修复拾取界面点击无效问题 修复宠物训练界面不显示训练点问题 新增天赋分享到聊天界面 修复飞行界面无法关闭问题 修复术士宠物的显示问题 为天赋界面添加默认数据库支持 框架现在也可自主选择是否启用 玩家框架和目标框架可取消显示3D头像以及透明度修改 背包和银行也添加透明度自定义支持 优化tooltip性能和背包物品显示方式 修复布局模式在ui缩放后不能正常定位的问题 添加硬核模式危险和死亡的工会通报 添加拾取和已拾取的框体 等等
513 lines
18 KiB
Lua
513 lines
18 KiB
Lua
--------------------------------------------------------------------------------
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-- Nanami-UI: MapReveal -- Reveal unexplored world map areas
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-- Adapted from ShaguTweaks-extras worldmap-reveal approach
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-- Uses LibMapOverlayData (from !Libs) supplemented with Turtle WoW zones
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--------------------------------------------------------------------------------
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SFrames.MapReveal = SFrames.MapReveal or {}
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local MapReveal = SFrames.MapReveal
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local origWorldMapFrame_Update = nil
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local overlayDBPatched = false
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local errata = {
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["Interface\\WorldMap\\Tirisfal\\BRIGHTWATERLAKE"] = { offsetX = { 587, 584 } },
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["Interface\\WorldMap\\Silverpine\\BERENSPERIL"] = { offsetY = { 417, 415 } },
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}
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-- Turtle WoW new/modified zones not present in LibMapOverlayData
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-- Updated for latest Turtle WoW version
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local TurtleWoW_Zones = {
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["StonetalonMountains"] = {
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"SUNROCKRETREAT:512:256:256:256", "WINDSHEARCRAG:256:256:512:256",
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"MIRKFALLONLAKE:512:512:256:0", "THECHARREDVALE:256:512:256:256",
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"STONETALONPEAK:256:256:256:0", "WEBWINDERPATH:256:512:512:256",
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"AMANIALOR:512:256:0:0", "GRIMTOTEMPOST:512:256:512:512",
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"CAMPAPARAJE:512:256:512:512", "MALAKAJIN:512:256:512:512",
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"BOULDERSLIDERAVINE:256:256:512:512", "SISHIRCANYON:256:512:512:256",
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"VENTURECOMPANYCAMP:256:512:256:0", "BLACKSANDOILFIELDS:512:512:0:0",
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"POWDERTOWN:256:256:256:256", "BRAMBLETHORNPASS:512:512:512:256",
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"BAELHARDUL:512:256:512:256", "BROKENCLIFFMINE:256:512:256:0",
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"THEEARTHENRING:512:256:256:256",
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},
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["UpperKarazhan2f"] = {
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"OUTLAND:1024:768:0:0",
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},
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["GrimReaches"] = {
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"DUNKITHAS:512:256:256:256", "THEGRIMHOLLOW:512:512:256:256",
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"LAKEKITHAS:512:256:256:256", "SLATEBEARDSFORGE:512:256:256:256",
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"THEHIGHPASS:256:256:256:256", "SALGAZMINES:256:256:512:256",
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"EASTRIDGEOUTPOST:512:512:256:0", "BAGGOTHSRAMPART:256:512:256:0",
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"RUINSOFSTOLGAZKEEP:256:256:256:0", "GROLDANSEXCAVATION:256:512:512:0",
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"ZARMGETHSTRONGHOLD:512:256:256:0", "GETHKAR:512:256:256:0",
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"ZARMGETHPOINT:512:256:256:0", "SHATTERBLADEPOST:256:256:512:0",
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"BRANGARSFOLLY:256:256:512:0", "BARLEYCRESTFARMSTEAD:512:512:256:0",
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},
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["Balor"] = {
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"GULLWINGWRECKAGE:512:256:0:0", "BILGERATCOMPOUND:256:256:256:0",
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"SIOUTPOST:256:512:512:256", "RUINSOFBREEZEHAVEN:512:256:256:256",
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"CROAKINGPLATEAU:512:512:256:0", "LANGSTONORCHARD:256:256:256:256",
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"SORROWMORELAKE:256:256:256:256", "SCURRYINGTHICKET:256:512:256:0",
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"STORMWROUGHTCASTLE:512:256:256:256", "STORMREAVERSPIRE:512:512:256:256",
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"WINDROCKCLIFFS:256:512:256:256", "TREACHEROUSCRAGS:512:512:256:256",
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"VANDERFARMSTEAD:256:256:256:256", "GRAHANESTATE:256:256:256:256",
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"STORMBREAKERPOINT:512:512:512:0",
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},
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["Northwind"] = {
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"MERCHANTSHIGHROAD:512:512:256:256", "AMBERSHIRE:512:256:256:256",
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"AMBERWOODKEEP:512:256:0:256", "CRYSTALFALLS:512:512:512:256",
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"CRAWFORDWINERY:256:256:512:256", "NORTHWINDLOGGINGCAMP:256:512:256:0",
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"WITCHCOVEN:256:256:256:0", "RUINSOFBIRKHAVEN:512:512:512:0",
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"SHERWOODQUARRY:512:512:512:0", "BLACKROCKBREACH:512:512:512:0",
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"GRIMMENLAKE:256:512:512:256", "ABBEYGARDENS:256:256:512:0",
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"STILLHEARTPORT:512:512:0:0", "TOWEROFMAGILOU:512:512:0:0",
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"BRISTLEWHISKERCAVERN:256:512:512:0", "NORTHRIDGEPOINT:512:512:256:0",
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"CINDERFALLPASS:512:512:512:256",
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},
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}
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-- Runtime-discovered overlay data (populated by ScanAllMaps)
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local scannedOverlays = {}
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local function IsTurtleWoW()
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return TargetHPText and TargetHPPercText
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end
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local function GetOverlayDB()
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return MapOverlayData or LibMapOverlayData or zMapOverlayData or mapOverlayData
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end
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local function PatchOverlayDB()
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if overlayDBPatched then return end
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overlayDBPatched = true
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if not IsTurtleWoW() then return end
