); nameFS:SetTextColor(T.nameText[1], T.nameText[2], T.nameText[3])
row.nameFS = nameFS
local skillFS = row:CreateFontString(nil, "OVERLAY")
skillFS:SetFont(font, 8, "OUTLINE"); skillFS:SetPoint("RIGHT", row, "RIGHT", -46, 0)
skillFS:SetJustifyH("RIGHT")
skillFS:Hide(); row.skillFS = skillFS
local srcTagFS = row:CreateFontString(nil, "OVERLAY")
srcTagFS:SetFont(font, 8, "OUTLINE"); srcTagFS:SetPoint("RIGHT", row, "RIGHT", -26, 0)
srcTagFS:SetJustifyH("RIGHT")
srcTagFS:Hide(); row.srcTagFS = srcTagFS
local countFS = row:CreateFontString(nil, "OVERLAY")
countFS:SetFont(font, 10, "OUTLINE"); countFS:SetPoint("RIGHT", row, "RIGHT", -4, 0)
countFS:SetJustifyH("RIGHT"); countFS:SetTextColor(T.dimText[1], T.dimText[2], T.dimText[3])
countFS:Hide(); row.countFS = countFS
local catFS = row:CreateFontString(nil, "OVERLAY")
catFS:SetFont(font, 11, "OUTLINE"); catFS:SetPoint("LEFT", row, "LEFT", 4, 0)
catFS:SetJustifyH("LEFT"); catFS:SetTextColor(T.catHeader[1], T.catHeader[2], T.catHeader[3])
catFS:Hide(); row.catFS = catFS
local catSep = row:CreateTexture(nil, "ARTWORK")
catSep:SetTexture("Interface\\Buttons\\WHITE8X8"); catSep:SetHeight(1)
catSep:SetPoint("BOTTOMLEFT", row, "BOTTOMLEFT", 0, 0)
catSep:SetPoint("BOTTOMRIGHT", row, "BOTTOMRIGHT", 0, 0)
catSep:SetVertexColor(T.divider[1], T.divider[2], T.divider[3], 0.3)
catSep:Hide(); row.catSep = catSep
local selBg = row:CreateTexture(nil, "ARTWORK")
selBg:SetTexture("Interface\\Buttons\\WHITE8X8")
selBg:SetAllPoints(row)
selBg:SetVertexColor(T.slotSelected[1], T.slotSelected[2], T.slotSelected[3], 0.40)
selBg:Hide(); row.selBg = selBg
local selGlow = row:CreateTexture(nil, "ARTWORK")
selGlow:SetTexture("Interface\\Buttons\\WHITE8X8")
selGlow:SetWidth(4); selGlow:SetHeight(L.LIST_ROW_H)
selGlow:SetPoint("LEFT", row, "LEFT", 0, 0)
selGlow:SetVertexColor(1, 0.65, 0.85, 1)
selGlow:Hide(); row.selGlow = selGlow
local selTop = row:CreateTexture(nil, "OVERLAY")
selTop:SetTexture("Interface\\Buttons\\WHITE8X8")
selTop:SetHeight(1)
selTop:SetPoint("TOPLEFT", row, "TOPLEFT", 0, 0)
selTop:SetPoint("TOPRIGHT", row, "TOPRIGHT", 0, 0)
selTop:SetVertexColor(T.slotSelected[1], T.slotSelected[2], T.slotSelected[3], 0.8)
selTop:Hide(); row.selTop = selTop
local selBot = row:CreateTexture(nil, "OVERLAY")
selBot:SetTexture("Interface\\Buttons\\WHITE8X8")
selBot:SetHeight(1)
selBot:SetPoint("BOTTOMLEFT", row, "BOTTOMLEFT", 0, 0)
selBot:SetPoint("BOTTOMRIGHT", row, "BOTTOMRIGHT", 0, 0)
selBot:SetVertexColor(T.slotSelected[1], T.slotSelected[2], T.slotSelected[3], 0.8)
selBot:Hide(); row.selBot = selBot
local hl = row:CreateTexture(nil, "HIGHLIGHT")
hl:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
hl:SetBlendMode("ADD"); hl:SetAllPoints(row); hl:SetAlpha(0.3)
row.highlight = hl; row.recipeIndex = nil; row.isHeader = false; row.headerIndex = nil
row:SetScript("OnEnter", function()
if this.recipeIndex and not this.isHeader then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
local ok
if S.currentMode == "craft" then
local link = GetCraftItemLink and GetCraftItemLink(this.recipeIndex)
if link then
ok = pcall(GameTooltip.SetCraftItem, GameTooltip, this.recipeIndex)
else
ok = pcall(GameTooltip.SetCraftSpell, GameTooltip, this.recipeIndex)
end
else
ok = pcall(GameTooltip.SetTradeSkillItem, GameTooltip, this.recipeIndex)
end
if ok then GameTooltip:Show() else GameTooltip:Hide() end
end
end)
row:SetScript("OnLeave", function() GameTooltip:Hide() end)
function row:SetAsHeader(name, collapsed)
self.isHeader = true; self:SetHeight(L.CAT_ROW_H)
self.iconFrame:Hide(); self.nameFS:Hide(); self.countFS:Hide(); self.skillFS:Hide()
self.srcTagFS:Hide()
self.diffDot:Hide(); self.qualGlow:Hide(); self.highlight:SetAlpha(0.15)
self.selBg:Hide(); self.selGlow:Hide(); self.selTop:Hide(); self.selBot:Hide()
self.catFS:SetText((collapsed and "+" or "-") .. " " .. (name or ""))
self.catFS:Show(); self.catSep:Show()
end
local diffDot = row:CreateTexture(nil, "OVERLAY")
diffDot:SetTexture("Interface\\Buttons\\WHITE8X8")
diffDot:SetWidth(4); diffDot:SetHeight(L.LIST_ROW_H - 8)
diffDot:SetPoint("LEFT", row, "LEFT", 0, 0)
row.diffDot = diffDot
iconFrame:ClearAllPoints()
iconFrame:SetPoint("LEFT", row, "LEFT", 6, 0)
nameFS:ClearAllPoints()
nameFS:SetPoint("LEFT", iconFrame, "RIGHT", 6, 0)
nameFS:SetPoint("RIGHT", row, "RIGHT", -105, 0)
function row:SetAsRecipe(recipe)
self.isHeader = false; self.recipeIndex = recipe.index; self.unlearnedData = nil
self:SetHeight(L.LIST_ROW_H); self.iconFrame:Show(); self.nameFS:Show()
self.catFS:Hide(); self.catSep:Hide(); self.highlight:SetAlpha(0.3)
self.icon:SetTexture(API.GetRecipeIcon(recipe.index))
self.nameFS:SetText(recipe.name)
local dc = T.DIFFICULTY[recipe.difficulty] or T.DIFFICULTY.trivial
self.nameFS:SetTextColor(dc[1], dc[2], dc[3])
self.diffDot:SetVertexColor(dc[1], dc[2], dc[3], 1)
self.diffDot:Show()
local qc = recipe.quality and recipe.quality >= 2 and T.QUALITY[recipe.quality]
if qc then
self.qualGlow:SetVertexColor(qc[1], qc[2], qc[3]); self.qualGlow:Show()
else
self.qualGlow:Hide()
end
if recipe.difficulty == "trivial" then
self.icon:SetVertexColor(0.6, 0.6, 0.6)
else
self.icon:SetVertexColor(1, 1, 1)
end
if recipe.numAvail and recipe.numAvail > 0 then
self.countFS:SetText("[" .. recipe.numAvail .. "]"); self.countFS:Show()
else self.countFS:Hide() end
local thresholds = API.GetSkillThresholds(recipe.index)
if thresholds then
self.skillFS:SetText(API.FormatThresholds(thresholds))
self.skillFS:Show()
else
self.skillFS:Hide()
end
local src = API.GetRecipeSource(recipe.index)
if src then
local stype = API.ParseSource(src)
local lbl = SOURCE_LABELS[stype]
if lbl then
self.srcTagFS:SetText(lbl[2])
self.srcTagFS:Show()
else
self.srcTagFS:Hide()
end
else
self.srcTagFS:Hide()
end
end
function row:SetAsUnlearned(data)
self.isHeader = false; self.recipeIndex = nil
self.unlearnedData = data
self:SetHeight(L.LIST_ROW_H); self.iconFrame:Show(); self.nameFS:Show()
self.catFS:Hide(); self.catSep:Hide(); self.highlight:SetAlpha(0.15)
self.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
self.icon:SetVertexColor(0.5, 0.5, 0.5)
self.nameFS:SetText("|cff888888" .. (data.name or "?") .. "|r")
self.nameFS:SetTextColor(0.55, 0.55, 0.55)
self.diffDot:SetVertexColor(0.4, 0.4, 0.4, 1); self.diffDot:Show()
self.qualGlow:Hide(); self.countFS:Hide()
self.selBg:Hide(); self.selGlow:Hide(); self.selTop:Hide(); self.selBot:Hide()
