开始做推币机
This commit is contained in:
539
src/page/index/PushCoinGame/game/view.js
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539
src/page/index/PushCoinGame/game/view.js
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// import frameData from './frameData';
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import layoutData from './layout';
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import createLayout from './createView';
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// import maskCreater from './maskCreater'; //mask creater
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import { gsap } from "gsap";
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// import utils from '@/utils/index.js'
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// import { MotionPathPlugin } from "gsap/MotionPathPlugin.js";
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// import Soul from './plugins/ScrollContainer'; //app scroll plugin module
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class layout {
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constructor() {
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this.filterMatrix = new createjs.ColorMatrix().adjustSaturation(-200);
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// 注册路径插件
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// gsap.registerPlugin(MotionPathPlugin);
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}
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init() {
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//update btns position by viewport
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// this.updatePosByViewport();
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return this
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}
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upgrate(GAME, VIEW, ANI) {
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this.game = GAME;
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this.view = VIEW;
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this.ani = ANI;
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return this
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}
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//根据页面更新适配内容
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updatePosByViewport() {
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// console.log(this.game.scene.oHeight)
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if (this.game.oHeight <= 1181 / 2) {
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if (this.game.scene.oHeight > 1110 / 2) {
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//iphone 5 5s
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console.log('iphone 5 5s')
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this.game_score_text.y += 140;
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this.game_time_bar.y += 140;
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this.game_score_bar.y += 140;
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this.game_time_text.y += 140;
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} else {
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//suitable huawei
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console.log('suitable huawei')
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this.game_score_text.y += 220;
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this.game_time_bar.y += 220;
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this.game_score_bar.y += 220;
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this.game_time_text.y += 220;
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}
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} else if (this.game.scene.oHeight <= 673) {
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console.log('iphone8p')
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this.game_score_text.y += 120;
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this.game_time_bar.y += 120;
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this.game_score_bar.y += 120;
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this.game_time_text.y += 120;
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} else {
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console.log('适配机型x')
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}
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}
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createBitmap(spriteSheet, name) {
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return new createjs.Sprite(spriteSheet, name);
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}
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//创建loading页
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loading(GAME) {
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this.game = GAME;
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this.loadingCacheContainer = new createjs.Container();
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this.loadingAnimation = {};
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//create layout
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for (let i in layoutData['loading']) {
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let item = layoutData['loading'][i];
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item.layout = this;
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item.game = this.game;
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item.loader = this.game.loadingLoader;
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item.container = this.game.stage.loadingContainer;
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item.cacheContainer = this.loadingCacheContainer;
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if (item.singleSprite && item.singleSprite.visible) {
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item.singleSprite.parent = this.loadingSprite;
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}
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createLayout(item);
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}
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gsap.to(this.loading_snow, { rotation: 360, ease: 'none', repeat: -1, duration: 5 })
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// 创建粒子动画
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this.createLoadingParticle();
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return this
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}
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//隐藏loading页面
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hideLoading(step = 1) {
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//create story index
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this.game.scene = 2;
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gsap.to(this.game.stage.loadingContainer, {
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alpha: 0, duration: 0.65, delay: step == 3 ? 1 : 0, onComplete: () => {
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// 将loading重置ui显示 为二次加载资源做显示
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this.changeLoadingLayout(step);
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}
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})
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gsap.to(this.game.stage.mainContainer, { alpha: 1, duration: 0.65 });
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}
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// 准备下一次loading
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changeLoadingLayout(step) {
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if (step == 1) {
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// 进度归零
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this.loading_progress_text.text = '0%';
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// 隐藏元素
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gsap.set([this.loading_start, this.loading_progress_bg, this.loading_progress_bar, this.loading_snow, this.loading_text], { alpha: 0 })
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// 显示元素
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gsap.set([this.loading_text2, this.loading_box, this.loading_light, this.loading_person], { alpha: 1 })
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gsap.set(this.loading_progress_text, { alpha: 1, y: 1260 })