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local db = GetOverlayDB()
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if not db then return end
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for zone, data in pairs(TurtleWoW_Zones) do
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db[zone] = data
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end
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for zone, data in pairs(scannedOverlays) do
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if not db[zone] then
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db[zone] = data
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end
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end
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end
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local function MergeScannedData()
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local db = GetOverlayDB()
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if not db then return end
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for zone, data in pairs(scannedOverlays) do
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if not db[zone] or table.getn(db[zone]) < table.getn(data) then
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db[zone] = data
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end
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end
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end
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local function GetConfig()
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if not SFramesDB or type(SFramesDB.MapReveal) ~= "table" then
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return { enabled = true, unexploredAlpha = 0.7 }
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end
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return SFramesDB.MapReveal
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end
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local function NextPowerOf2(n)
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local p = 16
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while p < n do
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p = p * 2
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end
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return p
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end
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local function DoMapRevealUpdate()
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local db = GetOverlayDB()
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if not db then return end
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local mapFileName = GetMapInfo and GetMapInfo()
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if not mapFileName then mapFileName = "World" end
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local zoneData = db[mapFileName]
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if not zoneData then return end
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local prefix = "Interface\\WorldMap\\" .. mapFileName .. "\\"
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local numExploredOverlays = GetNumMapOverlays and GetNumMapOverlays() or 0
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local explored = {}
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for i = 1, numExploredOverlays do
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local textureName = GetMapOverlayInfo(i)
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if textureName and textureName ~= "" then
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explored[textureName] = true
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end
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end
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local cfg = GetConfig()
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local dimR, dimG, dimB = 0.4, 0.4, 0.4
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if cfg.unexploredAlpha then
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dimR = cfg.unexploredAlpha
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dimG = cfg.unexploredAlpha
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dimB = cfg.unexploredAlpha
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end
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local textureCount = 0
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for idx = 1, table.getn(zoneData) do
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local entry = zoneData[idx]
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local _, _, name, sW, sH, sX, sY = string.find(entry, "^(%u+):(%d+):(%d+):(%d+):(%d+)$")
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if not name then
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_, _, name, sW, sH, sX, sY = string.find(entry, "^([^:]+):(%d+):(%d+):(%d+):(%d+)$")
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end
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if name then
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local textureWidth = tonumber(sW)
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local textureHeight = tonumber(sH)
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local offsetX = tonumber(sX)
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local offsetY = tonumber(sY)
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local textureName = prefix .. name
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local isExplored = explored[textureName]
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if cfg.enabled or isExplored then
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if errata[textureName] then
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local e = errata[textureName]
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if e.offsetX and e.offsetX[1] == offsetX then
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offsetX = e.offsetX[2]
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end
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if e.offsetY and e.offsetY[1] == offsetY then
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offsetY = e.offsetY[2]
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end
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end
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local numTexturesHorz = math.ceil(textureWidth / 256)
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local numTexturesVert = math.ceil(textureHeight / 256)
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local neededTextures = textureCount + (numTexturesHorz * numTexturesVert)
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if neededTextures > NUM_WORLDMAP_OVERLAYS then
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for j = NUM_WORLDMAP_OVERLAYS + 1, neededTextures do
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WorldMapDetailFrame:CreateTexture("WorldMapOverlay" .. j, "ARTWORK")
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end
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NUM_WORLDMAP_OVERLAYS = neededTextures
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end
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for row = 1, numTexturesVert do
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local texturePixelHeight, textureFileHeight
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if row < numTexturesVert then
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texturePixelHeight = 256
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textureFileHeight = 256
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else
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texturePixelHeight = math.mod(textureHeight, 256)