if data.thresholds then
self.skillFS:SetText(API.FormatThresholds(data.thresholds))
self.skillFS:Show()
else
self.skillFS:Hide()
end
local stype = data.sourceType
local lbl = SOURCE_LABELS[stype]
if lbl then
self.srcTagFS:SetText(lbl[2])
self.srcTagFS:Show()
else
self.srcTagFS:Hide()
end
end
function row:Clear()
self.recipeIndex = nil; self.headerIndex = nil; self.isHeader = false
self.unlearnedData = nil
self.countFS:Hide(); self.diffDot:Hide(); self.qualGlow:Hide(); self.skillFS:Hide()
self.srcTagFS:Hide()
self.selBg:Hide(); self.selGlow:Hide(); self.selTop:Hide(); self.selBot:Hide()
self:Hide()
end
return row
end
function TSUI.CreateReagentSlot(parent, i)
local slot = CreateFrame("Frame", nil, parent)
slot:SetWidth(L.CONTENT_W / 2 - 4); slot:SetHeight(30)
local rIconFrame = CreateFrame("Frame", nil, slot)
rIconFrame:SetWidth(28); rIconFrame:SetHeight(28); rIconFrame:SetPoint("LEFT", slot, "LEFT", 0, 0)
rIconFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 12,
insets = { left = 2, right = 2, top = 2, bottom = 2 } })
rIconFrame:SetBackdropColor(T.slotBg[1], T.slotBg[2], T.slotBg[3], T.slotBg[4])
rIconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
slot.iconFrame = rIconFrame
local rIcon = rIconFrame:CreateTexture(nil, "ARTWORK")
rIcon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
rIcon:SetPoint("TOPLEFT", rIconFrame, "TOPLEFT", 3, -3)
rIcon:SetPoint("BOTTOMRIGHT", rIconFrame, "BOTTOMRIGHT", -3, 3)
slot.icon = rIcon
local font = TSUI.GetFont()
local rNameFS = slot:CreateFontString(nil, "OVERLAY")
rNameFS:SetFont(font, 11, "OUTLINE"); rNameFS:SetPoint("LEFT", rIconFrame, "RIGHT", 6, 0)
rNameFS:SetPoint("RIGHT", slot, "RIGHT", -46, 0); rNameFS:SetJustifyH("LEFT")
rNameFS:SetTextColor(T.bodyText[1], T.bodyText[2], T.bodyText[3]); slot.nameFS = rNameFS
local rCountFS = slot:CreateFontString(nil, "OVERLAY")
rCountFS:SetFont(font, 11, "OUTLINE"); rCountFS:SetPoint("RIGHT", slot, "RIGHT", -2, 0)
rCountFS:SetJustifyH("RIGHT"); slot.countFS = rCountFS
slot.reagentIndex = nil; slot:EnableMouse(true)
slot:SetScript("OnEnter", function()
if S.selectedIndex and this.reagentIndex then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
local ok
if S.currentMode == "craft" then
local link = GetCraftItemLink and GetCraftItemLink(S.selectedIndex)
if link then
ok = pcall(GameTooltip.SetCraftItem, GameTooltip, S.selectedIndex, this.reagentIndex)
else
ok = pcall(GameTooltip.SetCraftSpell, GameTooltip, S.selectedIndex)
end
else
ok = pcall(GameTooltip.SetTradeSkillItem, GameTooltip, S.selectedIndex, this.reagentIndex)
end
if ok then GameTooltip:Show() else GameTooltip:Hide() end
end
end)
slot:SetScript("OnLeave", function() GameTooltip:Hide() end)
slot:SetScript("OnMouseUp", function()
if IsShiftKeyDown() and S.selectedIndex and this.reagentIndex then
local link = API.GetReagentItemLink(S.selectedIndex, this.reagentIndex)
if link then
if ChatFrameEditBox and ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert(link)
else
if ChatFrame_OpenChat then
ChatFrame_OpenChat(link)
elseif ChatFrameEditBox then
ChatFrameEditBox:Show()
ChatFrameEditBox:SetText(link)
ChatFrameEditBox:SetFocus()
end
end
end
end
end)
slot:Hide()
return slot
end
--------------------------------------------------------------------------------
-- Logic (module methods referencing S, L, T, API only)
--------------------------------------------------------------------------------
function TSUI.BuildDisplayList()
S.displayList = {}
if S.currentFilter == "unlearned" then
local unlearned = API.GetUnlearnedRecipes()
if not unlearned or table.getn(unlearned) == 0 then return end
local filtered = {}
for _, entry in ipairs(unlearned) do
if TSUI.MatchSearch(entry.name) then
local stype = API.ParseSource(entry.source or "T")
local th = NanamiTradeSkillDB and NanamiTradeSkillDB[entry.itemID]
table.insert(filtered, {
type = "unlearned",
data = {
name = entry.name,
itemID = entry.itemID,
source = entry.source,
sourceType = stype,
thresholds = th,
},
})
end
end
if table.getn(filtered) == 0 then return end
table.insert(S.displayList, { type = "header", name = "未学习的配方 (" .. table.getn(filtered) .. ")", collapsed = false, headerIndex = 0 })
for _, item in ipairs(filtered) do
table.insert(S.displayList, item)
end
return
end
local numRecipes = API.GetNumRecipes()
if numRecipes == 0 then return end
local currentCat = nil
local catRecipes = {}
local catOrder = {}
for i = 1, numRecipes do
local name, skillType, numAvail, isExpanded = API.GetRecipeInfo(i)
if name then
if skillType == "header" then
currentCat = name
if not catRecipes[name] then
catRecipes[name] = {}
table.insert(catOrder, { name = name, index = i })
end
else
if not currentCat then
currentCat = "配方"
if not catRecipes[currentCat] then
catRecipes[currentCat] = {}
table.insert(catOrder, { name = currentCat, index = 0 })
end
end
local show = true
if S.currentFilter == "available" then
show = (skillType ~= "trivial" and numAvail > 0)
elseif S.currentFilter == "optimal" then
show = (skillType == "optimal" or skillType == "difficult" or skillType == "medium")
elseif S.currentFilter == "hasmat" then
show = (numAvail and numAvail > 0)
end
if show and not TSUI.MatchSearch(name) then show = false end
if show then
local quality = API.GetItemQuality(i)
table.insert(catRecipes[currentCat], {
index = i, name = name,
difficulty = skillType or "trivial",
numAvail = numAvail or 0,
quality = quality,
})
end
end
end
end
local hasCats = table.getn(catOrder) > 1
for _, catInfo in ipairs(catOrder) do
local catName = catInfo.name
local recipes = catRecipes[catName]
if recipes and table.getn(recipes) > 0 then
if hasCats then
table.insert(S.displayList, { type = "header", name = catName,
collapsed = S.collapsedCats[catName], headerIndex = catInfo.index })
end
if not S.collapsedCats[catName] then
for _, recipe in ipairs(recipes) do
table.insert(S.displayList, { type = "recipe", data = recipe })
end
end
end
end
end
function TSUI.UpdateList()
if not S.MainFrame or not S.MainFrame:IsVisible() then return end
TSUI.BuildDisplayList()
local content = S.MainFrame.listScroll.content
local count = table.getn(S.displayList)
local y = 0
for i = 1, L.MAX_ROWS do
local row = S.rowButtons[i]
if i <= count then
local entry = S.displayList[i]
row:ClearAllPoints()
if entry.type == "header" then
row:SetAsHeader(entry.name, entry.collapsed)
row:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -y)