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// 准备动画
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this.readyLangLoaderAni();
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} else if (step == 2) {
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// 隐藏元素
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gsap.set([this.loading_text2, this.loading_light, this.loading_person], { alpha: 0 })
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gsap.set(this.loading_progress_text, { alpha: 0 })
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// 显示元素
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gsap.set([this.loading_text3, this.loading_light2, this.loading_arrow], { alpha: 1 })
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// 如果是英文 显示英文文案
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if (this.game.langConfig.id == 3) {
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gsap.set([this.loading_text2_en, this.loading_text3], { alpha: 0 })
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gsap.set([this.loading_text3_en], { alpha: 1 })
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}
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// 准备动画
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this.readyPosterLoaderAni();
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}
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}
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// 准备语言加载动画
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readyLangLoaderAni() {
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this.langLoaderAni = [];
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let ani1 = new gsap.timeline({ repeat: -1, paused: true })
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.to([this.loading_light, this.loading_person], { alpha: 0.86, duration: 0.2 })
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.to([this.loading_light, this.loading_person], { alpha: 1, duration: 0.15 })
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.to([this.loading_light, this.loading_person], { alpha: 0.6, duration: 0.2 })
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.to([this.loading_light, this.loading_person], { alpha: 1, duration: 0.1 })
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let ani2 = gsap.to([this.loading_person, this.loading_box], { y: '+=15', yoyo: true, repeat: -1, duration: 1.5 })
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this.langLoaderAni.push(ani1, ani2)
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}
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// 播放语言加载时动画
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playLangLoaderAni() {
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this.langLoaderAni.forEach((item) => {
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item.restart();
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})
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}
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// 暂停语言加载时动画
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pauseLangLoaderAni() {
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this.langLoaderAni.forEach((item) => {
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item.pause();
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})
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}
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// 准备语言加载动画
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readyPosterLoaderAni() {
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this.posterLoaderAni = [];
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let ani1 = new gsap.timeline({ repeat: -1, paused: true })
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.to(this.loading_light2, { alpha: 0.86, duration: 0.2 })
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.to(this.loading_light2, { alpha: 1, duration: 0.15 })
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.to(this.loading_light2, { alpha: 0.6, duration: 0.2 })
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.to(this.loading_light2, { alpha: 1, duration: 0.1 })
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let ani2 = gsap.to([this.loading_box], { y: '+=15', yoyo: true, repeat: -1, duration: 1.5 })
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let ani3 = gsap.to([this.loading_arrow], { y: '+=15', scaleX: 0.95, yoyo: true, repeat: -1, duration: 1.5 })
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this.posterLoaderAni.push(ani1, ani2, ani3)
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}
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// 播放语言加载时动画
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playPosterLoaderAni() {
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this.posterLoaderAni.forEach((item) => {
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item.restart();
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})
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}
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// 暂停语言加载时动画
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pausePosterLoaderAni() {
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this.posterLoaderAni.forEach((item) => {
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item.pause();
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})
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}
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// 帧生成动画
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framePlayer(config) {
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// 图像资源
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// 容器
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// const container = new createjs.Container();
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// loader
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const loader = this.game[config.name];
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// images
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const images = [];
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config.imgIds.forEach((item) => {
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images.push(loader.getResult(item));
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})
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// handle speed
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Object.keys(config.sprite.animations).forEach((key) => {
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// console.log('speed=', this.game.globalSpeed * 0.18)
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config.sprite.animations[key].speed = this.game.globalSpeed * 0.18;
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config.sprite.animations[key].next = 'wait'
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});
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// animation config
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const aniData = {
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images,
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frames: config.sprite.frames,
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animations: config.sprite.animations
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}
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const spriteSheet = new createjs.SpriteSheet(aniData);
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const animation = new createjs.Sprite(spriteSheet);
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// default setting
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if (config.name === 'guide' || config.name === 'wait') {
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animation.set({
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name: config.name,
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x: 390,
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y: 280 + 512,
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scaleX: 1.25,
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scaleY: 1.25,
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regX: 750 * 0.85 / 2,
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regY: 1624 * 0.85 / 2,
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alpha: 0
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})
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} else {
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animation.set({