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if texturePixelHeight == 0 then texturePixelHeight = 256 end
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textureFileHeight = NextPowerOf2(texturePixelHeight)
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end
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for col = 1, numTexturesHorz do
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if textureCount > NUM_WORLDMAP_OVERLAYS then return end
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local texture = _G["WorldMapOverlay" .. (textureCount + 1)]
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local texturePixelWidth, textureFileWidth
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if col < numTexturesHorz then
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texturePixelWidth = 256
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textureFileWidth = 256
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else
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texturePixelWidth = math.mod(textureWidth, 256)
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if texturePixelWidth == 0 then texturePixelWidth = 256 end
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textureFileWidth = NextPowerOf2(texturePixelWidth)
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end
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texture:SetWidth(texturePixelWidth)
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texture:SetHeight(texturePixelHeight)
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texture:SetTexCoord(0, texturePixelWidth / textureFileWidth,
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0, texturePixelHeight / textureFileHeight)
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texture:ClearAllPoints()
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texture:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT",
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offsetX + (256 * (col - 1)),
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-(offsetY + (256 * (row - 1))))
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local tileIndex = ((row - 1) * numTexturesHorz) + col
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texture:SetTexture(textureName .. tileIndex)
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if not isExplored then
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texture:SetVertexColor(dimR, dimG, dimB, 1)
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else
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texture:SetVertexColor(1, 1, 1, 1)
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end
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texture:Show()
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textureCount = textureCount + 1
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end
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end
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end
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end
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end
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end
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function MapReveal:Initialize()
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local db = GetOverlayDB()
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if not db then
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SFrames:Print("MapReveal: LibMapOverlayData 未找到,地图揭示功能不可用。")
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return
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end
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PatchOverlayDB()
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if not origWorldMapFrame_Update and WorldMapFrame_Update then
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origWorldMapFrame_Update = WorldMapFrame_Update
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WorldMapFrame_Update = function()
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for i = 1, NUM_WORLDMAP_OVERLAYS do
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local tex = _G["WorldMapOverlay" .. i]
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if tex then tex:Hide() end
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end
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origWorldMapFrame_Update()
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local cfg = GetConfig()
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if cfg.enabled then
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DoMapRevealUpdate()
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end
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end
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end
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end
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function MapReveal:Toggle()
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if not SFramesDB then SFramesDB = {} end
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if type(SFramesDB.MapReveal) ~= "table" then
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SFramesDB.MapReveal = { enabled = true, unexploredAlpha = 0.7 }
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end
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SFramesDB.MapReveal.enabled = not SFramesDB.MapReveal.enabled
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if SFramesDB.MapReveal.enabled then
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SFrames:Print("地图迷雾揭示: |cff00ff00已开启|r")
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if not origWorldMapFrame_Update and WorldMapFrame_Update then
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self:Initialize()
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end
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else
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SFrames:Print("地图迷雾揭示: |cffff0000已关闭|r")
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end
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if WorldMapFrame and WorldMapFrame:IsShown() then
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WorldMapFrame_Update()
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end
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end
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function MapReveal:SetAlpha(alpha)
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if not SFramesDB or type(SFramesDB.MapReveal) ~= "table" then return end
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SFramesDB.MapReveal.unexploredAlpha = alpha
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if SFramesDB.MapReveal.enabled and WorldMapFrame and WorldMapFrame:IsShown() then
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WorldMapFrame_Update()
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end
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end
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function MapReveal:Refresh()
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if WorldMapFrame and WorldMapFrame:IsShown() then
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WorldMapFrame_Update()
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end
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end
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--------------------------------------------------------------------------------
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-- Map Scanner: enumerate all continents/zones, collect overlay data from
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-- explored areas, discover new zones, and merge into the overlay database.