row.catName = entry.name; row.headerIndex = entry.headerIndex
row:Show(); y = y + L.CAT_ROW_H
elseif entry.type == "unlearned" then
row:SetAsUnlearned(entry.data)
row:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -y)
row.catName = nil; row:Show(); y = y + L.LIST_ROW_H
if S.selectedUnlearned and S.selectedUnlearned.itemID == entry.data.itemID then
row.selBg:Show(); row.selGlow:Show(); row.selTop:Show(); row.selBot:Show()
end
else
row:SetAsRecipe(entry.data)
row:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -y)
row.catName = nil; row:Show(); y = y + L.LIST_ROW_H
if S.selectedIndex == entry.data.index then
row.iconFrame:SetBackdropBorderColor(1, 0.65, 0.85, 1)
row.iconFrame:SetBackdropColor(T.slotSelected[1], T.slotSelected[2], T.slotSelected[3], 0.5)
row.selBg:Show()
row.selGlow:Show()
row.selTop:Show()
row.selBot:Show()
local dc = T.DIFFICULTY[entry.data.difficulty] or T.DIFFICULTY.trivial
row.nameFS:SetTextColor(
math.min(1, dc[1] + 0.3),
math.min(1, dc[2] + 0.3),
math.min(1, dc[3] + 0.3)
)
else
row.iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
row.iconFrame:SetBackdropColor(T.slotBg[1], T.slotBg[2], T.slotBg[3], T.slotBg[4])
row.selBg:Hide()
row.selGlow:Hide()
row.selTop:Hide()
row.selBot:Hide()
end
end
else row:Clear() end
end
content:SetHeight(math.max(1, y))
end
function TSUI.UpdateDetail()
if not S.MainFrame then return end
local detail = S.MainFrame.detail
if not S.selectedIndex then
if S.selectedUnlearned then
TSUI.UpdateDetailUnlearned(S.selectedUnlearned)
return
end
detail.iconFrame:Hide(); detail.qualGlow:Hide()
detail.nameFS:SetText(""); detail.descFS:SetText("")
detail.cooldownFS:SetText(""); detail.toolsFS:SetText(""); detail.madeFS:SetText("")
if detail.diffDot then detail.diffDot:Hide() end
if detail.diffFS then detail.diffFS:SetText("") end
if detail.sourceFS then detail.sourceFS:SetText("") end
for i = 1, L.MAX_REAGENTS do S.reagentSlots[i]:Hide() end
S.MainFrame.createBtn:SetDisabled(true); S.MainFrame.createAllBtn:SetDisabled(true)
return
end
local name, skillType, numAvail = API.GetRecipeInfo(S.selectedIndex)
detail.icon:SetTexture(API.GetRecipeIcon(S.selectedIndex)); detail.iconFrame:Show()
detail.nameFS:SetText(name or "")
local dc = T.DIFFICULTY[skillType] or T.DIFFICULTY.trivial
detail.nameFS:SetTextColor(dc[1], dc[2], dc[3])
local quality = API.GetItemQuality(S.selectedIndex)
local qc = quality and quality >= 2 and T.QUALITY[quality]
if qc then
detail.qualGlow:SetVertexColor(qc[1], qc[2], qc[3]); detail.qualGlow:Show()
else
detail.qualGlow:Hide()
end
local cdText = TSUI.FormatCooldown(API.GetCooldown(S.selectedIndex))
detail.cooldownFS:SetText(cdText and ("|cffff8040冷却: " .. cdText .. "|r") or "")
local tools = API.GetTools(S.selectedIndex)
detail.toolsFS:SetText(tools and ("|cffffcc80需要: |r" .. tools) or "")
detail.descFS:SetText(API.GetDescription(S.selectedIndex) or "")
local loMade, hiMade = API.GetNumMade(S.selectedIndex)
if loMade and hiMade and (loMade > 1 or hiMade > 1) then
local mt = (loMade == hiMade) and ("产出: " .. loMade) or ("产出: " .. loMade .. "-" .. hiMade)
detail.madeFS:SetText("|cffa0a0a0" .. mt .. "|r")
else detail.madeFS:SetText("") end
if detail.diffDot then
local DIFF_NAMES = {
optimal = { "橙色", "必涨点" },
difficult = { "橙色", "必涨点" },
medium = { "黄色", "大概率涨点" },
easy = { "绿色", "小概率涨点" },
trivial = { "灰色", "不涨点" },
}
local info = DIFF_NAMES[skillType]
local thresholds = API.GetSkillThresholds(S.selectedIndex)
if info then
detail.diffDot:SetVertexColor(dc[1], dc[2], dc[3], 1)
detail.diffDot:Show()
if thresholds then
local thText = API.FormatThresholds(thresholds)
detail.diffFS:SetText(info[2] .. " |cffbbbbbb技能:|r " .. thText)
else
detail.diffFS:SetText("当前难度: " .. info[1] .. " (" .. info[2] .. ")")
end
detail.diffFS:SetTextColor(dc[1], dc[2], dc[3])
else
detail.diffDot:Hide()
detail.diffFS:SetText("")
end
end
if detail.sourceFS then
local src = API.GetRecipeSource(S.selectedIndex)
if src then
local stype, sdetail = API.ParseSource(src)
local lbl = SOURCE_LABELS[stype]
if lbl then
local text = "|cffbbbbbb来源:|r " .. lbl[1]
if sdetail and sdetail ~= "" then
text = text .. " - " .. sdetail
end
detail.sourceFS:SetText(text)
else
detail.sourceFS:SetText("")
end
else
detail.sourceFS:SetText("")
end
end
local numReagents = API.GetNumReagents(S.selectedIndex)
local canCreate = true
for i = 1, L.MAX_REAGENTS do
if i <= numReagents then
local rName, rTex, rCount, rPC = API.GetReagentInfo(S.selectedIndex, i)
S.reagentSlots[i].icon:SetTexture(rTex)
S.reagentSlots[i].nameFS:SetText(rName or "")
local rQuality
local rLink = API.GetReagentItemLink(S.selectedIndex, i)
if rLink then
local _, _, itemString = string.find(rLink, "item:(%d+)")
if itemString and GetItemInfo then
local _, _, scanRarity = GetItemInfo("item:" .. itemString)
rQuality = scanRarity
end
end
if rQuality and rQuality > 1 and GetItemQualityColor then
local qr, qg, qb = GetItemQualityColor(rQuality)
S.reagentSlots[i].nameFS:SetTextColor(qr, qg, qb)
else
S.reagentSlots[i].nameFS:SetTextColor(T.bodyText[1], T.bodyText[2], T.bodyText[3])
end
S.reagentSlots[i].countFS:SetText((rPC or 0) .. "/" .. (rCount or 0))
if (rPC or 0) >= (rCount or 0) then
S.reagentSlots[i].countFS:SetTextColor(T.reagentOk[1], T.reagentOk[2], T.reagentOk[3])
if rQuality and rQuality > 1 and GetItemQualityColor then
local qr, qg, qb = GetItemQualityColor(rQuality)
S.reagentSlots[i].iconFrame:SetBackdropBorderColor(qr, qg, qb, 1)
else
S.reagentSlots[i].iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
end
else
S.reagentSlots[i].countFS:SetTextColor(T.reagentLack[1], T.reagentLack[2], T.reagentLack[3])
S.reagentSlots[i].iconFrame:SetBackdropBorderColor(T.reagentLack[1], T.reagentLack[2], T.reagentLack[3], 0.8)
canCreate = false
end
S.reagentSlots[i].reagentIndex = i; S.reagentSlots[i]:Show()
else S.reagentSlots[i]:Hide() end
end
S.MainFrame.createBtn:SetDisabled(not canCreate)
S.MainFrame.createAllBtn:SetDisabled(not canCreate or not numAvail or numAvail <= 0)
end
function TSUI.UpdateFilters()
if not S.MainFrame then return end
S.MainFrame.filterAll:SetActive(S.currentFilter == "all")
S.MainFrame.filterAvail:SetActive(S.currentFilter == "available")
S.MainFrame.filterOptimal:SetActive(S.currentFilter == "optimal")
S.MainFrame.filterHasMat:SetActive(S.currentFilter == "hasmat")
S.MainFrame.filterUnlearned:SetActive(S.currentFilter == "unlearned")