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name: config.name,
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x: 220,
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y: 565 + 512,
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scaleX: 1,
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scaleY: 1,
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regX: 750 * 1 / 2,
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regY: 1624 * 1 / 2,
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alpha: 0
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})
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}
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return animation
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}
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// 生成海报
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createPoster(nickname = '', level = 1) {
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this.posterContainer = new createjs.Container().set({ alpha: 1, name: 'posterContainer' });
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// this.game.stage.mainContainer.addChild(this.posterContainer);
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// 海报图片
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let posterImg = this.game.posterLoader.getResult('poster_bg');
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// 海报对象
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let poster = new createjs.Bitmap(posterImg);
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// nickname
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let nt;
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if (nickname) {
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nt = this.game.vue.$Utils.cutString(nickname, 20, true);
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}
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let nicknameText = new createjs.Text(nt, "38px Helvetica, Arial, sans-serif", "#31425b").set({
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x: 375,
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y: 1086,
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textAlign: 'center'
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});
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let levelImg = this.game.posterLoader.getResult(`word_${level}`);
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let posConfig = [
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{
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x: 50,
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y: 239
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},
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{
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x: 70,
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y: 242
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},
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{
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x: 54,
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y: 243
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},
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{
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x: 57,
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y: 224
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},
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{
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x: 50,
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y: 243
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}
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]
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// 等级称号
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let levelTitle = new createjs.Bitmap(levelImg).set(
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this.game.langConfig.id == 3 ? posConfig[Number(level) - 1] : posConfig[4]
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);
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let personImg = this.game.posterLoader.getResult('person');
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// 王冰冰
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let person = new createjs.Bitmap(personImg).set({
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x: this.game.langConfig.id == 3 ? 76 : 86,
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y: this.game.langConfig.id == 3 ? 381 : 256
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});
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// 根据版本选择不同的二维码 目前全部选用微信版本二维码
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let codeName = 'qrcode';
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// switch (process.env.VUE_APP_CURRENTMODE) {
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// case 'ysprod':
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// codeName = 'ys_qrcode';
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// break;
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// case 'wbprod':
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// codeName = 'wb_qrcode';
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// break;
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// default:
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// codeName = 'qrcode';
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// break;
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// }
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let qrcodeImg = this.game.posterLoader.getResult(codeName);
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// 海报对象
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let qrcode = new createjs.Bitmap(qrcodeImg).set({
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x: this.game.langConfig.id == 3 ? 305 : 306,
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y: this.game.langConfig.id == 3 ? 1256 : 1275,
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scaleX: 0.34,
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scaleY: 0.34,
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width: 136,
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height: 136
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});
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let logoImg = this.game.posterLoader.getResult('logo');
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// 海报对象
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let logo = new createjs.Bitmap(logoImg).set({
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x: this.game.langConfig.id == 3 ? 341 : 341,
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y: this.game.langConfig.id == 3 ? 1482 : 1482,
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});
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// 插入container
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this.posterContainer.addChild(poster, nicknameText, qrcode, levelTitle, person, logo);
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this.posterContainer.cache(0, 0, 750, 1538);
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// easejs > 1.0.0 getCacheDataURL报错 0.8.2版本正常
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let baseUrl = this.posterContainer.cacheCanvas.toDataURL('image/png');
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// let baseUrl = this.posterContainer.getCacheDataURL();
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setTimeout(() => {
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this.destroyPosterCreater();
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}, 1000);
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return baseUrl
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}
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// 销毁海报生成器
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destroyPosterCreater() {
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this.posterContainer.uncache();
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this.posterContainer.removeAllChildren();
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this.game.stage.mainContainer.removeChild(this.posterContainer);
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this.posterContainer = null;
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}
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// index 粒子制造机
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createParticle() {