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-- Usage: /nui mapscan or SFrames.MapReveal:ScanAllMaps()
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--------------------------------------------------------------------------------
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local scanFrame = nil
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local scanQueue = {}
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local scanIndex = 0
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local scanRunning = false
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local scanResults = {}
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local scanNewZones = {}
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local scanUpdatedZones = {}
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local savedMapC, savedMapZ = 0, 0
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local function ExtractOverlayName(fullPath)
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if not fullPath or fullPath == "" then return nil end
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local _, _, name = string.find(fullPath, "\\([^\\]+)$")
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return name and string.upper(name) or nil
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end
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local function ProcessScanZone()
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if scanIndex > table.getn(scanQueue) then
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MapReveal:FinishScan()
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return
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end
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local entry = scanQueue[scanIndex]
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SetMapZoom(entry.cont, entry.zone)
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local mapFile = GetMapInfo and GetMapInfo() or ""
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if mapFile == "" then
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scanIndex = scanIndex + 1
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return
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end
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local numOverlays = GetNumMapOverlays and GetNumMapOverlays() or 0
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if numOverlays > 0 then
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local overlays = {}
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for i = 1, numOverlays do
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local texName, texW, texH, offX, offY = GetMapOverlayInfo(i)
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if texName and texName ~= "" then
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local name = ExtractOverlayName(texName)
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if name then
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table.insert(overlays, name .. ":" .. texW .. ":" .. texH .. ":" .. offX .. ":" .. offY)
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end
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end
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end
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if table.getn(overlays) > 0 then
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local db = GetOverlayDB()
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local existing = db and db[mapFile]
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local existingCount = existing and table.getn(existing) or 0
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if not existing then
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scanNewZones[mapFile] = overlays
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scanResults[mapFile] = { overlays = overlays, status = "new", count = table.getn(overlays) }
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elseif table.getn(overlays) > existingCount then
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scanUpdatedZones[mapFile] = overlays
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scanResults[mapFile] = { overlays = overlays, status = "updated", count = table.getn(overlays), oldCount = existingCount }
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else
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scanResults[mapFile] = { status = "ok", count = existingCount }
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end
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end
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end
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scanIndex = scanIndex + 1
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end
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function MapReveal:FinishScan()
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scanRunning = false
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if scanFrame then
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scanFrame:SetScript("OnUpdate", nil)
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end
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if savedMapZ > 0 then
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SetMapZoom(savedMapC, savedMapZ)
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elseif savedMapC > 0 then
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SetMapZoom(savedMapC, 0)
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else
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if SetMapToCurrentZone then SetMapToCurrentZone() end
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end
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local cf = DEFAULT_CHAT_FRAME
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local newCount = 0
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local updCount = 0
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for zone, overlays in pairs(scanNewZones) do
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newCount = newCount + 1
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scannedOverlays[zone] = overlays
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end
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for zone, overlays in pairs(scanUpdatedZones) do
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updCount = updCount + 1
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scannedOverlays[zone] = overlays
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end
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MergeScannedData()
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cf:AddMessage("|cffffb3d9[Nanami-UI]|r 地图扫描完成!")