end
function TSUI.FullUpdate()
TSUI.UpdateFilters(); TSUI.UpdateList(); TSUI.UpdateDetail()
if TSUI.UpdateScrollbar then TSUI.UpdateScrollbar() end
end
function TSUI.SelectRecipe(index)
S.selectedIndex = index; S.selectedUnlearned = nil
API.SelectRecipe(index)
S.craftAmount = 1
if S.MainFrame and S.MainFrame.spinner then S.MainFrame.spinner:SetValue(1) end
TSUI.FullUpdate()
end
function TSUI.SelectUnlearned(data)
S.selectedIndex = nil; S.selectedUnlearned = data
TSUI.UpdateDetailUnlearned(data)
if S.MainFrame then
S.MainFrame.createBtn:SetDisabled(true)
S.MainFrame.createAllBtn:SetDisabled(true)
end
end
function TSUI.UpdateDetailUnlearned(data)
if not S.MainFrame then return end
local detail = S.MainFrame.detail
detail.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
detail.iconFrame:Show(); detail.qualGlow:Hide()
detail.nameFS:SetText("|cff888888" .. (data.name or "?") .. "|r")
detail.nameFS:SetTextColor(0.55, 0.55, 0.55)
detail.descFS:SetText("")
detail.cooldownFS:SetText(""); detail.toolsFS:SetText("")
detail.madeFS:SetText("|cffff5555未学习|r")
if detail.diffDot then
if data.thresholds then
detail.diffDot:SetVertexColor(0.5, 0.5, 0.5, 1); detail.diffDot:Show()
detail.diffFS:SetText("|cffbbbbbb技能:|r " .. API.FormatThresholds(data.thresholds))
detail.diffFS:SetTextColor(0.6, 0.6, 0.6)
else
detail.diffDot:Hide(); detail.diffFS:SetText("")
end
end
if detail.sourceFS then
local src = data.source
if src then
local stype, sdetail = API.ParseSource(src)
local lbl = SOURCE_LABELS[stype]
if lbl then
local text = "|cffbbbbbb来源:|r " .. lbl[1]
if sdetail and sdetail ~= "" then
text = text .. " - " .. sdetail
end
detail.sourceFS:SetText(text)
else
detail.sourceFS:SetText("")
end
else
detail.sourceFS:SetText("")
end
end
local reagents = NanamiTradeSkillReagents and data.itemID and NanamiTradeSkillReagents[data.itemID]
for i = 1, L.MAX_REAGENTS do
if reagents and i <= table.getn(reagents) then
local entry = reagents[i]
local rItemID, rCount = entry[1], entry[2]
local rName, rTex, rQuality
if GetItemInfo then
local n, _, q, _, _, _, _, _, t = GetItemInfo(rItemID)
rName = n; rTex = t; rQuality = q
end
if rName then
S.reagentSlots[i].icon:SetTexture(rTex)
S.reagentSlots[i].nameFS:SetText(rName)
if rQuality and rQuality > 1 and GetItemQualityColor then
local qr, qg, qb = GetItemQualityColor(rQuality)
S.reagentSlots[i].nameFS:SetTextColor(qr, qg, qb)
S.reagentSlots[i].iconFrame:SetBackdropBorderColor(qr, qg, qb, 1)
else
S.reagentSlots[i].nameFS:SetTextColor(T.bodyText[1], T.bodyText[2], T.bodyText[3])
S.reagentSlots[i].iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
end
else
S.reagentSlots[i].icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
S.reagentSlots[i].nameFS:SetText("|cff888888物品#" .. rItemID .. "|r")
S.reagentSlots[i].nameFS:SetTextColor(0.55, 0.55, 0.55)
S.reagentSlots[i].iconFrame:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
end
S.reagentSlots[i].countFS:SetText("x" .. rCount)
S.reagentSlots[i].countFS:SetTextColor(0.7, 0.7, 0.7)
S.reagentSlots[i].reagentIndex = nil
S.reagentSlots[i]:Show()
else
S.reagentSlots[i]:Hide()
end
end
end
function TSUI.ToggleCategory(catName)
if S.collapsedCats[catName] then S.collapsedCats[catName] = nil
else S.collapsedCats[catName] = true end
TSUI.FullUpdate()
end
function TSUI.UpdateProgressBar()
local skillName, cur, mx = API.GetSkillLineName()
S.MainFrame.titleFS:SetText(skillName or "")
if mx and mx > 0 and cur then
local barWidth = S.MainFrame.progressFrame:GetWidth() - 4
local fill = math.min(1, cur / mx)
S.MainFrame.progressBar:SetWidth(math.max(1, barWidth * fill))
S.MainFrame.progressText:SetText(cur .. " / " .. mx)
else
S.MainFrame.progressBar:SetWidth(1)
S.MainFrame.progressText:SetText("")
end
end
--------------------------------------------------------------------------------
-- Profession Tabs (right-side icon strip, spellbook style)
--------------------------------------------------------------------------------
local PROF_ALIAS = {
["熔炼"]="采矿", ["采矿"]="熔炼",
["Smelting"]="Mining", ["Mining"]="Smelting",
}
function TSUI.ProfNamesMatch(a, b)
if not a or not b or a == "" or b == "" then return false end
if a == b then return true end
if string.find(a, b, 1, true) or string.find(b, a, 1, true) then return true end
local a2 = PROF_ALIAS[a]
if a2 and (a2 == b or string.find(a2, b, 1, true) or string.find(b, a2, 1, true)) then return true end
local b2 = PROF_ALIAS[b]
if b2 and (b2 == a or string.find(b2, a, 1, true) or string.find(a, b2, 1, true)) then return true end
return false
end
function TSUI.ScanProfessions()
S.profList = {}
if not GetSpellName then return end
local seen = {}
local idx = 1
local btype = BOOKTYPE_SPELL or "spell"
while true do
local name, rank = GetSpellName(idx, btype)
if not name then break end
if PROF_SPELLS[name] and not seen[name] then
seen[name] = true
local tex = GetSpellTexture(idx, btype)
table.insert(S.profList, { name = name, icon = tex })
end
idx = idx + 1
end
end
function TSUI.CreateProfTabs(parent)
local TAB_SZ, TAB_GAP, TAB_TOP = 42, 4, 6
for i = 1, 10 do
local tab = CreateFrame("Button", nil, parent)
tab:SetWidth(TAB_SZ); tab:SetHeight(TAB_SZ)
tab:SetPoint("TOPLEFT", parent, "TOPRIGHT", 2,
-(TAB_TOP + (i - 1) * (TAB_SZ + TAB_GAP)))
tab:SetFrameStrata("HIGH")
tab:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 14,
insets = { left = 3, right = 3, top = 3, bottom = 3 },
})
tab:SetBackdropColor(T.slotBg[1], T.slotBg[2], T.slotBg[3], T.slotBg[4])
tab:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3],
T.slotBorder[4])
local icon = tab:CreateTexture(nil, "ARTWORK")
icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
icon:SetPoint("TOPLEFT", tab, "TOPLEFT", 4, -4)
icon:SetPoint("BOTTOMRIGHT", tab, "BOTTOMRIGHT", -4, 4)
tab.icon = icon
local glow = tab:CreateTexture(nil, "OVERLAY")
glow:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
glow:SetBlendMode("ADD"); glow:SetAlpha(0.7)
local gs = TAB_SZ * 1.8
glow:SetWidth(gs); glow:SetHeight(gs)
glow:SetPoint("CENTER", tab, "CENTER", 0, 0)
glow:Hide(); tab.glow = glow
local hl = tab:CreateTexture(nil, "HIGHLIGHT")
hl:SetTexture("Interface\\Buttons\\ButtonHilight-Square")
hl:SetBlendMode("ADD"); hl:SetAlpha(0.3)
hl:SetPoint("TOPLEFT", icon, "TOPLEFT", 0, 0)
hl:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 0, 0)
local checked = tab:CreateTexture(nil, "BORDER")
checked:SetTexture("Interface\\Buttons\\CheckButtonHilight")