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// 容器
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// const loadingContainer = this.game.stage.loadingContainer;
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// loader
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const loader = this.game.vue.$beforeLoader;
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// sprite image
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const spriteImg = loader.getResult('snowSprite');
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const container = new createjs.Container();
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const aniData = {
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images: [spriteImg],
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frames: [
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[1, 1, 77, 82, 0, 0, 0],
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[1, 85, 57, 55, 0, 0, 0],
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[1, 142, 46, 45, 0, 0, 0],
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[49, 142, 15, 15, 0, 0, 0],
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[60, 85, 8, 12, 0, 0, 0],
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[60, 99, 6, 6, 0, 0, 0]
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],
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animations: {
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"snow-1": { "frames": [0] },
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"snow-2": { "frames": [1] },
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"snow-3": { "frames": [2] },
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"snow-4": { "frames": [3] },
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"snow-5": { "frames": [4] },
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"snow-6": { "frames": [3] },
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"snow-7": { "frames": [4] },
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"snow-8": { "frames": [2] },
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"snow-9": { "frames": [3] },
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"snow-10": { "frames": [1] },
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}
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}
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const spriteSheet = new createjs.SpriteSheet(aniData);
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const arr = [];
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for (let i = 0; i < (window.deviceInfo.system == 'IOS' ? 50 : 50); i++) {
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const scale = Math.random() * 0.35 + 0.5;
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const name = `snow-${this.game.vue.$Utils.rangeRandom(1, 10)}`;
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const sprite = this.createBitmap(spriteSheet, name).set({
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x: Math.random() * 750 - 30,
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y: Math.random() * 1300,
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ox: Math.random() * 750,
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oy: -50,
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// regX:14,
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// regY:14,
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scaleX: scale,
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scaleY: scale,
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speedX: (Math.random() > 0.5 ? 1 : -1) * (Math.random() * 0.5 + 0.25),
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speedY: Math.random() * 1 + 1,
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speedR: Math.random() * 0.5 + 0.5,
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alpha: Math.random() * 0.3 + 0.5,
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})
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arr.push(sprite)
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}
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// const mask = new createjs.Shape().setTransform(0, 0, 1, 1);
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// mask.graphics.f('#000000').drawRoundRect(0, 0, 750, 1300, 0).es();
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// contianer.mask = mask;
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// contianer.compositeOperation = 'darker';
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// arr.push(mask)
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container.children = arr;
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this.prarticleContainer = container;
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this.game.stage.mainContainer.addChild(container);
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return container
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}
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// loading 粒子制造机
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createLoadingParticle() {
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const container = new createjs.Container();
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const arr = [];
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for (let i = 0; i < (window.deviceInfo.system == 'IOS' ? 200 : 250); i++) {
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const scale = Math.random() * 0.35 + 0.5;
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const name = `snow_${this.game.utils.rangeRandom(1, 20)}`;
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const sprite = this.createBitmap(this.loadingSprite.spriteSheet, name).set({
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x: Math.random() * 750 - 30,
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y: Math.random() * 1624,
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ox: Math.random() * 750,
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||||
oy: -100,
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||||
// regX:14,
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||||
// regY:14,
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||||
scaleX: scale,
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||||
scaleY: scale,
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||||
speedX: (Math.random() > 0.5 ? 1 : -1) * (Math.random() * 0.25 + 0.25),
|
||||
speedY: Math.random() * 1 + 0.5,
|
||||
alpha: Math.random() * 0.3 + 0.5
|
||||
})
|
||||
|
||||
arr.push(sprite)
|
||||
}
|
||||
// const mask = new createjs.Shape().setTransform(0, 0, 1, 1);
|
||||
// mask.graphics.f('#000000').drawRoundRect(0, 0, 750, 1300, 0).es();
|
||||
// contianer.mask = mask;
|
||||
// contianer.compositeOperation = 'darker';
|
||||
// arr.push(mask)
|
||||
container.children = arr;
|
||||
|
||||
this.loadingPrarticleContainer = container;
|
||||
this.game.stage.loadingContainer.addChild(container);
|
||||
return container
|
||||
}
|
||||
|
||||
//粒子动画更新
|
||||
update() {
|
||||
if (!this.game) return
|
||||
if (this.game.scene == 1 && this.loadingPrarticleContainer) {
|
||||
if (this.loadingPrarticleContainer.alpha == 0) {
|
||||
// console.log('2=>1')
|
||||
this.loadingPrarticleContainer.alpha = 1;
|
||||
}
|
||||
if (this.prarticleContainer && this.prarticleContainer.alpha == 1) {
|
||||
this.prarticleContainer.alpha = 0;
|
||||
}
|
||||
this.loadingPrarticleContainer.children.forEach((item, index) => {
|
||||
|
||||
if (item.x < -30 || item.x > 800 || item.y > 1624) {
|
||||
item.y = item.oy;
|
||||
item.x = item.ox;
|
||||
}
|
||||
item.x += item.speedX
|
||||
item.y += item.speedY
|
||||
|
||||
})
|
||||
}
|
||||
if (this.game.scene == 2 && this.prarticleContainer) {
|
||||
if (this.prarticleContainer.alpha == 0) {
|
||||
// console.log('1=>2')
|
||||
this.prarticleContainer.alpha = 1;
|
||||
}
|
||||
|
||||
if (this.loadingPrarticleContainer.alpha == 1) {
|
||||
this.loadingPrarticleContainer.alpha = 0;
|
||||
} //题目一 粒子运动
|
||||
this.prarticleContainer.children.forEach((item, index) => {
|
||||
|
||||
if (item.x < -30 || item.x > 800 || item.y > 1400) {
|
||||
item.y = item.oy;
|
||||
item.x = item.ox;
|
||||
item.rotation = 0;
|
||||
}
|
||||
item.x += item.speedX * this.game.globalSpeed
|
||||
item.y += item.speedY * this.game.globalSpeed
|
||||
item.rotation += item.speedR * this.game.globalSpeed
|
||||
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = layout;
|
||||
Reference in New Issue
Block a user