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cf:AddMessage(string.format(" 扫描了 |cff00ff00%d|r 个区域", table.getn(scanQueue)))
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if newCount > 0 then
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cf:AddMessage(string.format(" 发现 |cff00ff00%d|r 个新区域 (已自动添加迷雾数据):", newCount))
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for zone, overlays in pairs(scanNewZones) do
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cf:AddMessage(" |cff00ffff" .. zone .. "|r (" .. table.getn(overlays) .. " 个覆盖层)")
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end
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end
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if updCount > 0 then
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cf:AddMessage(string.format(" 更新了 |cffffff00%d|r 个区域 (发现更多已探索覆盖层):", updCount))
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for zone, info in pairs(scanResults) do
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if info.status == "updated" then
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cf:AddMessage(" |cffffff00" .. zone .. "|r (" .. (info.oldCount or 0) .. " -> " .. info.count .. ")")
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end
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end
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end
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if newCount == 0 and updCount == 0 then
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cf:AddMessage(" 所有区域数据已是最新,未发现变动。")
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end
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cf:AddMessage(" 提示: 新发现的区域仅记录已探索区域的覆盖层,完全探索后再次扫描可获取完整数据。")
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if WorldMapFrame and WorldMapFrame:IsShown() then
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WorldMapFrame_Update()
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end
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end
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function MapReveal:ScanAllMaps()
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if scanRunning then
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SFrames:Print("地图扫描正在进行中...")
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return
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end
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local db = GetOverlayDB()
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if not db then
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SFrames:Print("MapReveal: 未找到覆盖层数据库,无法扫描。")
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return
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end
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scanRunning = true
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scanQueue = {}
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scanIndex = 1
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scanResults = {}
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scanNewZones = {}
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scanUpdatedZones = {}
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|
|
savedMapC = GetCurrentMapContinent and GetCurrentMapContinent() or 0
|
|
savedMapZ = GetCurrentMapZone and GetCurrentMapZone() or 0
|
|
|
|
local numContinents = 0
|
|
if GetMapContinents then
|
|
local continents = { GetMapContinents() }
|
|
numContinents = table.getn(continents)
|
|
end
|
|
|
|
for c = 1, numContinents do
|
|
local zones = { GetMapZones(c) }
|
|
for z = 1, table.getn(zones) do
|
|
table.insert(scanQueue, { cont = c, zone = z, name = zones[z] or "" })
|
|
end
|
|
end
|
|
|
|
SFrames:Print("开始扫描所有地图... (共 " .. table.getn(scanQueue) .. " 个区域)")
|
|
|
|
if not scanFrame then
|
|
scanFrame = CreateFrame("Frame")
|
|
end
|
|
|
|
local scanElapsed = 0
|
|
scanFrame:SetScript("OnUpdate", function()
|
|
scanElapsed = scanElapsed + (arg1 or 0)
|
|
if scanElapsed < 0.02 then return end
|
|
scanElapsed = 0
|
|
|
|
if not scanRunning then return end
|
|
local batch = 0
|
|
while scanIndex <= table.getn(scanQueue) and batch < 5 do
|
|
ProcessScanZone()
|
|
batch = batch + 1
|
|
end
|
|
if scanIndex > table.getn(scanQueue) then
|
|
MapReveal:FinishScan()
|
|
end
|
|
end)
|
|
end
|
|
|
|
function MapReveal:ExportScannedData()
|
|
local cf = DEFAULT_CHAT_FRAME
|
|
local hasData = false
|
|
|
|
for zone, overlays in pairs(scannedOverlays) do
|
|
hasData = true
|
|
cf:AddMessage("|cffffb3d9[MapReveal Export]|r |cff00ffff" .. zone .. "|r = {")
|
|
for _, entry in ipairs(overlays) do
|
|
cf:AddMessage(' "' .. entry .. '",')
|
|
end
|
|
cf:AddMessage("}")
|
|
end
|
|
|
|
if not hasData then
|
|
cf:AddMessage("|cffffb3d9[MapReveal]|r 没有扫描到的新数据可导出。先运行 /nui mapscan")
|
|
end
|
|
end
|