checked:SetBlendMode("ADD"); checked:SetAlpha(0.35)
checked:SetAllPoints(tab); checked:Hide(); tab.checked = checked
tab.profName = nil; tab.active = false; tab:Hide()
tab:SetScript("OnEnter", function()
if this.profName then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(this.profName, 1, 0.82, 0.60)
GameTooltip:Show()
end
end)
tab:SetScript("OnLeave", function() GameTooltip:Hide() end)
tab:SetScript("OnClick", function()
if this.active or not this.profName then return end
S.switchStartTime = GetTime()
CastSpellByName(this.profName)
end)
S.profTabs[i] = tab
end
end
function TSUI.UpdateProfTabs()
TSUI.ScanProfessions()
local currentSkillName = API.GetSkillLineName()
for i = 1, 10 do
local tab = S.profTabs[i]
if not tab then break end
local prof = S.profList[i]
if prof then
tab.profName = prof.name
tab.icon:SetTexture(prof.icon)
local isActive = TSUI.ProfNamesMatch(prof.name, currentSkillName)
tab.active = isActive
if isActive then
tab:SetBackdropBorderColor(T.slotSelected[1], T.slotSelected[2],
T.slotSelected[3], 1)
tab.icon:SetVertexColor(1, 1, 1)
tab.glow:SetVertexColor(T.slotSelected[1], T.slotSelected[2],
T.slotSelected[3])
tab.glow:Show(); tab.checked:Show()
else
tab:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2],
T.slotBorder[3], T.slotBorder[4])
tab.icon:SetVertexColor(0.75, 0.75, 0.75)
tab.glow:Hide(); tab.checked:Hide()
end
tab:Show()
else
tab.profName = nil; tab.active = false; tab:Hide()
end
end
end
function TSUI.IsTabSwitching()
return S.switchStartTime and (GetTime() - S.switchStartTime) < 1.0
end
--------------------------------------------------------------------------------
-- Hide Blizzard Frames (module methods)
--------------------------------------------------------------------------------
function TSUI.HideBlizzardTradeSkill()
if not TradeSkillFrame then return end
TradeSkillFrame:SetScript("OnHide", function() end)
if TradeSkillFrame:IsVisible() then
if HideUIPanel then pcall(HideUIPanel, TradeSkillFrame) else TradeSkillFrame:Hide() end
end
TradeSkillFrame:SetAlpha(0); TradeSkillFrame:EnableMouse(false)
TradeSkillFrame:ClearAllPoints()
TradeSkillFrame:SetPoint("TOPLEFT", UIParent, "BOTTOMRIGHT", 2000, 2000)
end
function TSUI.HideBlizzardCraft()
if not CraftFrame then return end
CraftFrame:SetScript("OnHide", function() end)
if CraftFrame:IsVisible() then
if HideUIPanel then pcall(HideUIPanel, CraftFrame) else CraftFrame:Hide() end
end
CraftFrame:SetAlpha(0); CraftFrame:EnableMouse(false)
CraftFrame:ClearAllPoints()
CraftFrame:SetPoint("TOPLEFT", UIParent, "BOTTOMRIGHT", 2000, 2000)
end
function TSUI.CleanupBlizzardTradeSkill()
if not TradeSkillFrame then return end
TradeSkillFrame:SetScript("OnHide", function() end)
if HideUIPanel then pcall(HideUIPanel, TradeSkillFrame) end
if TradeSkillFrame:IsVisible() then TradeSkillFrame:Hide() end
TradeSkillFrame:SetAlpha(0); TradeSkillFrame:EnableMouse(false)
end
function TSUI.CleanupBlizzardCraft()
if not CraftFrame then return end
CraftFrame:SetScript("OnHide", function() end)
if HideUIPanel then pcall(HideUIPanel, CraftFrame) end
if CraftFrame:IsVisible() then CraftFrame:Hide() end
CraftFrame:SetAlpha(0); CraftFrame:EnableMouse(false)
end
--------------------------------------------------------------------------------
-- Initialize (left-right layout: list on left, detail on right)
--------------------------------------------------------------------------------
function TSUI:Initialize()
if S.MainFrame then return end
local MF = CreateFrame("Frame", "SFramesTradeSkillFrame", UIParent)
S.MainFrame = MF
MF:SetWidth(L.FRAME_W); MF:SetHeight(L.FRAME_H)
MF:SetPoint("LEFT", UIParent, "LEFT", 36, 0)
MF:SetFrameStrata("HIGH"); MF:SetToplevel(true); MF:EnableMouse(true)
MF:SetMovable(true); MF:RegisterForDrag("LeftButton")
MF:SetScript("OnDragStart", function() this:StartMoving() end)
MF:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
TSUI.SetRoundBackdrop(MF); TSUI.CreateShadow(MF)
local font = TSUI.GetFont()
-- ═══ Header (full width) ═════════════════════════════════════════
local header = CreateFrame("Frame", nil, MF)
header:SetPoint("TOPLEFT", 0, 0); header:SetPoint("TOPRIGHT", 0, 0)
header:SetHeight(L.HEADER_H)
header:SetBackdrop({ bgFile = "Interface\\Buttons\\WHITE8X8" })
header:SetBackdropColor(T.headerBg[1], T.headerBg[2], T.headerBg[3], T.headerBg[4])
local titleFS = header:CreateFontString(nil, "OVERLAY")
local titleIco = SFrames:CreateIcon(header, "profession", 16)
titleIco:SetDrawLayer("OVERLAY")
titleIco:SetPoint("TOPLEFT", header, "TOPLEFT", L.SIDE_PAD, -8)
titleIco:SetVertexColor(T.gold[1], T.gold[2], T.gold[3])
titleFS:SetFont(font, 14, "OUTLINE")
titleFS:SetPoint("LEFT", titleIco, "RIGHT", 5, 0)
titleFS:SetPoint("RIGHT", header, "RIGHT", -30, 0)
titleFS:SetJustifyH("LEFT"); titleFS:SetTextColor(T.gold[1], T.gold[2], T.gold[3])
MF.titleFS = titleFS
local pf = CreateFrame("Frame", nil, header)
pf:SetPoint("BOTTOMLEFT", header, "BOTTOMLEFT", L.SIDE_PAD, 5)
pf:SetPoint("BOTTOMRIGHT", header, "BOTTOMRIGHT", -L.SIDE_PAD - 24, 5)
pf:SetHeight(10)
pf:SetBackdrop({ bgFile = "Interface\\Buttons\\WHITE8X8", edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = false, tileSize = 0, edgeSize = 1, insets = { left = 1, right = 1, top = 1, bottom = 1 } })
pf:SetBackdropColor(T.progressBg[1], T.progressBg[2], T.progressBg[3], T.progressBg[4])
pf:SetBackdropBorderColor(T.panelBorder[1], T.panelBorder[2], T.panelBorder[3], 0.5)
local pb = pf:CreateTexture(nil, "ARTWORK")
pb:SetTexture("Interface\\Buttons\\WHITE8X8")
pb:SetPoint("TOPLEFT", pf, "TOPLEFT", 2, -2); pb:SetPoint("BOTTOMLEFT", pf, "BOTTOMLEFT", 2, 2)
pb:SetWidth(1); pb:SetVertexColor(T.progressFill[1], T.progressFill[2], T.progressFill[3], T.progressFill[4])
MF.progressBar = pb; MF.progressFrame = pf
local pt = pf:CreateFontString(nil, "OVERLAY")
pt:SetFont(font, 8, "OUTLINE"); pt:SetPoint("CENTER", pf, "CENTER", 0, 0)
pt:SetTextColor(T.nameText[1], T.nameText[2], T.nameText[3]); MF.progressText = pt
local closeBtn = CreateFrame("Button", nil, header)
closeBtn:SetWidth(20); closeBtn:SetHeight(20); closeBtn:SetPoint("TOPRIGHT", header, "TOPRIGHT", -8, -6)
local closeTex = closeBtn:CreateTexture(nil, "ARTWORK")
closeTex:SetTexture("Interface\\AddOns\\Nanami-UI\\img\\icon")
closeTex:SetTexCoord(0.25, 0.375, 0, 0.125); closeTex:SetAllPoints()
closeTex:SetVertexColor(T.dimText[1], T.dimText[2], T.dimText[3])
closeBtn:SetScript("OnClick", function() S.MainFrame:Hide() end)
closeBtn:SetScript("OnEnter", function() closeTex:SetVertexColor(1, 0.6, 0.7) end)
closeBtn:SetScript("OnLeave", function() closeTex:SetVertexColor(T.dimText[1], T.dimText[2], T.dimText[3]) end)
-- Separators
local hsep = MF:CreateTexture(nil, "ARTWORK")
hsep:SetTexture("Interface\\Buttons\\WHITE8X8"); hsep:SetHeight(1)
hsep:SetPoint("TOPLEFT", MF, "TOPLEFT", 4, -L.HEADER_H)
hsep:SetPoint("TOPRIGHT", MF, "TOPRIGHT", -4, -L.HEADER_H)
hsep:SetVertexColor(T.divider[1], T.divider[2], T.divider[3], T.divider[4])
local vdiv = MF:CreateTexture(nil, "ARTWORK")
vdiv:SetTexture("Interface\\Buttons\\WHITE8X8"); vdiv:SetWidth(1)
vdiv:SetPoint("TOP", MF, "TOPLEFT", L.LEFT_W, -(L.HEADER_H + 2))
vdiv:SetPoint("BOTTOM", MF, "BOTTOMLEFT", L.LEFT_W, 4)
vdiv:SetVertexColor(T.divider[1], T.divider[2], T.divider[3], T.divider[4])
-- ═══ LEFT PANEL: Filters + Recipe List ═══════════════════════════
local fb = CreateFrame("Frame", nil, MF)
fb:SetPoint("TOPLEFT", MF, "TOPLEFT", L.SIDE_PAD, -(L.HEADER_H + 4))
fb:SetWidth(L.LEFT_W - L.SIDE_PAD * 2); fb:SetHeight(22)
local fAll = TSUI.CreateFilterBtn(fb, "全部", 38)
fAll:SetPoint("LEFT", fb, "LEFT", 0, 0)
fAll:SetScript("OnClick", function() S.currentFilter = "all"; TSUI.FullUpdate() end)
MF.filterAll = fAll
local fAvail = TSUI.CreateFilterBtn(fb, "可做", 38)
fAvail:SetPoint("LEFT", fAll, "RIGHT", 3, 0)
fAvail:SetScript("OnClick", function() S.currentFilter = "available"; TSUI.FullUpdate() end)
MF.filterAvail = fAvail
local fOpt = TSUI.CreateFilterBtn(fb, "橙/黄", 42)
fOpt:SetPoint("LEFT", fAvail, "RIGHT", 3, 0)
fOpt:SetScript("OnClick", function() S.currentFilter = "optimal"; TSUI.FullUpdate() end)
MF.filterOptimal = fOpt
local fMat = TSUI.CreateFilterBtn(fb, "有材料", 46)
fMat:SetPoint("LEFT", fOpt, "RIGHT", 3, 0)
fMat:SetScript("OnClick", function() S.currentFilter = "hasmat"; TSUI.FullUpdate() end)
MF.filterHasMat = fMat
local fUnlearned = TSUI.CreateFilterBtn(fb, "未学", 38)
fUnlearned:SetPoint("LEFT", fMat, "RIGHT", 3, 0)
fUnlearned:SetScript("OnClick", function() S.currentFilter = "unlearned"; TSUI.FullUpdate() end)
MF.filterUnlearned = fUnlearned
local sb = CreateFrame("EditBox", "SFramesTSSearchBox", MF)
sb:SetPoint("TOPLEFT", MF, "TOPLEFT", L.SIDE_PAD, -(L.HEADER_H + 28))
sb:SetWidth(L.LEFT_W - L.SIDE_PAD * 2); sb:SetHeight(20)
sb:SetBackdrop({ bgFile = "Interface\\Buttons\\WHITE8X8", edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = false, tileSize = 0, edgeSize = 1, insets = { left = 1, right = 1, top = 1, bottom = 1 } })
sb:SetBackdropColor(T.searchBg[1], T.searchBg[2], T.searchBg[3], T.searchBg[4])
sb:SetBackdropBorderColor(T.searchBorder[1], T.searchBorder[2], T.searchBorder[3], T.searchBorder[4])
sb:SetFont(font, 11); sb:SetTextColor(T.nameText[1], T.nameText[2], T.nameText[3])
sb:SetTextInsets(6, 6, 2, 2); sb:SetAutoFocus(false); sb:SetMaxLetters(30)
sb:SetScript("OnEscapePressed", function() this:ClearFocus() end)
sb:SetScript("OnEnterPressed", function() this:ClearFocus() end)
sb:SetScript("OnTextChanged", function() S.searchText = this:GetText() or ""; TSUI.FullUpdate() end)
MF.searchBox = sb
local sLabel = sb:CreateFontString(nil, "OVERLAY")
sLabel:SetFont(font, 11, "OUTLINE"); sLabel:SetPoint("LEFT", sb, "LEFT", 6, 0)
sLabel:SetTextColor(T.dimText[1], T.dimText[2], T.dimText[3], 0.6); sLabel:SetText("搜索...")
MF.searchLabel = sLabel
sb:SetScript("OnEditFocusGained", function() sLabel:Hide() end)
sb:SetScript("OnEditFocusLost", function() if (this:GetText() or "") == "" then sLabel:Show() end end)
-- List scroll area (fills left panel below filters)
local listTop = L.HEADER_H + L.FILTER_H + 4
local ls = CreateFrame("ScrollFrame", "SFramesTSListScroll", MF)
ls:SetPoint("TOPLEFT", MF, "TOPLEFT", L.SIDE_PAD, -listTop)
ls:SetPoint("BOTTOMRIGHT", MF, "BOTTOMLEFT", L.SIDE_PAD + L.LIST_ROW_W, 6)
local lc = CreateFrame("Frame", "SFramesTSListContent", ls)
lc:SetWidth(L.LIST_ROW_W); lc:SetHeight(1)
ls:SetScrollChild(lc)
ls:EnableMouseWheel(true)
-- Scrollbar track
local sbTrack = CreateFrame("Frame", nil, MF)
sbTrack:SetWidth(L.SCROLLBAR_W)
sbTrack:SetPoint("TOPLEFT", ls, "TOPRIGHT", 2, 0)
sbTrack:SetPoint("BOTTOMLEFT", ls, "BOTTOMRIGHT", 2, 0)
sbTrack:SetBackdrop({ bgFile = "Interface\\Buttons\\WHITE8X8",
edgeFile = "Interface\\Buttons\\WHITE8X8", tile = false, tileSize = 0,
edgeSize = 1, insets = { left = 1, right = 1, top = 1, bottom = 1 } })
sbTrack:SetBackdropColor(T.progressBg[1], T.progressBg[2], T.progressBg[3], 0.6)
sbTrack:SetBackdropBorderColor(T.panelBorder[1], T.panelBorder[2], T.panelBorder[3], 0.3)
-- Scrollbar thumb
local sbThumb = CreateFrame("Button", nil, sbTrack)
sbThumb:SetWidth(L.SCROLLBAR_W - 2); sbThumb:SetHeight(30)
sbThumb:SetPoint("TOP", sbTrack, "TOP", 0, -1)
sbThumb:SetBackdrop({ bgFile = "Interface\\Buttons\\WHITE8X8",
edgeFile = "Interface\\Buttons\\WHITE8X8", tile = false, tileSize = 0,
edgeSize = 1, insets = { left = 1, right = 1, top = 1, bottom = 1 } })
sbThumb:SetBackdropColor(T.progressFill[1], T.progressFill[2], T.progressFill[3], 0.7)
sbThumb:SetBackdropBorderColor(T.panelBorder[1], T.panelBorder[2], T.panelBorder[3], 0.5)
sbThumb:EnableMouse(true); sbThumb:SetMovable(true)
sbThumb:RegisterForDrag("LeftButton")
sbThumb._dragging = false
sbThumb:SetScript("OnEnter", function()
this:SetBackdropColor(T.progressFill[1], T.progressFill[2], T.progressFill[3], 1)
end)
sbThumb:SetScript("OnLeave", function()
this:SetBackdropColor(T.progressFill[1], T.progressFill[2], T.progressFill[3], 0.7)
end)
sbThumb:SetScript("OnDragStart", function()
this._dragging = true
this._startY = select(2, GetCursorPosition()) / (this:GetEffectiveScale())
this._startScroll = ls:GetVerticalScroll()
end)
sbThumb:SetScript("OnDragStop", function() this._dragging = false end)
sbThumb:SetScript("OnUpdate", function()
if not this._dragging then return end
local cursorY = select(2, GetCursorPosition()) / (this:GetEffectiveScale())
local delta = this._startY - cursorY
local trackH = sbTrack:GetHeight() - this:GetHeight()
if trackH <= 0 then return end
local scrollMax = TSUI.GetScrollMax()
local newScroll = this._startScroll + (delta / trackH) * scrollMax
newScroll = math.max(0, math.min(scrollMax, newScroll))
ls:SetVerticalScroll(newScroll)
TSUI.UpdateScrollbar()
end)
sbTrack:EnableMouse(true)
sbTrack:SetScript("OnMouseDown", function()
local trackTop = sbTrack:GetTop()
local cursorY = select(2, GetCursorPosition()) / (sbTrack:GetEffectiveScale())
local clickRatio = (trackTop - cursorY) / sbTrack:GetHeight()
clickRatio = math.max(0, math.min(1, clickRatio))
ls:SetVerticalScroll(clickRatio * TSUI.GetScrollMax())
TSUI.UpdateScrollbar()
end)
MF.sbTrack = sbTrack; MF.sbThumb = sbThumb
function TSUI.GetScrollMax()
local contentH = ls.content and ls.content:GetHeight() or 0
local viewH = ls:GetHeight() or 0
return math.max(0, contentH - viewH)
end
function TSUI.UpdateScrollbar()
if not MF.sbThumb or not MF.sbTrack then return end
local scrollMax = TSUI.GetScrollMax()
if scrollMax <= 0 then MF.sbThumb:Hide(); return end
MF.sbThumb:Show()
local trackH = MF.sbTrack:GetHeight()
local curScroll = ls:GetVerticalScroll()
local ratio = curScroll / scrollMax
ratio = math.max(0, math.min(1, ratio))
local thumbH = math.max(20, trackH * (trackH / (trackH + scrollMax)))
MF.sbThumb:SetHeight(thumbH)
local maxOffset = trackH - thumbH - 2
MF.sbThumb:ClearAllPoints()
MF.sbThumb:SetPoint("TOP", MF.sbTrack, "TOP", 0, -(1 + ratio * maxOffset))
end
ls:SetScript("OnMouseWheel", function()
local cur = this:GetVerticalScroll(); local mx = TSUI.GetScrollMax()
if arg1 > 0 then this:SetVerticalScroll(math.max(0, cur - L.SCROLL_STEP))
else this:SetVerticalScroll(math.min(mx, cur + L.SCROLL_STEP)) end
TSUI.UpdateScrollbar()
end)
ls:SetScript("OnScrollRangeChanged", function() TSUI.UpdateScrollbar() end)
ls.content = lc; MF.listScroll = ls
for i = 1, L.MAX_ROWS do
local row = TSUI.CreateListRow(lc, i)
row:SetWidth(L.LIST_ROW_W)
row:EnableMouseWheel(true)
row:SetScript("OnMouseWheel", function()
local sf = S.MainFrame.listScroll
local cur = sf:GetVerticalScroll()
local mx = TSUI.GetScrollMax()
if arg1 > 0 then sf:SetVerticalScroll(math.max(0, cur - L.SCROLL_STEP))
else sf:SetVerticalScroll(math.min(mx, cur + L.SCROLL_STEP)) end
TSUI.UpdateScrollbar()
end)
row:SetScript("OnClick", function()
if IsShiftKeyDown() and this.recipeIndex and not this.isHeader then
TSUI.LinkRecipeToChat(this.recipeIndex)
elseif IsShiftKeyDown() and this.unlearnedData then
TSUI.LinkUnlearnedToChat(this.unlearnedData)
elseif this.isHeader and this.catName then
TSUI.ToggleCategory(this.catName)
elseif this.recipeIndex then
TSUI.SelectRecipe(this.recipeIndex)
elseif this.unlearnedData then
TSUI.SelectUnlearned(this.unlearnedData)
end
end)
S.rowButtons[i] = row
end
-- ═══ RIGHT PANEL: Recipe Detail ══════════════════════════════════
local rightX = L.LEFT_W + L.SIDE_PAD
local rightW = L.CONTENT_W
local det = CreateFrame("Frame", nil, MF)
det:SetPoint("TOPLEFT", MF, "TOPLEFT", rightX, -(L.HEADER_H + 6))
det:SetPoint("BOTTOMRIGHT", MF, "BOTTOMRIGHT", -L.SIDE_PAD, L.BOTTOM_H + 2)
MF.detail = det
-- Recipe icon
local dIF = CreateFrame("Frame", nil, det)
dIF:SetWidth(40); dIF:SetHeight(40); dIF:SetPoint("TOPLEFT", det, "TOPLEFT", 0, 0)
dIF:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 14,
insets = { left = 2, right = 2, top = 2, bottom = 2 } })
dIF:SetBackdropColor(T.slotBg[1], T.slotBg[2], T.slotBg[3], T.slotBg[4])
dIF:SetBackdropBorderColor(T.slotBorder[1], T.slotBorder[2], T.slotBorder[3], T.slotBorder[4])
dIF:Hide(); det.iconFrame = dIF
local dIcon = dIF:CreateTexture(nil, "ARTWORK")
dIcon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
dIcon:SetPoint("TOPLEFT", dIF, "TOPLEFT", 3, -3)
dIcon:SetPoint("BOTTOMRIGHT", dIF, "BOTTOMRIGHT", -3, 3)
det.icon = dIcon
local dGlow = dIF:CreateTexture(nil, "OVERLAY")
dGlow:SetTexture("Interface\\Buttons\\UI-ActionButton-Border")
dGlow:SetBlendMode("ADD"); dGlow:SetAlpha(0.8)
dGlow:SetWidth(80); dGlow:SetHeight(80)
dGlow:SetPoint("CENTER", dIF, "CENTER", 0, 0)
dGlow:Hide(); det.qualGlow = dGlow
dIF:EnableMouse(true)
dIF:SetScript("OnEnter", function()
if S.selectedIndex then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
local ok
if S.currentMode == "craft" then
local link = GetCraftItemLink and GetCraftItemLink(S.selectedIndex)
if link then
ok = pcall(GameTooltip.SetCraftItem, GameTooltip, S.selectedIndex)
else
ok = pcall(GameTooltip.SetCraftSpell, GameTooltip, S.selectedIndex)
end
else ok = pcall(GameTooltip.SetTradeSkillItem, GameTooltip, S.selectedIndex) end
if ok then GameTooltip:Show() else GameTooltip:Hide() end
end
end)
dIF:SetScript("OnLeave", function() GameTooltip:Hide() end)
local dName = det:CreateFontString(nil, "OVERLAY")
dName:SetFont(font, 13, "OUTLINE")
dName:SetPoint("TOPLEFT", dIF, "TOPRIGHT", 8, -2)
dName:SetPoint("RIGHT", det, "RIGHT", -4, 0)
dName:SetJustifyH("LEFT"); dName:SetTextColor(T.nameText[1], T.nameText[2], T.nameText[3])
det.nameFS = dName
local dMade = det:CreateFontString(nil, "OVERLAY")
dMade:SetFont(font, 10, "OUTLINE")
dMade:SetPoint("TOPLEFT", dName, "BOTTOMLEFT", 0, -2)
dMade:SetJustifyH("LEFT"); det.madeFS = dMade
local dCD = det:CreateFontString(nil, "OVERLAY")
dCD:SetFont(font, 10, "OUTLINE")
dCD:SetPoint("TOPLEFT", det, "TOPLEFT", 0, -48)
dCD:SetPoint("RIGHT", det, "RIGHT", -4, 0)
dCD:SetJustifyH("LEFT"); det.cooldownFS = dCD
local dTools = det:CreateFontString(nil, "OVERLAY")
dTools:SetFont(font, 10, "OUTLINE")
dTools:SetPoint("TOPLEFT", dCD, "BOTTOMLEFT", 0, -2)
dTools:SetPoint("RIGHT", det, "RIGHT", -4, 0)
dTools:SetJustifyH("LEFT"); det.toolsFS = dTools
local dDesc = det:CreateFontString(nil, "OVERLAY")
dDesc:SetFont(font, 10)
dDesc:SetPoint("TOPLEFT", dTools, "BOTTOMLEFT", 0, -2)
dDesc:SetPoint("RIGHT", det, "RIGHT", -4, 0)
dDesc:SetJustifyH("LEFT")
dDesc:SetTextColor(T.bodyText[1], T.bodyText[2], T.bodyText[3]); det.descFS = dDesc
-- ── Current Difficulty ──────────────────────────────────────────
local diffSep1 = det:CreateTexture(nil, "ARTWORK")
diffSep1:SetTexture("Interface\\Buttons\\WHITE8X8"); diffSep1:SetHeight(1)
diffSep1:SetPoint("TOPLEFT", det, "TOPLEFT", 0, -86)
diffSep1:SetPoint("RIGHT", det, "RIGHT", 0, 0)
diffSep1:SetVertexColor(T.divider[1], T.divider[2], T.divider[3], 0.3)
local diffDot = det:CreateTexture(nil, "ARTWORK")
diffDot:SetTexture("Interface\\Buttons\\WHITE8X8")
diffDot:SetWidth(10); diffDot:SetHeight(10)
diffDot:SetPoint("TOPLEFT", det, "TOPLEFT", 2, -94)
diffDot:Hide(); det.diffDot = diffDot
local diffFS = det:CreateFontString(nil, "OVERLAY")
diffFS:SetFont(font, 11, "OUTLINE")
diffFS:SetPoint("LEFT", diffDot, "RIGHT", 6, 0)
diffFS:SetJustifyH("LEFT"); det.diffFS = diffFS
local sourceFS = det:CreateFontString(nil, "OVERLAY")
sourceFS:SetFont(font, 10, "OUTLINE")
sourceFS:SetPoint("TOPLEFT", det, "TOPLEFT", 2, -108)
sourceFS:SetJustifyH("LEFT"); det.sourceFS = sourceFS
-- ── Reagent Section ─────────────────────────────────────────────
local reagSep = det:CreateTexture(nil, "ARTWORK")
reagSep:SetTexture("Interface\\Buttons\\WHITE8X8"); reagSep:SetHeight(1)
reagSep:SetPoint("TOPLEFT", det, "TOPLEFT", 0, -126)
reagSep:SetPoint("RIGHT", det, "RIGHT", 0, 0)
reagSep:SetVertexColor(T.divider[1], T.divider[2], T.divider[3], 0.3)
local rLabel = det:CreateFontString(nil, "OVERLAY")
rLabel:SetFont(font, 10, "OUTLINE")
rLabel:SetPoint("TOPLEFT", det, "TOPLEFT", 0, -132)
rLabel:SetTextColor(T.sectionTitle[1], T.sectionTitle[2], T.sectionTitle[3])
rLabel:SetText("所需材料:")
local rStartY = -150
for i = 1, L.MAX_REAGENTS do
local slot = TSUI.CreateReagentSlot(det, i)
local col = math.mod(i - 1, 2)
local ri = math.floor((i - 1) / 2)
slot:SetPoint("TOPLEFT", det, "TOPLEFT", col * (rightW / 2 + 2), rStartY - ri * 34)
S.reagentSlots[i] = slot
end
-- ── Bottom Bar (right panel bottom) ─────────────────────────────
local bsep = MF:CreateTexture(nil, "ARTWORK")
bsep:SetTexture("Interface\\Buttons\\WHITE8X8"); bsep:SetHeight(1)
bsep:SetPoint("BOTTOMLEFT", MF, "BOTTOMLEFT", L.LEFT_W + 4, L.BOTTOM_H)
bsep:SetPoint("BOTTOMRIGHT", MF, "BOTTOMRIGHT", -4, L.BOTTOM_H)
bsep:SetVertexColor(T.divider[1], T.divider[2], T.divider[3], T.divider[4])
MF.spinner = TSUI.CreateSpinner(MF, rightX, 8)
local cBtn = TSUI.CreateActionBtn(MF, "制作", 70)
cBtn:SetPoint("BOTTOMRIGHT", MF, "BOTTOMRIGHT", -(L.SIDE_PAD + 76), 8)
cBtn:SetScript("OnClick", function()
if this.disabled then return end
if S.selectedIndex then
local amt = S.MainFrame.spinner:GetValue()
if S.currentMode == "craft" then
for ci = 1, amt do API.DoRecipe(S.selectedIndex, 1) end
else API.DoRecipe(S.selectedIndex, amt) end
end
end)
MF.createBtn = cBtn
local caBtn = TSUI.CreateActionBtn(MF, "全部制作", 70)
caBtn:SetPoint("BOTTOMRIGHT", MF, "BOTTOMRIGHT", -L.SIDE_PAD, 8)
caBtn:SetScript("OnClick", function()
if this.disabled then return end
if S.selectedIndex then
local _, _, na = API.GetRecipeInfo(S.selectedIndex)
if na and na > 0 then
if S.currentMode == "craft" then
for ci = 1, na do API.DoRecipe(S.selectedIndex, 1) end
else API.DoRecipe(S.selectedIndex, na) end
end
end
end)
MF.createAllBtn = caBtn
-- ═══ Events ══════════════════════════════════════════════════════
MF:SetScript("OnHide", function()
S.switchStartTime = nil
API.CloseRecipe()
if S.currentMode == "tradeskill" then TSUI.CleanupBlizzardTradeSkill()
else TSUI.CleanupBlizzardCraft() end
end)
MF:RegisterEvent("TRADE_SKILL_SHOW")
MF:RegisterEvent("TRADE_SKILL_UPDATE")
MF:RegisterEvent("TRADE_SKILL_CLOSE")
MF:RegisterEvent("CRAFT_SHOW")
MF:RegisterEvent("CRAFT_UPDATE")
MF:RegisterEvent("CRAFT_CLOSE")
MF:SetScript("OnEvent", function()
if event == "TRADE_SKILL_SHOW" then
S.switchStartTime = nil
S.currentMode = "tradeskill"
if TradeSkillFrame then
TradeSkillFrame:SetScript("OnHide", function() end)
TradeSkillFrame:SetAlpha(0); TradeSkillFrame:EnableMouse(false)
end
TSUI.ResetAndShow()
S.MainFrame._hideBlizzTimer = 0
S.MainFrame:SetScript("OnUpdate", function()
if not this._hideBlizzTimer then return end
this._hideBlizzTimer = this._hideBlizzTimer + arg1
if this._hideBlizzTimer > 0.05 then
this._hideBlizzTimer = nil; this:SetScript("OnUpdate", nil)
TSUI.CleanupBlizzardTradeSkill()
end
end)
elseif event == "TRADE_SKILL_UPDATE" then
if S.MainFrame:IsVisible() and S.currentMode == "tradeskill" then
TSUI.UpdateProgressBar(); TSUI.FullUpdate()
end
elseif event == "TRADE_SKILL_CLOSE" then
TSUI.CleanupBlizzardTradeSkill()
if TSUI.IsTabSwitching() then
-- switching: keep panel open
else
S.MainFrame._hideBlizzTimer = nil
S.MainFrame:SetScript("OnUpdate", nil)
S.MainFrame:Hide()
end
elseif event == "CRAFT_SHOW" then
local craftName = GetCraftName and GetCraftName() or ""
if craftName == "训练野兽" or craftName == "Beast Training" then return end
S.switchStartTime = nil
S.currentMode = "craft"
if CraftFrame then
CraftFrame:SetScript("OnHide", function() end)
CraftFrame:SetAlpha(0); CraftFrame:EnableMouse(false)
end
TSUI.ResetAndShow()
S.MainFrame._hideBlizzTimer = 0
S.MainFrame:SetScript("OnUpdate", function()
if not this._hideBlizzTimer then return end
this._hideBlizzTimer = this._hideBlizzTimer + arg1
if this._hideBlizzTimer > 0.05 then
this._hideBlizzTimer = nil; this:SetScript("OnUpdate", nil)
TSUI.CleanupBlizzardCraft()
end
end)
elseif event == "CRAFT_UPDATE" then
if S.MainFrame:IsVisible() and S.currentMode == "craft" then
TSUI.UpdateProgressBar(); TSUI.FullUpdate()
end
elseif event == "CRAFT_CLOSE" then
TSUI.CleanupBlizzardCraft()
if TSUI.IsTabSwitching() then
-- switching: keep panel open
else
S.MainFrame._hideBlizzTimer = nil
S.MainFrame:SetScript("OnUpdate", nil)
S.MainFrame:Hide()
end
end
end)
TSUI.CreateProfTabs(MF)
MF:Hide()
tinsert(UISpecialFrames, "SFramesTradeSkillFrame")
end
function TSUI.ResetAndShow()
if NanamiTradeSkillDB_Init then NanamiTradeSkillDB_Init() end
S.selectedIndex = nil; S.selectedUnlearned = nil; S.currentFilter = "all"; S.searchText = ""
S.collapsedCats = {}; S.craftAmount = 1
if S.MainFrame.searchBox then S.MainFrame.searchBox:SetText("") end
if S.MainFrame.spinner then S.MainFrame.spinner:SetValue(1) end
if S.MainFrame.listScroll then S.MainFrame.listScroll:SetVerticalScroll(0) end
TSUI.UpdateProgressBar(); S.MainFrame:Show(); TSUI.FullUpdate()
TSUI.UpdateScrollbar()
TSUI.UpdateProfTabs()
for _, entry in ipairs(S.displayList) do
if entry.type == "recipe" then
TSUI.SelectRecipe(entry.data.index); break
end
end
end
--------------------------------------------------------------------------------
-- Bootstrap
--------------------------------------------------------------------------------
local bootstrap = CreateFrame("Frame")
bootstrap:RegisterEvent("PLAYER_LOGIN")
bootstrap:RegisterEvent("ADDON_LOADED")
bootstrap:SetScript("OnEvent", function()
if event == "PLAYER_LOGIN" then
if SFramesDB.enableTradeSkill == nil then SFramesDB.enableTradeSkill = true end
if SFramesDB.enableTradeSkill ~= false then TSUI:Initialize() end
elseif event == "ADDON_LOADED" then
if arg1 == "Blizzard_TradeSkillUI" then
if S.MainFrame and TradeSkillFrame then TSUI.HideBlizzardTradeSkill() end
elseif arg1 == "Blizzard_CraftUI" then
if S.MainFrame and CraftFrame then TSUI.HideBlizzardCraft() end
end
end
end)